1# NetHack Makefile. 2# SCCS Id: @(#)Makefile.ami 3.2 2000/01/12 3# Copyright (c) Kenneth Lorber, Bethesda, Maryland, 1991,1992,1993,1996. 4# NetHack may be freely redistributed. See license for details. 5 6### 7### INTRODUCTION 8### 9 10# This makefile is arranged for compiling for the Amiga with SAS/C 6.51 but 11# can be configured for compiling with Manx C 5 or commercial DICE with 12# simple changes. The appropriate changes are identified by #[compiler] 13# where compiler is one of: SAS6, MANX, or DICE; the options in this 14# makefile as should be set according to the compiler being used. (But see 15# note 3 below.) 16 17# Note: When using the Manx compiler, an alternate make utility is 18# required. The bundled Aztec make is just too damaged. 19 20# Note 2: The #SFD_xxx lines are used with mkdmake to generate a DMake- 21# compatible makefile (DMakefile) from this file. Any line beginning with 22# #SFD_INSTEAD replaces, in DMakefile, the following line from Makefile.ami. 23# #SFD_BEGIN, #SFD_ELSE, and #SFD_END bracket multi-line sections for the two 24# makefile formats. 25# When changing this file, #SFD_INSTEAD lines will need to be inserted for 26# the following cases: 27# - Dependencies with different numbers of filenames (both > 1) on 28# either side. The #SFD_INSTEAD line should immediately precede 29# the line with the colon, and should contain a double colon "::" 30# instead of a single colon. 31# - Special command lists that override the default. A line containing 32# "#SFD_INSTEAD #none" should precede such a rule. If the rule is 33# more than one line long, precede it with "#SFD_BEGIN" and 34# "#SFD_ELSE", and follow it with "#SFD_END". 35# - Files not in the src, sys/amiga, sys/share, or win/tty directories 36# that rely on the default ".c.o" rule. Following the dependency 37# should be "#SFD_INSTEAD <default>" with the filename inserted 38# into the default rule where appropriate, then a line contianing 39# "#none". 40# In any SFD_BEGIN/ELSE/END block added, put a '##' before every line 41# between the BEGIN and ELSE. Any line that's really a comment needs three 42# '#'s, e.g. "### DICE comment". 43 44# Note 2A: Whenever an SFD line/block is added, the appropriate repeat count 45# in mkdmake must be changed. (The repeat count "0" meaning "repeat 46# until end of file" doesn't work as advertised.) 47 48# Note 3: mkdmake will automatically substitute DICE flags, etc. for SAS 49# where appropriate. Since the makefile is already set up for SAS, 50# the only people who end up having to make changes here are Manx 51# users (or people who want to change the defaults). 52 53### 54### DIRECTORY STRUCTURE 55### 56 57NH = NH: 58SBIN = $(NH)sbin/ 59SLIB = $(NH)slib/ 60NETHACK = $(NH)NetHack/ 61HACKEXE = $(NH)HackExe/ 62AMI = $(NH)sys/amiga/ 63DAT = $(NH)dat/ 64DOC = $(NH)doc/ 65I = $(NH)include/ 66SHARE = $(NH)sys/share/ 67NHS = $(NH)src/ 68TTY = $(NH)win/tty/ 69WSHARE = $(NH)win/share/ 70UTIL = $(NH)util/ 71O = $(NH)obj/ 72OO = $(NH)objo/ 73# NB: O and OO MUST be different directories 74 75### 76### INVOCATION 77### 78 79#[SAS6] 80#MAKE = smake 81#[MANX] 82#MAKE = make 83#[DICE] 84#MAKE = dmake 85 86# Startup makefile with: 87# 88#[SAS6] 89#[MANX] 90# $(MAKE) -f $(AMI)Makefile.ami 91# $(MAKE) -f $(AMI)Makefile.ami install 92# 93#[DICE] 94# $(MAKE) -f $(AMI)DMakefile 95# $(MAKE) -f $(AMI)DMakefile install 96# 97# 98# You may use following targets on $(MAKE) command lines: 99# all do it all (default) 100# link just create binary from object files 101# obj just create common object files 102# obja just create amiga object files 103# objs just create shared object files 104# clean deletes the object files 105# spotless deletes the object files, main binary, and more 106# 107# Note: We do not build the Guidebook here since it needs tbl 108# (See the file sys/unix/Makefile.doc for more information) 109 110#X# Precompiled header files: 111#X# $(HDEP) should appear in any dependency list for an object file where 112#X# we would want to make use of the precompiled version of $(I)hack.h, 113#X# while $(CSYM) should appear in the C compiler command line that creates 114#X# any such object file. (Changes made here should agree with the $(HDEP): 115#X# target that appears later in this makefile.) 116#X# 117 118#SFD_BEGIN 119## 120###[DICE] 121### If we were compiling with DICE and wanted to use the symbol table 122### pre-loading feature, we would uncomment these following two lines. 123## 124##HDEP = $(I)hack.sym 125##CSYM = -H$(I)hack.sym=hack.h 126## 127#SFD_ELSE 128 129#[SAS5] 130# If we were to use the precompiled header file feature in a newer version 131# of SAS/C, we would comment out these following two lines. 132# If we don't use precompiled header files, we uncomment it as well. 133 134HDEP = $(I)hack.h 135CSYM = 136 137#[MANX] 138# If we were compiling with Aztec, and wanted to use the symbol table 139# pre-loading feature, we would uncomment these following two lines. 140 141#HDEP = Ram:hack.sym 142#CSYM = +IRam:hack.sym 143 144#SFD_END 145 146#Pathname for uudecode program: 147UUDEC = uudecode 148 149# Flex/Bison command assignments -- Useful only if you have flex/bison 150FLEX = flex 151BISON = bison 152# FBFIL and FBLIB may be used, if required by your version of flex or bison, 153# to specify additional files or libraries to be linked with 154FBFIL = 155FBLIB = #lib lib:compat.lib 156 157# If you're compiling this on a 1.3 system, you'll have to uncomment the 158# following (for use with the ifchange script below). Also useful instead of 159# "protect ifchange +s" 160EXECUTE = execute 161 162# Headers we depend on 163AMDEP = $(AMI)winproto.h $(AMI)winext.h $(AMI)windefs.h $(I)winami.h 164 165# Pathname for the C compiler being used. 166 167#SFD_BEGIN 168## 169###[DICE] 170##CC = dcc 171##ASM = das 172## 173#SFD_ELSE 174 175#[SAS6] 176CC = sc 177ASM = asm 178 179#[MANX] 180#CC = cc 181 182#SFD_END 183 184# Compilation flags for selected C Compiler: 185# $(CFLAGS) should appear before filename arguments of $(CC) command line. 186 187#SFD_BEGIN 188## 189###[DICE] 190##CFLAGS = -c -I$(I) -mC -mD -ms -// 191##CFLAGS2 = 192##WBCFLAGS = -c -I$(I) -mC -mD -ms -// 193##WBC2FLAGS = -DCLI 194##SPLFLAGS = -DSPLIT 195## 196#SFD_ELSE 197 198#[SAS6] 199# Note: make sure your CLI stack size is large (at least 50K) or lev_comp 200# and makedefs may fail terribly - stack checking is disabled. 201# 202# **** WARNING **** GST support is not fool proof. You must make makedefs 203# without a GST first so that the generated headers 204# that are part of the GST can be made. 205# 206#GSTSRC=$(AMI)gst.c 207# 208#GSTHEAD=$(I)hack.h $(I)pm.h $(I)trap.h $(I)onames.h \ 209# $(AMI)winami.p $(AMI)amidos.p $(AMI)amiwind.p 210# 211#GSTFILE=$(O)NetHack.gst 212# undefine this to not compile with GSTs 213#GST=gst=$(GSTFILE) 214# 215#DEBUG=debug=sf 216OPTFLAGS=opt opttime optpeep optgo optinl optsched optcomp=10 optdep=5 optrdep=5 #optalias +OPTTIME -OPTSIZE 217CFLAGS = data=far nominc $(DEBUG) idir=$(I) cpu=any nostkchk nover \ 218 codename=nhcode dataname=nhdata strmerge $(OPTFLAGS) $(TILES) $(SAVEDS) \ 219 afp $(ERRREXX) $(GST) 220# for files that are too large for the standard flags: 221CFLAGS2 = code=far strmerge $(SAVEDS) 222WBCFLAGS = ignore=217,62 data=far ansi nminc code=far idir=$(I) cpu=any afp \ 223 $(DEBUG) $(ERRREXX) define=AMIGA $(GST) 224XXX = data=far ansi nminc idir=$(I) cpu=any afp opt optinline optinlocal \ 225 optloop opttime 226WBC2FLAGS = define=CLI 227SPLFLAGS = define=SPLIT #dollarok 228#for amistack.c 229CFLAGS3 = data=near dataname=__MERGED nominc $(DEBUG) idir=$(I) cpu=any nover nostkchk \ 230 codename=nhcode strmerge $(OPTFLAGS) $(TILES) $(SAVEDS) \ 231 afp $(ERRREXX) $(GST) 232 233#[MANX] 234#CFLAGS = -i$(I) -mc -md -ms -pa -ps -bs -wo -qq 235#WBCFLAGS = -mc -md -ms -pa -ps -bs -wo -qq -pp 236 237#SFD_END 238 239# Assembly flags: 240 241#SFD_BEGIN 242## 243###[DICE] 244##AFLAGS = 245##AOBJSPEC = -o 246## 247#SFD_ELSE 248 249#[SAS6] 250AFLAGS = #what to put here? 251AOBJSPEC = -o 252 253#SFD_END 254 255# Components of various link command lines: 256# $(LINK) should be the pathname of the linker being used (with any options 257# that should appear at the beginning of the command line). The name of the 258# output file should appear immediately after $(LNSPEC). $(LIN) should 259# appear before the list of object files in each link command. $(LLINK) 260# should appear as the list of object files in the link command line that 261# creates the NetHack executable. $(LLIB) should appear at the end of each 262# link command line. 263 264# Note: amiga.lib added due to missing prototypes/pragmas. 265# Should be deleted when this is resolved. 266 267#SFD_BEGIN 268## 269###[DICE] 270### If you have flex/bison libraries, use the second definition of FLLIB 271### instead of the first. 272## 273##LINK = dcc -mD 274##LIN = 275##LLINK = @$(AMI)ami.lnk 276##LLIB = 277##FLLIB = 278###FLLIB = -l$(FBLIB) 279##OBJSPEC = -o 280##PNSPEC = -o 281##LNSPEC = -o 282##CCLINK = dcc 283##CLFLAGS = -I$(I) -mC -mD -ms -// 284##INCLSPEC = -I 285##DEFSPEC = -D 286##IGNSPEC = -j 287## 288#SFD_ELSE 289 290#[SAS6] 291 292LINK = slink noicons verbose maxhunk 65536 stripdebug 293LIN = from lib:catch.o 294LLINK = with $(AMI)ami.lnk 295LLIB = lib lib:scnb.lib BATCH #lib lib:amiga.lib BATCH #scnb.lib or sc.lib 296FLLIB = $(FBLIB) lib Lib:sc.lib BATCH 297OBJSPEC = objname= 298PNSPEC = noicons to #pname= 299LNSPEC = to 300CCLINK = sc link 301INCLSPEC = idir= 302DEFSPEC = define= 303IGNSPEC = ignore= 304COMPACT_HEADERS=$(GSTFILE) 305 306#[MANX] 307 308#LINK = ln -g +q +ss -o 309#LIN = 310#LLINK = -f $(AMI)ami.lnk 311#LLIB = -lcl16 312#FLLIB = -lcl16 313#OBJSPEC = -o 314#PNSPEC = -o 315#LNSPEC = -o 316#CCLINK = cc 317#INCLSPEC = -i 318#DEFSPEC = -d 319#IGNSPEC = -j 320 321#SFD_END 322 323### 324### FILE LISTS 325### 326 327# A more reasonable random number generator (recommended for the Amiga): 328 329RANDOBJ = $(O)random.o 330 331#SFD_INSTEAD #none 332.PRECIOUS: $(I)config.h $(I)decl.h $(I)hack.h $(I)permonst.h $(I)you.h 333 334# Almost nothing below this line should have to be changed. 335# (Exceptions are marked by [SAS6], [MANX], etc.) 336# 337# Other things that have to be reconfigured are in config.h, 338# (amiconf.h, pcconf.h), and possibly system.h, tradstdc.h. 339 340# Object files for makedefs: 341 342MAKEOBJS = \ 343 $(OO)makedefs.o $(O)monst.o $(O)objects.o 344 345# Object files for special levels compiler: 346 347SPLEVOBJS = \ 348 $(OO)lev_yacc.o $(OO)lev_lex.o $(OO)lev_main.o \ 349 $(O)decl.o $(O)drawing.o $(O)monst.o \ 350 $(O)objects.o $(OO)panic.o 351 352# Object files for dungeon compiler 353 354DGNCOMPOBJS = \ 355 $(OO)dgn_yacc.o $(OO)dgn_lex.o $(OO)dgn_main.o $(O)alloc.o $(OO)panic.o 356 357# Object files for NetHack: 358 359COMMOBJ = \ 360 $(O)allmain.o $(O)alloc.o $(O)apply.o $(O)artifact.o \ 361 $(O)attrib.o $(O)ball.o $(O)bones.o $(O)botl.o \ 362 $(O)cmd.o $(O)dbridge.o $(O)decl.o $(O)detect.o \ 363 $(O)dig.o $(O)display.o $(O)dlb.o $(O)do.o \ 364 $(O)do_name.o $(O)do_wear.o $(O)dog.o $(O)dogmove.o \ 365 $(O)dokick.o $(O)dothrow.o $(O)drawing.o $(O)dungeon.o \ 366 $(O)eat.o $(O)end.o $(O)engrave.o $(O)exper.o \ 367 $(O)explode.o $(O)extralev.o $(O)files.o $(O)fountain.o \ 368 $(O)hack.o $(O)hacklib.o $(O)invent.o $(O)light.o \ 369 $(O)lock.o $(O)mail.o $(O)makemon.o $(O)mcastu.o \ 370 $(O)mhitm.o $(O)mhitu.o $(O)minion.o $(O)mklev.o \ 371 $(O)mkmap.o $(O)mkmaze.o $(O)mkobj.o $(O)mkroom.o \ 372 $(O)mon.o $(O)mondata.o $(O)monmove.o $(O)monst.o \ 373 $(O)mplayer.o $(O)mthrowu.o $(O)muse.o $(O)music.o \ 374 $(O)o_init.o $(O)objects.o $(O)objnam.o $(O)options.o \ 375 $(O)pager.o $(O)pickup.o $(O)pline.o $(O)polyself.o \ 376 $(O)potion.o $(O)pray.o $(O)priest.o $(O)quest.o \ 377 $(O)questpgr.o $(O)read.o $(O)rect.o $(O)region.o \ 378 $(O)restore.o $(O)rnd.o $(O)role.o $(O)rumors.o \ 379 $(O)save.o $(O)shk.o $(O)shknam.o $(O)sit.o \ 380 $(O)sounds.o $(O)sp_lev.o $(O)spell.o $(O)steal.o \ 381 $(O)steed.o $(O)teleport.o $(O)timeout.o $(O)topten.o \ 382 $(O)track.o $(O)trap.o $(O)u_init.o $(O)uhitm.o \ 383 $(O)vault.o $(O)version.o $(O)vision.o $(O)weapon.o \ 384 $(O)were.o $(O)wield.o $(O)windows.o $(O)wizard.o \ 385 $(O)worm.o $(O)worn.o $(O)write.o $(O)zap.o 386 387MAKEDEFOBJ = \ 388 $(O)monstr.o 389 390AMIGAOBJ = \ 391 $(O)amidos.o $(O)amirip.o $(O)amisnd.o $(O)amiwbench.o \ 392 $(O)amiwind.o $(O)winami.o $(O)winchar.o $(O)winfuncs.o \ 393 $(O)winkey.o $(O)winmenu.o $(O)winreq.o $(O)winstr.o \ 394 $(O)amistack.o 395 396# Objects from assembly sources (because DMake can't handle default rules) 397AMIGAOBJ2 = \ 398# $(O)dispmap.o 399 400SHAREOBJ = \ 401 $(O)pcmain.o $(RANDOBJ) 402 403TTYOBJ = \ 404 $(O)getline.o $(O)termcap.o $(O)topl.o $(O)wintty.o $(O)amitty.o \ 405 $(O)rip.o 406 407# Yuck yuck yuck. Have to tell DMake where these are, since they're not 408# all in the same place. 409TTYSRC = \ 410 $(TTY)getline.c $(TTY)termcap.c $(TTY)topl.c $(TTY)wintty.c \ 411 $(AMI)amitty.c $(NHS)rip.c 412 413# All the object files for NetHack: 414 415HOBJ = $(COMMOBJ) $(AMIGAOBJ) $(AMIGAOBJ2) $(SHAREOBJ) $(MAKEDEFOBJ) $(TTYOBJ) 416 417### 418### DATA FILES 419### 420 421# quest files 422ADFILES1= $(SLIB)Arc-fila.lev $(SLIB)Arc-filb.lev $(SLIB)Arc-loca.lev \ 423 $(SLIB)Arc-strt.lev 424ADFILES= $(SLIB)Arc-goal.lev $(ADFILES1) 425 426BDFILES1= $(SLIB)Bar-fila.lev $(SLIB)Bar-filb.lev $(SLIB)Bar-loca.lev \ 427 $(SLIB)Bar-strt.lev 428BDFILES= $(SLIB)Bar-goal.lev $(BDFILES1) 429 430CDFILES1= $(SLIB)Cav-fila.lev $(SLIB)Cav-filb.lev $(SLIB)Cav-loca.lev \ 431 $(SLIB)Cav-strt.lev 432CDFILES= $(SLIB)Cav-goal.lev $(CDFILES1) 433 434HDFILES1= $(SLIB)Hea-fila.lev $(SLIB)Hea-filb.lev $(SLIB)Hea-loca.lev \ 435 $(SLIB)Hea-strt.lev 436HDFILES= $(SLIB)Hea-goal.lev $(HDFILES1) 437 438KDFILES1= $(SLIB)Kni-fila.lev $(SLIB)Kni-filb.lev $(SLIB)Kni-loca.lev \ 439 $(SLIB)Kni-strt.lev 440KDFILES= $(SLIB)Kni-goal.lev $(KDFILES1) 441 442MDFILES1= $(SLIB)Mon-fila.lev $(SLIB)Mon-filb.lev $(SLIB)Mon-loca.lev \ 443 $(SLIB)Mon-strt.lev 444MDFILES= $(SLIB)Mon-goal.lev $(MDFILES1) 445 446PDFILES1= $(SLIB)Pri-fila.lev $(SLIB)Pri-filb.lev $(SLIB)Pri-loca.lev \ 447 $(SLIB)Pri-strt.lev 448PDFILES= $(SLIB)Pri-goal.lev $(PDFILES1) 449 450RDFILES1= $(SLIB)Rog-fila.lev $(SLIB)Rog-filb.lev $(SLIB)Rog-loca.lev \ 451 $(SLIB)Rog-strt.lev 452RDFILES= $(SLIB)Rog-goal.lev $(RDFILES1) 453 454RANFILES1= $(SLIB)Ran-fila.lev $(SLIB)Ran-filb.lev $(SLIB)Ran-loca.lev \ 455 $(SLIB)Ran-strt.lev 456RANFILES= $(SLIB)Ran-goal.lev $(RANFILES1) 457 458SDFILES1= $(SLIB)Sam-fila.lev $(SLIB)Sam-filb.lev $(SLIB)Sam-loca.lev \ 459 $(SLIB)Sam-strt.lev 460SDFILES= $(SLIB)Sam-goal.lev $(SDFILES1) 461 462TDFILES1= $(SLIB)Tou-fila.lev $(SLIB)Tou-filb.lev $(SLIB)Tou-loca.lev \ 463 $(SLIB)Tou-strt.lev 464TDFILES= $(SLIB)Tou-goal.lev $(TDFILES1) 465 466VDFILES1= $(SLIB)Val-fila.lev $(SLIB)Val-filb.lev $(SLIB)Val-loca.lev \ 467 $(SLIB)Val-strt.lev 468VDFILES= $(SLIB)Val-goal.lev $(VDFILES1) 469 470WDFILES1= $(SLIB)Wiz-fila.lev $(SLIB)Wiz-filb.lev $(SLIB)Wiz-loca.lev \ 471 $(SLIB)Wiz-strt.lev 472WDFILES= $(SLIB)Wiz-goal.lev $(WDFILES1) 473 474XDFILES= $(ADFILES) $(BDFILES) $(CDFILES) $(HDFILES) $(KDFILES) \ 475 $(MDFILES) $(PDFILES) $(RDFILES) $(RANFILES) $(SDFILES) $(TDFILES) \ 476 $(VDFILES) $(WDFILES) 477 478SOUNDFILES= \ 479 $(SBIN)cvtsnd \ 480 $(SLIB)sounds \ 481 $(SLIB)sounds/Bell $(SLIB)sounds/Bugle \ 482 $(SLIB)sounds/Drum_Of_Earthquake \ 483 $(SLIB)sounds/Fire_Horn $(SLIB)sounds/Frost_Horn \ 484 $(SLIB)sounds/Leather_Drum $(SLIB)sounds/Magic_Flute \ 485 $(SLIB)sounds/Magic_Harp $(SLIB)sounds/Tooled_Horn \ 486 $(SLIB)sounds/Wooden_Flute $(SLIB)sounds/Wooden_Harp 487 488TILEFILES= \ 489 $(SBIN)txt2iff \ 490 $(NETHACK)tiles \ 491 $(NETHACK)tiles/objects.iff \ 492 $(NETHACK)tiles/monsters.iff \ 493 $(NETHACK)tiles/other.iff 494 495INSTDUNGEONFILES1= \ 496 $(SLIB)air.lev $(SLIB)asmodeus.lev $(SLIB)astral.lev \ 497 $(SLIB)baalz.lev $(SLIB)bigrm-1.lev $(SLIB)bigrm-2.lev \ 498 $(SLIB)bigrm-3.lev $(SLIB)bigrm-4.lev $(SLIB)bigrm-5.lev \ 499 $(SLIB)castle.lev $(SLIB)dungeon $(SLIB)earth.lev \ 500 $(SLIB)fakewiz1.lev $(SLIB)fakewiz2.lev $(SLIB)fire.lev \ 501 $(SLIB)juiblex.lev $(SLIB)knox.lev $(SLIB)medusa-1.lev \ 502 $(SLIB)medusa-2.lev $(SLIB)minend-1.lev $(SLIB)minend-2.lev \ 503 $(SLIB)minetn-1.lev $(SLIB)minetn-2.lev $(SLIB)minefill.lev \ 504 $(SLIB)options $(SLIB)oracle.lev $(SLIB)orcus.lev \ 505 $(SLIB)sanctum.lev $(SLIB)soko1-1.lev $(SLIB)soko1-2.lev \ 506 $(SLIB)soko2-1.lev $(SLIB)soko2-2.lev $(SLIB)soko3-1.lev \ 507 $(SLIB)soko3-2.lev $(SLIB)soko4-1.lev $(SLIB)soko4-2.lev \ 508 $(SLIB)tower1.lev $(SLIB)tower2.lev $(SLIB)tower3.lev \ 509 $(SLIB)valley.lev $(SLIB)water.lev $(SLIB)wizard1.lev \ 510 $(SLIB)wizard2.lev $(SLIB)wizard3.lev \ 511 $(XDFILES) 512 513INSTDUNGEONFILES= $(NETHACK)NetHack.cnf $(INSTDUNGEONFILES1) 514 515 516INSTDATAFILES= \ 517 $(NETHACK)license $(NETHACK)logfile $(NETHACK)record \ 518 $(NETHACK)tomb.iff $(NETHACK)amii.hlp $(NETHACK)Recover.txt \ 519 $(NETHACK)GuideBook.txt $(NETHACK)NetHack.txt $(NETHACK)Install.ami \ 520# $(NETHACK)HackWB.hlp $(NETHACK)WBDefaults.def 521 522LIBFILES= \ 523 $(INSTDUNGEONFILES1) \ 524 $(SLIB)cmdhelp $(SLIB)data $(SLIB)dungeon \ 525 $(SLIB)help $(SLIB)hh $(SLIB)history \ 526 $(SLIB)opthelp $(SLIB)oracles $(SLIB)rumors \ 527 $(SLIB)quest.dat $(SLIB)wizhelp 528 529### 530### Getting down to business: 531### 532 533#SFD_INSTEAD all: $(SBIN)lev_comp $(SBIN)dgn_comp $(SBIN)NetHack \ 534all: $(COMPACT_HEADERS) $(SBIN)lev_comp $(SBIN)dgn_comp $(SBIN)NetHack \ 535 $(SBIN)dlb $(NETHACK)recover #$(NETHACK)HackCli $(SBIN)splitter \ 536# $(NETHACK)HackWB 537 538install: inst-data inst-dungeon inst-fonts inst-sounds inst-tiles \ 539 $(NETHACK)recover $(NETHACK)NetHack $(NETHACK)nhdat 540 #$(NETHACK)NetHack.dir inst-icons 541 542$(SBIN)NetHack: $(HOBJ) $(AMI)ami.lnk 543 $(LINK) $(LNSPEC) $(SBIN)NetHack $(LIN) $(LLINK) $(LLIB) 544 545$(NETHACK)NetHack: $(SBIN)NetHack 546 copy $(SBIN)NetHack $(NETHACK)NetHack 547 548link: 549 $(LINK) $(LNSPEC) $(SBIN)NetHack $(LIN) $(LLINK) $(LLIB) 550 551$(AMI)ami.lnk: $(AMI)Makefile.ami 552 list to $(AMI)ami.lnk lformat="$(O)%s" $(O)\#?.o QUICK NOHEAD 553 554## dlb support 555$(OO)dlb_main.o: $(UTIL)dlb_main.c $(HDEP) $(I)dlb.h $(I)date.h 556 $(CC) $(CFLAGS) $(OBJSPEC)$(OO)dlb_main.o $(UTIL)dlb_main.c 557 558$(SBIN)dlb: $(OO)dlb_main.o $(O)dlb.o $(O)alloc.o $(OO)panic.o 559 $(LINK) $(PNSPEC) $(SBIN)dlb $(LIN) $(OO)dlb_main.o $(O)dlb.o \ 560 $(O)alloc.o $(OO)panic.o $(LLIB) 561 562obj: $(HOBJ) 563 564obja: $(AMIGAOBJ) 565 566objs: $(SHAREOBJ) 567 568 569#SFD_BEGIN 570#SFD_ELSE 571SUFFIXES = .lev .des 572.des.lev: 573 $(SBIN)lev_comp $< 574#SFD_END 575 576 577# The default method for creating object files: 578 579#SFD_BEGIN 580## 581###[DICE] 582## 583##$(COMMOBJ): $(COMMOBJ:"$(O)*.o":"$(NHS)%1.c") 584## $(CC) $(CFLAGS) $(CSYM) $(OBJSPEC)%(left) %(right) 585## 586##$(AMIGAOBJ): $(AMIGAOBJ:"$(O)*.o":"$(AMI)%1.c") 587## $(CC) $(CFLAGS) $(CSYM) $(OBJSPEC)%(left) %(right) 588## 589##$(SHAREOBJ): $(SHAREOBJ:"$(O)*.o":"$(SHARE)%1.c") 590## $(CC) $(CFLAGS) $(CSYM) $(OBJSPEC)%(left) %(right) 591## 592##$(TTYOBJ): $(TTYSRC) 593## $(CC) $(CFLAGS) $(CSYM) $(OBJSPEC)%(left) %(right) 594## 595#SFD_ELSE 596 597#[SAS6] 598 599.c.o: 600 $(CC) $(CFLAGS) $(CSYM) $(OBJSPEC)$@ $< 601 602#SFD_END 603 604 605clean: 606 -delete $(O)\#?.o $(OO)\#?.o 607 608spotless: clean 609 -delete $(SBIN)NetHack $(SBIN)lev_comp $(SBIN)makedefs $(SBIN)dgn_comp 610 -delete $(SBIN)cvtsnd $(SBIN)dlb $(SBIN)txt2iff $(SBIN)splitter 611 -delete $(SBIN)tilemap 612 -delete $(SLIB)data $(SLIB)rumors 613 -delete $(SLIB)\#?.lev 614 -delete $(SLIB)dungeon 615 -delete $(SLIB)cmdhelp $(SLIB)help $(SLIB)hh $(SLIB)history 616 -delete $(SLIB)opthelp $(SLIB)options $(SLIB)oracles 617 -delete $(SLIB)quest.dat $(SLIB)wizhelp 618# -delete $(SLIB)earth.lev $(SLIB)air.lev $(SLIB)fire.lev 619# -delete $(SLIB)water.lev $(SLIB)astral.lev 620# -delete $(SLIB)tower1.lev $(SLIB)tower2.lev $(SLIB)tower3.lev 621# -delete $(SLIB)fakewiz1.lev $(SLIB)fakewiz2.lev 622# -delete $(SLIB)medusa-1.lev $(SLIB)medusa-2.lev 623# -delete $(SLIB)oracle.lev $(SLIB)wizard1.lev $(SLIB)wizard2.lev 624# -delete $(SLIB)wizard3.lev $(DAT)dungeon.pdf $(SLIB)valley.lev 625# -delete $(SLIB)minefill.lev 626# -delete $(SLIB)minetn-1 $(SLIB)minetn-2 $(SLIB)minend-1 $(SLIB)minend-2 627# -delete $(SLIB)soko1-1.lev $(SLIB)soko1-2.lev $(SLIB)soko2-1.lev 628# -delete $(SLIB)soko2-2.lev $(SLIB)soko3-1.lev $(SLIB)soko3-2.lev 629# -delete $(SLIB)soko4-1.lev $(SLIB)soko4-2.lev 630# -delete $(ADFILES) 631# -delete $(BDFILES) 632# -delete $(CDFILES) 633# -delete $(HDFILES) 634# -delete $(KDFILES) 635# -delete $(MDFILES) 636# -delete $(PDFILES) 637# -delete $(RDFILES) 638# -delete $(RANFILES) 639# -delete $(SDFILES) 640# -delete $(TDFILES) 641# -delete $(VDFILES) 642# -delete $(WDFILES) 643 -delete $(I)onames.h $(I)pm.h $(I)date.h 644 -delete $(NHS)tile.c $(NHS)monstr.c 645 -delete $(I)tile.h 646# -echo to $(I)onames.h "" noline 647# -wait 2 648# -echo to $(I)pm.h "" noline 649# -wait 2 650# -setdate $(UTIL)makedefs.c 651# -wait 2 652 653# Creating precompiled version of $(I)hack.h to save disk I/O. 654 655#SFD_BEGIN 656## 657###[DICE] 658### If we were compiling with DICE and wanted to use the symbol table 659### pre-loading feature, we would technically not need a rule to make the 660### precompiled header file, because DCC handles this automatically; 661### however, we must delete the precompiled header file if any of the 662### includes change, and we need to create it manually because the 663### sys/amiga sources, compiled first, define things differently than the 664### main sources want them. 665## 666##$(HDEP): $(I)hack.h $(I)pm.h $(I)onames.h 667## -delete $(I)hack.sym 668## echo to Ram:hackincl.c "#include <hack.h>" 669## $(CC) $(CFLAGS) $(CSYM) $(OBJSPEC)Ram:hackincl.o Ram:hackincl.c 670## -delete Ram:hackincl.c Ram:hackincl.o 671## 672#SFD_ELSE 673 674#X#[SAS5] 675#X# If we were to use the precompiled header file feature of SAS/C, we 676#X# would uncomment the following lines. (Also see defines for HDEP and 677#X# CSYM near the beginning of this file, as these should be appropriately 678#X# defined.) 679 680#X#$(HDEP): $(I)hack.h $(SBIN)makedefs 681#X# echo to Ram:hackincl.c "#include <$(I)hack.h>" 682#X# $(CC) $(CFLAGS) -ph $(OBJSPEC)$@ Ram:hackincl.c 683#X# -delete Ram:hackincl.c 684 685#[MANX] 686# If we were compiling with Aztec, and wanted to use the symbol table 687# pre-loading feature, we would uncomment these following two lines. 688 689#$(HDEP): $(I)hack.h $(SBIN)makedefs 690# $(CC) $(CFLAGS) -a $(OBJSPEC)Ram:hack.asm +h$@ $(I)hack.h 691# -delete Ram:hack.asm 692 693#SFD_END 694 695# 696# Please note: The dependency lines for the modules here are 697# deliberately incorrect. Including "hack.h" in 698# the dependency list would cause a dependency 699# loop. 700# 701 702$(SBIN)makedefs: $(MAKEOBJS) 703 $(LINK) $(LNSPEC) $(SBIN)makedefs $(LIN) $(MAKEOBJS) $(LLIB) 704 705$(OO)makedefs.o: $(UTIL)makedefs.c $(I)config.h $(I)permonst.h $(I)monsym.h \ 706 $(I)objclass.h $(I)patchlevel.h $(I)qtext.h $(I)artilist.h 707 $(CC) $(DEFSPEC)MAKEDEFS_C $(CFLAGS) $(OBJSPEC)$@ $(UTIL)makedefs.c 708 709$(SBIN)lev_comp: $(SPLEVOBJS) 710 $(LINK) $(LNSPEC) $(SBIN)lev_comp $(LIN) $(SPLEVOBJS) $(FBFIL) $(FLLIB) 711 712$(SBIN)dgn_comp: $(DGNCOMPOBJS) 713 $(LINK) $(LNSPEC) $(SBIN)dgn_comp $(LIN) $(DGNCOMPOBJS) $(FBFIL) $(FLLIB) 714 715$(OO)lev_yacc.o: $(UTIL)lev_yacc.c $(HDEP) $(I)sp_lev.h $(I)pm.h $(I)onames.h 716# setdate $(UTIL)lev_yacc.c 717 $(CC) $(DEFSPEC)LEV_LEX_C $(DEFSPEC)PREFIX="NH:slib/" $(CFLAGS) \ 718 $(DEFSPEC)alloca=malloc $(OBJSPEC)$@ $(UTIL)lev_yacc.c 719 720$(OO)lev_lex.o: $(UTIL)lev_lex.c $(HDEP) $(I)lev_comp.h $(I)sp_lev.h 721 $(CC) $(DEFSPEC)LEV_LEX_C $(CFLAGS) $(OBJSPEC)$@ $(UTIL)lev_lex.c 722 723$(OO)lev_main.o: $(UTIL)lev_main.c $(HDEP) $(I)pm.h $(I)onames.h $(I)date.h 724 $(CC) $(DEFSPEC)LEV_LEX_C $(DEFSPEC)AMIGA $(CFLAGS) $(OBJSPEC)$@ \ 725 $(UTIL)lev_main.c 726 727$(OO)dgn_yacc.o: $(UTIL)dgn_yacc.c $(HDEP) $(I)dgn_file.h $(I)patchlevel.h 728 $(CC) $(DEFSPEC)LEV_LEX_C $(CFLAGS) $(DEFSPEC)alloca=malloc \ 729 $(OBJSPEC)$@ $(UTIL)dgn_yacc.c 730 731$(OO)dgn_lex.o: $(UTIL)dgn_lex.c $(I)config.h $(I)dgn_comp.h $(I)dgn_file.h 732 $(CC) $(DEFSPEC)LEV_LEX_C $(CFLAGS) $(OBJSPEC)$@ $(UTIL)dgn_lex.c 733 734$(OO)dgn_main.o: $(UTIL)dgn_main.c $(I)config.h $(I)date.h 735 $(CC) $(DEFSPEC)LEV_LEX_C $(DEFSPEC)AMIGA $(CFLAGS) $(OBJSPEC)$@ \ 736 $(UTIL)dgn_main.c 737 738$(OO)panic.o: $(UTIL)panic.c $(HDEP) 739#SFD_INSTEAD $(CC) $(CFLAGS) $(OBJSPEC)%(left) $(UTIL)panic.c 740#none 741 742$(OO)recover.o: $(UTIL)recover.c $(I)config.h $(I)date.h 743 $(CC) $(DEFSPEC)LEV_LEX_C $(DEFSPEC)AMIGA $(CFLAGS) $(OBJSPEC)$@ \ 744 $(UTIL)recover.c 745 746$(NETHACK)recover: $(OO)recover.o 747 $(LINK) $(LNSPEC) $(NETHACK)recover $(LIN) $(OO)recover.o $(LLIB) 748 749# [OPTION] -- If you have flex/bison, leave these uncommented. Otherwise, 750# comment them out and be careful! (You're not guaranteed to have the most 751# up to date *_comp.c, *_comp.h and *_lex.c) 752 753$(I)lev_comp.h: $(UTIL)lev_yacc.c $(I)patchlevel.h 754 755$(UTIL)lev_yacc.c: $(UTIL)lev_comp.y $(I)patchlevel.h 756 $(BISON) -d $(UTIL)lev_comp.y 757# copy y.tab.c $(UTIL)lev_yacc.c 758# copy y.tab.h $(I)lev_comp.h 759 copy $(UTIL)lev_comp.tab.c $(UTIL)lev_yacc.c 760 copy $(UTIL)lev_comp.tab.h $(I)lev_comp.h 761# delete y.tab.c 762# delete y.tab.h 763 delete $(UTIL)lev_comp.tab.c 764 delete $(UTIL)lev_comp.tab.h 765 766$(UTIL)lev_lex.c: $(UTIL)lev_comp.l $(I)patchlevel.h 767 $(FLEX) $(UTIL)lev_comp.l 768 copy lex.yy.c $(UTIL)lev_lex.c 769 delete lex.yy.c 770 771$(I)dgn_comp.h: $(UTIL)dgn_yacc.c $(I)patchlevel.h 772 773$(UTIL)dgn_yacc.c: $(UTIL)dgn_comp.y $(I)patchlevel.h 774 $(BISON) -d $(UTIL)dgn_comp.y 775# copy y.tab.c $(UTIL)dgn_yacc.c 776# copy y.tab.h $(I)dgn_comp.h 777 copy $(UTIL)dgn_comp.tab.c $(UTIL)dgn_yacc.c 778 copy $(UTIL)dgn_comp.tab.h $(I)dgn_comp.h 779# delete y.tab.c 780# delete y.tab.h 781 delete $(UTIL)dgn_comp.tab.c 782 delete $(UTIL)dgn_comp.tab.h 783 784$(UTIL)dgn_lex.c: $(UTIL)dgn_comp.l $(I)patchlevel.h 785 $(FLEX) $(UTIL)dgn_comp.l 786 copy lex.yy.c $(UTIL)dgn_lex.c 787 delete lex.yy.c 788 789# 790# The following include files depend on makedefs to be created. 791# As a result, they are not defined in HACKINCL, instead, their 792# dependencies are explicitly outlined here. 793# 794 795# 796# date.h should be remade any time any of the source or include code 797# is modified. Unfortunately, this would make the contents of this 798# file far more complex. Since "hack.h" depends on most of the include 799# files, we kludge around this by making date.h dependent on hack.h, 800# even though it doesn't include this file. 801# 802 803#SFD_INSTEAD $(I)date.h $(DAT)options:: $(HDEP) $(SBIN)makedefs $(AMIGAOBJ) 804$(I)date.h $(DAT)options: $(HDEP) $(SBIN)makedefs $(AMIGAOBJ) $(I)patchlevel.h 805 $(SBIN)makedefs -v 806 $(EXECUTE) $(AMI)ifchange MOVE $(I)t.date.h $(I)date.h 807 -wait 2 808 809$(I)onames.h: $(SBIN)makedefs 810 $(SBIN)makedefs -o 811 $(EXECUTE) $(AMI)ifchange TOUCH $(I)t.onames.h $(I)onames.h $(I)decl.h 812 $(EXECUTE) $(AMI)ifchange MOVE $(I)t.onames.h $(I)onames.h 813 -wait 2 814 815$(I)pm.h: $(SBIN)makedefs 816 $(SBIN)makedefs -p 817 $(EXECUTE) $(AMI)ifchange TOUCH $(I)t.pm.h $(I)pm.h $(I)decl.h $(I)youprop.h 818 $(EXECUTE) $(AMI)ifchange MOVE $(I)t.pm.h $(I)pm.h 819 -wait 2 820 821$(SLIB)quest.dat: $(DAT)quest.txt $(SBIN)makedefs 822 $(SBIN)makedefs -q 823 824$(NHS)monstr.c: $(HDEP) $(SBIN)makedefs 825 $(SBIN)makedefs -m 826 -wait 2 827 828$(SLIB)oracles: $(DAT)oracles.txt $(SBIN)makedefs 829 $(SBIN)makedefs -h 830 -wait 2 831 832# 833# The following programs vary depending on what OS you are using. 834# As a result, they are not defined in HACKSRC and their dependencies 835# are explicitly outlined here. 836# 837 838$(O)amidos.o: $(AMI)amidos.c $(HDEP) 839 840$(O)amirip.o: $(AMI)amirip.c $(HDEP) 841 842$(O)aglue.o: $(AMI)aglue.a 843 $(ASM) $(AFLAGS) $(AOBJSPEC)$(O)aglue.o $(AMI)aglue.a 844 845$(O)amisnd.o: $(AMI)amisnd.c $(HDEP) 846 847$(O)winchar.o: $(AMI)winchar.c $(NHS)tile.c $(HDEP) 848 849$(NHS)tile.c: $(WSHARE)tilemap.c 850#SFD_INSTEAD $(CCLINK) $(CLFLAGS) $(PNSPEC) $(SBIN)tilemap $(WSHARE)tilemap.c 851 $(CCLINK) $(CFLAGS) $(PNSPEC) $(SBIN)tilemap $(WSHARE)tilemap.c 852 $(SBIN)tilemap 853 854$(O)winstr.o: $(AMI)winstr.c $(HDEP) $(AMDEP) 855 856$(O)winreq.o: $(AMI)winreq.c $(HDEP) $(AMDEP) $(AMI)colorwin.c $(AMI)clipwin.c 857 858$(O)winfuncs.o: $(AMI)winfuncs.c $(HDEP) $(AMDEP) $(I)patchlevel.h 859 860$(O)winkey.o: $(AMI)winkey.c $(HDEP) $(AMDEP) 861 862$(O)winmenu.o: $(AMI)winmenu.c $(HDEP) $(AMDEP) 863 864$(O)winami.o: $(AMI)winami.c $(HDEP) $(AMDEP) #$(AMI)char.c $(AMI)randwin.c 865 866#$(O)amilib.o: $(AMI)amilib.c $(HDEP) $(AMDEP) 867 868$(O)amiwind.o: $(AMI)amiwind.c $(AMI)amimenu.c $(HDEP) $(AMDEP) 869 870$(O)amiwbench.o: $(AMI)amiwbench.c $(HDEP) 871 872$(O)random.o: $(SHARE)random.c 873 874$(O)pcmain.o: $(SHARE)pcmain.c $(HDEP) $(I)dlb.h 875 876$(O)dispmap.o: $(AMI)dispmap.s 877 $(ASM) $(AFLAGS) $(AOBJSPEC)$@ $< 878 879# Stuff to build the front ends 880$(NETHACK)HackWB: $(OO)wb.o $(OO)wbx.o $(OO)loader.o $(OO)multi.o 881 $(LINK) $(LNSPEC) $(NETHACK)HackWB $(LIN) $(OO)wb.o $(OO)wbx.o \ 882 $(OO)loader.o $(OO)multi.o $(LLIB) 883 884$(NETHACK)HackCli: $(OO)cli.o $(OO)loader.o $(OO)multi.o 885 $(LINK) $(LNSPEC) $(NETHACK)HackCli $(LIN) $(OO)cli.o $(OO)loader.o \ 886 $(OO)multi.o $(LLIB) 887 888# This needs to exist to eliminate the HackWB startup message 889#SFD_INSTEAD $(NETHACK)WBDefaults.def: $(NETHACK)WBDefaults.def 890$(NETHACK)WBDefaults.def: 891 echo to $(NETHACK)WBDefaults.def 892 893WBH = $(AMI)wbdefs.h $(AMI)wbstruct.h $(AMI)wbprotos.h 894ASP = $(AMI)splitter 895$(OO)wb.o: $(WBH) $(AMI)wb.c $(AMI)wbwin.c $(AMI)wbdata.c $(AMI)wbgads.c \ 896 $(I)patchlevel.h 897 $(CC) $(WBCFLAGS) $(SPLFLAGS) $(OBJSPEC)$(OO)wb.o $(AMI)wb.c 898 899$(OO)wbx.o: $(WBH) $(AMI)wbcli.c $(AMI)wbwin.c $(AMI)wbdata.c \ 900 $(I)patchlevel.h $(I)date.h 901 $(CC) $(WBCFLAGS) $(SPLFLAGS) $(OBJSPEC)$(OO)wbx.o $(AMI)wbcli.c 902 903$(OO)loader.o: $(ASP)/loader.c $(ASP)/split.h $(ASP)/amiout.h $(ASP)/multi.h 904 $(CC) $(WBCFLAGS) $(SPLFLAGS) $(OBJSPEC)$(OO)loader.o $(ASP)/loader.c 905 906$(OO)multi.o: $(ASP)/multi.c $(ASP)/multi.h 907 $(CC) $(WBCFLAGS) $(SPLFLAGS) $(OBJSPEC)$(OO)multi.o $(ASP)/multi.c 908 909$(OO)cli.o: $(WBH) $(AMI)wbcli.c $(I)patchlevel.h $(I)date.h 910 $(CC) $(WBCFLAGS) $(WBC2FLAGS) $(SPLFLAGS) $(OBJSPEC)$(OO)cli.o \ 911 $(AMI)wbcli.c 912 913#### 914# splitter support 915$(SBIN)splitter: $(OO)splitter.o $(OO)arg.o 916 $(LINK) $(LNSPEC) $(SBIN)splitter $(LIN) $(OO)splitter.o $(OO)arg.o \ 917 $(LLIB) 918 919$(NETHACK)NetHack.dir: $(SBIN)splitter $(SBIN)NetHack 920 $(SBIN)splitter $(SBIN)NetHack 921 922$(OO)splitter.o: $(ASP)/splitter.c $(ASP)/split.h $(ASP)/amiout.h $(ASP)/arg.h 923 $(CC) $(WBCFLAGS) $(SPLFLAGS) $(OBJSPEC)$(OO)splitter.o \ 924 $(ASP)/splitter.c 925 926$(OO)arg.o: $(ASP)/arg.c $(ASP)/arg.h 927 $(CC) $(WBCFLAGS) $(SPLFLAGS) $(OBJSPEC)$(OO)arg.o $(ASP)/arg.c 928 929# Create/copy other stuff into NetHack: directory: 930 931$(NETHACK)tomb.iff: $(SBIN)xpm2iff $(AMI)grave16.xpm 932 $(SBIN)xpm2iff $(AMI)grave16.xpm $(NETHACK)tomb.iff 933 934$(OO)xpm2iff.o: $(AMI)xpm2iff.c 935 $(CC) $(CFLAGS) $(INCLSPEC)$(WSHARE) $(OBJSPEC)$@ $(AMI)xpm2iff.c 936 937$(SBIN)xpm2iff: $(OO)xpm2iff.o 938 $(LINK) $(LNSPEC) $@ $(LIN) $(OO)xpm2iff.o $(FLLIB) 939 940# Tile installation for the tile version of the game 941inst-tiles: $(TILEFILES) 942 943#SFD_INSTEAD $(NETHACK)tiles: $(NETHACK)tiles 944$(NETHACK)tiles: 945 -makedir $(NETHACK)tiles 946 947$(OO)txt2iff.o: $(AMI)txt2iff.c 948 $(CC) $(CFLAGS) $(CSYM) $(INCLSPEC)$(WSHARE) $(OBJSPEC)$@ \ 949 $(AMI)txt2iff.c 950 951$(OO)ppmwrite.o: $(WSHARE)ppmwrite.c 952 $(CC) $(CFLAGS) $(CSYM) $(INCLSPEC)$(WSHARE) $(OBJSPEC)$@ $(WSHARE)ppmwrite.c 953 954$(OO)tiletext.o: $(WSHARE)tiletext.c $(I)config.h $(WSHARE)tile.h 955 $(CC) $(CFLAGS) $(CSYM) $(INCLSPEC)$(WSHARE) $(OBJSPEC)$@ $(WSHARE)tiletext.c 956 957$(OO)tiletxt.o: $(WSHARE)tilemap.c $(I)hack.h 958 $(CC) $(CFLAGS) $(CSYM) $(DEFSPEC)TILETEXT $(INCLSPEC)$(WSHARE) $(OBJSPEC)$@ $(WSHARE)tilemap.c 959 960NAMEOBJS = $(O)drawing.o $(O)decl.o $(O)monst.o $(O)objects.o 961 962$(SBIN)txt2ppm: $(OO)ppmwrite.o $(NAMEOBJS) $(O)alloc.o $(OO)panic.o $(OO)tiletext.o $(OO)tiletxt.o 963 $(LINK) $(LNSPEC) $@ $(LIN) $(OO)ppmwrite.o $(NAMEOBJS) $(OO)tiletext.o $(OO)tiletxt.o $(O)alloc.o $(OO)panic.o $(FLLIB) 964 965$(SBIN)txt2iff: $(OO)txt2iff.o $(NAMEOBJS) $(OO)tiletext.o $(OO)tiletxt.o 966 $(LINK) $(LNSPEC) $@ $(LIN) $(OO)txt2iff.o $(NAMEOBJS) $(OO)tiletext.o \ 967 $(OO)tiletxt.o $(FLLIB) 968 969$(NETHACK)tiles/objects.iff: $(WSHARE)objects.txt $(SBIN)txt2iff 970 $(SBIN)txt2iff $(WSHARE)objects.txt $(NETHACK)tiles/objects.iff 971 972$(NETHACK)tiles/monsters.iff: $(WSHARE)monsters.txt $(SBIN)txt2iff 973 $(SBIN)txt2iff $(WSHARE)monsters.txt $(NETHACK)tiles/monsters.iff 974 975$(NETHACK)tiles/other.iff: $(WSHARE)other.txt $(SBIN)txt2iff 976 $(SBIN)txt2iff $(WSHARE)other.txt $(NETHACK)tiles/other.iff 977 978# Sound installation rules. 979inst-sounds: $(SOUNDFILES) 980 list to T:nhsdat.lst $(SLIB)sounds QUICK NOHEAD 981 echo >T:make-nhsdat $(SBIN)dlb cCfI $(SLIB)sounds $(NETHACK)nhsdat T:nhsdat.lst 982 echo >>T:make-nhsdat if not exists $(NETHACK)nhsdat 983 echo >>T:make-nhsdat copy $(SLIB)sounds/\#? $(NETHACK)sounds 984 echo >>T:make-nhsdat endif 985 execute T:make-nhsdat 986 -delete T:make-nhsdat 987 988#SFD_INSTEAD $(SLIB)sounds: $(SLIB)sounds 989$(SLIB)sounds: 990 -makedir $(SLIB)sounds 991 992$(SBIN)cvtsnd: $(OO)cvtsnd.o 993 $(LINK) $(LNSPEC) $@ $(LIN) $(OO)cvtsnd.o $(FLLIB) 994 995$(OO)cvtsnd.o: $(AMI)cvtsnd.c 996#SFD_INSTEAD $(CC) $(CFLAGS) $(OBJSPEC)%(left) %(right) 997#none 998 999$(SLIB)sounds/Bell: $(SHARE)sounds/bell.uu 1000 $(UUDEC) $(SHARE)sounds/bell.uu 1001 $(SBIN)cvtsnd Bell $(SLIB)sounds/Bell 1002 -delete Bell 1003 1004$(SLIB)sounds/Bugle: $(SHARE)sounds/bugle.uu 1005 $(UUDEC) $(SHARE)sounds/bugle.uu 1006 $(SBIN)cvtsnd Bugle $(SLIB)sounds/Bugle 1007 -delete Bugle 1008 1009$(SLIB)sounds/Drum_Of_Earthquake: $(SHARE)sounds/erthdrum.uu 1010 $(UUDEC) $(SHARE)sounds/erthdrum.uu 1011 $(SBIN)cvtsnd Drum_Of_Earthquake $(SLIB)sounds/Drum_Of_Earthquake 1012 -delete Drum_Of_Earthquake 1013 1014$(SLIB)sounds/Fire_Horn: $(SHARE)sounds/firehorn.uu 1015 $(UUDEC) $(SHARE)sounds/firehorn.uu 1016 $(SBIN)cvtsnd Fire_Horn $(SLIB)sounds/Fire_Horn 1017 -delete Fire_Horn 1018 1019$(SLIB)sounds/Frost_Horn: $(SHARE)sounds/frsthorn.uu 1020 $(UUDEC) $(SHARE)sounds/frsthorn.uu 1021 $(SBIN)cvtsnd Frost_Horn $(SLIB)sounds/Frost_Horn 1022 -delete Frost_Horn 1023 1024$(SLIB)sounds/Leather_Drum: $(SHARE)sounds/lethdrum.uu 1025 $(UUDEC) $(SHARE)sounds/lethdrum.uu 1026 $(SBIN)cvtsnd Leather_Drum $(SLIB)sounds/Leather_Drum 1027 -delete Leather_Drum 1028 1029$(SLIB)sounds/Magic_Flute: $(SHARE)sounds/mgcflute.uu 1030 $(UUDEC) $(SHARE)sounds/mgcflute.uu 1031 $(SBIN)cvtsnd Magic_Flute $(SLIB)sounds/Magic_Flute 1032 -delete Magic_Flute 1033 1034$(SLIB)sounds/Magic_Harp: $(SHARE)sounds/mgcharp.uu 1035 $(UUDEC) $(SHARE)sounds/mgcharp.uu 1036 $(SBIN)cvtsnd Magic_Harp $(SLIB)sounds/Magic_Harp 1037 -delete Magic_Harp 1038 1039$(SLIB)sounds/Tooled_Horn: $(SHARE)sounds/toolhorn.uu 1040 $(UUDEC) $(SHARE)sounds/toolhorn.uu 1041 $(SBIN)cvtsnd Tooled_Horn $(SLIB)sounds/Tooled_Horn 1042 -delete Tooled_Horn 1043 1044$(SLIB)sounds/Wooden_Flute: $(SHARE)sounds/wdnflute.uu 1045 $(UUDEC) $(SHARE)sounds/wdnflute.uu 1046 $(SBIN)cvtsnd Wooden_Flute $(SLIB)sounds/Wooden_Flute 1047 -delete Wooden_Flute 1048 1049$(SLIB)sounds/Wooden_Harp: $(SHARE)sounds/wdnharp.uu 1050 $(UUDEC) $(SHARE)sounds/wdnharp.uu 1051 $(SBIN)cvtsnd Wooden_Harp $(SLIB)sounds/Wooden_Harp 1052 -delete Wooden_Harp 1053 1054inst-dungeon: $(INSTDUNGEONFILES) 1055 1056$(NETHACK)options : $(DAT)options 1057 copy $(DAT)options $@ 1058 1059# Create compiled dungeon files 1060BGM= $(SLIB)bigrm-2.lev $(SLIB)bigrm-3.lev $(SLIB)bigrm-4.lev $(SLIB)bigrm-5.lev 1061$(BGM): $(SLIB)bigrm-1.lev 1062 1063$(SLIB)bigrm-1.lev: $(DAT)bigroom.des $(SBIN)lev_comp 1064#SFD_INSTEAD $(SBIN)lev_comp $(DAT)bigroom.des 1065#none 1066 1067$(SLIB)castle.lev: $(DAT)castle.des $(SBIN)lev_comp 1068 1069ENDGAME1= $(SLIB)air.lev $(SLIB)earth.lev $(SLIB)fire.lev $(SLIB)water.lev 1070$(ENDGAME1): $(SLIB)astral.lev 1071 1072$(SLIB)astral.lev: $(DAT)endgame.des $(SBIN)lev_comp 1073#SFD_INSTEAD $(SBIN)lev_comp $(DAT)endgame.des 1074#none 1075 1076GEHENNOM1= $(SLIB)asmodeus.lev $(SLIB)baalz.lev $(SLIB)juiblex.lev \ 1077 $(SLIB)orcus.lev $(SLIB)sanctum.lev 1078$(GEHENNOM1): $(SLIB)valley.lev 1079 1080$(SLIB)valley.lev: $(DAT)gehennom.des $(SBIN)lev_comp 1081#SFD_INSTEAD $(SBIN)lev_comp $(DAT)gehennom.des 1082#none 1083 1084$(SLIB)knox.lev: $(DAT)knox.des $(SBIN)lev_comp 1085#SFD_INSTEAD $(SBIN)lev_comp $(DAT)knox.des 1086#none 1087 1088MINES1= $(SLIB)minend-1.lev $(SLIB)minend-2.lev $(SLIB)minetn-1.lev $(SLIB)minetn-2.lev 1089$(MINES1): $(SLIB)minefill.lev 1090 1091$(SLIB)minefill.lev: $(DAT)mines.des $(SBIN)lev_comp 1092#SFD_INSTEAD $(SBIN)lev_comp $(DAT)mines.des 1093#none 1094 1095$(SLIB)oracle.lev: $(DAT)oracle.des $(SBIN)lev_comp 1096#SFD_INSTEAD $(SBIN)lev_comp $(DAT)oracle.des 1097#none 1098 1099TOWER1= $(SLIB)tower1.lev $(SLIB)tower2.lev 1100$(TOWER1): $(SLIB)tower3.lev 1101 1102$(SLIB)tower3.lev: $(DAT)tower.des $(SBIN)lev_comp 1103#SFD_INSTEAD $(SBIN)lev_comp $(DAT)tower.des 1104#none 1105 1106WIZARD1= $(SLIB)wizard1.lev $(SLIB)wizard2.lev $(SLIB)wizard3.lev \ 1107 $(SLIB)fakewiz1.lev 1108$(WIZARD1): $(SLIB)fakewiz2.lev 1109 1110$(SLIB)fakewiz2.lev: $(DAT)yendor.des $(SBIN)lev_comp 1111#SFD_INSTEAD $(SBIN)lev_comp $(DAT)yendor.des 1112#none 1113 1114MEDUSA1= $(SLIB)medusa-1.lev 1115$(MEDUSA1): $(SLIB)medusa-2.lev 1116 1117$(SLIB)medusa-2.lev: $(DAT)medusa.des $(SBIN)lev_comp 1118#SFD_INSTEAD $(SBIN)lev_comp $(DAT)medusa.des 1119#none 1120 1121SOKOBAN1= $(SLIB)soko1-1.lev $(SLIB)soko1-2.lev $(SLIB)soko2-1.lev \ 1122 $(SLIB)soko2-2.lev $(SLIB)soko3-1.lev $(SLIB)soko3-2.lev \ 1123 $(SLIB)soko4-1.lev 1124$(SOKOBAN1): $(SLIB)soko4-2.lev 1125 1126$(SLIB)soko4-2.lev: $(DAT)sokoban.des $(SBIN)lev_comp 1127#SFD_INSTEAD $(SBIN)lev_comp $(DAT)sokoban.des 1128#none 1129 1130$(ADFILES1): $(SLIB)Arc-goal.lev 1131 1132$(SLIB)Arc-goal.lev: $(DAT)Arch.des $(SBIN)lev_comp 1133#SFD_INSTEAD $(SBIN)lev_comp $(DAT)Arch.des 1134#none 1135 1136$(BDFILES1): $(SLIB)Bar-goal.lev 1137 1138$(SLIB)Bar-goal.lev: $(DAT)Barb.des $(SBIN)lev_comp 1139#SFD_INSTEAD $(SBIN)lev_comp $(DAT)Barb.des 1140#none 1141 1142$(CDFILES1): $(SLIB)Cav-goal.lev 1143 1144$(SLIB)Cav-goal.lev: $(DAT)Caveman.des $(SBIN)lev_comp 1145#SFD_INSTEAD $(SBIN)lev_comp $(DAT)Caveman.des 1146#none 1147 1148$(HDFILES1): $(SLIB)Hea-goal.lev 1149 1150$(SLIB)Hea-goal.lev: $(DAT)Healer.des $(SBIN)lev_comp 1151#SFD_INSTEAD $(SBIN)lev_comp $(DAT)Healer.des 1152#none 1153 1154$(KDFILES1): $(SLIB)Kni-goal.lev 1155 1156$(SLIB)Kni-goal.lev: $(DAT)Knight.des $(SBIN)lev_comp 1157#SFD_INSTEAD $(SBIN)lev_comp $(DAT)Knight.des 1158#none 1159 1160$(MDFILES1): $(SLIB)Mon-goal.lev 1161 1162$(SLIB)Mon-goal.lev: $(DAT)Monk.des $(SBIN)lev_comp 1163#SFD_INSTEAD $(SBIN)lev_comp $(DAT)Monk.des 1164#none 1165 1166$(PDFILES1): $(SLIB)Pri-goal.lev 1167 1168$(SLIB)Pri-goal.lev: $(DAT)Priest.des $(SBIN)lev_comp 1169#SFD_INSTEAD $(SBIN)lev_comp $(DAT)Priest.des 1170#none 1171 1172$(RDFILES1): $(SLIB)Rog-goal.lev 1173 1174$(SLIB)Rog-goal.lev: $(DAT)Rogue.des $(SBIN)lev_comp 1175#SFD_INSTEAD $(SBIN)lev_comp $(DAT)Rogue.des 1176#none 1177 1178$(RANFILES1): $(SLIB)Ran-goal.lev 1179 1180$(SLIB)Ran-goal.lev: $(DAT)Ranger.des $(SBIN)lev_comp 1181#SFD_INSTEAD $(SBIN)lev_comp $(DAT)Ranger.des 1182#none 1183 1184$(SDFILES1): $(SLIB)Sam-goal.lev 1185 1186$(SLIB)Sam-goal.lev: $(DAT)Samurai.des $(SBIN)lev_comp 1187#SFD_INSTEAD $(SBIN)lev_comp $(DAT)Samurai.des 1188#none 1189 1190$(TDFILES1): $(SLIB)Tou-goal.lev 1191 1192$(SLIB)Tou-goal.lev: $(DAT)Tourist.des $(SBIN)lev_comp 1193#SFD_INSTEAD $(SBIN)lev_comp $(DAT)Tourist.des 1194#none 1195 1196$(VDFILES1): $(SLIB)Val-goal.lev 1197 1198$(SLIB)Val-goal.lev: $(DAT)Valkyrie.des $(SBIN)lev_comp 1199#SFD_INSTEAD $(SBIN)lev_comp $(DAT)Valkyrie.des 1200#none 1201 1202$(WDFILES1): $(SLIB)Wiz-goal.lev 1203 1204$(SLIB)Wiz-goal.lev: $(DAT)Wizard.des $(SBIN)lev_comp 1205#SFD_INSTEAD $(SBIN)lev_comp $(DAT)Wizard.des 1206#none 1207 1208$(SLIB)dungeon: $(DAT)dungeon.def $(SBIN)makedefs $(SBIN)dgn_comp 1209 $(SBIN)makedefs -e 1210 $(SBIN)dgn_comp $(DAT)dungeon.pdf 1211 copy $(DAT)dungeon $(SLIB)dungeon 1212 delete $(DAT)dungeon 1213 1214inst-data: $(INSTDATAFILES) 1215 1216$(NETHACK)amii.hlp: $(AMI)amii.hlp 1217 copy $(AMI)amii.hlp $@ 1218 1219#$(NETHACK)data: $(DAT)data 1220# copy $(DAT)data $@ 1221 1222$(SLIB)data: $(DAT)data.base $(I)config.h $(SBIN)makedefs 1223 $(SBIN)makedefs -d 1224 1225#$(NETHACK)rumors: $(DAT)rumors 1226# copy $(DAT)rumors $@ 1227 1228$(SLIB)rumors: $(DAT)rumors.tru $(DAT)rumors.fal $(SBIN)makedefs 1229 $(SBIN)makedefs -r 1230 1231$(SLIB)cmdhelp: $(DAT)cmdhelp 1232 copy $(DAT)cmdhelp $@ 1233 1234$(SLIB)help: $(DAT)help 1235 copy $(DAT)help $@ 1236 1237$(SLIB)hh: $(DAT)hh 1238 copy $(DAT)hh $@ 1239 1240$(NETHACK)HackWB.hlp: $(AMI)HackWB.hlp 1241 copy $(AMI)HackWB.hlp $@ 1242 1243$(SLIB)history: $(DAT)history 1244 copy $(DAT)history $@ 1245 1246$(NETHACK)license: $(DAT)license 1247 copy $(DAT)license $@ 1248 1249$(SLIB)opthelp: $(DAT)opthelp 1250 copy $(DAT)opthelp $@ 1251 1252$(NETHACK)Recover.txt: $(DOC)Recover.txt 1253 copy $(DOC)Recover.txt $@ 1254 1255$(NETHACK)GuideBook.txt: $(DOC)GuideBook.txt 1256 copy $(DOC)GuideBook.txt $@ 1257 1258$(NETHACK)NetHack.txt: $(DOC)NetHack.txt 1259 copy $(DOC)NetHack.txt $@ 1260 1261$(NETHACK)Install.ami: $(AMI)Install.ami 1262 copy $(AMI)Install.ami $@ 1263 1264#SFD_INSTEAD $(NETHACK)logfile: $(NETHACK)logfile 1265$(NETHACK)logfile: 1266 echo to $@ 1267 1268#SFD_INSTEAD $(NETHACK)record: $(NETHACK)record 1269$(NETHACK)record: 1270 echo to $@ 1271 1272$(SLIB)wizhelp: $(DAT)wizhelp 1273 copy $(DAT)wizhelp $@ 1274 1275# Create the directories here because NetHack.cnf puts them there by default 1276$(NETHACK)NetHack.cnf: $(AMI)NetHack.cnf 1277 copy $(AMI)NetHack.cnf $@ 1278 -makedir $(NETHACK)save 1279 -makedir $(NETHACK)levels 1280 1281#SFD_BEGIN 1282#SFD_ELSE 1283$(O)NetHack.gst: $(GSTSRC) $(I)hack.h 1284 sc makegst=$(GSTFILE) $(CFLAGS) $(GSTSRC) 1285#SFD_END 1286 1287# Unpack and install fonts 1288 1289INSTFONTFILES= $(NETHACK)hack.font $(NETHACK)hack $(NETHACK)hack/8 1290 1291inst-fonts: $(INSTFONTFILES) 1292 1293$(NETHACK)hack/8: $(AMI)amifont8.uu $(NETHACK)hack 1294 $(UUDEC) $(AMI)amifont8.uu 1295 copy 8 $(NETHACK)hack/8 1296 delete 8 1297 1298$(NETHACK)hack.font: $(AMI)amifont.uu 1299 $(UUDEC) $(AMI)amifont.uu 1300 copy hack.font $(NETHACK)hack.font 1301 delete hack.font 1302 1303#SFD_INSTEAD $(NETHACK)hack: $(NETHACK)hack 1304$(NETHACK)hack: 1305 -makedir $@ 1306 1307INSTICONFILES= \ 1308 $(NETHACK)default.icon $(NETHACK)NetHack.info $(NETHACK)NewGame.info \ 1309 $(NETHACK)HackWB.info 1310 1311inst-icons: $(INSTICONFILES) 1312 1313# Unpack the icons into place 1314 1315$(NETHACK)default.icon: $(AMI)dflticon.uu 1316 $(UUDEC) $(AMI)dflticon.uu 1317# copy default.icon $(NETHACK)default.icon 1318# delete default.icon 1319 1320$(NETHACK)NetHack.info: $(AMI)NHinfo.uu 1321 $(UUDEC) $(AMI)NHinfo.uu 1322# copy NetHack.info $(NETHACK)NetHack.info 1323# delete NetHack.info 1324 1325$(NETHACK)NewGame.info: $(AMI)NewGame.uu 1326 $(UUDEC) $(AMI)NewGame.uu 1327# copy NewGame.info $(NETHACK)NewGame.info 1328# delete NewGame.info 1329 1330$(NETHACK)HackWB.info: $(AMI)HackWB.uu 1331 $(UUDEC) $(AMI)HackWB.uu 1332# copy HackWB.info $(NETHACK)HackWB.info 1333# delete HackWB.info 1334 1335# If DLB is defined, create the nhdat library file in the playground 1336# directory. If not, move all the data files there. 1337$(NETHACK)nhdat: $(LIBFILES) 1338 list to T:nhdat.lst $(SLIB) QUICK NOHEAD FILES 1339 echo >T:make-nhdat $(SBIN)dlb cCfI $(SLIB) $(NETHACK)nhdat T:nhdat.lst 1340 echo >>T:make-nhdat if not exists $(NETHACK)nhdat 1341 echo >>T:make-nhdat copy $(SLIB)\#? $(NETHACK) 1342 echo >>T:make-nhdat endif 1343 execute T:make-nhdat 1344 -delete T:make-nhdat 1345 1346# DO NOT DELETE THIS LINE 1347 1348$(O)allmain.o: $(NHS)allmain.c $(HDEP) 1349 1350$(O)alloc.o: $(NHS)alloc.c $(I)config.h 1351 1352$(O)apply.o: $(NHS)apply.c $(HDEP) $(I)edog.h 1353#SFD_INSTEAD #none 1354 $(CC) $(CFLAGS) $(CFLAGS2) $(OBJSPEC)$@ $(NHS)apply.c 1355 1356$(O)artifact.o: $(NHS)artifact.c $(HDEP) $(I)artifact.h $(I)artilist.h 1357 1358$(O)attrib.o: $(NHS)attrib.c $(HDEP) $(I)artifact.h 1359 1360$(O)ball.o: $(NHS)ball.c $(HDEP) 1361 1362$(O)bones.o: $(NHS)bones.c $(HDEP) $(I)lev.h 1363 1364$(O)botl.o: $(NHS)botl.c $(HDEP) 1365 1366$(O)cmd.o: $(NHS)cmd.c $(HDEP) $(I)func_tab.h 1367 1368$(O)dbridge.o: $(NHS)dbridge.c $(HDEP) 1369 1370$(O)decl.o: $(NHS)decl.c $(HDEP) $(I)quest.h 1371 1372$(O)detect.o: $(NHS)detect.c $(HDEP) $(I)artifact.h 1373 1374$(O)dig.o: $(NHS)dig.c $(HDEP) $(I)edog.h 1375 1376$(O)display.o: $(NHS)display.c $(HDEP) 1377 1378$(O)dlb.o: $(NHS)dlb.c $(HDEP) $(I)dlb.h 1379 1380$(O)do.o: $(NHS)do.c $(HDEP) $(I)lev.h 1381 1382$(O)do_name.o: $(NHS)do_name.c $(HDEP) 1383 1384$(O)do_wear.o: $(NHS)do_wear.c $(HDEP) 1385 1386$(O)dog.o: $(NHS)dog.c $(HDEP) $(I)edog.h 1387 1388$(O)dogmove.o: $(NHS)dogmove.c $(HDEP) $(I)mfndpos.h $(I)edog.h 1389 1390$(O)dokick.o: $(NHS)dokick.c $(HDEP) $(I)eshk.h 1391 1392$(O)dothrow.o: $(NHS)dothrow.c $(HDEP) 1393 1394$(O)drawing.o: $(NHS)drawing.c $(HDEP) $(I)tcap.h 1395 $(CC) $(CFLAGS) $(CFLAGS2) $(OBJSPEC)$@ $(NHS)drawing.c 1396 1397$(O)dungeon.o: $(NHS)dungeon.c $(HDEP) $(I)dgn_file.h $(I)dlb.h 1398 1399$(O)eat.o: $(NHS)eat.c $(HDEP) 1400 1401$(O)end.o: $(NHS)end.c $(HDEP) $(I)eshk.h $(I)dlb.h 1402 1403$(O)engrave.o: $(NHS)engrave.c $(HDEP) $(I)lev.h 1404 1405$(O)exper.o: $(NHS)exper.c $(HDEP) 1406 1407$(O)explode.o: $(NHS)explode.c $(HDEP) 1408 1409$(O)extralev.o: $(NHS)extralev.c $(HDEP) 1410 1411$(O)files.o: $(NHS)files.c $(HDEP) $(I)dlb.h $(I)date.h 1412 1413$(O)fountain.o: $(NHS)fountain.c $(HDEP) 1414 1415$(O)hack.o: $(NHS)hack.c $(HDEP) 1416 1417$(O)hacklib.o: $(NHS)hacklib.c $(HDEP) 1418 1419$(O)invent.o: $(NHS)invent.c $(HDEP) $(I)artifact.h 1420 1421$(O)light.o: $(NHS)light.c $(HDEP) $(I)lev.h 1422 1423$(O)lock.o: $(NHS)lock.c $(HDEP) 1424 1425$(O)mail.o: $(NHS)mail.c $(HDEP) $(I)mail.h 1426 1427$(O)makemon.o: $(NHS)makemon.c $(HDEP) $(I)epri.h $(I)emin.h $(I)edog.h 1428 1429$(O)mcastu.o: $(NHS)mcastu.c $(HDEP) 1430 1431$(O)mhitm.o: $(NHS)mhitm.c $(HDEP) $(I)artifact.h $(I)edog.h 1432 1433$(O)mhitu.o: $(NHS)mhitu.c $(HDEP) $(I)artifact.h $(I)edog.h 1434 $(CC) $(CFLAGS) $(CFLAGS2) $(OBJSPEC)$@ $(NHS)mhitu.c 1435 1436$(O)minion.o: $(NHS)minion.c $(HDEP) $(I)emin.h $(I)epri.h 1437 1438$(O)mklev.o: $(NHS)mklev.c $(HDEP) 1439 1440$(O)mkmap.o: $(NHS)mkmap.c $(HDEP) $(I)sp_lev.h 1441 1442$(O)mkmaze.o: $(NHS)mkmaze.c $(HDEP) $(I)sp_lev.h $(I)lev.h 1443 1444$(O)mkobj.o: $(NHS)mkobj.c $(HDEP) $(I)artifact.h $(I)prop.h 1445 1446$(O)mkroom.o: $(NHS)mkroom.c $(HDEP) 1447 1448$(O)mon.o: $(NHS)mon.c $(HDEP) $(I)mfndpos.h $(I)edog.h 1449 1450$(O)mondata.o: $(NHS)mondata.c $(HDEP) $(I)eshk.h $(I)epri.h 1451 1452$(O)monmove.o: $(NHS)monmove.c $(HDEP) $(I)mfndpos.h $(I)artifact.h 1453 1454$(O)monst.o: $(NHS)monst.c $(I)config.h $(I)permonst.h $(I)monsym.h \ 1455 $(I)eshk.h $(I)vault.h $(I)epri.h $(I)color.h 1456 1457$(O)monstr.o: $(NHS)monstr.c $(HDEP) 1458#SFD_INSTEAD $(CC) $(CFLAGS) $(OBJSPEC)%(left) $(NHS)monstr.c 1459#none 1460 1461$(O)mplayer.o: $(NHS)mplayer.c $(HDEP) 1462 1463$(O)mthrowu.o: $(NHS)mthrowu.c $(HDEP) 1464 1465$(O)muse.o: $(NHS)muse.c $(HDEP) 1466 $(CC) $(CFLAGS) $(CFLAGS2) $(OBJSPEC)$@ $(NHS)muse.c 1467 1468$(O)music.o: $(NHS)music.c $(HDEP) #interp.c 1469 1470$(O)o_init.o: $(NHS)o_init.c $(HDEP) $(I)lev.h 1471 1472$(O)objects.o: $(NHS)objects.c $(I)config.h $(I)obj.h $(I)objclass.h \ 1473 $(I)prop.h $(I)skills.h $(I)color.h 1474#SFD_INSTEAD #none 1475 $(CC) $(CFLAGS) $(INCLSPEC)$(NHS) $(OBJSPEC)$@ $(NHS)objects.c 1476 1477$(O)objnam.o: $(NHS)objnam.c $(HDEP) 1478 1479$(O)options.o: $(NHS)options.c $(HDEP) $(I)tcap.h $(I)config.h \ 1480 $(I)objclass.h $(I)flag.h 1481 1482$(O)pager.o: $(NHS)pager.c $(HDEP) $(I)dlb.h 1483 1484$(O)pickup.o: $(NHS)pickup.c $(HDEP) 1485 1486$(O)pline.o: $(NHS)pline.c $(HDEP) $(I)epri.h 1487 1488$(O)polyself.o: $(NHS)polyself.c $(HDEP) 1489 1490$(O)potion.o: $(NHS)potion.c $(HDEP) 1491 1492$(O)pray.o: $(NHS)pray.c $(HDEP) $(I)epri.h 1493 1494$(O)priest.o: $(NHS)priest.c $(HDEP) $(I)mfndpos.h $(I)eshk.h $(I)epri.h \ 1495 $(I)emin.h 1496 1497$(O)quest.o: $(NHS)quest.c $(HDEP) $(I)quest.h $(I)qtext.h 1498 1499$(O)questpgr.o: $(NHS)questpgr.c $(HDEP) $(I)qtext.h $(I)dlb.h 1500 1501$(O)read.o: $(NHS)read.c $(HDEP) 1502 1503$(O)rect.o: $(NHS)rect.c $(HDEP) 1504 1505$(O)region.o: $(NHS)region.c $(HDEP) 1506 1507$(O)restore.o: $(NHS)restore.c $(HDEP) $(I)lev.h $(I)tcap.h $(I)quest.h 1508 1509$(O)rnd.o: $(NHS)rnd.c $(HDEP) 1510 1511$(O)role.o: $(NHS)role.c $(HDEP) 1512 1513$(O)rumors.o: $(NHS)rumors.c $(HDEP) $(I)dlb.h 1514 1515$(O)save.o: $(NHS)save.c $(HDEP) $(I)lev.h $(I)quest.h 1516 1517$(O)shk.o: $(NHS)shk.c $(HDEP) $(I)eshk.h 1518#SFD_INSTEAD #none 1519 $(CC) $(CFLAGS) $(CFLAGS2) $(OBJSPEC)$@ $(NHS)shk.c 1520 1521$(O)shknam.o: $(NHS)shknam.c $(HDEP) $(I)eshk.h 1522 1523$(O)sit.o: $(NHS)sit.c $(HDEP) $(I)artifact.h 1524 1525$(O)sounds.o: $(NHS)sounds.c $(HDEP) $(I)edog.h 1526 1527$(O)sp_lev.o: $(NHS)sp_lev.c $(HDEP) $(I)sp_lev.h $(I)rect.h $(I)dlb.h 1528 1529$(O)spell.o: $(NHS)spell.c $(HDEP) 1530 1531$(O)steal.o: $(NHS)steal.c $(HDEP) 1532 1533$(O)steed.o: $(NHS)steed.c $(HDEP) 1534 1535$(O)teleport.o: $(NHS)teleport.c $(HDEP) 1536 1537$(O)timeout.o: $(NHS)timeout.c $(HDEP) $(I)lev.h 1538 1539$(O)topten.o: $(NHS)topten.c $(HDEP) $(I)dlb.h 1540 1541$(O)track.o: $(NHS)track.c $(HDEP) 1542 1543$(O)trap.o: $(NHS)trap.c $(HDEP) 1544#SFD_INSTEAD #none 1545 $(CC) $(CFLAGS) $(CFLAGS2) $(OBJSPEC)$@ $(NHS)trap.c 1546 1547$(O)u_init.o: $(NHS)u_init.c $(HDEP) 1548 1549$(O)uhitm.o: $(NHS)uhitm.c $(HDEP) 1550 $(CC) $(CFLAGS) $(CFLAGS2) $(OBJSPEC)$@ $(NHS)uhitm.c 1551 1552$(O)vault.o: $(NHS)vault.c $(HDEP) $(I)vault.h 1553 1554$(O)version.o: $(NHS)version.c $(HDEP) $(I)date.h $(I)patchlevel.h 1555 1556# DMake doesn't grok mid-line comments 1557#SFD_INSTEAD $(O)vision.o: $(NHS)vision.c $(HDEP) 1558$(O)vision.o: $(NHS)vision.c $(HDEP) #$(I)vis_tab.h 1559 1560$(O)weapon.o: $(NHS)weapon.c $(HDEP) 1561 1562$(O)were.o: $(NHS)were.c $(HDEP) 1563 1564$(O)wield.o: $(NHS)wield.c $(HDEP) 1565 1566$(O)windows.o: $(NHS)windows.c $(HDEP) $(I)wintty.h 1567 1568$(O)wizard.o: $(NHS)wizard.c $(HDEP) $(I)qtext.h 1569 1570$(O)worm.o: $(NHS)worm.c $(HDEP) $(I)lev.h 1571 1572$(O)worn.o: $(NHS)worn.c $(HDEP) 1573 1574$(O)write.o: $(NHS)write.c $(HDEP) 1575 1576$(O)zap.o: $(NHS)zap.c $(HDEP) 1577 $(CC) $(CFLAGS) $(CFLAGS2) $(OBJSPEC)$@ $(NHS)zap.c 1578 1579$(O)getline.o: $(TTY)getline.c $(HDEP) $(I)wintty.h 1580 1581$(O)termcap.o: $(TTY)termcap.c $(HDEP) $(I)wintty.h $(I)tcap.h 1582 1583$(O)topl.o: $(TTY)topl.c $(HDEP) $(I)wintty.h $(I)tcap.h 1584 1585$(O)wintty.o: $(TTY)wintty.c $(HDEP) $(I)wintty.h $(I)tcap.h \ 1586 $(I)patchlevel.h 1587 1588$(O)amitty.o: $(AMI)amitty.c $(HDEP) 1589 1590$(O)amistack.o: $(AMI)amistack.c 1591 $(CC) $(CFLAGS3) $(CSYM) $(OBJSPEC)$@ $(AMI)amistack.c 1592 1593$(O)rip.o: $(NHS)rip.c $(HDEP) 1594 1595 1596$(I)config.h: $(I)config1.h $(I)tradstdc.h $(I)global.h 1597 -setdate $(I)config.h 1598 -wait 2 1599 1600# onames.h handled at onames.h target, pm.h 1601 1602$(I)decl.h: $(I)quest.h $(I)spell.h $(I)color.h $(I)obj.h $(I)you.h 1603 -setdate $(I)decl.h 1604 -wait 2 1605 1606$(I)global.h: $(I)coord.h $(I)pcconf.h $(I)amiconf.h 1607 -setdate $(I)global.h 1608 -wait 2 1609 1610$(I)hack.h: $(I)config.h $(I)trap.h $(I)decl.h $(I)dungeon.h $(I)monsym.h \ 1611 $(I)mkroom.h $(I)objclass.h $(I)flag.h $(I)rm.h $(I)vision.h \ 1612 $(I)display.h $(I)wintype.h $(I)engrave.h $(I)rect.h \ 1613 $(I)region.h $(I)trampoli.h 1614 -setdate $(I)hack.h 1615 -wait 2 1616 1617$(I)permonst.h: $(I)monattk.h $(I)monflag.h $(I)align.h 1618 -setdate $(I)permonst.h 1619 -wait 2 1620 1621$(I)you.h: $(I)align.h $(I)attrib.h $(I)monst.h $(I)youprop.h $(I)skills.h 1622 -setdate $(I)you.h 1623 -wait 2 1624 1625# pm.h handled at target 1626 1627$(I)youprop.h: $(I)prop.h $(I)permonst.h $(I)mondata.h 1628 -setdate $(I)youprop.h 1629 -wait 2 1630 1631$(I)display.h: $(I)vision.h $(I)mondata.h 1632 -setdate $(I)display.h 1633 -wait 2 1634 1635$(I)dungeon.h: $(I)align.h 1636 -setdate $(I)dungeon.h 1637 -wait 2 1638 1639$(I)emin.h: $(I)dungeon.h 1640 -setdate $(I)emin.h 1641 -wait 2 1642 1643$(I)epri.h: $(I)dungeon.h $(I)align.h 1644 -setdate $(I)epri.h 1645 -wait 2 1646 1647$(I)eshk.h: $(I)dungeon.h 1648 -setdate $(I)eshk.h 1649 -wait 2 1650 1651$(I)engrave.h: $(I)trampoli.h $(I)rect.h 1652 -setdate $(I)engrave.h 1653 -wait 2 1654 1655$(I)mondata.h: $(I)align.h 1656 -setdate $(I)mondata.h 1657 -wait 2 1658 1659$(I)monst.h: $(I)align.h 1660 -setdate $(I)monst.h 1661 -wait 2 1662 1663$(I)pcconf.h: $(I)micro.h $(I)system.h 1664 -setdate $(I)pcconf.h 1665 -wait 2 1666 1667$(I)rm.h: $(I)align.h 1668 -setdate $(I)rm.h 1669 -wait 2 1670 1671$(I)vault.h: $(I)dungeon.h 1672 -setdate $(I)vault.h 1673 -wait 2 1674 1675 1676#notes 1677# install keeps doing re-install because it keeps rebuilding lev_comp??? 1678# fixed(?) - deleted setdate 1679