1light_inf: 2 Inherits: ^Infantry 3 Inherits@AUTOTARGET: ^AutoTargetGroundAssaultMove 4 Buildable: 5 Queue: Infantry 6 BuildPaletteOrder: 10 7 BuildDuration: 54 8 BuildDurationModifier: 40 9 Description: General-purpose infantry\n Strong vs Infantry\n Weak vs Vehicles, Artillery 10 Valued: 11 Cost: 50 12 Tooltip: 13 Name: Light Infantry 14 UpdatesPlayerStatistics: 15 AddToArmyValue: true 16 Health: 17 HP: 6000 18 Mobile: 19 Speed: 43 20 Armament: 21 Weapon: LMG 22 WithInfantryBody: 23 DefaultAttackSequence: shoot 24 25engineer: 26 Inherits: ^Infantry 27 Inherits@selection: ^SelectableSupportUnit 28 Buildable: 29 Queue: Infantry 30 BuildPaletteOrder: 30 31 Prerequisites: upgrade.barracks, ~techlevel.medium 32 BuildDuration: 108 33 BuildDurationModifier: 40 34 Description: Infiltrates and captures enemy structures\n Strong vs Buildings\n Weak vs Everything 35 Valued: 36 Cost: 400 37 Tooltip: 38 Name: Engineer 39 UpdatesPlayerStatistics: 40 AddToArmyValue: true 41 Health: 42 HP: 5000 43 RevealsShroud: 44 Range: 2c768 45 Mobile: 46 Speed: 31 47 EngineerRepair: 48 CaptureManager: 49 Captures: 50 CaptureTypes: building 51 PlayerExperience: 50 52 -RevealOnFire: 53 Voiced: 54 VoiceSet: EngineerVoice 55 -AttackFrontal: 56 57trooper: 58 Inherits: ^Infantry 59 Inherits@AUTOTARGET: ^AutoTargetGroundAssaultMove 60 Buildable: 61 Queue: Infantry 62 BuildPaletteOrder: 20 63 Prerequisites: upgrade.barracks, ~techlevel.medium 64 BuildDuration: 73 65 BuildDurationModifier: 40 66 Description: Anti-tank infantry\n Strong vs Tanks\n Weak vs Infantry, Artillery 67 Valued: 68 Cost: 90 69 Tooltip: 70 Name: Trooper 71 UpdatesPlayerStatistics: 72 AddToArmyValue: true 73 Health: 74 HP: 7000 75 RevealsShroud: 76 Range: 4c768 77 Mobile: 78 Speed: 31 79 Armament: 80 Weapon: Bazooka 81 LocalOffset: 128,0,256 82 TakeCover: 83 ProneOffset: 324,0,-204 84 WithInfantryBody: 85 DefaultAttackSequence: shoot 86 87thumper: 88 Inherits: ^Infantry 89 -RevealOnFire: 90 Buildable: 91 Queue: Infantry 92 BuildPaletteOrder: 40 93 Prerequisites: upgrade.barracks, ~techlevel.high 94 BuildDuration: 108 95 BuildDurationModifier: 40 96 Description: Attracts nearby worms when deployed\n Unarmed 97 Valued: 98 Cost: 200 99 Tooltip: 100 Name: Thumper Infantry 101 UpdatesPlayerStatistics: 102 AddToArmyValue: true 103 Health: 104 HP: 3750 105 RevealsShroud: 106 Range: 2c768 107 Mobile: 108 Speed: 43 109 RequiresCondition: undeployed 110 GrantConditionOnDeploy: 111 DeployedCondition: deployed 112 UndeployedCondition: undeployed 113 Facing: 128 114 AllowedTerrainTypes: Sand, Spice, Dune, SpiceSand 115 WithInfantryBody: 116 RequiresCondition: undeployed 117 WithSpriteBody@DEPLOYED: 118 Sequence: thump 119 RequiresCondition: !undeployed 120 WithMakeAnimation@DEPLOYING: 121 Sequence: deploy 122 WithIdleOverlay@DEPLOYED: 123 Sequence: thump-sand 124 RequiresCondition: deployed 125 AmbientSound: 126 SoundFiles: THUMPER1.WAV 127 Interval: 60 128 RequiresCondition: deployed 129 AttractsWorms: 130 Intensity: 1000 131 Falloff: 0, 0, 0, 100, 100, 100, 25, 11, 6, 4, 3, 2, 1, 0 132 RequiresCondition: deployed 133 -AttackFrontal: 134 135fremen: 136 Inherits: ^Infantry 137 Inherits@AUTOTARGET: ^AutoTargetGroundAssaultMove 138 Tooltip: 139 Name: Fremen 140 UpdatesPlayerStatistics: 141 AddToArmyValue: true 142 Buildable: 143 Queue: Infantry 144 BuildPaletteOrder: 80 145 Prerequisites: ~disabled 146 Description: Elite infantry unit armed with assault rifles and rockets\n Strong vs Infantry, Vehicles\n Weak vs Artillery\n Special Ability: Invisibility 147 Mobile: 148 Speed: 43 149 Valued: 150 Cost: 200 ## actually 0, but spawns from support power at Palace 151 Health: 152 HP: 7000 153 RevealsShroud: 154 Range: 4c768 155 AutoTarget: 156 ScanRadius: 7 157 InitialStance: HoldFire 158 InitialStanceAI: ReturnFire 159 Armament@PRIMARY: 160 Weapon: Fremen_S 161 Armament@SECONDARY: 162 Weapon: Fremen_L 163 WithInfantryBody: 164 DefaultAttackSequence: shoot 165 Cloak: 166 InitialDelay: 85 167 CloakDelay: 85 168 UncloakOn: Attack, Unload, Infiltrate, Demolish, Dock, Damage, Heal 169 IsPlayerPalette: true 170 PauseOnCondition: cloak-force-disabled 171 GrantConditionOnDamageState@UNCLOAK: 172 Condition: cloak-force-disabled 173 ValidDamageStates: Critical 174 -MustBeDestroyed: 175 Voiced: 176 VoiceSet: FremenVoice 177 178grenadier: 179 Inherits: ^Infantry 180 Inherits@AUTOTARGET: ^AutoTargetGroundAssaultMove 181 Buildable: 182 Queue: Infantry 183 BuildPaletteOrder: 60 184 Prerequisites: ~barracks.atreides, upgrade.barracks, high_tech_factory, ~techlevel.medium 185 BuildDuration: 81 ## Wasn't converted, copied from Sardauker who has same value in TibEd. 186 BuildDurationModifier: 40 187 Description: Infantry armed with grenades. \n Strong vs Buildings, Infantry\n Weak vs Vehicles 188 Valued: 189 Cost: 80 190 Tooltip: 191 Name: Grenadier 192 UpdatesPlayerStatistics: 193 AddToArmyValue: true 194 Health: 195 HP: 6000 196 Mobile: 197 Speed: 43 198 Armament: 199 Weapon: grenade 200 LocalOffset: 192,0,224 201 FireDelay: 3 202 TakeCover: 203 ProneOffset: 96,100,-64 204 WithInfantryBody: 205 DefaultAttackSequence: throw 206 Explodes: 207 Weapon: GrenDeath 208 EmptyWeapon: GrenDeath 209 210sardaukar: 211 Inherits: ^Infantry 212 Inherits@AUTOTARGET: ^AutoTargetGroundAssaultMove 213 Buildable: 214 Queue: Infantry 215 BuildPaletteOrder: 50 216 Prerequisites: ~palace.sardaukar, ~techlevel.high 217 BuildDuration: 81 218 BuildDurationModifier: 40 219 Description: Elite assault infantry of Corrino\n Strong vs Infantry, Vehicles\n Weak vs Artillery 220 Valued: 221 Cost: 120 222 Tooltip: 223 Name: Sardaukar 224 UpdatesPlayerStatistics: 225 AddToArmyValue: true 226 Health: 227 HP: 10000 228 Mobile: 229 Speed: 31 230 RevealsShroud: 231 Range: 4c768 232 WithInfantryBody: 233 DefaultAttackSequence: shoot 234 Armament@PRIMARY: 235 Weapon: M_LMG 236 Armament@SECONDARY: 237 Weapon: M_HMG 238 Voiced: 239 VoiceSet: GenericVoice 240 Explodes: 241 Weapon: SardDeath 242 EmptyWeapon: SardDeath 243 Chance: 100 244 245mpsardaukar: 246 Inherits: sardaukar 247 Buildable: 248 Queue: Infantry 249 BuildPaletteOrder: 70 250 Prerequisites: ~barracks.harkonnen, upgrade.barracks, high_tech_factory, ~techlevel.medium 251 BuildDuration: 133 252 Description: Elite assault infantry of Harkonnen\n Strong vs Infantry, Vehicles\n Weak vs Artillery 253 Valued: 254 Cost: 200 255 Armament@PRIMARY: 256 Weapon: M_LMG_H 257 Armament@SECONDARY: 258 Weapon: M_HMG_H 259 RenderSprites: 260 Image: sardaukar 261 262saboteur: 263 Inherits: ^Infantry 264 Buildable: 265 Queue: Infantry 266 BuildPaletteOrder: 100 267 Prerequisites: ~disabled 268 Description: Sneaky infantry, armed with explosives\n Strong vs Buildings\n Weak vs Everything\n Special Ability: destroy buildings 269 Valued: 270 Cost: 300 ## actually 0, but spawns from support power at Palace 271 Tooltip: 272 Name: Saboteur 273 UpdatesPlayerStatistics: 274 AddToArmyValue: true 275 Health: 276 HP: 4000 277 Mobile: 278 Speed: 43 279 Demolition: 280 DetonationDelay: 0 281 Flashes: 0 282 EnterBehaviour: Suicide 283 -RevealOnFire: 284 Cloak: 285 InitialDelay: 85 286 CloakDelay: 85 287 CloakSound: STEALTH1.WAV 288 UncloakOn: Attack, Unload, Infiltrate, Demolish, Move, Damage, Heal 289 IsPlayerPalette: true 290 PauseOnCondition: cloak-force-disabled 291 GrantConditionOnDamageState@UNCLOAK: 292 Condition: cloak-force-disabled 293 ValidDamageStates: Critical 294 Voiced: 295 VoiceSet: SaboteurVoice 296 -AttackFrontal: 297 298nsfremen: 299 Inherits: fremen 300 Tooltip: 301 Buildable: 302 BuildPaletteOrder: 90 303 Prerequisites: ~disabled 304 Description: Elite infantry unit armed with assault rifles and rockets\n Strong vs Infantry, Vehicles\n Weak vs Artillery 305 RenderSprites: 306 Image: fremen 307 -Cloak: 308 -GrantConditionOnDamageState@UNCLOAK: 309