1#
2# Current Ver: $Revision$
3# Last Editor: $Author$
4# Last Edited: $Date$
5#
6#DEFAULTVARIABLEVALUE:NUMBER|0
7# message displayed when experience added allows character to advance a level
8LEVELMSG:Congratulations, you can advance with that much experience!
9#
10#
11ALIGNMENTNAME:Alignment
12HPNAME:Hit Points
13HPABBREV:HP
14ALTHPNAME:Wound
15ALTHPABBREV:WP
16
17# AC tags can be used to display AC info by using appropriate name and abbrev.
18# ACNAME: and ACABBREV: are required for proper usage.
19ACNAME:Armor Class
20ACABBREV:AC
21
22# Whether to allow AutoResizing of Equipment for nonmedium characters in this gamemode
23ALLOWAUTORESIZE:Y
24
25# Stacking bonuses
26BONUSSTACKS:Defense.Dodge.Circumstance.Racial.NotRanged.NotFlatFooted
27
28#
29#misc. currency specific items
30#
31CURRENCYUNIT:Gold
32CURRENCYUNITABBREV:gp
33
34#
35#define this game mode's default unit set
36#as specified in unitset.lst
37#
38DEFAULTUNITSET:Imperial
39
40# The following determine whether some Class-related
41# variables are displayed on the Classes tab.
42# SHOWCLASSDEFENSE: determines whether BONUS:COMBAT|AC|x|TYPE=ClassDefense
43#  value is displayed.
44# DISPLAYVARIABLExTEXT: determines the Label displayed for the variable
45# DISPLAYVARIABLExNAME: determines the variable displayed.
46#  This must match the DEFINE: variable in order to be displayed
47# Up to 3 variables can be displayed in this manner
48
49SHOWCLASSDEFENSE:No
50#DISPLAYVARIABLE1TEXT:
51#DISPLAYVARIABLE1NAME:
52#DISPLAYVARIABLE2TEXT:
53#DISPLAYVARIABLE2NAME:
54#DISPLAYVARIABLE3TEXT:
55#DISPLAYVARIABLE3NAME:
56
57#
58# Whether or not the game mode displays these tabs
59#
60TAB:CLASS		NAME:in_class		CONTEXT:tabpages\tabclasses.html
61TAB:DESCRIPTION	NAME:in_descrip		CONTEXT:tabpages\tabdescription.html
62TAB:DOMAINS		NAME:in_domains		CONTEXT:tabpages\tabdomains.html
63TAB:FEATS		NAME:in_feats		CONTEXT:tabpages\tabfeatsandabilities.html
64TAB:INVENTORY	NAME:in_inventory		CONTEXT:tabpages\tabinventory.html
65TAB:RACE		NAME:in_race		CONTEXT:tabpages\tabraces.html
66TAB:SKILLS		NAME:in_skills		CONTEXT:tabpages\tabskills.html
67TAB:SPELLS		NAME:in_spells		CONTEXT:tabpages\tabspells.html
68TAB:SUMMARY		NAME:in_summary		CONTEXT:tabpages\tabsummary.html
69# Inventory subpanels
70TAB:PURCHASE	NAME:in_purchase		CONTEXT:tabpages\tabinventory.html
71TAB:EQUIPPING	NAME:in_InfoEquipping	CONTEXT:tabpages\tabinventory.html
72TAB:COMPANIONS	NAME:in_companions	CONTEXT:tabpages\tabcompanions.html
73TAB:TEMPMOD		NAME:in_InfoTempMod	CONTEXT:tabpages\tabtemporarybonuses.html
74#
75# Menu entry (under Settings-->Campaign), and tool tip displayed for said entry
76# use & for mnemonic, && for & (MENUENTRY only)
77#
78MENUENTRY:Pathfinder RPG
79MENUTOOLTIP:Use Pathfinder RPG character creation settings
80DISPLAYORDER:1
81ALLOWEDMODES:Pathfinder|Pathfinder_RPG
82GAMEMODEKEY:Pathfinder_RPG
83#
84# SHORTRANGE sets the Short Range as referenced by
85#  TOHIT-SHORTRANGE and DAMAGE-SHORTRANGE
86# Integer value, defaults to zero if tag not present to allow GameModes
87# without shortrange bonus/limitations
88SHORTRANGE:30
89#
90# RANGEPENALTY sets the modification of the to-hit value for
91# each range increment after the first.
92# Integer value, defaults to zero if tag not present to allow GameModes
93# without range increment bonus/limitations
94RANGEPENALTY:-2
95
96# SQUARESIZE defines the size of a battlemap square in feet.
97SQUARESIZE:5
98
99#SPELLRANGExxx specifies the formula used to compute spell ranges
100#The formula is evaluated by the PlayerCharacter.getVariableValue() routine
101SPELLRANGE:CLOSE|floor(CASTERLEVEL/2)*5+25
102SPELLRANGE:MEDIUM|(CASTERLEVEL*10)+100
103SPELLRANGE:LONG|(CASTERLEVEL*40)+400
104
105#SKILLMULTIPLIER by level (assumes 1 for all levels beyond those in | delimited list)
106#e.g. SKILLMULTIPLIER:2|2|2 would give a x2 mult at levels 1 to 3, and x1 beyond that
107SKILLMULTIPLIER:1
108SKILLCOST_CLASS:1
109SKILLCOST_CROSSCLASS:1
110SPELLBASEDC:10+SPELLLEVEL+BASESPELLSTAT
111SPELLBASECONCENTRATION:CASTERLEVEL+BASESPELLSTAT
112
113#BONUSFEATLEVELSTARTINTERVAL:level|interval
114#level = first level where you gain an additional feat
115# (use more than one of these tags for additional feats)
116#interval = multiples of levels after the start level that you gain an additional feat (0 = only at start)
117#this is handled in the races.lst by the STARTFEATS tag
118#BONUSFEATLEVELSTARTINTERVAL:1|0
119BONUSFEATLEVELSTARTINTERVAL:3|2
120
121#BONUSSTATLEVELSTARTINTERVAL:level|interval
122#level = first level where you gain an additional stat
123# (use more than one of these tags for additional stat)
124#interval = multiples of levels after the start level that you gain an additional stat (0 = only at start)
125BONUSSTATLEVELSTARTINTERVAL:4|4
126
127# Calculations for AC. Same as those used on the
128# output sheets with the 'BONUS.' stripped off
129#BONUS_ACTOUCH:COMBAT.AC.TOTAL.!Armor.!NaturalArmor
130#BONUS_ACFLAT:COMBAT.AC.TOTAL.!Ability.PRESTAT:1,DEX=10.!PRESA:1,Uncanny Dodge.MIN=0
131#No longer required.
132
133# Ammo is made in batches of 50, so the "plus" cost
134# per unit should be 2000*(PLUS*PLUS)/50
135#PLUSCOST:AMMUNITION|BASEQTY*40*PLUS*PLUS
136#PLUSCOST:ARMOR|1000*PLUS*PLUS
137#PLUSCOST:SHIELD|1000*PLUS*PLUS
138#PLUSCOST:WEAPON|(2000*PLUS*PLUS)+(2000*ALTPLUS*ALTPLUS)
139#PLUSCOST:ARMORLIKE|1000*PLUS*PLUS
140
141#Attack/Check Cycle attributes
142BABMAXATT:4
143BABATTCYC:5
144BABMINVAL:1
145# Epic stuff
146#BABMAXLVL:20
147#CHECKSMAXLVL:20
148
149#Class Types
150CLASSTYPE:PC		CRFORMULA:CL	ISMONSTER:NO	XPPENALTY:NO	CRMOD:-1	CRMODPRIORITY:1
151CLASSTYPE:NPC		CRFORMULA:CL	ISMONSTER:NO	XPPENALTY:NO	CRMOD:-2	CRMODPRIORITY:2
152CLASSTYPE:Monster		CRFORMULA:0		ISMONSTER:YES	XPPENALTY:NO
153CLASSTYPE:Companion	CRFORMULA:NONE	ISMONSTER:YES	XPPENALTY:NO
154
155#AC Types
156ACTYPE:Total				ADD:TOTAL		REMOVE:TouchMisc|CMD
157# Since TouchMisc should only add to the Touch, and not the total AC I'm deviating from the standard and using Remove in the Total.
158ACTYPE:Flatfooted				ADD:TOTAL		REMOVE:TouchMisc|CMD	REMOVE:Ability|PRESTAT:1,DEX=10|!PREABILITY:1,CATEGORY=Special Ability,Retain Dex To AC ~ Flat-footed		REMOVE:Dodge|!PREABILITY:1,CATEGORY=Special Ability,Retain Dex To AC ~ Flat-footed
159ACTYPE:Touch				ADD:TOTAL		REMOVE:Armor|ArmorEnhancement|Shield|ShieldEnhancement|NaturalArmor|NaturalArmorEnhancement|CMD	ADD:Shield|ShieldEnhancement|PREVARGTEQ:ShieldAddsToTouchAC,1
160ACTYPE:TouchMisc				ADD:TouchMisc
161ACTYPE:Base					ADD:Base
162ACTYPE:Armor				ADD:Armor|ArmorEnhancement
163ACTYPE:ArmorEnhancement			ADD:ArmorEnhancement
164ACTYPE:Shield				ADD:Shield|ShieldEnhancement
165ACTYPE:ShieldEnhancement		ADD:ShieldEnhancement
166ACTYPE:Ability				ADD:Ability
167ACTYPE:Size					ADD:Size
168ACTYPE:NaturalArmor			ADD:NaturalArmor|NaturalArmorEnhancement
169ACTYPE:NaturalArmorEnhancement	ADD:NaturalArmorEnhancement
170ACTYPE:Dodge				ADD:Dodge
171ACTYPE:Deflection				ADD:Deflection
172ACTYPE:Misc					ADD:TOTAL		REMOVE:Base|Armor|ArmorEnhancement|Shield|ShieldEnhancement|Ability|Size|NaturalArmor|NaturalArmorEnhancement|Dodge|Deflection|TouchMisc|CMD
173ACTYPE:Circumstance			ADD:Circumstance
174ACTYPE:Insight				ADD:Insight
175ACTYPE:Morale				ADD:Morale
176ACTYPE:Profane				ADD:Profane
177ACTYPE:Sacred				ADD:Sacred
178ACTYPE:CMD					ADD:Circumstance|Deflection|Dodge|Insight|Luck|Morale|Profane|Sacred
179ACTYPE:ClassDefense			ADD:ClassDefense
180
181# Damage die changes on size
182BASEDICE:1d2	UP:1d3,1d4,1d6,1d8,2d6,3d6,4d6,6d6,8d6,12d6	DOWN:1,0
183BASEDICE:1d3	UP:1d4,1d6,1d8,2d6,3d6,4d6,6d6,8d6,12d6		DOWN:1d2,1,0
184BASEDICE:1d4	UP:1d6,1d8,2d6,3d6,4d6,6d6,8d6,12d6			DOWN:1d3,1d2,1,0
185BASEDICE:1d6	UP:1d8,2d6,3d6,4d6,6d6,8d6,12d6			DOWN:1d4,1d3,1d2,1
186BASEDICE:1d8	UP:2d6,3d6,4d6,6d6,8d6,12d6				DOWN:1d6,1d4,1d3,1d2
187BASEDICE:1d10	UP:2d8,3d8,4d8,6d8,8d8,12d8				DOWN:1d8,1d6,1d4,1d3
188BASEDICE:1d12	UP:3d6,4d6,6d6,8d6,12d6					DOWN:1d10,1d8,1d6,1d4
189BASEDICE:2d4	UP:2d6,3d6,4d6,6d6,8d6,12d6				DOWN:1d6,1d4,1d3,1d2
190BASEDICE:2d6	UP:3d6,4d6,6d6,8d6,12d6					DOWN:1d10,1d8,1d6,1d4
191BASEDICE:2d8	UP:3d8,4d8,6d8,8d8,12d8					DOWN:2d6,1d10,1d8,1d6
192BASEDICE:2d10	UP:4d8,6d8,8d8,12d8					DOWN:2d8,2d6,1d10,1d8
193BASEDICE:3d6	UP:4d6,6d6,8d6,12d6					DOWN:2d6,1d10,1d8,1d6,1d4
194
195# Penalty to attacks for different sized weapons
196EQSIZEPENALTY:35 Size Penalty		BONUS:WEAPON|TOHIT|(PC.SIZE.INT-EQUIP.SIZE.INT)*-2|PREVARGT:PC.SIZE.INT,EQUIP.SIZE.INT|TYPE=DifferentEQSizePenalty|!PRETYPE:2,Melee,Natural|!PRETYPE:1,NoAttackPenalty	BONUS:WEAPON|TOHIT|(EQUIP.SIZE.INT-PC.SIZE.INT)*-2|PREVARGT:EQUIP.SIZE.INT,PC.SIZE.INT|TYPE=DifferentEQSizePenalty|!PRETYPE:2,Melee,Natural|!PRETYPE:1,NoAttackPenalty	BONUS:WEAPON|TOHIT|SizeIncrease*2|PREVARGT:PC.SIZE.INT,EQUIP.SIZE.INT|!PRETYPE:2,Melee,Natural|PREVARGTEQ:SizeIncrease,1	BONUS:WEAPON|TOHIT|SizeDecrease*2|PREVARGT:EQUIP.SIZE.INT,PC.SIZE.INT|!PRETYPE:2,Melee,Natural|PREVARGTEQ:SizeDecrease,1	BONUS:WEAPON|TOHIT|ActivateEnlargePerson*2|PREVARGT:PC.SIZE.INT,EQUIP.SIZE.INT|!PRETYPE:2,Melee,Natural|PREVARGTEQ:ActivateEnlargePerson,1	BONUS:WEAPON|TOHIT|ActivateReducePerson*2|PREVARGT:EQUIP.SIZE.INT,PC.SIZE.INT|!PRETYPE:2,Melee,Natural|PREVARGTEQ:ActivateReducePerson,1	BONUS:WEAPON|TOHIT|2|PREVARGT:EQUIP.SIZE.INT,PC.SIZE.INT|!PRETYPE:2,Melee,Natural|PREABILITY:1,CATEGORY=Special Ability,Oversized Weapon	BONUS:WEAPON|TOHIT|min(OversizeWeaponToHitBonus,((EQUIP.SIZE.INT-PC.SIZE.INT)*2))|PREVARGT:EQUIP.SIZE.INT,PC.SIZE.INT|!PRETYPE:2,Melee,Natural
197
198# Long and Short weapon damage types
199WEAPONTYPE:Bludgeoning|B
200WEAPONTYPE:Piercing|P
201WEAPONTYPE:Slashing|S
202WEAPONTYPE:Fire|F
203WEAPONTYPE:Acid|A
204WEAPONTYPE:Electricity|E
205WEAPONTYPE:Cold|C
206WEAPONTYPE:Sonic|So
207WEAPONTYPE:Poison|Po
208
209# Weapon proficiency categories
210WEAPONCATEGORY:Simple
211WEAPONCATEGORY:Martial
212WEAPONCATEGORY:Exotic
213WEAPONCATEGORY:Natural
214
215# Non-proficient penalty
216WEAPONNONPROFPENALTY:-4
217
218# Number of hands required to wield weapon categories
219#											Object Size difference
220#													Damage multiplier: hands = multiplier
221WIELDCATEGORY:Light				HANDS:1		FINESSABLE:Yes	SIZEDIFF:-1	DAMAGEMULT:1=1,2=1
222WIELDCATEGORY:OneHanded				HANDS:1					SIZEDIFF:0	DAMAGEMULT:1=1,2=1.5
223WIELDCATEGORY:TwoHanded				HANDS:2					SIZEDIFF:1	DAMAGEMULT:2=1.5
224WIELDCATEGORY:TooSmall				HANDS:999
225WIELDCATEGORY:TooLarge				HANDS:999
226WIELDCATEGORY:Unusable				HANDS:999
227WIELDCATEGORY:None				HANDS:0
228WIELDCATEGORY:OneHandOnly			HANDS:1
229WIELDCATEGORY:OneHandOnlyTooSmall		HANDS:999
230WIELDCATEGORY:OneHandOnlyTooLarge		HANDS:999
231WIELDCATEGORY:TwoHandsOnly			HANDS:2
232WIELDCATEGORY:TwoHandsOnlyTooSmall		HANDS:999
233WIELDCATEGORY:TwoHandsOnlyTooLarge		HANDS:999
234
235# Light weapon vs PC size changes
236WIELDCATEGORY:Light		PREVARLTEQ:EQUIP.SIZE.INT,PC.SIZE.INT-1	SWITCH:TooSmall
237WIELDCATEGORY:Light		PREVAREQ:EQUIP.SIZE.INT,PC.SIZE.INT+1	SWITCH:OneHanded
238WIELDCATEGORY:Light		PREVAREQ:EQUIP.SIZE.INT,PC.SIZE.INT+2	SWITCH:TwoHanded
239WIELDCATEGORY:Light		PREVARGTEQ:EQUIP.SIZE.INT,PC.SIZE.INT+3	SWITCH:TooLarge
240
241# OneHanded weapon vs PC size changes
242WIELDCATEGORY:OneHanded		PREVARLTEQ:EQUIP.SIZE.INT,PC.SIZE.INT-2	SWITCH:TooSmall
243WIELDCATEGORY:OneHanded		PREVAREQ:EQUIP.SIZE.INT,PC.SIZE.INT-1	SWITCH:Light
244WIELDCATEGORY:OneHanded		PREVAREQ:EQUIP.SIZE.INT,PC.SIZE.INT+1	SWITCH:TwoHanded
245WIELDCATEGORY:OneHanded		PREVARGTEQ:EQUIP.SIZE.INT,PC.SIZE.INT+2	SWITCH:TooLarge
246
247# TwoHanded weapon vs PC size changes
248WIELDCATEGORY:TwoHanded		PREVARLTEQ:EQUIP.SIZE.INT,PC.SIZE.INT-3	SWITCH:TooSmall
249WIELDCATEGORY:TwoHanded		PREVAREQ:EQUIP.SIZE.INT,PC.SIZE.INT-2	SWITCH:Light
250WIELDCATEGORY:TwoHanded		PREVAREQ:EQUIP.SIZE.INT,PC.SIZE.INT-1	SWITCH:OneHanded
251WIELDCATEGORY:TwoHanded		PREVARGTEQ:EQUIP.SIZE.INT,PC.SIZE.INT+1	SWITCH:TooLarge
252
253# For Bows
254WIELDCATEGORY:TwoHandsOnly	PREVARLTEQ:EQUIP.SIZE.INT,PC.SIZE.INT-1	SWITCH:TwoHandsOnlyTooSmall
255WIELDCATEGORY:TwoHandsOnly	PREVARGTEQ:EQUIP.SIZE.INT,PC.SIZE.INT+1	SWITCH:TwoHandsOnlyTooLarge
256
257# Other
258WIELDCATEGORY:OneHandOnly	PREVARLTEQ:EQUIP.SIZE.INT,PC.SIZE.INT-1	SWITCH:OneHandOnlyTooSmall
259WIELDCATEGORY:OneHandOnly	PREVARGTEQ:EQUIP.SIZE.INT,PC.SIZE.INT+1	SWITCH:OneHandOnlyTooLarge
260
261
262
263#
264# Wield Category Steps
265#  This is used when figuring bonuses that allow you to wield Larger or Smaller size weapons
266WCSTEPSFORMULA:EQUIP.SIZE.INT-PC.SIZE.INT
267
268WIELDCATEGORY:TooSmall		UP:Light|OneHanded|TwoHanded							ZERO:Light
269WIELDCATEGORY:Light		UP:OneHanded|TwoHanded
270WIELDCATEGORY:OneHanded		UP:TwoHanded			DOWN:Light
271WIELDCATEGORY:TwoHanded							DOWN:OneHanded|Light
272WIELDCATEGORY:TooLarge							DOWN:TwoHanded|OneHanded|Light	ZERO:TwoHanded
273
274WIELDCATEGORY:TwoHandsOnly	UP:TwoHandsOnlyTooLarge	DOWN:TwoHandsOnlyTooSmall
275WIELDCATEGORY:OneHandOnlyOnly	UP:OneHandOnlyTooLarge	DOWN:OneHandOnlyTooSmall
276
277WIELDCATEGORY:TwoHandsOnlyTooSmall							UP:TwoHandsOnly
278WIELDCATEGORY:TwoHandsOnlyTooLarge							DOWN:TwoHandsOnly
279
280WIELDCATEGORY:OneHandOnlyTooSmall							UP:OneHandOnly
281WIELDCATEGORY:OneHandOnlyTooLarge							DOWN:OneHandOnly
282
283#
284# Dice rolling methods for character creation
285#
286ROLLMETHOD:Standard (4d6 drop lowest)	METHOD:roll(4,6,top(3))
287ROLLMETHOD:Classic (3d6)			METHOD:3d6
288ROLLMETHOD:Heroic (2d6+6)			METHOD:2d6+6
289
290# Unit Set
291UNITSET:Imperial	HEIGHTUNIT:ftin	HEIGHTFACTOR:1	HEIGHTPATTERN:#	DISTANCEUNIT:ft.	DISTANCEFACTOR:1		DISTANCEPATTERN:#.##	WEIGHTUNIT:lbs.	WEIGHTFACTOR:1	WEIGHTPATTERN:#.##
292UNITSET:Metric	HEIGHTUNIT:cm	HEIGHTFACTOR:2.54	HEIGHTPATTERN:#	DISTANCEUNIT:m	DISTANCEFACTOR:0.3	DISTANCEPATTERN:#.##	WEIGHTUNIT:kg	WEIGHTFACTOR:0.5	WEIGHTPATTERN:#.###
293
294# CR calculation and XP awards
295CRTHRESHOLD:BASECR
296CRSTEPS: 1/2|1/3|1/4|1/6|1/8
297MONSTERROLES:None|Combat|Skill|Special|Cleric|Druid|Sorcerer|Wizard
298MONSTERROLEDEFAULT:Combat
299XPAWARD:1/8=50|1/6=65|1/4=100|1/3=135|1/2=200|1=400|2=600|3=800|4=1200|5=1600|6=2400|7=3200|8=4800|9=6400|10=9600|11=12800|12=19200|13=25600|14=38400|15=51200|16=76800|17=102400|18=153600|19=204800|20=307200|21=409600|22=614400|23=819200|24=1228800|25=1638400
300
301#
302# Reach mode formula to calculate weapon reach for a player
303#
304# RACEREACH = player's natural reach
305# REACH = equipment's reach
306# REACHMULT = equipment's reach multiple
307#
308WEAPONREACH:(RACEREACH+(max(0,REACH-5)))*REACHMULT
309
310#
311# Ability Categories
312#
313
314ABILITYCATEGORY:FEAT			VISIBLE:YES		EDITABLE:YES	EDITPOOL:YES	FRACTIONALPOOL:NO		CATEGORY:FEAT	PLURAL:Feats	DISPLAYLOCATION:Feats
315ABILITYCATEGORY:Internal		VISIBLE:NO		EDITABLE:NO		EDITPOOL:NO		FRACTIONALPOOL:NO		CATEGORY:Internal
316ABILITYCATEGORY:Natural Attack	VISIBLE:NO		EDITABLE:NO		EDITPOOL:NO		FRACTIONALPOOL:NO		CATEGORY:Natural Attack
317
318###COMMENT: Internal Category is for all hidden abilities.
319
320
321PREVIEWDIR:d20/fantasy
322PREVIEWSHEET:Standard.htm.ftl
323
324OUTPUTSHEET:DIRECTORY|d20/fantasy
325OUTPUTSHEET:DEFAULT.PDF|csheet_fantasy_std_blue.xslt
326OUTPUTSHEET:DEFAULT.HTM|csheet_fantasy_std.htm
327
328INFOSHEET:SUMMARY|preview/summary/pfrpg_info.html.ftl
329INFOSHEET:SKILLS|preview/skills/35e_skills.html
330
331# DIESIZES values are used by the HITEDIE tag to bump up/down HD per level.
332DIESIZES:1,2,3,MIN=4,6,8,10,MAX=12,20,100,1000
333
334# Types which automatic resizing is activated on
335RESIZABLEEQUIPTYPE:Shield|Armor|Resizable
336
337# Character Types:
338CHARACTERTYPE:PC|NPC
339
340# With the basic loader giving several offerings, we don't need this, plus it's using the character traits which was replaced by APG.
341#DEFAULTDATASET:Paizo - Pathfinder Roleplaying Game Core Rulebook,Paizo - Pathfinder Roleplaying Game Character Traits Web Enhancement|Pathfinder RPG for Players
342#
343# DONE
344#
345