1 /*
2  * This file is part of OpenTTD.
3  * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4  * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5  * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
6  */
7 
8 /** @file engine_sl.cpp Code handling saving and loading of engines */
9 
10 #include "../stdafx.h"
11 
12 #include "saveload.h"
13 #include "compat/engine_sl_compat.h"
14 
15 #include "saveload_internal.h"
16 #include "../engine_base.h"
17 #include "../string_func.h"
18 #include <vector>
19 
20 #include "../safeguards.h"
21 
22 static const SaveLoad _engine_desc[] = {
23 	 SLE_CONDVAR(Engine, intro_date,          SLE_FILE_U16 | SLE_VAR_I32,  SL_MIN_VERSION,  SLV_31),
24 	 SLE_CONDVAR(Engine, intro_date,          SLE_INT32,                  SLV_31, SL_MAX_VERSION),
25 	 SLE_CONDVAR(Engine, age,                 SLE_FILE_U16 | SLE_VAR_I32,  SL_MIN_VERSION,  SLV_31),
26 	 SLE_CONDVAR(Engine, age,                 SLE_INT32,                  SLV_31, SL_MAX_VERSION),
27 	     SLE_VAR(Engine, reliability,         SLE_UINT16),
28 	     SLE_VAR(Engine, reliability_spd_dec, SLE_UINT16),
29 	     SLE_VAR(Engine, reliability_start,   SLE_UINT16),
30 	     SLE_VAR(Engine, reliability_max,     SLE_UINT16),
31 	     SLE_VAR(Engine, reliability_final,   SLE_UINT16),
32 	     SLE_VAR(Engine, duration_phase_1,    SLE_UINT16),
33 	     SLE_VAR(Engine, duration_phase_2,    SLE_UINT16),
34 	     SLE_VAR(Engine, duration_phase_3,    SLE_UINT16),
35 	     SLE_VAR(Engine, flags,               SLE_UINT8),
36 	 SLE_CONDVAR(Engine, preview_asked,       SLE_UINT16,                SLV_179, SL_MAX_VERSION),
37 	 SLE_CONDVAR(Engine, preview_company,     SLE_UINT8,                 SLV_179, SL_MAX_VERSION),
38 	     SLE_VAR(Engine, preview_wait,        SLE_UINT8),
39 	 SLE_CONDVAR(Engine, company_avail,       SLE_FILE_U8  | SLE_VAR_U16,  SL_MIN_VERSION, SLV_104),
40 	 SLE_CONDVAR(Engine, company_avail,       SLE_UINT16,                SLV_104, SL_MAX_VERSION),
41 	 SLE_CONDVAR(Engine, company_hidden,      SLE_UINT16,                SLV_193, SL_MAX_VERSION),
42 	SLE_CONDSSTR(Engine, name,                SLE_STR,                    SLV_84, SL_MAX_VERSION),
43 };
44 
45 static std::vector<Engine*> _temp_engine;
46 
47 /**
48  * Allocate an Engine structure, but not using the pools.
49  * The allocated Engine must be freed using FreeEngine;
50  * @return Allocated engine.
51  */
CallocEngine()52 static Engine* CallocEngine()
53 {
54 	uint8 *zero = CallocT<uint8>(sizeof(Engine));
55 	Engine *engine = new (zero) Engine();
56 	return engine;
57 }
58 
59 /**
60  * Deallocate an Engine constructed by CallocEngine.
61  * @param e Engine to free.
62  */
FreeEngine(Engine * e)63 static void FreeEngine(Engine *e)
64 {
65 	if (e != nullptr) {
66 		e->~Engine();
67 		free(e);
68 	}
69 }
70 
GetTempDataEngine(EngineID index)71 Engine *GetTempDataEngine(EngineID index)
72 {
73 	if (index < _temp_engine.size()) {
74 		return _temp_engine[index];
75 	} else if (index == _temp_engine.size()) {
76 		_temp_engine.push_back(CallocEngine());
77 		return _temp_engine[index];
78 	} else {
79 		NOT_REACHED();
80 	}
81 }
82 
83 struct ENGNChunkHandler : ChunkHandler {
ENGNChunkHandlerENGNChunkHandler84 	ENGNChunkHandler() : ChunkHandler('ENGN', CH_TABLE) {}
85 
SaveENGNChunkHandler86 	void Save() const override
87 	{
88 		SlTableHeader(_engine_desc);
89 
90 		for (Engine *e : Engine::Iterate()) {
91 			SlSetArrayIndex(e->index);
92 			SlObject(e, _engine_desc);
93 		}
94 	}
95 
LoadENGNChunkHandler96 	void Load() const override
97 	{
98 		const std::vector<SaveLoad> slt = SlCompatTableHeader(_engine_desc, _engine_sl_compat);
99 
100 		/* As engine data is loaded before engines are initialized we need to load
101 		 * this information into a temporary array. This is then copied into the
102 		 * engine pool after processing NewGRFs by CopyTempEngineData(). */
103 		int index;
104 		while ((index = SlIterateArray()) != -1) {
105 			Engine *e = GetTempDataEngine(index);
106 			SlObject(e, slt);
107 
108 			if (IsSavegameVersionBefore(SLV_179)) {
109 				/* preview_company_rank was replaced with preview_company and preview_asked.
110 				 * Just cancel any previews. */
111 				e->flags &= ~4; // ENGINE_OFFER_WINDOW_OPEN
112 				e->preview_company = INVALID_COMPANY;
113 				e->preview_asked = (CompanyMask)-1;
114 			}
115 		}
116 	}
117 };
118 
119 /**
120  * Copy data from temporary engine array into the real engine pool.
121  */
CopyTempEngineData()122 void CopyTempEngineData()
123 {
124 	for (Engine *e : Engine::Iterate()) {
125 		if (e->index >= _temp_engine.size()) break;
126 
127 		const Engine *se = GetTempDataEngine(e->index);
128 		e->intro_date          = se->intro_date;
129 		e->age                 = se->age;
130 		e->reliability         = se->reliability;
131 		e->reliability_spd_dec = se->reliability_spd_dec;
132 		e->reliability_start   = se->reliability_start;
133 		e->reliability_max     = se->reliability_max;
134 		e->reliability_final   = se->reliability_final;
135 		e->duration_phase_1    = se->duration_phase_1;
136 		e->duration_phase_2    = se->duration_phase_2;
137 		e->duration_phase_3    = se->duration_phase_3;
138 		e->flags               = se->flags;
139 		e->preview_asked       = se->preview_asked;
140 		e->preview_company     = se->preview_company;
141 		e->preview_wait        = se->preview_wait;
142 		e->company_avail       = se->company_avail;
143 		e->company_hidden      = se->company_hidden;
144 		e->name                = se->name;
145 	}
146 
147 	ResetTempEngineData();
148 }
149 
ResetTempEngineData()150 void ResetTempEngineData()
151 {
152 	/* Get rid of temporary data */
153 	for (std::vector<Engine*>::iterator it = _temp_engine.begin(); it != _temp_engine.end(); ++it) {
154 		FreeEngine(*it);
155 	}
156 	_temp_engine.clear();
157 }
158 
159 struct ENGSChunkHandler : ChunkHandler {
ENGSChunkHandlerENGSChunkHandler160 	ENGSChunkHandler() : ChunkHandler('ENGS', CH_READONLY) {}
161 
LoadENGSChunkHandler162 	void Load() const override
163 	{
164 		/* Load old separate String ID list into a temporary array. This
165 		 * was always 256 entries. */
166 		StringID names[256];
167 
168 		SlCopy(names, lengthof(names), SLE_STRINGID);
169 
170 		/* Copy each string into the temporary engine array. */
171 		for (EngineID engine = 0; engine < lengthof(names); engine++) {
172 			Engine *e = GetTempDataEngine(engine);
173 			e->name = CopyFromOldName(names[engine]);
174 		}
175 	}
176 };
177 
178 /** Save and load the mapping between the engine id in the pool, and the grf file it came from. */
179 static const SaveLoad _engine_id_mapping_desc[] = {
180 	SLE_VAR(EngineIDMapping, grfid,         SLE_UINT32),
181 	SLE_VAR(EngineIDMapping, internal_id,   SLE_UINT16),
182 	SLE_VAR(EngineIDMapping, type,          SLE_UINT8),
183 	SLE_VAR(EngineIDMapping, substitute_id, SLE_UINT8),
184 };
185 
186 struct EIDSChunkHandler : ChunkHandler {
EIDSChunkHandlerEIDSChunkHandler187 	EIDSChunkHandler() : ChunkHandler('EIDS', CH_TABLE) {}
188 
SaveEIDSChunkHandler189 	void Save() const override
190 	{
191 		SlTableHeader(_engine_id_mapping_desc);
192 
193 		uint index = 0;
194 		for (EngineIDMapping &eid : _engine_mngr) {
195 			SlSetArrayIndex(index);
196 			SlObject(&eid, _engine_id_mapping_desc);
197 			index++;
198 		}
199 	}
200 
LoadEIDSChunkHandler201 	void Load() const override
202 	{
203 		const std::vector<SaveLoad> slt = SlCompatTableHeader(_engine_id_mapping_desc, _engine_id_mapping_sl_compat);
204 
205 		_engine_mngr.clear();
206 
207 		while (SlIterateArray() != -1) {
208 			EngineIDMapping *eid = &_engine_mngr.emplace_back();
209 			SlObject(eid, slt);
210 		}
211 	}
212 };
213 
214 static const EIDSChunkHandler EIDS;
215 static const ENGNChunkHandler ENGN;
216 static const ENGSChunkHandler ENGS;
217 static const ChunkHandlerRef engine_chunk_handlers[] = {
218 	EIDS,
219 	ENGN,
220 	ENGS,
221 };
222 
223 extern const ChunkHandlerTable _engine_chunk_handlers(engine_chunk_handlers);
224