1 //======================================================================== 2 // GLFW 3.1 IOKit - www.glfw.org 3 //------------------------------------------------------------------------ 4 // Copyright (c) 2006-2014 Camilla Berglund <elmindreda@elmindreda.org> 5 // 6 // This software is provided 'as-is', without any express or implied 7 // warranty. In no event will the authors be held liable for any damages 8 // arising from the use of this software. 9 // 10 // Permission is granted to anyone to use this software for any purpose, 11 // including commercial applications, and to alter it and redistribute it 12 // freely, subject to the following restrictions: 13 // 14 // 1. The origin of this software must not be misrepresented; you must not 15 // claim that you wrote the original software. If you use this software 16 // in a product, an acknowledgment in the product documentation would 17 // be appreciated but is not required. 18 // 19 // 2. Altered source versions must be plainly marked as such, and must not 20 // be misrepresented as being the original software. 21 // 22 // 3. This notice may not be removed or altered from any source 23 // distribution. 24 // 25 //======================================================================== 26 27 #ifndef _glfw3_iokit_joystick_h_ 28 #define _glfw3_iokit_joystick_h_ 29 30 #include <IOKit/IOKitLib.h> 31 #include <IOKit/IOCFPlugIn.h> 32 #include <IOKit/hid/IOHIDLib.h> 33 #include <IOKit/hid/IOHIDKeys.h> 34 35 #define _GLFW_PLATFORM_LIBRARY_JOYSTICK_STATE \ 36 _GLFWjoystickIOKit iokit_js 37 38 39 // IOKit-specific per-joystick data 40 // 41 typedef struct _GLFWjoydevice 42 { 43 int present; 44 char name[256]; 45 46 IOHIDDeviceRef deviceRef; 47 48 CFMutableArrayRef axisElements; 49 CFMutableArrayRef buttonElements; 50 CFMutableArrayRef hatElements; 51 52 float* axes; 53 unsigned char* buttons; 54 } _GLFWjoydevice; 55 56 // IOKit-specific joystick API data 57 // 58 typedef struct _GLFWjoystickIOKit 59 { 60 _GLFWjoydevice devices[GLFW_JOYSTICK_LAST + 1]; 61 62 IOHIDManagerRef managerRef; 63 } _GLFWjoystickIOKit; 64 65 void _glfwInitJoysticks(void); 66 void _glfwTerminateJoysticks(void); 67 68 #endif // _glfw3_iokit_joystick_h_ 69