1#!/bin/sh -ic echo "THIS IS NOT A SCRIPT" && exit
2# Network Options
3#####################################################################
4
5# Option : determine whether or not we should contact the metaserver.
6# If you enable this your server will show up on the metaserver list and
7# players from the Internet may try connecting to it.  If you aren't on the
8# internet, or don't want your server to be publicly advertised, then disable
9# this option.
10REPORT_TO_METASERVER = false
11#REPORT_TO_METASERVER = true
12
13# Option : specify which metaserver address we should try to contact.
14META_ADDRESS = "mangband.org"
15
16# Which port should our server listen on?  You only need to change this if
17# you are running multiple servers on one computer.  This should be an
18# even number, because TCP_PORT+1 is used for the admin console.
19TCP_PORT = 18346
20
21# If you need to bind to a specific name or IP use these.
22#BIND_NAME = "your.domainname-here.com"
23#BIND_IP = "0.0.0.0"
24
25
26# Administration and Security options
27# These items *MUST* be Set!
28#####################################################################
29
30CONSOLE_PASSWORD = THIS MUST BE SET BY YOU.
31
32CONSOLE_LOCAL_ONLY = false
33
34DUNGEON_MASTER_NAME = "Gandalf"
35
36# Option : make the dungeon master not show up on the player list, and
37# don't tell the players when he enters or exits the game.
38SECRET_DUNGEON_MASTER = true
39
40#MAINTAINER = "you@your-emailaddress.com"
41
42
43# Gameplay Options
44#####################################################################
45
46# Set default client options. You can use this multiple times, like this:
47#DEFAULT_OPTION_yes "use_color"
48#DEFAULT_OPTION_no "disturb_move"
49#DEFAULT_OPTION_no "easy_alter"
50
51# ENFORCE client option to always be set/unset, irrespective of what the player chooses.
52# You can use this multiple times, like this:
53#ENFORCE_OPTION_yes "use_color"
54#ENFORCE_OPTION_yes "easy_alter"
55
56# Option: Ironman Mode!
57# Set this option to run the game in Ironman mode.
58IRONMAN = false
59
60# Option: Allow static dungeon towns
61# As in ironman, but without the other ironman options.
62#MORE_TOWNS = false
63
64# Option : set the speed of the game, in frames per second.
65# In 0.7.0, the framerate has been increased by a factor of five relative
66# to the earlier game versions.
67FPS = 75
68
69# Option : do not destory wands/staves on failed recharge attempt,
70# drain charges instead (as in MAngband 1.1).
71SAFE_RECHARGE = false
72
73# Option : prevent first level people from droping items or gold. This
74# option maybe annoying to first level characters, but will hopefully
75# discourage people from writing scripts to bring in characters, drop
76# their stuff, suicide them, etc, as a way of accumulating funds.
77NEWBIES_CANNOT_DROP = true
78
79# Option : disable stealing (j) gamewide.
80NO_STEAL = false
81
82# Option : making player hostile will warn him
83PVP_NOTIFY = true
84
85# Main PvP/PK option. Hostility level between players,
86# required to engage in combat.
87# 3 = Players NEVER fight.
88# 2 = Both players must be hostile to each other. (as per 1.1.0) *safe*
89# 1 = One player must be hostile.               *normal*
90# 0 = No hostility required. (similar to 0.7.2) *dangerous*
91# -1= Everyone always fights unless in a party. *brutal*
92PVP_HOSTILITY = 2
93
94# Hostility level at the Safe Zone. By defining a Safe Zone with a
95# depth and a radius limit (see options below), you can create
96# a different PvP environment to provide more safety in a specific
97# area of the world. The number of hostilities required means the same thing
98# as the PVP_HOSTILITY option.
99#PVP_SAFEHOSTILITY = 3
100
101# Depth at which Safe Zone spans. Use dungeon levels (not feet),
102# from 0 to 127, where 0 is obviously Town. To disable this option
103# use -1.
104PVP_SAFEDEPTH = -1
105
106# Wilderness radius at which Safe Zone spans. Use a number from a
107# range of 0-127. To cover town outskirts use 2.
108PVP_SAFERADIUS = -1
109
110# Set the level difference, which protects player in the same way
111# Safe Zone does. 0 means players must have same level to fight,
112# 1 means level 15 can fight level 16, etc. Set to -1 to disable
113# this option.
114PVP_SAFELEVEL = -1
115
116# Option: ghosts can dive
117GHOST_DIVING = false
118
119# How long (per level of the unique) it should take a unique to respawn
120BASE_UNIQUE_RESPAWN_TIME = 60
121
122# The maximum respawn time of any unique -- to make all uniques have the
123# same respawn time, set this equal to BASE_UNIQUE_RESPAWN_TIME.
124# this should be less than 140 * BASE_UNIQUE_RESPAWN_TIME to be effective
125MAX_UNIQUE_RESPAWN_TIME = 20000
126
127# Option : set the base chance of a level respawning.
128# This number roughly defines what the "one in x" chance of 50 feet respawning
129# every minute, if no one is activly playing on it, should be.  The chance of a
130# level respawning is reduced as the depth increases, such that this number
131# also defines the "one in 2*x" chance of 250 feet respawning, the "one in 3*x"
132# chance of 750 feet respawning, etc.  To prevent levels from unstaticing
133# themselves, set this number to -1.
134LEVEL_UNSTATIC_CHANCE = 30
135
136# Option : set the number of minutes that a player will be automatically retired
137# in after winning the game.  Setting this option is highly advised to prevent
138# one character from killing Morgoth multiple times, not letting go of the best
139# artifacts, etc.  To disable the retire timer, set this option to -1.  To set
140# instant retiring upon victory, set this option to 0.
141RETIRE_TIMER = 60000
142
143# Option : build a wall around the town, which would not let anyone out in
144# the wilderness.
145TOWN_WALL = false
146
147# Maximum number of townies that can be in the town at once
148MAX_TOWNIES = 100
149
150# Maximum number of trees for town. 0 means no trees in town.
151# To disable the tree limit, set this option to -1.
152MAX_TREES = 100
153
154# Allow random artifacts to be generated
155ALLOW_RANDOM_ARTIFACTS = false
156
157# Artifact preservation mode.
158# 0 - Each artifact could only be found one time.
159# 1 - Leaving artifact on a level makes it unfindable.
160# 2 - Selling artifact to a shop makes it unfindable.
161# 3 - Maximum Preservation, players never loose artifacts.
162PRESERVE_ARTIFACTS = 3
163
164# Include pref file (you can include several via %:)
165# This is mostly needed for character dumps to work,
166# but could prove to be useful for other things.
167LOAD_PREF_FILE = "font.prf"
168
169# Output Scene of Death in character dumps with colour codes, if enabled
170# these need additional processing to render.
171CHARACTER_DUMP_COLOR = false
172
173# Limit the number of houses a character can own.
174# Set to 0 for no limit.
175MAX_HOUSES = 0
176
177# Option : share experience between players in the same party (default)
178PARTY_SHARE_EXP = true
179
180# Option : if set, killing *one* quest monster (Sauron, Morgoth) is enough
181# for the whole party to proceed.
182PARTY_SHARE_QUEST = false
183
184# Option : share kill credit between party members. Enabling this option
185# will reduce the number of uniques encountered by a party dramaticly, as
186# each kill will count toward all members.
187PARTY_SHARE_KILL = false
188
189# Option : set this option to allow whole party to win the game by
190# killing Morgoth only once.
191PARTY_SHARE_WIN = true
192
193# Option : don't share between party members if their level differs
194# more than the number you set.  To disable that restriction, set
195# this number to -1.
196PARTY_SHARELEVEL = -1
197
198# Option: do not allow new characters to be created.
199# This can be used to gracefully phase out an instance.
200INSTANCE_CLOSED = false
201
202# Directory Path Hacks
203#####################################################################
204# You can use specific directories not related to PKGDATADIR, by
205# specifying the following options:
206
207#EDIT_DIR = "/usr/local/share/mangband/edit"
208#HELP_DIR = "/usr/local/share/mangband/help"
209#PREF_DIR = "/usr/local/share/mangband/pref"
210#DATA_DIR = "/usr/local/var/mangband/data"
211#SAVE_DIR = "/usr/local/var/mangband/save"
212#BONE_DIR = "/usr/local/var/mangband/bone"
213
214# Alternatively, you can use relative paths
215#EDIT_DIR = "./lib/edit"
216#HELP_DIR = "./lib/help"
217#PREF_DIR = "./lib/pref"
218#DATA_DIR = "./lib/data"
219#SAVE_DIR = "./lib/save"
220#BONE_DIR = "./lib/bone"
221