1NAPULS: 2 Inherits: ^Defense 3 Inherits@IDISABLE: ^DisableOnLowPowerOrPowerDown 4 Inherits@SHAPE: ^2x2Shape 5 Valued: 6 Cost: 1000 7 Tooltip: 8 Name: E.M. Pulse Cannon 9 Buildable: 10 Queue: Defense 11 BuildPaletteOrder: 110 12 Prerequisites: radar, ~techlevel.superweapons 13 Description: Disables mechanical units in an area.\nRequires power to operate. 14 Building: 15 Footprint: xx xx 16 Dimensions: 2,2 17 Selectable: 18 Bounds: 78, 54, 0, -12 19 DecorationBounds: 78, 54, 0, -12 20 Health: 21 HP: 50000 22 Armor: 23 Type: Heavy 24 RevealsShroud: 25 Range: 8c0 26 Turreted: 27 TurnSpeed: 10 28 InitialFacing: 224 29 AttackTurreted: 30 RequiresCondition: !build-incomplete && !empdisable && !disabled 31 Armament: 32 Weapon: EMPulseCannon 33 LocalOffset: 212,0,1768 34 LocalYaw: 0,100 35 WithSpriteTurret: 36 RequiresCondition: !build-incomplete 37 Sequence: turret 38 Power: 39 Amount: -150 40 SelectionDecorations: 41 RenderSprites: 42 Image: napuls.gdi 43 FactionImages: 44 gdi: napuls.gdi 45 nod: napuls.nod 46 ProvidesPrerequisite@gdi: 47 ResetOnOwnerChange: true 48 AttackOrderPower: 49 PauseOnCondition: empdisable || disabled 50 Cursor: emp 51 Icon: emp 52 ChargeInterval: 3375 53 Description: E.M. Pulse 54 LongDesc: Fires a pulse blast which disables\nall mechanical units in the area. 55 EndChargeSpeechNotification: EmPulseCannonReady 56 SelectTargetSpeechNotification: SelectTarget 57