1 /*
2 Minetest
3 Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
4 
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU Lesser General Public License as published by
7 the Free Software Foundation; either version 2.1 of the License, or
8 (at your option) any later version.
9 
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
13 GNU Lesser General Public License for more details.
14 
15 You should have received a copy of the GNU Lesser General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
18 */
19 
20 #include "l_camera.h"
21 #include <cmath>
22 #include "script/common/c_converter.h"
23 #include "l_internal.h"
24 #include "client/content_cao.h"
25 #include "client/camera.h"
26 #include "client/client.h"
27 
LuaCamera(Camera * m)28 LuaCamera::LuaCamera(Camera *m) : m_camera(m)
29 {
30 }
31 
create(lua_State * L,Camera * m)32 void LuaCamera::create(lua_State *L, Camera *m)
33 {
34 	lua_getglobal(L, "core");
35 	luaL_checktype(L, -1, LUA_TTABLE);
36 	int objectstable = lua_gettop(L);
37 	lua_getfield(L, -1, "camera");
38 
39 	// Duplication check
40 	if (lua_type(L, -1) == LUA_TUSERDATA) {
41 		lua_pop(L, 1);
42 		return;
43 	}
44 
45 	LuaCamera *o = new LuaCamera(m);
46 	*(void **)(lua_newuserdata(L, sizeof(void *))) = o;
47 	luaL_getmetatable(L, className);
48 	lua_setmetatable(L, -2);
49 
50 	lua_pushvalue(L, lua_gettop(L));
51 	lua_setfield(L, objectstable, "camera");
52 }
53 
54 // set_camera_mode(self, mode)
l_set_camera_mode(lua_State * L)55 int LuaCamera::l_set_camera_mode(lua_State *L)
56 {
57 	Camera *camera = getobject(L, 1);
58 	GenericCAO *playercao = getClient(L)->getEnv().getLocalPlayer()->getCAO();
59 	if (!camera)
60 		return 0;
61 	sanity_check(playercao);
62 	if (!lua_isnumber(L, 2))
63 		return 0;
64 
65 	camera->setCameraMode((CameraMode)((int)lua_tonumber(L, 2)));
66 	// Make the player visible depending on camera mode.
67 	playercao->updateMeshCulling();
68 	playercao->setChildrenVisible(camera->getCameraMode() > CAMERA_MODE_FIRST);
69 	return 0;
70 }
71 
72 // get_camera_mode(self)
l_get_camera_mode(lua_State * L)73 int LuaCamera::l_get_camera_mode(lua_State *L)
74 {
75 	Camera *camera = getobject(L, 1);
76 	if (!camera)
77 		return 0;
78 
79 	lua_pushinteger(L, (int)camera->getCameraMode());
80 
81 	return 1;
82 }
83 
84 // get_fov(self)
l_get_fov(lua_State * L)85 int LuaCamera::l_get_fov(lua_State *L)
86 {
87 	Camera *camera = getobject(L, 1);
88 	if (!camera)
89 		return 0;
90 
91 	lua_newtable(L);
92 	lua_pushnumber(L, camera->getFovX() * core::RADTODEG);
93 	lua_setfield(L, -2, "x");
94 	lua_pushnumber(L, camera->getFovY() * core::RADTODEG);
95 	lua_setfield(L, -2, "y");
96 	lua_pushnumber(L, camera->getCameraNode()->getFOV() * core::RADTODEG);
97 	lua_setfield(L, -2, "actual");
98 	lua_pushnumber(L, camera->getFovMax() * core::RADTODEG);
99 	lua_setfield(L, -2, "max");
100 	return 1;
101 }
102 
103 // get_pos(self)
l_get_pos(lua_State * L)104 int LuaCamera::l_get_pos(lua_State *L)
105 {
106 	Camera *camera = getobject(L, 1);
107 	if (!camera)
108 		return 0;
109 
110 	push_v3f(L, camera->getPosition() / BS);
111 	return 1;
112 }
113 
114 // get_offset(self)
l_get_offset(lua_State * L)115 int LuaCamera::l_get_offset(lua_State *L)
116 {
117 	LocalPlayer *player = getClient(L)->getEnv().getLocalPlayer();
118 	sanity_check(player);
119 
120 	push_v3f(L, player->getEyeOffset() / BS);
121 	return 1;
122 }
123 
124 // get_look_dir(self)
l_get_look_dir(lua_State * L)125 int LuaCamera::l_get_look_dir(lua_State *L)
126 {
127 	Camera *camera = getobject(L, 1);
128 	if (!camera)
129 		return 0;
130 
131 	push_v3f(L, camera->getDirection());
132 	return 1;
133 }
134 
135 // get_look_horizontal(self)
136 // FIXME: wouldn't localplayer be a better place for this?
l_get_look_horizontal(lua_State * L)137 int LuaCamera::l_get_look_horizontal(lua_State *L)
138 {
139 	LocalPlayer *player = getClient(L)->getEnv().getLocalPlayer();
140 	sanity_check(player);
141 
142 	lua_pushnumber(L, (player->getYaw() + 90.f) * core::DEGTORAD);
143 	return 1;
144 }
145 
146 // get_look_vertical(self)
147 // FIXME: wouldn't localplayer be a better place for this?
l_get_look_vertical(lua_State * L)148 int LuaCamera::l_get_look_vertical(lua_State *L)
149 {
150 	LocalPlayer *player = getClient(L)->getEnv().getLocalPlayer();
151 	sanity_check(player);
152 
153 	lua_pushnumber(L, -1.0f * player->getPitch() * core::DEGTORAD);
154 	return 1;
155 }
156 
157 // get_aspect_ratio(self)
l_get_aspect_ratio(lua_State * L)158 int LuaCamera::l_get_aspect_ratio(lua_State *L)
159 {
160 	Camera *camera = getobject(L, 1);
161 	if (!camera)
162 		return 0;
163 
164 	lua_pushnumber(L, camera->getCameraNode()->getAspectRatio());
165 	return 1;
166 }
167 
checkobject(lua_State * L,int narg)168 LuaCamera *LuaCamera::checkobject(lua_State *L, int narg)
169 {
170 	luaL_checktype(L, narg, LUA_TUSERDATA);
171 
172 	void *ud = luaL_checkudata(L, narg, className);
173 	if (!ud)
174 		luaL_typerror(L, narg, className);
175 
176 	return *(LuaCamera **)ud;
177 }
178 
getobject(LuaCamera * ref)179 Camera *LuaCamera::getobject(LuaCamera *ref)
180 {
181 	return ref->m_camera;
182 }
183 
getobject(lua_State * L,int narg)184 Camera *LuaCamera::getobject(lua_State *L, int narg)
185 {
186 	LuaCamera *ref = checkobject(L, narg);
187 	assert(ref);
188 	Camera *camera = getobject(ref);
189 	if (!camera)
190 		return NULL;
191 	return camera;
192 }
193 
gc_object(lua_State * L)194 int LuaCamera::gc_object(lua_State *L)
195 {
196 	LuaCamera *o = *(LuaCamera **)(lua_touserdata(L, 1));
197 	delete o;
198 	return 0;
199 }
200 
Register(lua_State * L)201 void LuaCamera::Register(lua_State *L)
202 {
203 	lua_newtable(L);
204 	int methodtable = lua_gettop(L);
205 	luaL_newmetatable(L, className);
206 	int metatable = lua_gettop(L);
207 
208 	lua_pushliteral(L, "__metatable");
209 	lua_pushvalue(L, methodtable);
210 	lua_settable(L, metatable);
211 
212 	lua_pushliteral(L, "__index");
213 	lua_pushvalue(L, methodtable);
214 	lua_settable(L, metatable);
215 
216 	lua_pushliteral(L, "__gc");
217 	lua_pushcfunction(L, gc_object);
218 	lua_settable(L, metatable);
219 
220 	lua_pop(L, 1);
221 
222 	luaL_openlib(L, 0, methods, 0);
223 	lua_pop(L, 1);
224 }
225 
226 // clang-format off
227 const char LuaCamera::className[] = "Camera";
228 const luaL_Reg LuaCamera::methods[] = {
229 	luamethod(LuaCamera, set_camera_mode),
230 	luamethod(LuaCamera, get_camera_mode),
231 	luamethod(LuaCamera, get_fov),
232 	luamethod(LuaCamera, get_pos),
233 	luamethod(LuaCamera, get_offset),
234 	luamethod(LuaCamera, get_look_dir),
235 	luamethod(LuaCamera, get_look_vertical),
236 	luamethod(LuaCamera, get_look_horizontal),
237 	luamethod(LuaCamera, get_aspect_ratio),
238 
239 	{0, 0}
240 };
241 // clang-format on
242