1light_inf:
2	Inherits: ^Infantry
3	Inherits@AUTOTARGET: ^AutoTargetGroundAssaultMove
4	Buildable:
5		Queue: Infantry
6		BuildPaletteOrder: 10
7		BuildDuration: 54
8		BuildDurationModifier: 40
9		Description: General-purpose infantry\n  Strong vs Infantry\n  Weak vs Vehicles, Artillery
10	Valued:
11		Cost: 50
12	Tooltip:
13		Name: Light Infantry
14	UpdatesPlayerStatistics:
15		AddToArmyValue: true
16	Health:
17		HP: 6000
18	Mobile:
19		Speed: 43
20	Armament:
21		Weapon: LMG
22	WithInfantryBody:
23		DefaultAttackSequence: shoot
24
25engineer:
26	Inherits: ^Infantry
27	Inherits@selection: ^SelectableSupportUnit
28	Buildable:
29		Queue: Infantry
30		BuildPaletteOrder: 30
31		Prerequisites: upgrade.barracks, ~techlevel.medium
32		BuildDuration: 108
33		BuildDurationModifier: 40
34		Description: Infiltrates and captures enemy structures\n  Strong vs Buildings\n  Weak vs Everything
35	Valued:
36		Cost: 400
37	Tooltip:
38		Name: Engineer
39	UpdatesPlayerStatistics:
40		AddToArmyValue: true
41	Health:
42		HP: 5000
43	RevealsShroud:
44		Range: 2c768
45	Mobile:
46		Speed: 31
47	EngineerRepair:
48	CaptureManager:
49	Captures:
50		CaptureTypes: building
51		PlayerExperience: 50
52	-RevealOnFire:
53	Voiced:
54		VoiceSet: EngineerVoice
55	-AttackFrontal:
56
57trooper:
58	Inherits: ^Infantry
59	Inherits@AUTOTARGET: ^AutoTargetGroundAssaultMove
60	Buildable:
61		Queue: Infantry
62		BuildPaletteOrder: 20
63		Prerequisites: upgrade.barracks, ~techlevel.medium
64		BuildDuration: 73
65		BuildDurationModifier: 40
66		Description: Anti-tank infantry\n  Strong vs Tanks\n  Weak vs Infantry, Artillery
67	Valued:
68		Cost: 90
69	Tooltip:
70		Name: Trooper
71	UpdatesPlayerStatistics:
72		AddToArmyValue: true
73	Health:
74		HP: 7000
75	RevealsShroud:
76		Range: 4c768
77	Mobile:
78		Speed: 31
79	Armament:
80		Weapon: Bazooka
81		LocalOffset: 128,0,256
82	TakeCover:
83		ProneOffset: 324,0,-204
84	WithInfantryBody:
85		DefaultAttackSequence: shoot
86
87thumper:
88	Inherits: ^Infantry
89	-RevealOnFire:
90	Buildable:
91		Queue: Infantry
92		BuildPaletteOrder: 40
93		Prerequisites: upgrade.barracks, ~techlevel.high
94		BuildDuration: 108
95		BuildDurationModifier: 40
96		Description: Attracts nearby worms when deployed\n  Unarmed
97	Valued:
98		Cost: 200
99	Tooltip:
100		Name: Thumper Infantry
101	UpdatesPlayerStatistics:
102		AddToArmyValue: true
103	Health:
104		HP: 3750
105	RevealsShroud:
106		Range: 2c768
107	Mobile:
108		Speed: 43
109		RequiresCondition: undeployed
110	GrantConditionOnDeploy:
111		DeployedCondition: deployed
112		UndeployedCondition: undeployed
113		Facing: 128
114		AllowedTerrainTypes: Sand, Spice, Dune, SpiceSand
115	WithInfantryBody:
116		RequiresCondition: undeployed
117	WithSpriteBody@DEPLOYED:
118		Sequence: thump
119		RequiresCondition: !undeployed
120	WithMakeAnimation@DEPLOYING:
121		Sequence: deploy
122	WithIdleOverlay@DEPLOYED:
123		Sequence: thump-sand
124		RequiresCondition: deployed
125	AmbientSound:
126		SoundFiles: THUMPER1.WAV
127		Interval: 60
128		RequiresCondition: deployed
129	AttractsWorms:
130		Intensity: 1000
131		Falloff: 0, 0, 0, 100, 100, 100, 25, 11, 6, 4, 3, 2, 1, 0
132		RequiresCondition: deployed
133	-AttackFrontal:
134
135fremen:
136	Inherits: ^Infantry
137	Inherits@AUTOTARGET: ^AutoTargetGroundAssaultMove
138	Tooltip:
139		Name: Fremen
140	UpdatesPlayerStatistics:
141		AddToArmyValue: true
142	Buildable:
143		Queue: Infantry
144		BuildPaletteOrder: 80
145		Prerequisites: ~disabled
146		Description: Elite infantry unit armed with assault rifles and rockets\n  Strong vs Infantry, Vehicles\n  Weak vs Artillery\n  Special Ability: Invisibility
147	Mobile:
148		Speed: 43
149	Valued:
150		Cost: 200 ## actually 0, but spawns from support power at Palace
151	Health:
152		HP: 7000
153	RevealsShroud:
154		Range: 4c768
155	AutoTarget:
156		ScanRadius: 7
157		InitialStance: HoldFire
158		InitialStanceAI: ReturnFire
159	Armament@PRIMARY:
160		Weapon: Fremen_S
161	Armament@SECONDARY:
162		Weapon: Fremen_L
163	WithInfantryBody:
164		DefaultAttackSequence: shoot
165	Cloak:
166		InitialDelay: 85
167		CloakDelay: 85
168		UncloakOn: Attack, Unload, Infiltrate, Demolish, Dock, Damage, Heal
169		IsPlayerPalette: true
170		PauseOnCondition: cloak-force-disabled
171	GrantConditionOnDamageState@UNCLOAK:
172		Condition: cloak-force-disabled
173		ValidDamageStates: Critical
174	-MustBeDestroyed:
175	Voiced:
176		VoiceSet: FremenVoice
177
178grenadier:
179	Inherits: ^Infantry
180	Inherits@AUTOTARGET: ^AutoTargetGroundAssaultMove
181	Buildable:
182		Queue: Infantry
183		BuildPaletteOrder: 60
184		Prerequisites: ~barracks.atreides, upgrade.barracks, high_tech_factory, ~techlevel.medium
185		BuildDuration: 81 ## Wasn't converted, copied from Sardauker who has same value in TibEd.
186		BuildDurationModifier: 40
187		Description: Infantry armed with grenades. \n  Strong vs Buildings, Infantry\n  Weak vs Vehicles
188	Valued:
189		Cost: 80
190	Tooltip:
191		Name: Grenadier
192	UpdatesPlayerStatistics:
193		AddToArmyValue: true
194	Health:
195		HP: 6000
196	Mobile:
197		Speed: 43
198	Armament:
199		Weapon: grenade
200		LocalOffset: 192,0,224
201		FireDelay: 3
202	TakeCover:
203		ProneOffset: 96,100,-64
204	WithInfantryBody:
205		DefaultAttackSequence: throw
206	Explodes:
207		Weapon: GrenDeath
208		EmptyWeapon: GrenDeath
209
210sardaukar:
211	Inherits: ^Infantry
212	Inherits@AUTOTARGET: ^AutoTargetGroundAssaultMove
213	Buildable:
214		Queue: Infantry
215		BuildPaletteOrder: 50
216		Prerequisites: ~palace.sardaukar, ~techlevel.high
217		BuildDuration: 81
218		BuildDurationModifier: 40
219		Description: Elite assault infantry of Corrino\n  Strong vs Infantry, Vehicles\n  Weak vs Artillery
220	Valued:
221		Cost: 120
222	Tooltip:
223		Name: Sardaukar
224	UpdatesPlayerStatistics:
225		AddToArmyValue: true
226	Health:
227		HP: 10000
228	Mobile:
229		Speed: 31
230	RevealsShroud:
231		Range: 4c768
232	WithInfantryBody:
233		DefaultAttackSequence: shoot
234	Armament@PRIMARY:
235		Weapon: M_LMG
236	Armament@SECONDARY:
237		Weapon: M_HMG
238	Voiced:
239		VoiceSet: GenericVoice
240	Explodes:
241		Weapon: SardDeath
242		EmptyWeapon: SardDeath
243		Chance: 100
244
245mpsardaukar:
246	Inherits: sardaukar
247	Buildable:
248		Queue: Infantry
249		BuildPaletteOrder: 70
250		Prerequisites: ~barracks.harkonnen, upgrade.barracks, high_tech_factory, ~techlevel.medium
251		BuildDuration: 133
252		Description: Elite assault infantry of Harkonnen\n  Strong vs Infantry, Vehicles\n  Weak vs Artillery
253	Valued:
254		Cost: 200
255	Armament@PRIMARY:
256		Weapon: M_LMG_H
257	Armament@SECONDARY:
258		Weapon: M_HMG_H
259	RenderSprites:
260		Image: sardaukar
261
262saboteur:
263	Inherits: ^Infantry
264	Buildable:
265		Queue: Infantry
266		BuildPaletteOrder: 100
267		Prerequisites: ~disabled
268		Description: Sneaky infantry, armed with explosives\n  Strong vs Buildings\n  Weak vs Everything\n  Special Ability: destroy buildings
269	Valued:
270		Cost: 300 ## actually 0, but spawns from support power at Palace
271	Tooltip:
272		Name: Saboteur
273	UpdatesPlayerStatistics:
274		AddToArmyValue: true
275	Health:
276		HP: 4000
277	Mobile:
278		Speed: 43
279	Demolition:
280		DetonationDelay: 0
281		Flashes: 0
282		EnterBehaviour: Suicide
283	-RevealOnFire:
284	Cloak:
285		InitialDelay: 85
286		CloakDelay: 85
287		CloakSound: STEALTH1.WAV
288		UncloakOn: Attack, Unload, Infiltrate, Demolish, Move, Damage, Heal
289		IsPlayerPalette: true
290		PauseOnCondition: cloak-force-disabled
291	GrantConditionOnDamageState@UNCLOAK:
292		Condition: cloak-force-disabled
293		ValidDamageStates: Critical
294	Voiced:
295		VoiceSet: SaboteurVoice
296	-AttackFrontal:
297
298nsfremen:
299	Inherits: fremen
300	Tooltip:
301	Buildable:
302		BuildPaletteOrder: 90
303		Prerequisites: ~disabled
304		Description: Elite infantry unit armed with assault rifles and rockets\n  Strong vs Infantry, Vehicles\n  Weak vs Artillery
305	RenderSprites:
306		Image: fremen
307	-Cloak:
308	-GrantConditionOnDamageState@UNCLOAK:
309