1shaders = 2 2shader0 = shader-files/pass1.slang 3shader1 = shader-files/hq3x.slang 4 5filter_linear0 = false 6scale_type0 = source 7scale0 = 1.0 8 9filter_linear1 = false 10scale_type1 = source 11scale1 = 3.0 12 13textures = LUT 14LUT = resources/hq3x.png 15LUT_linear = false 16