1# CVS $Revision$ $Author$ -- Wed Sep  3 00:18:24 2014 -- reformated by prettylst.pl v1.51 (build 24947)
2SOURCELONG:Malhavoc Press - The Complete Book of Eldritch Might	SOURCESHORT:BoEMC	SOURCEWEB:http://www.montecook.com	SOURCEDATE:2004-01
3# Original Entry by: Felipe Diniz
4
5# HITDICESIZE only changes future HDs. Should it affect previous HDs as well?
6# Miss a PREHITDICESIZE for the Magical Construct
7
8#Name
9# Template Name			Product Identity?	Hit Dice Size	Challenge Rating	Visible	Damage Reduction	Level Adjustment	Template															Source Page		Special ABility																																																Define																									Define Stat							Required AL			Bonus Ability Pool					Combat bonus									Bonus to HP													Misc bonus												Multiply base move													Bonus to skill						Stat bonus												Modify VAR																										Move		Removable?		Type			Vision
10Arcane Angel												VISIBLE:NO																							SOURCEPAGE:p.189	SAB:Summon Celestial Monsters (Sp)																																																																																																																																																																																																			REMOVABLE:NO
11Celestial Qualities											VISIBLE:NO																							SOURCEPAGE:p.190	SAB:Aura of Menace (Su)	SAB:Protective Aura (Su)	SAB:Teleport (Su)	SAB:Tongues (Su)	SAB:Immunities (Ex)	SAB:Resistances (Ex)	SAB:Keen Vision (Ex)																																																																																																																																																																														REMOVABLE:NO				VISION:Darkvision (60')|Low-Light Vision
12Energy Resistance												VISIBLE:NO																							SOURCEPAGE:p.189	SAB:Resistances (Acid %, Cold %, Electricity %, Fire %, Sonic %)|AcidResistanceBonus|ColdResistanceBonus|ElectricityResistanceBonus|FireResistanceBonus|SonicResistanceBonus																						DEFINE:AcidResistanceBonus|0	DEFINE:ColdResistanceBonus|0	DEFINE:ElectricityResistanceBonus|0	DEFINE:FireResistanceBonus|0	DEFINE:SonicResistanceBonus|0																																																																																																																													REMOVABLE:NO
13D'Stradi Demon												VISIBLE:NO							TEMPLATE:Energy Resistance												SOURCEPAGE:p.194	SAB:Summon Demons (Sp)	SAB:Immunity to Poison (Ex)	SAB:Immunity to Electricity (Ex)	SAB:Telepathy 100' (Su)																																DEFINE:AcidResistanceBonus|0	DEFINE:ColdResistanceBonus|0	DEFINE:FireResistanceBonus|0																																																																																																											BONUS:VAR|AcidResistanceBonus|10|TYPE=Resistance	BONUS:VAR|ColdResistanceBonus|10|TYPE=Resistance	BONUS:VAR|FireResistanceBonus|10|TYPE=Resistance			REMOVABLE:NO
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15Creature of the Mist		NAMEISPI:YES				CR:1			VISIBLE:YES	DR:10/Magic		LEVELADJUSTMENT:2	TEMPLATE:Air	TEMPLATE:CofM Remove Natural Armor								SOURCEPAGE:p.192	SAB:Choke (Ex) (DC %)|10+TL/2+CON	SAB:Blind (Ex)	SAB:Mist Form (Su)																																																																																				BONUS:COMBAT|AC|TL/2|TYPE=Deflection																																																BONUS:SKILL|Hide,Move Silently|10|TYPE=Racial	BONUS:STAT|STR|-4	BONUS:STAT|DEX|8	BONUS:STAT|CON|-2																																MOVE:Fly,30
16CofM Remove Natural Armor										VISIBLE:NO																																																																												DEFINE:NaturalArmorAdjustment|0																																									BONUS:COMBAT|AC|-NaturalArmorAdjustment|TYPE=NaturalArmor.STACK																																																																	BONUS:VAR|NaturalArmorAdjustment|BONUS.COMBAT.AC.NATURALARMOR
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18Magical Construct			NAMEISPI:YES							VISIBLE:YES							TEMPLATE:CHOOSE:Magical Construct (Stone)|Magical Construct (Metal)	TEMPLATE:Construct	SOURCEPAGE:p.200	SAB:Immune to mind-affecting effects/ poison/ disease/ death effects/ paralysis/ stunning/ sleep and similar effects	SAB:Not subject to critical hits/ nonlethal damage/ ability damage/ energy drain/ or death from massive damage	SAB:Destroyed when reduced to 0 hp, cannot be raised/resurrected																											DEFINESTAT:NONSTAT|CON	DEFINESTAT:NONSTAT|INT	PREALIGN:LN,NG,TN,NE,CN	BONUS:ABILITYPOOL|Magical Construct Choice|1												BONUS:HP|CURRENTMAX|max((SIZE-2),0)*10	BONUS:HP|CURRENTMAX|max((SIZE-6),0)*10														BONUS:MOVEMULT|TYPE.Walk,TYPE.Climb,TYPE.Swim,TYPE.Burrow|3/4	BONUS:MOVEMULT|TYPE.Fly|1/2									BONUS:STAT|STR|10	BONUS:STAT|DEX|-4	BONUS:STAT|WIS|-2	BONUS:STAT|CHA|-10																																	TYPE:Construct	VISION:Darkvision (60')
19Magical Construct (Stone)										VISIBLE:NO							TEMPLATE:Magical Construct (<12)																																																																																																														BONUS:COMBAT|AC|8|TYPE=NaturalArmor.STACK																			BONUS:MISC|CR|3|PREHD:MIN=1,MAX=10	BONUS:MISC|CR|2|PREHD:MIN=11,MAX=100
20Magical Construct (Metal)										VISIBLE:NO							TEMPLATE:Magical Construct (<12)																																																																																																														BONUS:COMBAT|AC|12|TYPE=NaturalArmor.STACK																		BONUS:MISC|CR|4|PREHD:MIN=1,MAX=10	BONUS:MISC|CR|3|PREHD:MIN=11,MAX=100
21#Can't be applied if the creature has d12 HD
22Magical Construct (<12)					HITDIE:10					VISIBLE:NO
23#!PREHITDICESIZE:12
24
25# These are duplicates of RSRD templates, commenting out
26#Extraplanar	VISIBLE:YES	SOURCEPAGE:p.189	SAB:Not native to the material plane	REMOVABLE:NO
27#Good		VISIBLE:YES	SOURCEPAGE:p.189	SAB:Always affected by spells and abilities as if good, wielded and natural weapons act as if good aligned		REMOVABLE:NO
28#Lawful	VISIBLE:YES	SOURCEPAGE:p.189	SAB:Always affected by spells and abilities as if lawful, wielded and natural weapons act as if lawful aligned	REMOVABLE:NO
29#Chaotic	VISIBLE:YES	SOURCEPAGE:p.189	SAB:Always affected by spells and abilities as if chaotic, wielded and natural weapons act as if chaotic aligned	REMOVABLE:NO
30#Evil		VISIBLE:YES	SOURCEPAGE:p.189	SAB:Always affected by spells and abilities as if evil, wielded and natural weapons act as if evil aligned		REMOVABLE:NO
31#Fire		VISIBLE:YES	REMOVABLE:NO	TEMPLATE:Vulnerability (Cold)	SOURCEPAGE:p.189	SAB:Immunity to Fire
32#Cold		VISIBLE:YES	REMOVABLE:NO	TEMPLATE:Vulnerability (Fire)	SOURCEPAGE:p.189	SAB:Immunity to Cold
33#Air		VISIBLE:YES	REMOVABLE:NO						SOURCEPAGE:p.189
34#Earth	VISIBLE:YES	REMOVABLE:NO						SOURCEPAGE:p.189
35