1shaders = 2
2shader0 = shader-files/pass1.slang
3shader1 = shader-files/hq3x.slang
4
5filter_linear0 = false
6scale_type0 = source
7scale0 = 1.0
8
9filter_linear1 = false
10scale_type1 = source
11scale1 = 3.0
12
13textures = LUT
14LUT = resources/hq3x.png
15LUT_linear = false
16