1#!/bin/sh -ic echo "THIS IS NOT A SCRIPT" && exit 2# Network Options 3##################################################################### 4 5# Option : determine whether or not we should contact the metaserver. 6# If you enable this your server will show up on the metaserver list and 7# players from the Internet may try connecting to it. If you aren't on the 8# internet, or don't want your server to be publicly advertised, then disable 9# this option. 10REPORT_TO_METASERVER = false 11#REPORT_TO_METASERVER = true 12 13# Option : specify which metaserver address we should try to contact. 14META_ADDRESS = "mangband.org" 15 16# Which port should our server listen on? You only need to change this if 17# you are running multiple servers on one computer. This should be an 18# even number, because TCP_PORT+1 is used for the admin console. 19TCP_PORT = 18346 20 21# If you need to bind to a specific name or IP use these. 22#BIND_NAME = "your.domainname-here.com" 23#BIND_IP = "0.0.0.0" 24 25 26# Administration and Security options 27# These items *MUST* be Set! 28##################################################################### 29 30CONSOLE_PASSWORD = THIS MUST BE SET BY YOU. 31 32CONSOLE_LOCAL_ONLY = false 33 34DUNGEON_MASTER_NAME = "Gandalf" 35 36# Option : make the dungeon master not show up on the player list, and 37# don't tell the players when he enters or exits the game. 38SECRET_DUNGEON_MASTER = true 39 40#MAINTAINER = "you@your-emailaddress.com" 41 42 43# Gameplay Options 44##################################################################### 45 46# Set default client options. You can use this multiple times, like this: 47#DEFAULT_OPTION_yes "use_color" 48#DEFAULT_OPTION_no "disturb_move" 49#DEFAULT_OPTION_no "easy_alter" 50 51# ENFORCE client option to always be set/unset, irrespective of what the player chooses. 52# You can use this multiple times, like this: 53#ENFORCE_OPTION_yes "use_color" 54#ENFORCE_OPTION_yes "easy_alter" 55 56# Option: Ironman Mode! 57# Set this option to run the game in Ironman mode. 58IRONMAN = false 59 60# Option: Allow static dungeon towns 61# As in ironman, but without the other ironman options. 62#MORE_TOWNS = false 63 64# Option : set the speed of the game, in frames per second. 65# In 0.7.0, the framerate has been increased by a factor of five relative 66# to the earlier game versions. 67FPS = 75 68 69# Option : do not destory wands/staves on failed recharge attempt, 70# drain charges instead (as in MAngband 1.1). 71SAFE_RECHARGE = false 72 73# Option : prevent first level people from droping items or gold. This 74# option maybe annoying to first level characters, but will hopefully 75# discourage people from writing scripts to bring in characters, drop 76# their stuff, suicide them, etc, as a way of accumulating funds. 77NEWBIES_CANNOT_DROP = true 78 79# Option : disable stealing (j) gamewide. 80NO_STEAL = false 81 82# Option : making player hostile will warn him 83PVP_NOTIFY = true 84 85# Main PvP/PK option. Hostility level between players, 86# required to engage in combat. 87# 3 = Players NEVER fight. 88# 2 = Both players must be hostile to each other. (as per 1.1.0) *safe* 89# 1 = One player must be hostile. *normal* 90# 0 = No hostility required. (similar to 0.7.2) *dangerous* 91# -1= Everyone always fights unless in a party. *brutal* 92PVP_HOSTILITY = 2 93 94# Hostility level at the Safe Zone. By defining a Safe Zone with a 95# depth and a radius limit (see options below), you can create 96# a different PvP environment to provide more safety in a specific 97# area of the world. The number of hostilities required means the same thing 98# as the PVP_HOSTILITY option. 99#PVP_SAFEHOSTILITY = 3 100 101# Depth at which Safe Zone spans. Use dungeon levels (not feet), 102# from 0 to 127, where 0 is obviously Town. To disable this option 103# use -1. 104PVP_SAFEDEPTH = -1 105 106# Wilderness radius at which Safe Zone spans. Use a number from a 107# range of 0-127. To cover town outskirts use 2. 108PVP_SAFERADIUS = -1 109 110# Set the level difference, which protects player in the same way 111# Safe Zone does. 0 means players must have same level to fight, 112# 1 means level 15 can fight level 16, etc. Set to -1 to disable 113# this option. 114PVP_SAFELEVEL = -1 115 116# Option: ghosts can dive 117GHOST_DIVING = false 118 119# How long (per level of the unique) it should take a unique to respawn 120BASE_UNIQUE_RESPAWN_TIME = 60 121 122# The maximum respawn time of any unique -- to make all uniques have the 123# same respawn time, set this equal to BASE_UNIQUE_RESPAWN_TIME. 124# this should be less than 140 * BASE_UNIQUE_RESPAWN_TIME to be effective 125MAX_UNIQUE_RESPAWN_TIME = 20000 126 127# Option : set the base chance of a level respawning. 128# This number roughly defines what the "one in x" chance of 50 feet respawning 129# every minute, if no one is activly playing on it, should be. The chance of a 130# level respawning is reduced as the depth increases, such that this number 131# also defines the "one in 2*x" chance of 250 feet respawning, the "one in 3*x" 132# chance of 750 feet respawning, etc. To prevent levels from unstaticing 133# themselves, set this number to -1. 134LEVEL_UNSTATIC_CHANCE = 30 135 136# Option : set the number of minutes that a player will be automatically retired 137# in after winning the game. Setting this option is highly advised to prevent 138# one character from killing Morgoth multiple times, not letting go of the best 139# artifacts, etc. To disable the retire timer, set this option to -1. To set 140# instant retiring upon victory, set this option to 0. 141RETIRE_TIMER = 60000 142 143# Option : build a wall around the town, which would not let anyone out in 144# the wilderness. 145TOWN_WALL = false 146 147# Maximum number of townies that can be in the town at once 148MAX_TOWNIES = 100 149 150# Maximum number of trees for town. 0 means no trees in town. 151# To disable the tree limit, set this option to -1. 152MAX_TREES = 100 153 154# Allow random artifacts to be generated 155ALLOW_RANDOM_ARTIFACTS = false 156 157# Artifact preservation mode. 158# 0 - Each artifact could only be found one time. 159# 1 - Leaving artifact on a level makes it unfindable. 160# 2 - Selling artifact to a shop makes it unfindable. 161# 3 - Maximum Preservation, players never loose artifacts. 162PRESERVE_ARTIFACTS = 3 163 164# Include pref file (you can include several via %:) 165# This is mostly needed for character dumps to work, 166# but could prove to be useful for other things. 167LOAD_PREF_FILE = "font.prf" 168 169# Output Scene of Death in character dumps with colour codes, if enabled 170# these need additional processing to render. 171CHARACTER_DUMP_COLOR = false 172 173# Limit the number of houses a character can own. 174# Set to 0 for no limit. 175MAX_HOUSES = 0 176 177# Option : share experience between players in the same party (default) 178PARTY_SHARE_EXP = true 179 180# Option : if set, killing *one* quest monster (Sauron, Morgoth) is enough 181# for the whole party to proceed. 182PARTY_SHARE_QUEST = false 183 184# Option : share kill credit between party members. Enabling this option 185# will reduce the number of uniques encountered by a party dramaticly, as 186# each kill will count toward all members. 187PARTY_SHARE_KILL = false 188 189# Option : set this option to allow whole party to win the game by 190# killing Morgoth only once. 191PARTY_SHARE_WIN = true 192 193# Option : don't share between party members if their level differs 194# more than the number you set. To disable that restriction, set 195# this number to -1. 196PARTY_SHARELEVEL = -1 197 198# Option: do not allow new characters to be created. 199# This can be used to gracefully phase out an instance. 200INSTANCE_CLOSED = false 201 202# Directory Path Hacks 203##################################################################### 204# You can use specific directories not related to PKGDATADIR, by 205# specifying the following options: 206 207#EDIT_DIR = "/usr/local/share/mangband/edit" 208#HELP_DIR = "/usr/local/share/mangband/help" 209#PREF_DIR = "/usr/local/share/mangband/pref" 210#DATA_DIR = "/usr/local/var/mangband/data" 211#SAVE_DIR = "/usr/local/var/mangband/save" 212#BONE_DIR = "/usr/local/var/mangband/bone" 213 214# Alternatively, you can use relative paths 215#EDIT_DIR = "./lib/edit" 216#HELP_DIR = "./lib/help" 217#PREF_DIR = "./lib/pref" 218#DATA_DIR = "./lib/data" 219#SAVE_DIR = "./lib/save" 220#BONE_DIR = "./lib/bone" 221