1 //----------------------------------------------------------------------------- 2 // USER IMPLEMENTATION 3 // This file contains compile-time options for ImGui. 4 // Other options (memory allocation overrides, callbacks, etc.) can be set at runtime via the ImGuiIO structure - ImGui::GetIO(). 5 //----------------------------------------------------------------------------- 6 7 #pragma once 8 9 //---- Define assertion handler. Defaults to calling assert(). 10 //#define IM_ASSERT(_EXPR) MyAssert(_EXPR) 11 12 //---- Define attributes of all API symbols declarations, e.g. for DLL under Windows. 13 //#define IMGUI_API __declspec( dllexport ) 14 //#define IMGUI_API __declspec( dllimport ) 15 16 //---- Include imgui_user.h at the end of imgui.h 17 //#define IMGUI_INCLUDE_IMGUI_USER_H 18 19 //---- Don't implement default handlers for Windows (so as not to link with OpenClipboard() and others Win32 functions) 20 //#define IMGUI_DISABLE_WIN32_DEFAULT_CLIPBOARD_FUNCS 21 //#define IMGUI_DISABLE_WIN32_DEFAULT_IME_FUNCS 22 23 //---- Don't implement help and test window functionality (ShowUserGuide()/ShowStyleEditor()/ShowTestWindow() methods will be empty) 24 //#define IMGUI_DISABLE_TEST_WINDOWS 25 26 //---- Don't define obsolete functions names 27 //#define IMGUI_DISABLE_OBSOLETE_FUNCTIONS 28 29 //---- Implement STB libraries in a namespace to avoid conflicts 30 //#define IMGUI_STB_NAMESPACE ImGuiStb 31 32 //---- Define constructor and implicit cast operators to convert back<>forth from your math types and ImVec2/ImVec4. 33 #include <Box2D/Common/b2Math.h> 34 #define IM_VEC2_CLASS_EXTRA \ 35 ImVec2(const b2Vec2& f) { x = f.x; y = f.y; } \ 36 operator b2Vec2() const { return b2Vec2(x,y); } 37 38 /* 39 #define IM_VEC4_CLASS_EXTRA \ 40 ImVec4(const MyVec4& f) { x = f.x; y = f.y; z = f.z; w = f.w; } \ 41 operator MyVec4() const { return MyVec4(x,y,z,w); } 42 */ 43 44 //---- Tip: You can add extra functions within the ImGui:: namespace, here or in your own headers files. 45 //---- e.g. create variants of the ImGui::Value() helper for your low-level math types, or your own widgets/helpers. 46 /* 47 namespace ImGui 48 { 49 void Value(const char* prefix, const MyMatrix44& v, const char* float_format = NULL); 50 } 51 */ 52 53