1<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> 2<html> 3 4<!-- 5PCGen Character Sheet Template 6============================== 7 8Author: Richard O'Doherty-Gregg 9Email: OdGregg@bigpond.com 10Revisions: Barak 10/15/02 11Email: barak@voyager.net 12Version 1.01 13 14$Revision$ 15$Author: apsen $ 16$Date$ 17 18--> 19<head> 20<meta http-equiv="content-type" content="text-html; charset=utf-8" /> 21<title>|NAME| [|POOL.COST| Points]</title> 22<style type="text/css"> 23 .font4 { font-family: Arial, sans-serif; font-size:4pt; } 24 .font5 { font-family: Arial, sans-serif; font-size:5pt; } 25 .font6 { font-family: Arial, sans-serif; font-size:6pt; } 26 .font7 { font-family: Arial, sans-serif; font-size:7pt; } 27 .font8 { font-family: Arial, sans-serif; font-size:8pt; } 28 .font9 { font-family: Arial, sans-serif; font-size:9pt; } 29 .h { font-family: Arial, sans-serif; font-size:8pt; vertical-align: bottom; } 30 .hs { 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text-align:center; vertical-align:bottom;} 40 .hpb { font-family: Arial, sans-serif; font-size: 9pt; font-weight:bold; text-align:center; vertical-align:middle; border: 1px solid black;} 41 .hpbb { font-family: Arial, sans-serif; font-size: 9pt; font-weight:bold; color:white; background:black; text-align:center; vertical-align:middle; border: 1px solid black;} 42 .abb { font-family: Arial, sans-serif; font-size:10pt; text-align:center; font-weight:bold; border: 1px solid black;} 43 .abt { font-family: Arial, sans-serif; font-size:10pt; text-align:center; font-weight:bold; border: 5px solid lightgray;} 44 .sptab { font-family: Arial, sans-serif; vertical-align:top;border: 1px solid black; text-align:center;font-size:8pt;} 45 .spname { font-family: Arial, sans-serif; vertical-align:top;border: 1px solid black; text-align:left;font-size:8pt;} 46 .sptop { font-family: Arial, sans-serif; vertical-align:top;border: 1px solid black; text-align:center;font-size:8pt; color:white;} 47 .splevel { font-family: Arial, sans-serif; background:black; text-align:center;font-size:9pt; color:white;} 48 .sphead { font-family: Arial, sans-serif; background:black; text-align:center;font-size:12pt; color:white;} 49 .spcomp { font-family: Arial, sans-serif; vertical-align:top; text-align:left;font-size:6pt;} 50 .spcomp2 { font-family: Arial, sans-serif; vertical-align:top; text-align:left;font-size:5pt;} 51 .spcomp3 { font-family: Arial, sans-serif; vertical-align:top; text-align:left;font-size:9pt;} 52 .topline { 53 border-top-width:1px; 54 border-top: 1pt solid black; 55 font-family: Arial, sans-serif; 56 font-size:6pt; 57 } 58 .border { 59 border: 1px solid black; 60 } 61 .border7 { 62 border: 1px solid black; 63 font-size:7pt; 64 } 65 .border8 { 66 border: 1px solid black; 67 font-size:8pt; 68 } 69 .border9 { 70 border: 1px solid black; 71 font-size:9pt; 72 } 73 .border10 { 74 border: 1px solid black; 75 } 76 .tempborder { 77 font-size:10pt; border: 5px solid lightgray; 78 } 79 .borderbottom { 80 border-bottom-width:1px; 81 border-bottom: 1pt solid black; 82 } 83 .borderright { 84 border-right-width:1px; 85 border-right: 1pt solid black; 86 } 87 .c, .wbc { 88 text-align: center; 89 } 90 TD { 91 font-family: Arial, sans-serif; 92 } 93 span.notes p {margin-top:0; margin-bottom:0;} 94</style> 95</head> 96<body bgcolor="white"> 97<center><font size="-1">Created using PCGen |EXPORT.VERSION| on |EXPORT.DATE|</font></center><br /> 98<!-- START Top Character Data --> 99<table cellpadding="0" cellspacing="4" border="0" width="100%" summary="Character Information"> 100 <tr> 101 <td colspan="2" class="h">|NAME| |%FOLLOWEROF|- |FOLLOWEROF| |%|</td> 102 <td colspan="2" class="h">|PLAYERNAME|</td> 103 <td colspan="1" class="h">|ALIGNMENT|</td> 104 <td colspan="1" class="h">|DEITY|</td> 105 <td class="h">|POOL.COST|</td> 106 <td rowspan="6" align="center" width="1%" class="border"><img src="file://localhost/|PORTRAIT.THUMB|" width="100" height="100%" alt="Character Portrait" /><br /></td> 107 </tr> 108 <tr> 109 <td colspan="2" class="topline">CHARACTER NAME</td> 110 <td colspan="2" class="topline">PLAYER</td> 111 <td colspan="1" class="topline">ALIGNMENT</td> 112 <td colspan="1" class="topline">DEITY</td> 113 <td class="topline">POINTS</td> 114 </tr> 115 <tr> 116 <td colspan="1" class="h">|CLASSLIST|</td> 117 <td colspan="1" class="h">|EXP.CURRENT|</td> 118 <td colspan="1" class="h">|RACE|</td> 119 <td class="h">|SIZE| / |FACE|</td> 120 <td class="h">|HEIGHT|</td> 121 <td class="h">|WEIGHT|</td> 122 <td colspan="1" class="h">|VISION|</td> 123 </tr> 124 <tr> 125 <td colspan="1" class="topline">CLASS</td> 126 <td colspan="1" class="topline">EXPERIENCE</td> 127 <td colspan="1" class="topline">RACE</td> 128 <td class="topline">SIZE / FACE</td> 129 <td class="topline">HEIGHT</td> 130 <td class="topline">WEIGHT</td> 131 <td colspan="1" class="topline">VISION</td> 132 </tr> 133 <tr> 134 <td class="h">|TOTALLEVELS|</td> 135 <td class="h">|EXP.NEXT|</td> 136 <td class="h">|AGE|</td> 137 <td class="h">|GENDER|</td> 138 <td class="h">|COLOR.EYE|</td> 139 <td colspan="2" class="h">|COLOR.HAIR|, |LENGTH.HAIR|</td> 140 </tr> 141 <tr> 142 <td class="topline">LEVEL</td> 143 <td class="topline">NEXT LEVEL</td> 144 <td class="topline">AGE</td> 145 <td class="topline">GENDER</td> 146 <td class="topline">EYES</td> 147 <td colspan="2" class="topline">HAIR</td> 148 </tr> 149</table> 150<!-- STOP Top Character Data --> 151<table border="0" cellpadding="0" cellspacing="0" width="100%" summary="Master Page Table"> 152 <tr> 153 <td rowspan="2" valign="top"> 154<!-- START Abilities Table --> 155 <table summary="Ability Table"> 156 <tr> 157 <td align="center" width="20%" class="font4">ABILITY<br />NAME</td> 158 <td align="center" width="20%" class="font4">ABILITY<br />SCORE</td> 159 <td align="center" width="20%" class="font4">ABILITY<br />MODIFIER</td> 160 <td align="center" width="20%" class="font4">TEMPORARY<br />SCORE</td> 161 <td align="center" width="20%" class="font4">TEMPORARY<br />MODIFIER</td> 162 </tr> 163|FOR,%stat,0,COUNT[STATS]-1,1,1| 164 <tr> 165 <td class="ab"><b>|STAT.%stat.NAME|</b><font style="font-size:5pt"><br />|STAT.%stat.LONGNAME|</font></td> 166 <td class="abb">|STAT.%stat.NOTEMP.NOEQUIP|</td> 167 <td class="abb">|STAT.%stat.MOD.NOTEMP.NOEQUIP|</td> 168 <td class="abt">|STAT.%stat|</td> 169 <td class="abt">|STAT.%stat.MOD|</td> 170 </tr> 171|ENDFOR| 172 </table> 173<!-- STOP Abilities Table --> 174 </td> 175 <td colspan="2" valign="top"> 176|IIF(VAR.IF(var("UseAlternateDamage")==0;1;0):1)| 177<!-- START Hit point Table --> 178 <table summary="HP Table"> 179 <tr> 180 <td align="center" width="50"></td> 181 <td align="center" width="25" valign="bottom"></td> 182 <td align="center"></td> 183 <td align="center" width="119" class="font5"><br />WOUNDS/CURRENT HP</td> 184 <td align="center"></td> 185 <td align="center" width="119" class="font5"><br />SUBDUAL DAMAGE</td> 186 <td align="center"></td> 187 <td align="center" width="60" class="font5"><br />DAMAGE<br />REDUCTION</td> 188 <td align="center"></td> 189 <td align="center" width="60" class="font5"><br />SPEED</td> 190 </tr> 191 <tr> 192 <td align="center" bgcolor="black"><font style="font-size:9pt" color="white"><b>HP</b></font><font style="font-size:5pt" color="white"><br />Hit Points</font></td> 193 <td align="center" class="border9"><b>|HP|</b></td> 194 <td align="center" class="font7"><br /></td> 195 <td align="center" class="border9"><br /></td> 196 <td align="center" class="font7"><br /></td> 197 <td align="center" class="border9"><b><br /></b></td> 198 <td align="center" class="font7"><br /></td> 199 <td align="center" class="border9"><b> |DR| </b></td> 200 <td align="center" class="font7"><br /></td> 201 <td align="center" class="border9"><b>|MOVEMENT|<br /></b></td> 202 </tr> 203 </table> 204<!-- STOP Hit point Table --> 205|ELSE| 206<!-- START Vitality and Wound Point Table --> 207 <table summary="HP Table"> 208 <tr> 209 <td align="center" width="50"></td> 210 <td align="center" width="25" valign="bottom"></td> 211 <td align="center"></td> 212 <td align="center" width="100" class="font5"><br />CURRENT VITALITY</td> 213 <td align="center"></td> 214 <td align="center" width="100" class="font5"><br />SUBDUAL DAMAGE</td> 215 <td align="center"></td> 216 <td align="center" width="50"></td> 217 <td align="center" width="25" valign="bottom"></td> 218 <td align="center"></td> 219 <td align="center" width="100" class="font5"><br />CURRENT WOUND POINTS</td> 220 <td align="center"></td> 221 <td align="center" width="60" class="font5"><br />DAMAGE<br />REDUCTION</td> 222 <td align="center"></td> 223 <td align="center" width="60" class="font5"><br />SPEED</td> 224 </tr> 225 <tr> 226 <td align="center" bgcolor="black"><font style="font-size:9pt" color="white"><b>VP</b></font><font style="font-size:5pt" color="white"><br />Vitality</font></td> 227 <td align="center" class="border9"><b>|HP|</b></td> 228 <td align="center" class="font7"><br /></td> 229 <td align="center" class="border9"><br /></td> 230 <td align="center" class="font7"><br /></td> 231 <td align="center" class="border9"><b><br /></b></td> 232 <td align="center" class="font7"><br /></td> 233 <td align="center" bgcolor="black"><font style="font-size:9pt" color="white"><b>WP</b></font><font style="font-size:5pt" color="white"><br />Wound Points</font></td> 234 <td align="center" class="border9"><b>|ALTHP|</b></td> 235 <td align="center" class="font7"><br /></td> 236 <td align="center" class="border9"><br /></td> 237 <td align="center" class="font7"><br /></td> 238 <td align="center" class="border9"><b> |DR| </b></td> 239 <td align="center" class="font7"><br /></td> 240 <td align="center" class="border9"><b>|MOVEMENT|<br /></b></td> 241 </tr> 242 </table> 243<!-- STOP Vitality and Wound Point Table --> 244|ENDIF| 245<!-- START AC Table --> 246 <table summary="AC Table"> 247 <tr> 248 <td align="center" bgcolor="black"><font style="font-size:9pt" color="white"><b>AC</b></font><font style="font-size:5pt" color="white"><br />Armour Class</font></td> 249 <!-- Thomas Behr 13-02-02: replaced old tokens with new ones --> 250 <td align="center" class="border9"><b>|AC.Total|</b></td> 251 <td align="center" class="font7"><b>:</b></td> 252 <td align="center" class="border9"><b>|AC.Touch|</b></td> 253 <td align="center" class="font7"><b>:</b></td> 254 <td align="center" class="border9"><b>|AC.Flatfooted|</b></td> 255 <td align="center" class="font7"><b>=</b></td> 256 <td align="center" class="border9"><b>|AC.Base|</b></td> 257 <td align="center" class="font7"><b>+</b></td> 258 <td align="center" class="border9"><b>|AC.Armor|</b></td> 259 <td align="center" class="font7"><b>+</b></td> 260 <td align="center" class="border9"><b>|AC.Shield|</b></td> 261 <td align="center" class="font7"><b>+</b></td> 262 <td align="center" class="border9"><b>|AC.Ability|</b></td> 263 <td align="center" class="font7"><b>+</b></td> 264 <td align="center" class="border9"><b>|AC.Size|</b></td> 265 <td align="center" class="font7"><b>+</b></td> 266 <td align="center" class="border9"><b>|AC.NaturalArmor|</b></td> 267 <td align="center" class="font7"><b>+</b></td> 268 <td align="center" class="border9"><b>|AC.Dodge|</b></td> 269 <td align="center" class="font7"><b>+</b></td> 270 <td align="center" class="border9"><b>|AC.Deflection|</b></td> 271 <td align="center" class="font7"><b>+</b></td> 272 <td align="center" class="border9"><b>|AC.Misc|</b></td> 273 <td align="center" width="5"></td> 274 <td align="center" class="border9"><br /></td> 275 <td align="center"></td> 276 <td align="center" class="border9"><b>|SPELLFAILURE|</b></td> 277 <td align="center"></td> 278 <td align="center" class="border9"><b>|ACCHECK|</b></td> 279 <td align="center"></td> 280 <td align="center" class="border9"><b>|MAXDEX|</b></td> 281 <td align="center"></td> 282 <td align="center" class="border9"><b>|SR|</b></td> 283 <td align="center"></td> 284 <td align="center" class="border9"><b> </b></td> 285 </tr> 286 <tr> 287 <td align="center" width="50"></td> 288 <td align="center" width="25" valign="top" class="font6"><b>TOTAL</b></td> 289 <td align="center"></td> 290 <td align="center" width="25" valign="top" class="font6"><b>TOUCH</b></td> 291 <td align="center"></td> 292 <td align="center" width="25" valign="top" class="font6"><b>FLAT</b></td> 293 <td align="center"></td> 294 <td align="center" width="25" class="font4">BASE</td> 295 <td align="center"></td> 296 <td align="center" width="25" class="font4">ARMOR<br />BONUS</td> 297 <td align="center"></td> 298 <td align="center" width="25" class="font4">SHIELD<br />BONUS</td> 299 <td align="center"></td> 300 <td align="center" width="25" class="font4">STAT<br />BONUS</td> 301 <td align="center"></td> 302 <td align="center" width="25" class="font4">SIZE<br />BONUS</td> 303 <td align="center"></td> 304 <td align="center" width="25" class="font4">NATURAL<br />ARMOR</td> 305 <td align="center"></td> 306 <td align="center" width="25" class="font4">DODGE<br />BONUS</td> 307 <td align="center"></td> 308 <td align="center" width="25" class="font4">DEFLECTION<br />BONUS</td> 309 <td align="center"></td> 310 <td align="center" width="25" class="font4">MISC<br />BONUS</td> 311 <td align="center"></td> 312 <td align="center" width="25" class="font4">MISS<br />CHANCE</td> 313 <td align="center"></td> 314 <td align="center" width="25" class="font4">ARCANE<br />FAILURE</td> 315 <td align="center"></td> 316 <td align="center" width="25" class="font4">ARMOR<br />CHECK</td> 317 <td align="center"></td> 318 <td align="center" width="25" class="font4">MAX<br />DEX</td> 319 <td align="center"></td> 320 <td align="center" width="25" class="font4">SPELL<br />RESIST.</td> 321 <td align="center"></td> 322 <td align="center" width="25" class="font4">TEMP</td> 323 </tr> 324 </table> 325<!-- STOP AC Table --> 326 </td> 327 </tr> 328 <tr> 329 <td valign="top"> 330<!-- START Initiative Table --> 331 <table width="100%" summary="Initiative Table"> 332 <tr> 333 <td align="center" bgcolor="black"><font style="font-size:9pt" color="white"><b>INITIATIVE</b></font><font style="font-size:5pt" color="white"><br />Modifier</font></td> 334 <td align="center" class="border9"><b>|INITIATIVEMOD|</b></td> 335 <td align="center" class="font7"><b>=</b></td> 336 <td align="center" class="border9"><b>|STAT.1.MOD|</b></td> 337 <td align="center" class="font7"><b>+</b></td> 338 <td align="center" class="border9"><b>|INITIATIVEBONUS|</b></td> 339 <td width="50%" rowspan="2" align="center"><br /></td> 340 </tr> 341 <tr> 342 <td align="center" width="50"></td> 343 <td align="center" width="25" valign="top" class="font7">TOTAL</td> 344 <td align="center"></td> 345 <td align="center" width="25" class="font5">DEX<br />MODIFIER</td> 346 <td align="center"></td> 347 <td align="center" width="25" class="font5">MISC<br />MODIFIER</td> 348 </tr> 349 </table> 350<!-- STOP Initiative Table --> 351<!-- START Base Attack Table --> 352 <table width="100%" summary="Base Attack Table"> 353 <tr> 354 <td align="center" bgcolor="black"><font style="font-size:9pt" color="white"><b>BASE ATTACK</b></font><font style="font-size:5pt" color="white"><br />Bonus</font></td> 355 <td align="center" width="94" class="border10"><b>|ATTACK.MELEE|<br /></b></td> 356 <td align="center" width="50%"><br /></td> 357 </tr> 358 </table> 359<!-- STOP Base Attack Table --> 360 </td> 361 <td rowspan="2" valign="top" width="50%"> 362|%VAR.TOTALPOWERPOINTS.GTEQ.1| 363<!-- START PSI Power Points Table --> 364 <table cellpadding="0" cellspacing="0" border="0" width="100%" summary="PSI PowerPoint Table"> 365 <tr> 366 <td colspan="6" bgcolor="black" align="center"><font style="font-size: 9pt" color="white"><b>PSI POWER POINTS</b></font></td> 367 </tr> 368 <tr> 369 <td bgcolor="#000000"><font color="#FFFFFF" style="font-size:9pt"><b> Base PP</b></font></td> 370 <td bgcolor="#FFFFFF" class="border" align="center"><font style="font-size:9pt">|VAR.BASEPOWERPOINTS.INTVAL|</font></td> 371 <td bgcolor="#000000"><font color="#FFFFFF" style="font-size:9pt"><b> Bonus PP</b></font></td> 372 <td bgcolor="#FFFFFF" class="border" align="center"><font style="font-size:9pt">|VAR.BONUSPOWERPOINTS.INTVAL|</font></td> 373 <td bgcolor="#000000"><font color="#FFFFFF" style="font-size:9pt"><b> Total PP</b></font></td> 374 <td bgcolor="#FFFFFF" class="border" align="center"><font style="font-size:9pt">|VAR.TOTALPOWERPOINTS.INTVAL|</font></td> 375 </tr> 376 <tr> 377 <td> </td> 378 </tr> 379 </table> 380|%| 381<!-- STOP PSI Power Points Table --> 382<!-- START Skills Table --> 383 <table cellpadding="0" cellspacing="0" border="0" width="100%" summary="Skills Table"> 384 <tr> 385 <td colspan="3" bgcolor="black" align="center"><font style="font-size: 9pt" color="white"><b>SKILLS</b></font> 386 </td> 387 </tr> 388 <tr> 389 <td align="left" class="border" valign="top"> 390 <table cellpadding="0" cellspacing="0" border="0" width="100%" summary="Skills Table"> 391 <tr><td align="left" class="borderbottom"><font style="font-size: 9pt"> 392|FOR,%skill,0,${count("SKILLSIT", "VIEW=VISIBLE_EXPORT")-1},1,0| 393|IIF(SKILLSIT.%skill.TYPE:SkillUse)| 394|ELSE| 395|IIF(VAR.IF(var("SKILLSIT.%skill.RANK")==0;1;0):1)| 396|IIF(VAR.IF(var("SKILLSIT.%skill.TOTAL")==0;1;0):1)| 397|ELSE| 398<font color="#FF6600">|SKILLSIT.%skill| |SKILLSIT.%skill.TOTAL.INTVAL.SIGN|; </font> 399|ENDIF| 400|ELSE| 401|SKILLSIT.%skill| |SKILLSIT.%skill.TOTAL.INTVAL.SIGN|; 402|ENDIF| 403|ENDIF| 404|ENDFOR| 405 </td></tr> 406 <!-- OLD CODE 407 <tr><td align="left" class="borderbottom"><font style="font-size: 5pt"> Name</font></td><td align="left" class="borderbottom"><font style="font-size: 5pt">Abb</font></td><td align="right" class="borderbottom"><font style="font-size: 5pt">Rnk</font></td><td align="right" class="borderbottom"><font style="font-size: 5pt">Tot </font></td><td align="left" class="borderbottom"><font style="font-size: 5pt"> Name</font></td><td align="left" class="borderbottom"><font style="font-size: 5pt">Abb</font></td><td align="right" class="borderbottom"><font style="font-size: 5pt">Rnk</font></td><td align="right" class="borderbottom"><font style="font-size: 5pt">Tot </font></td><td align="left" class="borderbottom"><font style="font-size: 5pt"> Name</font></td><td align="left" class="borderbottom"><font style="font-size: 5pt">Abb</font></td><td align="right" class="borderbottom"><font style="font-size: 5pt">Rnk</font></td><td align="right" class="borderbottom"><font style="font-size: 5pt">Tot </font></td><tr> 408 |DFOR.0,(COUNT[SKILL]+2)/3,1,COUNT[SKILL],(COUNT[SKILL]+2)/3,<td align="left"><font style="font-size: 5pt"> \SKILL.%.NAME\</font></td><td align="left"><font style="font-size: 5pt">\SKILL.%.ABILITY\</font></td><td align="right"><font style="font-size: 5pt">\SKILL.%.RANK\</font></td><td align="right" class="borderright"><font style="font-size: 5pt">\SKILL.%.TOTAL\ </font></td>,<tr>,<tr>,0| 409 --> 410 </table> 411 </td> 412 </tr> 413 </table> 414<!-- STOP Skills Table --> 415<!-- START Special Attacks Table --> 416|IIF(count("ABILITIES";"CATEGORY=Special Ability";"TYPE=SpecialAttack";"VISIBILITY=DEFAULT[or]VISIBILITY=OUTPUT_ONLY")>0)| 417 <table cellpadding="0" cellspacing="0" border="0" width="100%" summary="Feats Table"> 418 <tr> 419 <td colspan="1" bgcolor="black" align="center"><font style="font-size: 9pt" color="white"><b>SPECIAL ATTACKS</b></font></td> 420 </tr> 421 <tr> 422 <td align="left" width="100%" class="border7">|ABILITYALLLIST.Special Ability.TYPE=SpecialAttack|</td> 423 </tr> 424 </table> 425|ENDIF| 426<!-- STOP Special Attacks Table --> 427<!-- START Special Quality Table --> 428|IIF(count("ABILITIES";"CATEGORY=Special Ability";"TYPE=SpecialQuality";"VISIBILITY=DEFAULT[or]VISIBILITY=OUTPUT_ONLY")>0)| 429 <table cellpadding="0" cellspacing="0" border="0" width="100%" summary="Feats Table"> 430 <tr> 431 <td colspan="1" bgcolor="black" align="center"><font style="font-size: 9pt" color="white"><b>SPECIAL QUALITIES</b></font></td> 432 </tr> 433 <tr> 434 <td align="left" width="100%" class="border7">|ABILITYALLLIST.Special Ability.TYPE=SpecialQuality|</td> 435 </tr> 436 </table> 437|ENDIF| 438<!-- STOP Special Quality Table --> 439<!-- START Special Abilities Table --> 440|%COUNT[SA]| 441 <table width="100%" cellspacing="0" cellpadding="2" summary="Special Abilities Table"> 442 <tr> 443 <td bgcolor="black" align="center" colspan="1"><font color="white" style="font-size: 9pt"><b>SPECIAL ABILITIES</b></font></td> 444 </tr> 445 <tr><td align="left" width="100%" class="border7">|SPECIALLIST|</td></tr> 446 </table> 447|%| 448<!-- STOP Special Abilities Table --> 449<!-- START Feats Table --> 450 <table cellpadding="0" cellspacing="0" border="0" width="100%" summary="Feats Table"> 451 <tr> 452 <td colspan="1" bgcolor="black" align="center"><font style="font-size: 9pt" color="white"><b>FEATS</b></font></td> 453 </tr> 454 <tr> 455 <td align="left" width="100%" class="border7">|FEATALLLIST|</td> 456 </tr> 457 </table> 458<!-- STOP Feats Table --> 459<!-- START Money Table --> 460 <table width="100%" cellspacing="0" cellpadding="3" summary="Money Table"> 461 <tr> 462 <td bgcolor="black" align="center" colspan="1"><font color="white" style="font-size: 9pt"><b>MONEY</b></font></td> 463 </tr> 464 <tr> 465 <td valign="top" width="70%" class="border7"><span class="notes">|MISC.FUNDS|</span></td> 466 </tr> 467 </table> 468<!-- STOP Money Table --> 469<!-- START Companions Table --> 470|%COMPANIONS| 471 <table width="100%" cellspacing="0" cellpadding="3" summary="Companions Table"> 472 <tr> 473 <td bgcolor="black" align="center" colspan="1"><font color="white" style="font-size: 9pt"><b>COMPANIONS</b></font></td> 474 </tr> 475 <tr> 476 <td valign="top" width="70%" class="border7"><span class="notes">|MISC.COMPANIONS|</span></td> 477 </tr> 478 </table> 479|%| 480<!-- STOP Companions Table --> 481<!-- START Misc Magic Table --> 482|%MISC.MAGIC| 483 <table width="100%" cellspacing="0" cellpadding="3" summary="Misc Magic Table"> 484 <tr> 485 <td bgcolor="black" align="center" colspan="1"><font color="white" style="font-size: 9pt"><b>MAGIC</b></font></td> 486 </tr> 487 <tr> 488 <td valign="top" width="70%" class="border7"><span class="notes">|MISC.MAGIC|</span></td> 489 </tr> 490 </table> 491|%| 492<!-- STOP Misc Magic Table --> 493|%WEAPONPROF| 494 <table width="100%" cellspacing="0" cellpadding="3" summary="Weapon prof Table"> 495 <tr> 496 <td bgcolor="black" align="center" colspan="1"><font color="white" style="font-size: 9pt"><b>PROFICIENCIES</b></font></td> 497 </tr> 498 <tr> 499 <td valign="top" width="100%" class="border7">|WEAPONPROFS|<br /></td> 500 </tr> 501 </table> 502|%| 503 <table width="100%" cellspacing="0" cellpadding="3" summary="Language Table"> 504 <tr> 505 <td bgcolor="black" align="center" colspan="1"><font color="white" style="font-size: 9pt"><b>LANGUAGES</b></font></td> 506 </tr> 507 <tr> 508 <td valign="top" width="100%" class="border7">|LANGUAGES|<br /></td> 509 </tr> 510 </table> 511<!-- START Spells Tables --> 512|%SPELLLISTCLASS.0| 513 <table cellpadding="0" cellspacing="0" border="0" width="100%" summary="Spell List"> 514 <tr> 515 <td bgcolor="black" align="center" colspan="11"><font style="font-size:9pt" color="white"><b>SPELLS</b></font></td> 516 </tr> 517 </table> 518|%| 519|%SPELLLISTBOOK.0.0.1| 520 <table cellpadding="0" cellspacing="0" border="0" width="100%" summary="Spell List"> 521 <tr> 522 <td bgcolor="white" colspan="2" class="border"> 523 <table cellpadding="0" cellspacing="0" border="0" width="100%" summary="Spell List"> 524 <tr> 525 <td bgcolor="black"><font style="font-size:8pt" color="white"><b> Innate</b></font></td> 526 </tr> 527 </table> 528 </td> 529 </tr> 530 <tr> 531 <td align="left" valign="top" class="borderbottom"><font style="font-size:7pt" color="black"> </font></td> 532 <td valign="top" align="left" class="borderbottom"> 533 <table cellpadding="0" cellspacing="0" border="0" width="100%" summary="Spell List"> 534 <tr> 535 <td width="27%"></td><td width="6%"></td><td width="27%"></td><td width="6%"></td><td width="27%"></td><td width="6%"></td> 536 </tr> 537|FOR,%spellbook,0,COUNT[SPELLBOOKS]-1,1,0| 538 |FOR.0,100,3,<td width="27%" class="spcomp2">\SPELLMEM.0.%spellbook.0.%.BONUSSPELL\\SPELLMEM.0.%spellbook.0.%.NAME\ (DC: \SPELLMEM.0.%spellbook.0.%.DC\) </td><td class="spch2"> </td>,<tr>,</tr>,2| 539|ENDFOR| 540 </table> 541 </td> 542 </tr> 543 </table> 544|%| 545|FOR,%class,COUNT[SPELLRACE],COUNT[CLASSES],1,1| 546|%SPELLLISTCLASS.%class| 547 <table cellpadding="0" cellspacing="0" border="0" width="100%" summary="Spell List"> 548 <tr> 549 <td bgcolor="white" colspan="2" class="border"> 550 <table cellpadding="0" cellspacing="0" border="0" width="100%" summary="Spell List"> 551 <tr> 552 <td bgcolor="black"><font style="font-size:8pt" color="white"><b> |SPELLLISTCLASS.%class|</b></font></td> 553 <td align="center" bgcolor="black"><font style="font-size:4pt" color="white"><b>0<br /></b></font></td> 554 <td align="center" bgcolor="black"><font style="font-size:4pt" color="white"><b>1<br /></b></font></td> 555 <td align="center" bgcolor="black"><font style="font-size:4pt" color="white"><b>2<br /></b></font></td> 556 <td align="center" bgcolor="black"><font style="font-size:4pt" color="white"><b>3<br /></b></font></td> 557 <td align="center" bgcolor="black"><font style="font-size:4pt" color="white"><b>4<br /></b></font></td> 558 <td align="center" bgcolor="black"><font style="font-size:4pt" color="white"><b>5<br /></b></font></td> 559 <td align="center" bgcolor="black"><font style="font-size:4pt" color="white"><b>6<br /></b></font></td> 560 <td align="center" bgcolor="black"><font style="font-size:4pt" color="white"><b>7<br /></b></font></td> 561 <td align="center" bgcolor="black"><font style="font-size:4pt" color="white"><b>8<br /></b></font></td> 562 <td align="center" bgcolor="black"><font style="font-size:4pt" color="white"><b>9<br /></b></font></td></tr> 563 <tr> 564 <td></td> 565 |FOR.0,10,1,<td align="center" width="6%"><font style="font-size:8pt" color="black">\SPELLLISTCAST.%class.%\<br /></font></td>, , ,1| 566 </tr> 567 </table> 568 </td> 569 </tr> 570|%| 571 572|FOR,%sbook,0,1,1,1| 573|FOR,%level,0,MAXSPELLLEVEL.%class,1,1| 574 575|%SPELLLISTBOOK.%class.%level.%sbook| 576 <tr><td align="left" valign="top" class="borderbottom"><font style="font-size:7pt" color="black">%level:</font></td> 577 <td valign="top" align="left" class="borderbottom"> 578 <table cellpadding="0" cellspacing="0" border="0" width="100%" summary="Spell List"> 579 <tr><td width="27%"></td><td width="6%"></td> 580 <td width="27%"></td> 581 <td width="6%"></td> 582 <td width="27%"></td> 583 <td width="6%"></td> 584 </tr> 585 |FOR.0,100,3,<td width="27%" class="spcomp2">\SPELLMEM.%class.%sbook.%level.%.BONUSSPELL\\SPELLMEM.%class.%sbook.%level.%.NAME\ (DC: \SPELLMEM.%class.%sbook.%level.%.DC\) </td><td class="spch2">ooo </td>,<tr>,</tr>,2| 586 </table> 587 </td> 588 </tr> 589|%| 590|ENDFOR| 591|ENDFOR| 592 593|%SPELLLISTCLASS.%class| 594 <tr><td class="spcomp2"><b>*</b> = Domain/Specialty Spell</td><td class="spch2"> </td></tr> 595 </table> 596|%| 597|ENDFOR| 598<!-- STOP Spell Tables --> 599 </td> 600 </tr> 601 602 <tr> 603 <td colspan="2" valign="top"> 604<!-- START Saving Throws Table --> 605 <table width="100%" summary="Saving Throws"> 606 <tr> 607 <td align="center" class="font4">SAVING THROWS</td> 608 <td align="center" width="25" class="font4">TOTAL</td> 609 <td align="center"></td> 610 <td align="center" width="25" class="font4">BASE</td> 611 <td align="center"></td> 612 <td align="center" width="25" class="font4">STAT</td> 613 <td align="center"></td> 614 <td align="center" width="25" class="font4">EPIC</td> 615 <td align="center"></td> 616 <td align="center" width="25" class="font4">MAGIC</td> 617 <td align="center"></td> 618 <td align="center" width="25" class="font4">MISC</td> 619 <td align="center"></td> 620 <td align="center" width="25" class="font4">TEMPORARY</td> 621 <td align="left" valign="top" width="63" rowspan="4" class="border"><font style="font-size: 4pt">CONDITIONAL<br />MODIFIERS</font> 622|FOR,%ability,0,count("ABILITIES","ASPECT=SaveBonus")-1,1,0| 623 |ABILITYALL.ANY.%ability.ASPECT=SaveBonus.ASPECT.SaveBonus| 624|ENDFOR|</td> 625 </tr> 626|FOR,%checks,0,COUNT[CHECKS]-1,1,0| 627 <tr> 628 <td align="center" bgcolor="black"><font style="font-size:10pt" color="white"><b>|CHECK.%checks.NAME|</b></font> 629 <font style="font-size:5pt" color="white"><br /> 630|IIF(CHECK.%checks.NAME:Fortitude)| 631Constitution 632|ELSE| 633|ENDIF| 634|IIF(CHECK.%checks.NAME:Reflex)| 635Dexterity 636|ELSE| 637|ENDIF| 638|IIF(CHECK.%checks.NAME:Will)| 639Wisdom 640|ELSE| 641|ENDIF| 642 </font> 643 </td> 644 <td align="center" class="border9"><b>|CHECK.%checks.TOTAL|</b></td> 645 <td align="center" class="font7"><b>=</b></td> 646 <td align="center" class="border9"><b>|CHECK.%checks.BASE|</b></td> 647 <td align="center" class="font7"><b>+</b></td> 648 <td align="center" class="border9"><b>|CHECK.%checks.STATMOD|</b></td> 649 <td align="center" class="font7"><b>+</b></td> 650 <td align="center" class="border9"><b>|CHECK.%checks.EPIC|</b></td> 651 <td align="center" class="font7"><b>+</b></td> 652 <td align="center" class="border9"><b>|CHECK.%checks.MAGIC|<br /></b></td> 653 <td align="center" class="font7"><b>+</b></td> 654 <td align="center" class="border9"><b>|CHECK.%checks.MISC.NOMAGIC.NOSTAT|<br /></b></td> 655 <td align="center" class="font7"><b>+</b></td> 656 <td align="center" class="tempborder"><br /></td> 657 </tr> 658|ENDFOR| 659 </table> 660<!-- STOP Saving Throws Table --> 661<!-- START Melee and Range Attack Table --> 662 <table width="100%" summary="melee/Ranged Attack Table"> 663 <tr> 664 <td align="center"></td> 665 <td align="center" width="60"><font style="font-size: 4pt">TOTAL</font></td> 666 <td align="center"></td> 667 <td align="center" width="60"><font style="font-size: 4pt">BASE ATTACK</font></td> 668 <td align="center"></td> 669 <td align="center" width="25"><font style="font-size: 4pt">STAT</font></td> 670 <td align="center"></td> 671 <td align="center" width="25"><font style="font-size: 4pt">SIZE</font></td> 672 <td align="center"></td> 673 <td align="center" width="25"><font style="font-size: 4pt">EPIC</font></td> 674 <td align="center"></td> 675 <td align="center" width="25"><font style="font-size: 4pt">MISC</font></td> 676 <td align="center"></td> 677 <td align="center" width="25"><font style="font-size: 4pt">TEMPORARY</font></td> 678 </tr> 679 <tr> 680 <td align="center" bgcolor="black"><font style="font-size:10pt" color="white"><b>MELEE</b></font><font style="font-size:5pt" color="white"><br />ATTACK BONUS</font></td> 681 <td align="center" class="border9"><b>|ATTACK.MELEE.TOTAL|</b></td> 682 <td align="center" class="font7"><b>=</b></td> 683 <td align="center" class="border9"><b>|ATTACK.MELEE|<br /></b></td> 684 <td align="center" class="font7"><b>+</b></td> 685 <td align="center" class="border9"><b>|ATTACK.MELEE.STAT|</b></td> 686 <td align="center" class="font7"><b>+</b></td> 687 <td align="center" class="border9"><b>|ATTACK.MELEE.SIZE|<br /></b></td> 688 <td align="center" class="font7"><b>+</b></td> 689 <td align="center" class="border9"><b>|ATTACK.MELEE.EPIC|<br /></b></td> 690 <td align="center" class="font7"><b>+</b></td> 691 <td align="center" class="border9"><b>|ATTACK.MELEE.MISC|<br /></b></td> 692 <td align="center" class="font7"><b>+</b></td> 693 <td align="center" class="tempborder"><br /></td> 694 </tr> 695 <tr> 696 <td align="center" bgcolor="black"><font style="font-size:10pt" color="white"><b>RANGED</b></font><font style="font-size:5pt" color="white"><br />ATTACK BONUS</font></td> 697 <td align="center" class="border9"><b>|ATTACK.RANGED.TOTAL|</b></td> 698 <td align="center" class="font7"><b>=</b></td> 699 <td align="center" class="border9"><b>|ATTACK.RANGED|<br /></b></td> 700 <td align="center" class="font7"><b>+</b></td> 701 <td align="center" class="border9"><b>|ATTACK.RANGED.STAT|</b></td> 702 <td align="center" class="font7"><b>+</b></td> 703 <td align="center" class="border9"><b>|ATTACK.RANGED.SIZE|<br /></b></td> 704 <td align="center" class="font7"><b>+</b></td> 705 <td align="center" class="border9"><b>|ATTACK.RANGED.EPIC|<br /></b></td> 706 <td align="center" class="font7"><b>+</b></td> 707 <td align="center" class="border9"><b>|ATTACK.RANGED.MISC|<br /></b></td> 708 <td align="center" class="font7"><b>+</b></td> 709 <td align="center" class="tempborder"><br /></td> 710 </tr> 711|IIF(GAMEMODE:Pathfinder)| 712 <tr> 713 <td align="center" bgcolor="black"><font style="font-size:10pt" color="white"><b>CMB</b></font><font style="font-size:5pt" color="white"><br />ATTACK BONUS</font></td> 714 <td align="center" class="border9"><b>|VAR.CMB.INTVAL.SIGN|</b></td> 715 <td align="center" class="font7"><b>=</b></td> 716 <td align="center" class="border9"><b>|ATTACK.MELEE.BASE|<br /></b></td> 717 <td align="center" class="font7"><b>+</b></td> 718 <td align="center" class="border9"><b>|VAR.CMB_STAT.INTVAL.SIGN|</b></td> 719 <td align="center" class="font7"><b>+</b></td> 720 <td align="center" class="border9"><b>|VAR.CM_SizeMod.INTVAL.SIGN|<br /></b></td> 721 <td align="center" class="font7"><b>+</b></td> 722 <td align="center" class="border9"><b>+0<br /></b></td> 723 <td align="center" class="font7"><b>+</b></td> 724 <td align="center" class="border9"><b>+0<br /></b></td> 725 <td align="center" class="font7"><b>+</b></td> 726 <td align="center" class="tempborder"><br /></td> 727 </tr> 728 </table> 729 <br /> 730|ELSE| 731 <tr> 732 <td align="center" bgcolor="black"><font style="font-size:10pt" color="white"><b>GRAPPLE</b></font><font style="font-size:5pt" color="white"><br />ATTACK BONUS</font></td> 733 <td align="center" class="border9"><b>|ATTACK.GRAPPLE.TOTAL|</b></td> 734 <td align="center" class="font7"><b>=</b></td> 735 <td align="center" class="border9"><b>|ATTACK.GRAPPLE|<br /></b></td> 736 <td align="center" class="font7"><b>+</b></td> 737 <td align="center" class="border9"><b>|ATTACK.GRAPPLE.STAT|</b></td> 738 <td align="center" class="font7"><b>+</b></td> 739 <td align="center" class="border9"><b>|ATTACK.GRAPPLE.SIZE|<br /></b></td> 740 <td align="center" class="font7"><b>+</b></td> 741 <td align="center" class="border9"><b>|ATTACK.GRAPPLE.EPIC|<br /></b></td> 742 <td align="center" class="font7"><b>+</b></td> 743 <td align="center" class="border9"><b>|ATTACK.GRAPPLE.MISC|<br /></b></td> 744 <td align="center" class="font7"><b>+</b></td> 745 <td align="center" class="tempborder"><br /></td> 746 </tr> 747 <tr><td></td></tr> 748 </table> 749|ENDIF| 750<!-- STOP Melee and Range Attack Table --> 751<!-- START Unarmed Attack Table --> 752 <table cellpadding="0" cellspacing="0" border="0" width="100%" summary="Unarmed Attack Table"> 753 <tr> 754 <td align="center" height="25" bgcolor="black" rowspan="2" width="125"><font style="font-size:10pt" color="white"><b>UNARMED</b></font></td> 755 <td align="center" bgcolor="black" width="110" height="15"><font style="font-size:6pt" color="white"><b>TOTAL ATTACK BONUS</b></font></td> 756 <td align="center" bgcolor="black" width="60" height="15"><font style="font-size:6pt" color="white"><b>DAMAGE</b></font></td> 757 <td align="center" bgcolor="black" width="60" height="15"><font style="font-size:6pt" color="white"><b>CRITICAL</b></font></td> 758 </tr> 759 <tr> 760 <td align="center" bgcolor="white" class="border8"><b>|WEAPONH.TOTALHIT|<br /></b></td> 761 <td align="center" bgcolor="white" class="border8"><b>|WEAPONH.DAMAGE|<br /></b></td> 762 <td align="center" bgcolor="white" class="border8"><b>|WEAPONH.CRIT|/x|WEAPONH.MULT|<br /></b></td> 763 </tr> 764 </table> 765<!-- STOP Saving Throws Table --> 766<!-- START Weapon Table --> 767<br /> 768 <table cellpadding="0" width="100%" cellspacing="0" border="0" summary="Weapon Table"> 769 <tr><td bgcolor="black"><font style="font-size:7pt" color="white"><b>WEAPON<br /></b></font></td><td bgcolor="black" align="center"><font style="font-size:4pt" color="white"><b>BONUS<br /></b></font></td><td bgcolor="black" align="center"><font style="font-size:4pt" color="white"><b>DAMAGE<br /></b></font></td><td bgcolor="black" align="center"><font style="font-size:4pt" color="white"><b>CRITICAL<br /></b></font></td><td bgcolor="black" align="center"><font style="font-size:4pt" color="white"><b>HAND<br /></b></font></td><td bgcolor="black" align="center"><font style="font-size:4pt" color="white"><b>RANGE<br /></b></font></td><td bgcolor="black" align="center"><font style="font-size:4pt" color="white"><b>TYPE<br /></b></font></td><td bgcolor="black" align="center"><font style="font-size:4pt" color="white"><b>SIZE<br /></b></font></td></tr> 770 |FOR.0,100,1,<tr><td class="font8"><b>\WEAPON.%.NAME\<br /></b></td><td align="center" class="font8"><b>\WEAPON.%.CONTENTS.0.TOTALHIT\<br /></b></td><td align="center" class="font8"><b>\WEAPON.%.CONTENTS.0.DAMAGE\<br /></b></td><td align="center" class="font8"><b>\WEAPON.%.CRIT\/x\WEAPON.%.MULT\<br /></b></td><td align="center" class="font8"><b>\WEAPON.%.HAND\<br /></b></td><td align="center" class="font8"><b>\WEAPON.%.RANGE\<br /></b></td><td align="center" class="font8"><b>\WEAPON.%.TYPE\<br /></b></td><td align="center" class="font8"><b>\WEAPON.%.SIZE\<br /></b></td></tr><tr><td align="center" colspan="8" class="font8">\WEAPON.%.SPROP\</td></tr>, , ,1| 771 </table> 772<!-- STOP Weapon Table --> 773<!-- START Armor Table --> 774<br /> 775 <table cellpadding="0" width="100%" cellspacing="0" border="0" summary="Armor Table"> 776 <tr><td bgcolor="black"><font style="font-size:7pt" color="white"><b>ARMOR<br /></b></font></td><td bgcolor="black" align="center"><font style="font-size:4pt" color="white"><b>TYPE<br /></b></font></td><td bgcolor="black" align="center"><font style="font-size:4pt" color="white"><b>AC<br /></b></font></td><td bgcolor="black" align="center"><font style="font-size:4pt" color="white"><b>MAXDEX<br /></b></font></td><td bgcolor="black" align="center"><font style="font-size:4pt" color="white"><b>CHECK<br /></b></font></td><td bgcolor="black" align="center"><font style="font-size:4pt" color="white"><b>SPELL FAILURE<br /></b></font></td></tr> 777 |FOR.0,100,1,<tr><td class="font8"><b>\ARMOR.%.NAME\<br /></b></td><td align="center" class="font8"><b>\ARMOR.%.TYPE\<br /></b></td><td align="center" class="font8"><b>\ARMOR.%.TOTALAC\<br /></b></td><td align="center" class="font8"><b>\ARMOR.%.MAXDEX\<br /></b></td><td align="center" class="font8"><b>\ARMOR.%.ACCHECK\<br /></b></td><td align="center" class="font8"><b>\ARMOR.%.SPELLFAIL\<br /></b></td></tr><tr><td colspan="6" class="font8">\ARMOR.%.SPROP\</td></tr>, , ,1| 778 </table> 779<!-- START Equipment Table --> 780<br /> 781 <table width="100%" cellspacing="0" cellpadding="3" summary="Equipment Table"> 782 <tr> 783 <td bgcolor="black" align="center" colspan="1"><font color="white" style="font-size: 9pt"><b>EQUIPMENT (|TOTAL.WEIGHT| - |WEIGHT.LIGHT|/|WEIGHT.MEDIUM|/|WEIGHT.HEAVY|)</b></font></td> 784 </tr> 785 <tr> 786 <td align="left" class="border"> 787 <table cellpadding="0" cellspacing="0" border="0" width="100%" summary="Equipment Table"> 788 |DFOR.0,(COUNT[EQUIPMENT]+1)/2,1,COUNT[EQUIPMENT],(COUNT[EQUIPMENT]+1)/2,<td width="50%" align="left" valign="top" class="font7">\EQ.%.QTY\ x \EQ.%.NAME.MAGIC~<b>~</b>\<font style="font-size: 5pt"> (\EQ.%.SPROP\)</font></td><td align="right" valign="top" class="font7">\EQ.%.WT\ </td>,<tr>,</tr>,0| 789 </table> 790 </td> 791 </tr> 792 </table> 793<!-- STOP Equipment Table --> 794<!-- START Domains Table --> 795|%DOMAIN.1| 796 <table width="100%" cellspacing="0" cellpadding="3" summary="Domain Table"> 797 <tr> 798 <td bgcolor="black" align="center" colspan="2"><font color="white" style="font-size: 9pt"><b>Cleric of |DEITY|</b></font></td> 799 </tr> 800 <tr> 801 <td valign="top" class="border7"><b>Domain</b><br /></td> 802 <td valign="top" class="border7"><b>Granted Power</b><br /></td> 803 </tr> 804 <!--Bjorn Ehlert: The use of COUNT[DOMAINS]+1 doesn't result in empty TDs at the end of the TABLE--> 805 |FOR.1,COUNT[DOMAINS]+1,1,<tr><td valign="top" class="border7">\DOMAIN.%\<br /></td><td valign="top" class="border7">\DOMAIN.%.POWER\<br /></td></tr>, , ,1| 806 </table> 807|%| 808<!-- START Domains Table --> 809<!-- START Ammunition --> 810<center><font style="font-size:8pt"><b>AMMUNITION</b></font></center> 811 <table summary="Ammunbition Table"> 812 <tr> 813 <td width="100" class="borderbottom"><font style="font-size: 7pt">|EQ.IS.AMMUNITION.0.NAME|<br /></font></td> 814 <td valign="bottom"><font style="font-size: 7pt">☐☐☐☐☐ ☐☐☐☐☐<br />☐☐☐☐☐ ☐☐☐☐☐</font></td> 815 <td width="100" class="borderbottom"><font style="font-size: 7pt">|EQ.IS.AMMUNITION.1.NAME|<br /></font></td> 816 <td valign="bottom"><font style="font-size: 7pt">☐☐☐☐☐ ☐☐☐☐☐<br />☐☐☐☐☐ ☐☐☐☐☐</font></td> 817 </tr> 818 </table> 819<!-- STOP Ammunition Table --> 820 </td> 821 </tr> 822</table> 823<br /><center><font style="font-size: 7pt">PCGen Character Template by ROG, mods/maint by Arcady, Barak & Dimrill. For suggestions please post to pcgen@yahoogroups.com with "OS Suggestion" in the subject line.</font></center> 824</body> 825</html> 826 827 828 829