1<?xml version="1.0"?> 2<Document style="helpdocument"> 3 <p style="htitle">Mills</p> 4 <p style="hp">Mills convert food, coal and jobs into goods. Food?... well, cotton and wool are counted as food in this game.</p> 5 <p style="hp">Mills use quite a lot of food, so you can easily get into food shortages if you don't take this into account. (It is less of a problem when you have windmills, as they can power farms which makes them more efficient)</p> 6 <p style="hp">Mills do not have to be connected to transport. If not, they do have to be in range of a market with coal, jobs and food. You can tell when mills are working by the smoke and steam coming from the building.</p> 7 8 <p style="hp">This is a mill</p> 9 <img src="images/tiles/mill1.png" halign="center"/> 10 <p style="hp">This is a nonworking mill</p> 11 <img src="images/tiles/mill0.png" halign="center"/> 12 <p style="hp">and this its icon</p> 13 <img src="images/gui/buttonpanel/parks/mills.png" halign="center"/> 14 15 <p style="hsubtitle">See also:</p> 16 <li><a href="goods">Goods</a></li> 17 <li><a href="food">Food</a></li> 18 <li><a href="coal">Coal</a></li> 19 <li><a href="jobs">Jobs</a></li> 20 <li><a href="transport">Transport</a></li> 21 <li><a href="windmill">Windmills</a></li> 22</Document> 23