1 /*************************************************************************** 2 * Mechanized Assault and Exploration Reloaded Projectfile * 3 * * 4 * This program is free software; you can redistribute it and/or modify * 5 * it under the terms of the GNU General Public License as published by * 6 * the Free Software Foundation; either version 2 of the License, or * 7 * (at your option) any later version. * 8 * * 9 * This program is distributed in the hope that it will be useful, * 10 * but WITHOUT ANY WARRANTY; without even the implied warranty of * 11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * 12 * GNU General Public License for more details. * 13 * * 14 * You should have received a copy of the GNU General Public License * 15 * along with this program; if not, write to the * 16 * Free Software Foundation, Inc., * 17 * 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * 18 ***************************************************************************/ 19 20 #ifndef game_logic_automjobsH 21 #define game_logic_automjobsH 22 23 #include "utility/position.h" 24 25 class cClient; 26 class cClientMoveJob; 27 class cVehicle; 28 29 class cAutoMJob 30 { 31 private: 32 cPosition lastDestination; // last destination generated by the AI. 33 // needed to check if the move job was changed from outside the AI (i.e. by the player) 34 cClient& client; 35 cVehicle& vehicle; // the vehicle the auto move job belongs to 36 bool finished; // true when the job can be deleted 37 38 // the operation point of the surveyor 39 // the surveyor tries to stay near this coordinates 40 cPosition operationPoint; 41 bool playerMJob; //the player has changed the move job 42 43 private: 44 float calcScoreDistToOtherSurveyor (const std::vector<cAutoMJob*>& jobs, const cPosition& position, float e) const; 45 46 float calcFactor (const cPosition& position, const std::vector<cAutoMJob*>& jobs); 47 void planNextMove (const std::vector<cAutoMJob*>& jobs); 48 void planLongMove (const std::vector<cAutoMJob*>& jobs); 49 void changeOP(); 50 51 public: 52 cAutoMJob (cClient& client, cVehicle& vehicle); 53 54 void doAutoMove (const std::vector<cAutoMJob*>& jobs); 55 void stop(); isFinished()56 bool isFinished() const { return finished; } getVehicle()57 cVehicle& getVehicle() { return vehicle; } 58 }; 59 60 #endif // game_logic_automjobsH 61