1// $LastChangedDate: 2010-01-02 11:38:46 -0500 (Sat, 02 Jan 2010) $
2// Fragment shader (used when lighting is disabled).
3
4@include inc_frag.glsl
5
6/*****************************************************************************
7 * Fragment shader.
8 *****************************************************************************/
9void main( void )
10{
11    // Compute fragment from texture and color.
12    gl_FragColor = texture2D( uni_texture_0, gl_TexCoord[0].st );
13  //gl_FragColor *= gl_Color;
14  //gl_FragColor.rgb *= var_lightIntensity;
15
16    // Compute brightness (final step).
17    @include inc_brightness_frag.glsl
18}
19