1 /* Configure library by modifying this file */
2 
3 #ifndef SNES_NTSC_CONFIG_H
4 #define SNES_NTSC_CONFIG_H
5 
6 #if !defined(SNES9X_GTK) && !defined(_WIN32) && !defined(__LIBRETRO__)
7 /* Format of source pixels */
8 #define SNES_NTSC_IN_FORMAT SNES_NTSC_RGB15
9 /* #define SNES_NTSC_IN_FORMAT SNES_NTSC_RGB16 */
10 /* #define SNES_NTSC_IN_FORMAT SNES_NTSC_BGR15 */
11 
12 /* The following affect the built-in blitter only; a custom blitter can
13 handle things however it wants. */
14 
15 /* Bits per pixel of output. Can be 15, 16, 32, or 24 (same as 32). */
16 #define SNES_NTSC_OUT_DEPTH 15
17 #else
18 #define SNES_NTSC_IN_FORMAT SNES_NTSC_RGB16
19 #define SNES_NTSC_OUT_DEPTH 16
20 #endif
21 
22 /* Type of input pixel values */
23 #define SNES_NTSC_IN_T unsigned short
24 
25 /* Each raw pixel input value is passed through this. You might want to mask
26 the pixel index if you use the high bits as flags, etc. */
27 #define SNES_NTSC_ADJ_IN( in ) in
28 
29 /* For each pixel, this is the basic operation:
30 output_color = SNES_NTSC_ADJ_IN( SNES_NTSC_IN_T ) */
31 
32 #endif
33