1// $LastChangedDate: 2010-01-02 11:38:46 -0500 (Sat, 02 Jan 2010) $ 2// Fragment shader (used when lighting is disabled). 3 4@include inc_frag.glsl 5 6/***************************************************************************** 7 * Fragment shader. 8 *****************************************************************************/ 9void main( void ) 10{ 11 // Compute fragment from texture and color. 12 gl_FragColor = texture2D( uni_texture_0, gl_TexCoord[0].st ); 13 //gl_FragColor *= gl_Color; 14 //gl_FragColor.rgb *= var_lightIntensity; 15 16 // Compute brightness (final step). 17 @include inc_brightness_frag.glsl 18} 19