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2<html>
3
4<!--
5PCGen Character Sheet Template
6==============================
7
8Author: Richard O'Doherty-Gregg
9Email: OdGregg@bigpond.com
10Revisions: Barak  10/15/02
11Email: barak@voyager.net
12Version 1.01
13
14$Revision$
15$Author: apsen $
16$Date$
17
18-->
19<head>
20<meta http-equiv="content-type" content="text-html; charset=utf-8" />
21<title>|NAME| [|POOL.COST| Points]</title>
22<style type="text/css">
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92	}
93	span.notes p {margin-top:0; margin-bottom:0;}
94</style>
95</head>
96<body bgcolor="white">
97<center><font size="-1">Created using PCGen |EXPORT.VERSION| on |EXPORT.DATE|</font></center><br />
98<!-- START Top Character Data -->
99<table cellpadding="0" cellspacing="4" border="0" width="100%" summary="Character Information">
100	<tr>
101		<td colspan="2" class="h">|NAME| |%FOLLOWEROF|- |FOLLOWEROF| |%|</td>
102		<td colspan="2" class="h">|PLAYERNAME|</td>
103		<td colspan="1" class="h">|ALIGNMENT|</td>
104		<td colspan="1" class="h">|DEITY|</td>
105		<td  class="h">|POOL.COST|</td>
106        <td rowspan="6" align="center" width="1%" class="border"><img src="file://localhost/|PORTRAIT.THUMB|" width="100" height="100%" alt="Character Portrait" /><br /></td>
107	</tr>
108	<tr>
109		<td colspan="2" class="topline">CHARACTER NAME</td>
110		<td colspan="2" class="topline">PLAYER</td>
111		<td colspan="1" class="topline">ALIGNMENT</td>
112		<td colspan="1" class="topline">DEITY</td>
113		<td class="topline">POINTS</td>
114	</tr>
115	<tr>
116		<td colspan="1" class="h">|CLASSLIST|</td>
117		<td colspan="1" class="h">|EXP.CURRENT|</td>
118		<td colspan="1"  class="h">|RACE|</td>
119		<td  class="h">|SIZE| / |FACE|</td>
120		<td  class="h">|HEIGHT|</td>
121		<td  class="h">|WEIGHT|</td>
122		<td colspan="1"  class="h">|VISION|</td>
123	</tr>
124	<tr>
125		<td colspan="1" class="topline">CLASS</td>
126		<td colspan="1" class="topline">EXPERIENCE</td>
127		<td colspan="1" class="topline">RACE</td>
128		<td class="topline">SIZE / FACE</td>
129		<td class="topline">HEIGHT</td>
130		<td class="topline">WEIGHT</td>
131		<td colspan="1" class="topline">VISION</td>
132	</tr>
133	<tr>
134		<td  class="h">|TOTALLEVELS|</td>
135		<td  class="h">|EXP.NEXT|</td>
136		<td  class="h">|AGE|</td>
137		<td  class="h">|GENDER|</td>
138		<td  class="h">|COLOR.EYE|</td>
139		<td colspan="2"  class="h">|COLOR.HAIR|, |LENGTH.HAIR|</td>
140	</tr>
141	<tr>
142		<td class="topline">LEVEL</td>
143		<td class="topline">NEXT LEVEL</td>
144		<td class="topline">AGE</td>
145		<td class="topline">GENDER</td>
146		<td class="topline">EYES</td>
147		<td colspan="2" class="topline">HAIR</td>
148	</tr>
149</table>
150<!-- STOP Top Character Data -->
151<table border="0" cellpadding="0" cellspacing="0" width="100%" summary="Master Page Table">
152	<tr>
153		<td rowspan="2" valign="top">
154<!-- START Abilities Table -->
155			<table summary="Ability Table">
156				<tr>
157					<td align="center" width="20%" class="font4">ABILITY<br />NAME</td>
158					<td align="center" width="20%" class="font4">ABILITY<br />SCORE</td>
159					<td align="center" width="20%" class="font4">ABILITY<br />MODIFIER</td>
160					<td align="center" width="20%" class="font4">TEMPORARY<br />SCORE</td>
161					<td align="center" width="20%" class="font4">TEMPORARY<br />MODIFIER</td>
162				</tr>
163|FOR,%stat,0,COUNT[STATS]-1,1,1|
164				<tr>
165					<td class="ab"><b>|STAT.%stat.NAME|</b><font style="font-size:5pt"><br />|STAT.%stat.LONGNAME|</font></td>
166					<td class="abb">|STAT.%stat.NOTEMP.NOEQUIP|</td>
167					<td class="abb">|STAT.%stat.MOD.NOTEMP.NOEQUIP|</td>
168					<td class="abt">|STAT.%stat|</td>
169					<td class="abt">|STAT.%stat.MOD|</td>
170				</tr>
171|ENDFOR|
172			</table>
173<!-- STOP Abilities Table -->
174		</td>
175		<td colspan="2" valign="top">
176|IIF(VAR.IF(var("UseAlternateDamage")==0;1;0):1)|
177<!-- START Hit point Table -->
178			<table summary="HP Table">
179				<tr>
180					<td align="center" width="50"></td>
181					<td align="center" width="25" valign="bottom"></td>
182					<td align="center"></td>
183					<td align="center" width="119" class="font5"><br />WOUNDS/CURRENT HP</td>
184					<td align="center"></td>
185					<td align="center" width="119" class="font5"><br />SUBDUAL DAMAGE</td>
186					<td align="center"></td>
187					<td align="center" width="60" class="font5"><br />DAMAGE<br />REDUCTION</td>
188					<td align="center"></td>
189					<td align="center" width="60" class="font5"><br />SPEED</td>
190				</tr>
191				<tr>
192					<td align="center" bgcolor="black"><font style="font-size:9pt" color="white"><b>HP</b></font><font style="font-size:5pt" color="white"><br />Hit Points</font></td>
193					<td align="center" class="border9"><b>|HP|</b></td>
194					<td align="center" class="font7"><br /></td>
195					<td align="center" class="border9"><br /></td>
196					<td align="center" class="font7"><br /></td>
197					<td align="center" class="border9"><b><br /></b></td>
198					<td align="center" class="font7"><br /></td>
199					<td align="center" class="border9"><b>&nbsp;|DR|&nbsp;</b></td>
200					<td align="center" class="font7"><br /></td>
201					<td align="center" class="border9"><b>|MOVEMENT|<br /></b></td>
202				</tr>
203			</table>
204<!-- STOP Hit point Table -->
205|ELSE|
206<!-- START Vitality and Wound Point Table -->
207			<table summary="HP Table">
208				<tr>
209					<td align="center" width="50"></td>
210					<td align="center" width="25" valign="bottom"></td>
211					<td align="center"></td>
212					<td align="center" width="100" class="font5"><br />CURRENT VITALITY</td>
213					<td align="center"></td>
214					<td align="center" width="100" class="font5"><br />SUBDUAL DAMAGE</td>
215					<td align="center"></td>
216					<td align="center" width="50"></td>
217					<td align="center" width="25" valign="bottom"></td>
218					<td align="center"></td>
219					<td align="center" width="100" class="font5"><br />CURRENT WOUND POINTS</td>
220					<td align="center"></td>
221					<td align="center" width="60" class="font5"><br />DAMAGE<br />REDUCTION</td>
222					<td align="center"></td>
223					<td align="center" width="60" class="font5"><br />SPEED</td>
224				</tr>
225				<tr>
226					<td align="center" bgcolor="black"><font style="font-size:9pt" color="white"><b>VP</b></font><font style="font-size:5pt" color="white"><br />Vitality</font></td>
227					<td align="center" class="border9"><b>|HP|</b></td>
228					<td align="center" class="font7"><br /></td>
229					<td align="center" class="border9"><br /></td>
230					<td align="center" class="font7"><br /></td>
231					<td align="center" class="border9"><b><br /></b></td>
232					<td align="center" class="font7"><br /></td>
233					<td align="center" bgcolor="black"><font style="font-size:9pt" color="white"><b>WP</b></font><font style="font-size:5pt" color="white"><br />Wound Points</font></td>
234					<td align="center" class="border9"><b>|ALTHP|</b></td>
235					<td align="center" class="font7"><br /></td>
236					<td align="center" class="border9"><br /></td>
237					<td align="center" class="font7"><br /></td>
238					<td align="center" class="border9"><b>&nbsp;|DR|&nbsp;</b></td>
239					<td align="center" class="font7"><br /></td>
240					<td align="center" class="border9"><b>|MOVEMENT|<br /></b></td>
241				</tr>
242			</table>
243<!-- STOP Vitality and Wound Point Table -->
244|ENDIF|
245<!-- START AC Table -->
246			<table summary="AC Table">
247				<tr>
248					<td align="center" bgcolor="black"><font style="font-size:9pt" color="white"><b>AC</b></font><font style="font-size:5pt" color="white"><br />Armour Class</font></td>
249					<!-- Thomas Behr 13-02-02: replaced old tokens with new ones -->
250					<td align="center" class="border9"><b>|AC.Total|</b></td>
251					<td align="center" class="font7"><b>:</b></td>
252					<td align="center" class="border9"><b>|AC.Touch|</b></td>
253					<td align="center" class="font7"><b>:</b></td>
254					<td align="center" class="border9"><b>|AC.Flatfooted|</b></td>
255					<td align="center" class="font7"><b>=</b></td>
256					<td align="center" class="border9"><b>|AC.Base|</b></td>
257					<td align="center" class="font7"><b>+</b></td>
258					<td align="center" class="border9"><b>|AC.Armor|</b></td>
259					<td align="center" class="font7"><b>+</b></td>
260					<td align="center" class="border9"><b>|AC.Shield|</b></td>
261					<td align="center" class="font7"><b>+</b></td>
262					<td align="center" class="border9"><b>|AC.Ability|</b></td>
263					<td align="center" class="font7"><b>+</b></td>
264					<td align="center" class="border9"><b>|AC.Size|</b></td>
265					<td align="center" class="font7"><b>+</b></td>
266					<td align="center" class="border9"><b>|AC.NaturalArmor|</b></td>
267					<td align="center" class="font7"><b>+</b></td>
268					<td align="center" class="border9"><b>|AC.Dodge|</b></td>
269					<td align="center" class="font7"><b>+</b></td>
270					<td align="center" class="border9"><b>|AC.Deflection|</b></td>
271					<td align="center" class="font7"><b>+</b></td>
272					<td align="center" class="border9"><b>|AC.Misc|</b></td>
273					<td align="center" width="5"></td>
274					<td align="center" class="border9"><br /></td>
275					<td align="center"></td>
276					<td align="center" class="border9"><b>|SPELLFAILURE|</b></td>
277					<td align="center"></td>
278					<td align="center" class="border9"><b>|ACCHECK|</b></td>
279					<td align="center"></td>
280					<td align="center" class="border9"><b>|MAXDEX|</b></td>
281					<td align="center"></td>
282					<td align="center" class="border9"><b>|SR|</b></td>
283					<td align="center"></td>
284					<td align="center" class="border9"><b>&nbsp;</b></td>
285				</tr>
286				<tr>
287					<td align="center" width="50"></td>
288					<td align="center" width="25" valign="top" class="font6"><b>TOTAL</b></td>
289					<td align="center"></td>
290					<td align="center" width="25" valign="top" class="font6"><b>TOUCH</b></td>
291					<td align="center"></td>
292					<td align="center" width="25" valign="top" class="font6"><b>FLAT</b></td>
293					<td align="center"></td>
294					<td align="center" width="25" class="font4">BASE</td>
295					<td align="center"></td>
296					<td align="center" width="25" class="font4">ARMOR<br />BONUS</td>
297					<td align="center"></td>
298					<td align="center" width="25" class="font4">SHIELD<br />BONUS</td>
299					<td align="center"></td>
300					<td align="center" width="25" class="font4">STAT<br />BONUS</td>
301					<td align="center"></td>
302					<td align="center" width="25" class="font4">SIZE<br />BONUS</td>
303					<td align="center"></td>
304					<td align="center" width="25" class="font4">NATURAL<br />ARMOR</td>
305					<td align="center"></td>
306					<td align="center" width="25" class="font4">DODGE<br />BONUS</td>
307					<td align="center"></td>
308					<td align="center" width="25" class="font4">DEFLECTION<br />BONUS</td>
309					<td align="center"></td>
310					<td align="center" width="25" class="font4">MISC<br />BONUS</td>
311					<td align="center"></td>
312					<td align="center" width="25" class="font4">MISS<br />CHANCE</td>
313					<td align="center"></td>
314					<td align="center" width="25" class="font4">ARCANE<br />FAILURE</td>
315					<td align="center"></td>
316					<td align="center" width="25" class="font4">ARMOR<br />CHECK</td>
317					<td align="center"></td>
318					<td align="center" width="25" class="font4">MAX<br />DEX</td>
319					<td align="center"></td>
320					<td align="center" width="25" class="font4">SPELL<br />RESIST.</td>
321					<td align="center"></td>
322					<td align="center" width="25" class="font4">TEMP</td>
323				</tr>
324			</table>
325<!-- STOP AC Table -->
326		</td>
327	</tr>
328	<tr>
329		<td valign="top">
330<!-- START Initiative Table -->
331			<table width="100%" summary="Initiative Table">
332				<tr>
333					<td align="center" bgcolor="black"><font style="font-size:9pt" color="white"><b>INITIATIVE</b></font><font style="font-size:5pt" color="white"><br />Modifier</font></td>
334					<td align="center" class="border9"><b>|INITIATIVEMOD|</b></td>
335					<td align="center" class="font7"><b>=</b></td>
336					<td align="center" class="border9"><b>|STAT.1.MOD|</b></td>
337					<td align="center" class="font7"><b>+</b></td>
338					<td align="center" class="border9"><b>|INITIATIVEBONUS|</b></td>
339					<td width="50%" rowspan="2" align="center"><br /></td>
340					</tr>
341					<tr>
342					<td align="center" width="50"></td>
343					<td align="center" width="25" valign="top" class="font7">TOTAL</td>
344					<td align="center"></td>
345					<td align="center" width="25" class="font5">DEX<br />MODIFIER</td>
346					<td align="center"></td>
347					<td align="center" width="25" class="font5">MISC<br />MODIFIER</td>
348				</tr>
349			</table>
350<!-- STOP Initiative Table -->
351<!-- START Base Attack Table -->
352			<table width="100%" summary="Base Attack Table">
353				<tr>
354					<td align="center" bgcolor="black"><font style="font-size:9pt" color="white"><b>BASE ATTACK</b></font><font style="font-size:5pt" color="white"><br />Bonus</font></td>
355					<td align="center" width="94" class="border10"><b>|ATTACK.MELEE|<br /></b></td>
356					<td align="center" width="50%"><br /></td>
357				</tr>
358			</table>
359<!-- STOP Base Attack Table -->
360		</td>
361		<td rowspan="2" valign="top" width="50%">
362|%VAR.TOTALPOWERPOINTS.GTEQ.1|
363<!-- START PSI Power Points Table -->
364			<table cellpadding="0" cellspacing="0" border="0" width="100%" summary="PSI PowerPoint Table">
365				<tr>
366					<td colspan="6" bgcolor="black" align="center"><font style="font-size: 9pt" color="white"><b>PSI POWER POINTS</b></font></td>
367				</tr>
368				<tr>
369					<td bgcolor="#000000"><font color="#FFFFFF" style="font-size:9pt"><b>&nbsp;Base PP</b></font></td>
370					<td bgcolor="#FFFFFF" class="border" align="center"><font style="font-size:9pt">|VAR.BASEPOWERPOINTS.INTVAL|</font></td>
371					<td bgcolor="#000000"><font color="#FFFFFF" style="font-size:9pt"><b>&nbsp;Bonus PP</b></font></td>
372					<td bgcolor="#FFFFFF" class="border" align="center"><font style="font-size:9pt">|VAR.BONUSPOWERPOINTS.INTVAL|</font></td>
373					<td bgcolor="#000000"><font color="#FFFFFF" style="font-size:9pt"><b>&nbsp;Total PP</b></font></td>
374					<td bgcolor="#FFFFFF" class="border" align="center"><font style="font-size:9pt">|VAR.TOTALPOWERPOINTS.INTVAL|</font></td>
375				</tr>
376				<tr>
377					<td>&nbsp;</td>
378				</tr>
379			</table>
380|%|
381<!-- STOP PSI Power Points Table -->
382<!-- START Skills Table -->
383			<table cellpadding="0" cellspacing="0" border="0" width="100%" summary="Skills Table">
384				<tr>
385					<td colspan="3" bgcolor="black" align="center"><font style="font-size: 9pt" color="white"><b>SKILLS</b></font>
386					</td>
387				</tr>
388				<tr>
389					<td align="left" class="border" valign="top">
390						<table cellpadding="0" cellspacing="0" border="0" width="100%" summary="Skills Table">
391						<tr><td align="left" class="borderbottom"><font style="font-size: 9pt">
392|FOR,%skill,0,${count("SKILLSIT", "VIEW=VISIBLE_EXPORT")-1},1,0|
393|IIF(SKILLSIT.%skill.TYPE:SkillUse)|
394|ELSE|
395|IIF(VAR.IF(var("SKILLSIT.%skill.RANK")==0;1;0):1)|
396|IIF(VAR.IF(var("SKILLSIT.%skill.TOTAL")==0;1;0):1)|
397|ELSE|
398<font color="#FF6600">|SKILLSIT.%skill| |SKILLSIT.%skill.TOTAL.INTVAL.SIGN|; </font>
399|ENDIF|
400|ELSE|
401|SKILLSIT.%skill| |SKILLSIT.%skill.TOTAL.INTVAL.SIGN|;
402|ENDIF|
403|ENDIF|
404|ENDFOR|
405						</td></tr>
406							<!-- OLD CODE
407							<tr><td align="left" class="borderbottom"><font style="font-size: 5pt">&nbsp;Name</font></td><td align="left" class="borderbottom"><font style="font-size: 5pt">Abb</font></td><td align="right" class="borderbottom"><font style="font-size: 5pt">Rnk</font></td><td align="right" class="borderbottom"><font style="font-size: 5pt">Tot&nbsp;</font></td><td align="left" class="borderbottom"><font style="font-size: 5pt">&nbsp;Name</font></td><td align="left" class="borderbottom"><font style="font-size: 5pt">Abb</font></td><td align="right" class="borderbottom"><font style="font-size: 5pt">Rnk</font></td><td align="right" class="borderbottom"><font style="font-size: 5pt">Tot&nbsp;</font></td><td align="left" class="borderbottom"><font style="font-size: 5pt">&nbsp;Name</font></td><td align="left" class="borderbottom"><font style="font-size: 5pt">Abb</font></td><td align="right" class="borderbottom"><font style="font-size: 5pt">Rnk</font></td><td align="right" class="borderbottom"><font style="font-size: 5pt">Tot&nbsp;</font></td><tr>
408							|DFOR.0,(COUNT[SKILL]+2)/3,1,COUNT[SKILL],(COUNT[SKILL]+2)/3,<td align="left"><font style="font-size: 5pt">&nbsp;\SKILL.%.NAME\</font></td><td align="left"><font style="font-size: 5pt">\SKILL.%.ABILITY\</font></td><td align="right"><font style="font-size: 5pt">\SKILL.%.RANK\</font></td><td align="right" class="borderright"><font style="font-size: 5pt">\SKILL.%.TOTAL\&nbsp;</font></td>,<tr>,<tr>,0|
409							-->
410						</table>
411					</td>
412				</tr>
413			</table>
414<!-- STOP Skills Table -->
415<!-- START Special Attacks Table -->
416|IIF(count("ABILITIES";"CATEGORY=Special Ability";"TYPE=SpecialAttack";"VISIBILITY=DEFAULT[or]VISIBILITY=OUTPUT_ONLY")>0)|
417			<table cellpadding="0" cellspacing="0" border="0" width="100%" summary="Feats Table">
418				<tr>
419					<td colspan="1" bgcolor="black" align="center"><font style="font-size: 9pt" color="white"><b>SPECIAL ATTACKS</b></font></td>
420				</tr>
421				<tr>
422					<td align="left" width="100%" class="border7">|ABILITYALLLIST.Special Ability.TYPE=SpecialAttack|</td>
423				</tr>
424			</table>
425|ENDIF|
426<!-- STOP Special Attacks Table -->
427<!-- START Special Quality Table -->
428|IIF(count("ABILITIES";"CATEGORY=Special Ability";"TYPE=SpecialQuality";"VISIBILITY=DEFAULT[or]VISIBILITY=OUTPUT_ONLY")>0)|
429			<table cellpadding="0" cellspacing="0" border="0" width="100%" summary="Feats Table">
430				<tr>
431					<td colspan="1" bgcolor="black" align="center"><font style="font-size: 9pt" color="white"><b>SPECIAL QUALITIES</b></font></td>
432				</tr>
433				<tr>
434					<td align="left" width="100%" class="border7">|ABILITYALLLIST.Special Ability.TYPE=SpecialQuality|</td>
435				</tr>
436			</table>
437|ENDIF|
438<!-- STOP Special Quality Table -->
439<!-- START Special Abilities Table -->
440|%COUNT[SA]|
441			<table width="100%" cellspacing="0" cellpadding="2"  summary="Special Abilities Table">
442				<tr>
443					<td bgcolor="black" align="center" colspan="1"><font color="white" style="font-size: 9pt"><b>SPECIAL ABILITIES</b></font></td>
444				</tr>
445				<tr><td align="left" width="100%" class="border7">|SPECIALLIST|</td></tr>
446			</table>
447|%|
448<!-- STOP Special Abilities Table -->
449<!-- START Feats Table -->
450			<table cellpadding="0" cellspacing="0" border="0" width="100%" summary="Feats Table">
451				<tr>
452					<td colspan="1" bgcolor="black" align="center"><font style="font-size: 9pt" color="white"><b>FEATS</b></font></td>
453				</tr>
454				<tr>
455					<td align="left" width="100%" class="border7">|FEATALLLIST|</td>
456				</tr>
457			</table>
458<!-- STOP Feats Table -->
459<!-- START Money Table -->
460			<table width="100%" cellspacing="0" cellpadding="3" summary="Money Table">
461				<tr>
462					<td bgcolor="black" align="center" colspan="1"><font color="white" style="font-size: 9pt"><b>MONEY</b></font></td>
463				</tr>
464				<tr>
465					<td valign="top" width="70%" class="border7"><span class="notes">|MISC.FUNDS|</span></td>
466				</tr>
467			</table>
468<!-- STOP Money Table -->
469<!-- START Companions Table -->
470|%COMPANIONS|
471			<table width="100%" cellspacing="0" cellpadding="3" summary="Companions Table">
472				<tr>
473					<td bgcolor="black" align="center" colspan="1"><font color="white" style="font-size: 9pt"><b>COMPANIONS</b></font></td>
474				</tr>
475				<tr>
476					<td valign="top" width="70%" class="border7"><span class="notes">|MISC.COMPANIONS|</span></td>
477				</tr>
478			</table>
479|%|
480<!-- STOP Companions Table -->
481<!-- START Misc Magic Table -->
482|%MISC.MAGIC|
483			<table width="100%" cellspacing="0" cellpadding="3" summary="Misc Magic Table">
484				<tr>
485					<td bgcolor="black" align="center" colspan="1"><font color="white" style="font-size: 9pt"><b>MAGIC</b></font></td>
486				</tr>
487				<tr>
488					<td valign="top" width="70%" class="border7"><span class="notes">|MISC.MAGIC|</span></td>
489				</tr>
490			</table>
491|%|
492<!-- STOP Misc Magic Table -->
493|%WEAPONPROF|
494			<table width="100%" cellspacing="0" cellpadding="3" summary="Weapon prof Table">
495				<tr>
496					<td bgcolor="black" align="center" colspan="1"><font color="white" style="font-size: 9pt"><b>PROFICIENCIES</b></font></td>
497				</tr>
498				<tr>
499					<td valign="top" width="100%" class="border7">|WEAPONPROFS|<br /></td>
500				</tr>
501			</table>
502|%|
503			<table width="100%" cellspacing="0" cellpadding="3" summary="Language Table">
504				<tr>
505					<td bgcolor="black" align="center" colspan="1"><font color="white" style="font-size: 9pt"><b>LANGUAGES</b></font></td>
506				</tr>
507				<tr>
508					<td valign="top" width="100%" class="border7">|LANGUAGES|<br /></td>
509				</tr>
510			</table>
511<!-- START Spells Tables -->
512|%SPELLLISTCLASS.0|
513			<table cellpadding="0" cellspacing="0" border="0" width="100%" summary="Spell List">
514				<tr>
515					<td bgcolor="black" align="center" colspan="11"><font style="font-size:9pt" color="white"><b>SPELLS</b></font></td>
516				</tr>
517			</table>
518|%|
519|%SPELLLISTBOOK.0.0.1|
520			<table cellpadding="0" cellspacing="0" border="0" width="100%" summary="Spell List">
521				<tr>
522					<td bgcolor="white" colspan="2" class="border">
523						<table cellpadding="0" cellspacing="0" border="0" width="100%"  summary="Spell List">
524							<tr>
525								<td bgcolor="black"><font style="font-size:8pt" color="white"><b>&nbsp;Innate</b></font></td>
526							</tr>
527						</table>
528					</td>
529				</tr>
530				<tr>
531					<td align="left" valign="top" class="borderbottom"><font style="font-size:7pt" color="black">&nbsp;&nbsp;&nbsp;</font></td>
532					<td valign="top" align="left" class="borderbottom">
533						<table cellpadding="0" cellspacing="0" border="0" width="100%" summary="Spell List">
534							<tr>
535								<td width="27%"></td><td width="6%"></td><td width="27%"></td><td width="6%"></td><td width="27%"></td><td width="6%"></td>
536							</tr>
537|FOR,%spellbook,0,COUNT[SPELLBOOKS]-1,1,0|
538							|FOR.0,100,3,<td width="27%" class="spcomp2">\SPELLMEM.0.%spellbook.0.%.BONUSSPELL\\SPELLMEM.0.%spellbook.0.%.NAME\ (DC: \SPELLMEM.0.%spellbook.0.%.DC\) </td><td class="spch2">&nbsp;</td>,<tr>,</tr>,2|
539|ENDFOR|
540						</table>
541					</td>
542				</tr>
543			</table>
544|%|
545|FOR,%class,COUNT[SPELLRACE],COUNT[CLASSES],1,1|
546|%SPELLLISTCLASS.%class|
547			<table cellpadding="0" cellspacing="0" border="0" width="100%" summary="Spell List">
548				<tr>
549					<td bgcolor="white" colspan="2" class="border">
550						<table cellpadding="0" cellspacing="0" border="0" width="100%" summary="Spell List">
551							<tr>
552								<td bgcolor="black"><font style="font-size:8pt" color="white"><b>&nbsp;|SPELLLISTCLASS.%class|</b></font></td>
553								<td align="center" bgcolor="black"><font style="font-size:4pt" color="white"><b>0<br /></b></font></td>
554								<td align="center" bgcolor="black"><font style="font-size:4pt" color="white"><b>1<br /></b></font></td>
555								<td align="center" bgcolor="black"><font style="font-size:4pt" color="white"><b>2<br /></b></font></td>
556								<td align="center" bgcolor="black"><font style="font-size:4pt" color="white"><b>3<br /></b></font></td>
557								<td align="center" bgcolor="black"><font style="font-size:4pt" color="white"><b>4<br /></b></font></td>
558								<td align="center" bgcolor="black"><font style="font-size:4pt" color="white"><b>5<br /></b></font></td>
559								<td align="center" bgcolor="black"><font style="font-size:4pt" color="white"><b>6<br /></b></font></td>
560								<td align="center" bgcolor="black"><font style="font-size:4pt" color="white"><b>7<br /></b></font></td>
561								<td align="center" bgcolor="black"><font style="font-size:4pt" color="white"><b>8<br /></b></font></td>
562								<td align="center" bgcolor="black"><font style="font-size:4pt" color="white"><b>9<br /></b></font></td></tr>
563							<tr>
564								<td></td>
565							|FOR.0,10,1,<td align="center" width="6%"><font style="font-size:8pt" color="black">\SPELLLISTCAST.%class.%\<br /></font></td>, , ,1|
566							</tr>
567						</table>
568					</td>
569				</tr>
570|%|
571
572|FOR,%sbook,0,1,1,1|
573|FOR,%level,0,MAXSPELLLEVEL.%class,1,1|
574
575|%SPELLLISTBOOK.%class.%level.%sbook|
576				<tr><td align="left" valign="top" class="borderbottom"><font style="font-size:7pt" color="black">%level:</font></td>
577					<td valign="top" align="left" class="borderbottom">
578						<table cellpadding="0" cellspacing="0" border="0" width="100%" summary="Spell List">
579							<tr><td width="27%"></td><td width="6%"></td>
580							<td width="27%"></td>
581							<td width="6%"></td>
582							<td width="27%"></td>
583							<td width="6%"></td>
584							</tr>
585							|FOR.0,100,3,<td width="27%" class="spcomp2">\SPELLMEM.%class.%sbook.%level.%.BONUSSPELL\\SPELLMEM.%class.%sbook.%level.%.NAME\ (DC: \SPELLMEM.%class.%sbook.%level.%.DC\) </td><td class="spch2">ooo&nbsp;</td>,<tr>,</tr>,2|
586						</table>
587					</td>
588				</tr>
589|%|
590|ENDFOR|
591|ENDFOR|
592
593|%SPELLLISTCLASS.%class|
594				<tr><td class="spcomp2"><b>*</b> = Domain/Specialty Spell</td><td class="spch2">&nbsp;</td></tr>
595			</table>
596|%|
597|ENDFOR|
598<!-- STOP Spell Tables -->
599		</td>
600	</tr>
601
602	<tr>
603		<td colspan="2" valign="top">
604<!-- START Saving Throws Table -->
605			<table width="100%" summary="Saving Throws">
606				<tr>
607					<td align="center" class="font4">SAVING THROWS</td>
608					<td align="center" width="25" class="font4">TOTAL</td>
609					<td align="center"></td>
610					<td align="center" width="25" class="font4">BASE</td>
611					<td align="center"></td>
612					<td align="center" width="25" class="font4">STAT</td>
613					<td align="center"></td>
614					<td align="center" width="25" class="font4">EPIC</td>
615					<td align="center"></td>
616					<td align="center" width="25" class="font4">MAGIC</td>
617					<td align="center"></td>
618					<td align="center" width="25" class="font4">MISC</td>
619					<td align="center"></td>
620					<td align="center" width="25" class="font4">TEMPORARY</td>
621					<td align="left" valign="top" width="63" rowspan="4" class="border"><font style="font-size: 4pt">CONDITIONAL<br />MODIFIERS</font>
622|FOR,%ability,0,count("ABILITIES","ASPECT=SaveBonus")-1,1,0|
623	 |ABILITYALL.ANY.%ability.ASPECT=SaveBonus.ASPECT.SaveBonus|
624|ENDFOR|</td>
625				</tr>
626|FOR,%checks,0,COUNT[CHECKS]-1,1,0|
627				<tr>
628					<td align="center" bgcolor="black"><font style="font-size:10pt" color="white"><b>|CHECK.%checks.NAME|</b></font>
629						<font style="font-size:5pt" color="white"><br />
630|IIF(CHECK.%checks.NAME:Fortitude)|
631Constitution
632|ELSE|
633|ENDIF|
634|IIF(CHECK.%checks.NAME:Reflex)|
635Dexterity
636|ELSE|
637|ENDIF|
638|IIF(CHECK.%checks.NAME:Will)|
639Wisdom
640|ELSE|
641|ENDIF|
642						</font>
643					</td>
644					<td align="center" class="border9"><b>|CHECK.%checks.TOTAL|</b></td>
645					<td align="center" class="font7"><b>=</b></td>
646					<td align="center" class="border9"><b>|CHECK.%checks.BASE|</b></td>
647					<td align="center" class="font7"><b>+</b></td>
648					<td align="center" class="border9"><b>|CHECK.%checks.STATMOD|</b></td>
649					<td align="center" class="font7"><b>+</b></td>
650					<td align="center" class="border9"><b>|CHECK.%checks.EPIC|</b></td>
651					<td align="center" class="font7"><b>+</b></td>
652					<td align="center" class="border9"><b>|CHECK.%checks.MAGIC|<br /></b></td>
653					<td align="center" class="font7"><b>+</b></td>
654					<td align="center" class="border9"><b>|CHECK.%checks.MISC.NOMAGIC.NOSTAT|<br /></b></td>
655					<td align="center" class="font7"><b>+</b></td>
656					<td align="center" class="tempborder"><br /></td>
657				</tr>
658|ENDFOR|
659			</table>
660<!-- STOP Saving Throws Table -->
661<!-- START Melee and Range Attack Table -->
662			<table width="100%" summary="melee/Ranged Attack Table">
663				<tr>
664					<td align="center"></td>
665					<td align="center" width="60"><font style="font-size: 4pt">TOTAL</font></td>
666					<td align="center"></td>
667					<td align="center" width="60"><font style="font-size: 4pt">BASE ATTACK</font></td>
668					<td align="center"></td>
669					<td align="center" width="25"><font style="font-size: 4pt">STAT</font></td>
670					<td align="center"></td>
671					<td align="center" width="25"><font style="font-size: 4pt">SIZE</font></td>
672					<td align="center"></td>
673					<td align="center" width="25"><font style="font-size: 4pt">EPIC</font></td>
674					<td align="center"></td>
675					<td align="center" width="25"><font style="font-size: 4pt">MISC</font></td>
676					<td align="center"></td>
677					<td align="center" width="25"><font style="font-size: 4pt">TEMPORARY</font></td>
678				</tr>
679				<tr>
680					<td align="center" bgcolor="black"><font style="font-size:10pt" color="white"><b>MELEE</b></font><font style="font-size:5pt" color="white"><br />ATTACK BONUS</font></td>
681					<td align="center" class="border9"><b>|ATTACK.MELEE.TOTAL|</b></td>
682					<td align="center" class="font7"><b>=</b></td>
683					<td align="center" class="border9"><b>|ATTACK.MELEE|<br /></b></td>
684					<td align="center" class="font7"><b>+</b></td>
685					<td align="center" class="border9"><b>|ATTACK.MELEE.STAT|</b></td>
686					<td align="center" class="font7"><b>+</b></td>
687					<td align="center" class="border9"><b>|ATTACK.MELEE.SIZE|<br /></b></td>
688					<td align="center" class="font7"><b>+</b></td>
689					<td align="center" class="border9"><b>|ATTACK.MELEE.EPIC|<br /></b></td>
690					<td align="center" class="font7"><b>+</b></td>
691					<td align="center" class="border9"><b>|ATTACK.MELEE.MISC|<br /></b></td>
692					<td align="center" class="font7"><b>+</b></td>
693					<td align="center" class="tempborder"><br /></td>
694				</tr>
695				<tr>
696					<td align="center" bgcolor="black"><font style="font-size:10pt" color="white"><b>RANGED</b></font><font style="font-size:5pt" color="white"><br />ATTACK BONUS</font></td>
697					<td align="center" class="border9"><b>|ATTACK.RANGED.TOTAL|</b></td>
698					<td align="center" class="font7"><b>=</b></td>
699					<td align="center" class="border9"><b>|ATTACK.RANGED|<br /></b></td>
700					<td align="center" class="font7"><b>+</b></td>
701					<td align="center" class="border9"><b>|ATTACK.RANGED.STAT|</b></td>
702					<td align="center" class="font7"><b>+</b></td>
703					<td align="center" class="border9"><b>|ATTACK.RANGED.SIZE|<br /></b></td>
704					<td align="center" class="font7"><b>+</b></td>
705					<td align="center" class="border9"><b>|ATTACK.RANGED.EPIC|<br /></b></td>
706					<td align="center" class="font7"><b>+</b></td>
707					<td align="center" class="border9"><b>|ATTACK.RANGED.MISC|<br /></b></td>
708					<td align="center" class="font7"><b>+</b></td>
709					<td align="center" class="tempborder"><br /></td>
710				</tr>
711|IIF(GAMEMODE:Pathfinder)|
712    <tr>
713     <td align="center" bgcolor="black"><font style="font-size:10pt" color="white"><b>CMB</b></font><font style="font-size:5pt" color="white"><br />ATTACK BONUS</font></td>
714     <td align="center" class="border9"><b>|VAR.CMB.INTVAL.SIGN|</b></td>
715     <td align="center" class="font7"><b>=</b></td>
716     <td align="center" class="border9"><b>|ATTACK.MELEE.BASE|<br /></b></td>
717     <td align="center" class="font7"><b>+</b></td>
718     <td align="center" class="border9"><b>|VAR.CMB_STAT.INTVAL.SIGN|</b></td>
719     <td align="center" class="font7"><b>+</b></td>
720     <td align="center" class="border9"><b>|VAR.CM_SizeMod.INTVAL.SIGN|<br /></b></td>
721     <td align="center" class="font7"><b>+</b></td>
722     <td align="center" class="border9"><b>+0<br /></b></td>
723     <td align="center" class="font7"><b>+</b></td>
724     <td align="center" class="border9"><b>+0<br /></b></td>
725     <td align="center" class="font7"><b>+</b></td>
726     <td align="center" class="tempborder"><br /></td>
727    </tr>
728   </table>
729   <br />
730|ELSE|
731    <tr>
732     <td align="center" bgcolor="black"><font style="font-size:10pt" color="white"><b>GRAPPLE</b></font><font style="font-size:5pt" color="white"><br />ATTACK BONUS</font></td>
733     <td align="center" class="border9"><b>|ATTACK.GRAPPLE.TOTAL|</b></td>
734     <td align="center" class="font7"><b>=</b></td>
735     <td align="center" class="border9"><b>|ATTACK.GRAPPLE|<br /></b></td>
736     <td align="center" class="font7"><b>+</b></td>
737     <td align="center" class="border9"><b>|ATTACK.GRAPPLE.STAT|</b></td>
738     <td align="center" class="font7"><b>+</b></td>
739     <td align="center" class="border9"><b>|ATTACK.GRAPPLE.SIZE|<br /></b></td>
740     <td align="center" class="font7"><b>+</b></td>
741     <td align="center" class="border9"><b>|ATTACK.GRAPPLE.EPIC|<br /></b></td>
742     <td align="center" class="font7"><b>+</b></td>
743     <td align="center" class="border9"><b>|ATTACK.GRAPPLE.MISC|<br /></b></td>
744     <td align="center" class="font7"><b>+</b></td>
745     <td align="center" class="tempborder"><br /></td>
746    </tr>
747    <tr><td></td></tr>
748   </table>
749|ENDIF|
750<!-- STOP Melee and Range Attack Table -->
751<!-- START Unarmed Attack Table -->
752			<table cellpadding="0" cellspacing="0" border="0" width="100%" summary="Unarmed Attack Table">
753				<tr>
754					<td align="center" height="25" bgcolor="black" rowspan="2" width="125"><font style="font-size:10pt" color="white"><b>UNARMED</b></font></td>
755					<td align="center" bgcolor="black" width="110" height="15"><font style="font-size:6pt" color="white"><b>TOTAL ATTACK BONUS</b></font></td>
756					<td align="center" bgcolor="black" width="60" height="15"><font style="font-size:6pt" color="white"><b>DAMAGE</b></font></td>
757					<td align="center" bgcolor="black" width="60" height="15"><font style="font-size:6pt" color="white"><b>CRITICAL</b></font></td>
758				</tr>
759				<tr>
760                    <td align="center" bgcolor="white" class="border8"><b>|WEAPONH.TOTALHIT|<br /></b></td>
761					<td align="center" bgcolor="white" class="border8"><b>|WEAPONH.DAMAGE|<br /></b></td>
762					<td align="center" bgcolor="white" class="border8"><b>|WEAPONH.CRIT|/x|WEAPONH.MULT|<br /></b></td>
763				</tr>
764			</table>
765<!-- STOP Saving Throws Table -->
766<!-- START Weapon Table -->
767<br />
768			<table cellpadding="0" width="100%" cellspacing="0" border="0" summary="Weapon Table">
769				<tr><td bgcolor="black"><font style="font-size:7pt" color="white"><b>WEAPON<br /></b></font></td><td bgcolor="black" align="center"><font style="font-size:4pt" color="white"><b>BONUS<br /></b></font></td><td bgcolor="black" align="center"><font style="font-size:4pt" color="white"><b>DAMAGE<br /></b></font></td><td bgcolor="black" align="center"><font style="font-size:4pt" color="white"><b>CRITICAL<br /></b></font></td><td bgcolor="black" align="center"><font style="font-size:4pt" color="white"><b>HAND<br /></b></font></td><td bgcolor="black" align="center"><font style="font-size:4pt" color="white"><b>RANGE<br /></b></font></td><td bgcolor="black" align="center"><font style="font-size:4pt" color="white"><b>TYPE<br /></b></font></td><td bgcolor="black" align="center"><font style="font-size:4pt" color="white"><b>SIZE<br /></b></font></td></tr>
770				|FOR.0,100,1,<tr><td class="font8"><b>\WEAPON.%.NAME\<br /></b></td><td align="center" class="font8"><b>\WEAPON.%.CONTENTS.0.TOTALHIT\<br /></b></td><td align="center" class="font8"><b>\WEAPON.%.CONTENTS.0.DAMAGE\<br /></b></td><td align="center" class="font8"><b>\WEAPON.%.CRIT\/x\WEAPON.%.MULT\<br /></b></td><td align="center" class="font8"><b>\WEAPON.%.HAND\<br /></b></td><td align="center" class="font8"><b>\WEAPON.%.RANGE\<br /></b></td><td align="center" class="font8"><b>\WEAPON.%.TYPE\<br /></b></td><td align="center" class="font8"><b>\WEAPON.%.SIZE\<br /></b></td></tr><tr><td align="center" colspan="8" class="font8">\WEAPON.%.SPROP\</td></tr>, , ,1|
771			</table>
772<!-- STOP Weapon Table -->
773<!-- START Armor Table -->
774<br />
775			<table cellpadding="0" width="100%" cellspacing="0" border="0" summary="Armor Table">
776				<tr><td bgcolor="black"><font style="font-size:7pt" color="white"><b>ARMOR<br /></b></font></td><td bgcolor="black" align="center"><font style="font-size:4pt" color="white"><b>TYPE<br /></b></font></td><td bgcolor="black" align="center"><font style="font-size:4pt" color="white"><b>AC<br /></b></font></td><td bgcolor="black" align="center"><font style="font-size:4pt" color="white"><b>MAXDEX<br /></b></font></td><td bgcolor="black" align="center"><font style="font-size:4pt" color="white"><b>CHECK<br /></b></font></td><td bgcolor="black" align="center"><font style="font-size:4pt" color="white"><b>SPELL FAILURE<br /></b></font></td></tr>
777				|FOR.0,100,1,<tr><td class="font8"><b>\ARMOR.%.NAME\<br /></b></td><td align="center" class="font8"><b>\ARMOR.%.TYPE\<br /></b></td><td align="center" class="font8"><b>\ARMOR.%.TOTALAC\<br /></b></td><td align="center" class="font8"><b>\ARMOR.%.MAXDEX\<br /></b></td><td align="center" class="font8"><b>\ARMOR.%.ACCHECK\<br /></b></td><td align="center" class="font8"><b>\ARMOR.%.SPELLFAIL\<br /></b></td></tr><tr><td colspan="6" class="font8">\ARMOR.%.SPROP\</td></tr>, , ,1|
778			</table>
779<!-- START Equipment Table -->
780<br />
781			<table width="100%" cellspacing="0" cellpadding="3" summary="Equipment Table">
782				<tr>
783					<td bgcolor="black" align="center" colspan="1"><font color="white" style="font-size: 9pt"><b>EQUIPMENT (|TOTAL.WEIGHT| - |WEIGHT.LIGHT|/|WEIGHT.MEDIUM|/|WEIGHT.HEAVY|)</b></font></td>
784				</tr>
785				<tr>
786					<td align="left" class="border">
787						<table cellpadding="0" cellspacing="0" border="0" width="100%" summary="Equipment Table">
788							|DFOR.0,(COUNT[EQUIPMENT]+1)/2,1,COUNT[EQUIPMENT],(COUNT[EQUIPMENT]+1)/2,<td width="50%" align="left" valign="top" class="font7">\EQ.%.QTY\ x \EQ.%.NAME.MAGIC~<b>~</b>\<font style="font-size: 5pt">&nbsp;(\EQ.%.SPROP\)</font></td><td align="right" valign="top" class="font7">\EQ.%.WT\&nbsp;&nbsp;</td>,<tr>,</tr>,0|
789						</table>
790					</td>
791				</tr>
792			</table>
793<!-- STOP Equipment Table -->
794<!-- START Domains Table -->
795|%DOMAIN.1|
796			<table width="100%" cellspacing="0" cellpadding="3" summary="Domain Table">
797				<tr>
798					<td bgcolor="black" align="center" colspan="2"><font color="white" style="font-size: 9pt"><b>Cleric of |DEITY|</b></font></td>
799				</tr>
800				<tr>
801					<td valign="top" class="border7"><b>Domain</b><br /></td>
802					<td valign="top" class="border7"><b>Granted Power</b><br /></td>
803				</tr>
804				<!--Bjorn Ehlert: The use of COUNT[DOMAINS]+1 doesn't result in empty TDs at the end of the TABLE-->
805				|FOR.1,COUNT[DOMAINS]+1,1,<tr><td valign="top" class="border7">\DOMAIN.%\<br /></td><td valign="top" class="border7">\DOMAIN.%.POWER\<br /></td></tr>, , ,1|
806			</table>
807|%|
808<!-- START Domains Table -->
809<!-- START Ammunition -->
810<center><font style="font-size:8pt"><b>AMMUNITION</b></font></center>
811			<table summary="Ammunbition Table">
812				<tr>
813					<td width="100" class="borderbottom"><font style="font-size: 7pt">|EQ.IS.AMMUNITION.0.NAME|<br /></font></td>
814					<td valign="bottom"><font style="font-size: 7pt">&#9744;&#9744;&#9744;&#9744;&#9744; &#9744;&#9744;&#9744;&#9744;&#9744;<br />&#9744;&#9744;&#9744;&#9744;&#9744; &#9744;&#9744;&#9744;&#9744;&#9744;</font></td>
815					<td width="100" class="borderbottom"><font style="font-size: 7pt">|EQ.IS.AMMUNITION.1.NAME|<br /></font></td>
816					<td valign="bottom"><font style="font-size: 7pt">&#9744;&#9744;&#9744;&#9744;&#9744; &#9744;&#9744;&#9744;&#9744;&#9744;<br />&#9744;&#9744;&#9744;&#9744;&#9744; &#9744;&#9744;&#9744;&#9744;&#9744;</font></td>
817				</tr>
818			</table>
819<!-- STOP Ammunition Table -->
820		</td>
821	</tr>
822</table>
823<br /><center><font style="font-size: 7pt">PCGen Character Template by ROG, mods/maint by Arcady, Barak &amp; Dimrill.  For suggestions please post to pcgen@yahoogroups.com with "OS Suggestion" in the subject line.</font></center>
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