1 /*
2  * Copyright (C) 2012 Me and My Shadow
3  *
4  * This file is part of Me and My Shadow.
5  *
6  * Me and My Shadow is free software: you can redistribute it and/or modify
7  * it under the terms of the GNU General Public License as published by
8  * the Free Software Foundation, either version 3 of the License, or
9  * (at your option) any later version.
10  *
11  * Me and My Shadow is distributed in the hope that it will be useful,
12  * but WITHOUT ANY WARRANTY; without even the implied warranty of
13  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
14  * GNU General Public License for more details.
15  *
16  * You should have received a copy of the GNU General Public License
17  * along with Me and My Shadow.  If not, see <http://www.gnu.org/licenses/>.
18  */
19 
20 #ifndef IMAGEMANAGER_H
21 #define IMAGEMANAGER_H
22 
23 #include <SDL_render.h>
24 #include <string>
25 #include <map>
26 #include <memory>
27 
28 using SharedTexture = std::shared_ptr<SDL_Texture>;
29 
30 //Class for loading images.
31 class ImageManager{
32 public:
33 	//Constructor.
ImageManager()34     ImageManager(){}
35 	//Destructor.
36 	~ImageManager();
37 
38 	//Loads an image.
39 	//file: The image file to load.
40 	//Returns: The SDL_Surface containing the image.
41     SDL_Surface* loadImage(const std::string& file);
42     //Load an image directly to a texture. Returns NULL on failure.
43     //This does not support color keyed textures.
44     //SDL_Texture* loadTexture(const std::string& file, SDL_Renderer& renderer);
45     //Load an image directly to a texture. Terminates on failure.
46     //This does not support color keyed textures.
47     SharedTexture loadTexture(const std::string& file, SDL_Renderer& renderer);
48 
49 	//Destroys the images
50 	void destroy();
51 private:
52     //Forbid copying
53     ImageManager(const ImageManager&) = delete;
54     ImageManager& operator=(ImageManager const&) = delete;
55 
56 	//Map containing the images.
57 	//The key is the name of the image and the value is a pointer to the SDL_Surface.
58     std::map<std::string, SDL_Surface*> imageCollection;
59     std::map<std::string, SharedTexture> textureCollection;
60 };
61 
62 #endif
63