1# 2# Current Ver: $Revision$ 3# Last Editor: $Author$ 4# Last Edited: $Date$ 5# 6#DEFAULTVARIABLEVALUE:NUMBER|0 7# message displayed when experience added allows character to advance a level 8LEVELMSG:Congratulations, you can advance with that much experience! 9# 10# 11ALIGNMENTNAME:Alignment 12HPNAME:Hit Points 13HPABBREV:HP 14ALTHPNAME:Wound 15ALTHPABBREV:WP 16 17# AC tags can be used to display AC info by using appropriate name and abbrev. 18# ACNAME: and ACABBREV: are required for proper usage. 19ACNAME:Armor Class 20ACABBREV:AC 21 22# Whether to allow AutoResizing of Equipment for nonmedium characters in this gamemode 23ALLOWAUTORESIZE:Y 24 25# Stacking bonuses 26BONUSSTACKS:Defense.Dodge.Circumstance.Racial.NotRanged.NotFlatFooted 27 28# 29#misc. currency specific items 30# 31CURRENCYUNIT:Gold 32CURRENCYUNITABBREV:gp 33 34# 35#define this game mode's default unit set 36#as specified in unitset.lst 37# 38DEFAULTUNITSET:Imperial 39 40# The following determine whether some Class-related 41# variables are displayed on the Classes tab. 42# SHOWCLASSDEFENSE: determines whether BONUS:COMBAT|AC|x|TYPE=ClassDefense 43# value is displayed. 44# DISPLAYVARIABLExTEXT: determines the Label displayed for the variable 45# DISPLAYVARIABLExNAME: determines the variable displayed. 46# This must match the DEFINE: variable in order to be displayed 47# Up to 3 variables can be displayed in this manner 48 49SHOWCLASSDEFENSE:No 50#DISPLAYVARIABLE1TEXT: 51#DISPLAYVARIABLE1NAME: 52#DISPLAYVARIABLE2TEXT: 53#DISPLAYVARIABLE2NAME: 54#DISPLAYVARIABLE3TEXT: 55#DISPLAYVARIABLE3NAME: 56 57# 58# Whether or not the game mode displays these tabs 59# 60TAB:CLASS NAME:in_class CONTEXT:tabpages\tabclasses.html 61TAB:DESCRIPTION NAME:in_descrip CONTEXT:tabpages\tabdescription.html 62TAB:DOMAINS NAME:in_domains CONTEXT:tabpages\tabdomains.html 63TAB:FEATS NAME:in_feats CONTEXT:tabpages\tabfeatsandabilities.html 64TAB:INVENTORY NAME:in_inventory CONTEXT:tabpages\tabinventory.html 65TAB:RACE NAME:in_race CONTEXT:tabpages\tabraces.html 66TAB:SKILLS NAME:in_skills CONTEXT:tabpages\tabskills.html 67TAB:SPELLS NAME:in_spells CONTEXT:tabpages\tabspells.html 68TAB:SUMMARY NAME:in_summary CONTEXT:tabpages\tabsummary.html 69# Inventory subpanels 70TAB:PURCHASE NAME:in_purchase CONTEXT:tabpages\tabinventory.html 71TAB:EQUIPPING NAME:in_InfoEquipping CONTEXT:tabpages\tabinventory.html 72TAB:COMPANIONS NAME:in_companions CONTEXT:tabpages\tabcompanions.html 73TAB:TEMPMOD NAME:in_InfoTempMod CONTEXT:tabpages\tabtemporarybonuses.html 74# 75# Menu entry (under Settings-->Campaign), and tool tip displayed for said entry 76# use & for mnemonic, && for & (MENUENTRY only) 77# 78MENUENTRY:Pathfinder RPG 79MENUTOOLTIP:Use Pathfinder RPG character creation settings 80DISPLAYORDER:1 81ALLOWEDMODES:Pathfinder|Pathfinder_RPG 82GAMEMODEKEY:Pathfinder_RPG 83# 84# SHORTRANGE sets the Short Range as referenced by 85# TOHIT-SHORTRANGE and DAMAGE-SHORTRANGE 86# Integer value, defaults to zero if tag not present to allow GameModes 87# without shortrange bonus/limitations 88SHORTRANGE:30 89# 90# RANGEPENALTY sets the modification of the to-hit value for 91# each range increment after the first. 92# Integer value, defaults to zero if tag not present to allow GameModes 93# without range increment bonus/limitations 94RANGEPENALTY:-2 95 96# SQUARESIZE defines the size of a battlemap square in feet. 97SQUARESIZE:5 98 99#SPELLRANGExxx specifies the formula used to compute spell ranges 100#The formula is evaluated by the PlayerCharacter.getVariableValue() routine 101SPELLRANGE:CLOSE|floor(CASTERLEVEL/2)*5+25 102SPELLRANGE:MEDIUM|(CASTERLEVEL*10)+100 103SPELLRANGE:LONG|(CASTERLEVEL*40)+400 104 105#SKILLMULTIPLIER by level (assumes 1 for all levels beyond those in | delimited list) 106#e.g. SKILLMULTIPLIER:2|2|2 would give a x2 mult at levels 1 to 3, and x1 beyond that 107SKILLMULTIPLIER:1 108SKILLCOST_CLASS:1 109SKILLCOST_CROSSCLASS:1 110SPELLBASEDC:10+SPELLLEVEL+BASESPELLSTAT 111SPELLBASECONCENTRATION:CASTERLEVEL+BASESPELLSTAT 112 113#BONUSFEATLEVELSTARTINTERVAL:level|interval 114#level = first level where you gain an additional feat 115# (use more than one of these tags for additional feats) 116#interval = multiples of levels after the start level that you gain an additional feat (0 = only at start) 117#this is handled in the races.lst by the STARTFEATS tag 118#BONUSFEATLEVELSTARTINTERVAL:1|0 119BONUSFEATLEVELSTARTINTERVAL:3|2 120 121#BONUSSTATLEVELSTARTINTERVAL:level|interval 122#level = first level where you gain an additional stat 123# (use more than one of these tags for additional stat) 124#interval = multiples of levels after the start level that you gain an additional stat (0 = only at start) 125BONUSSTATLEVELSTARTINTERVAL:4|4 126 127# Calculations for AC. Same as those used on the 128# output sheets with the 'BONUS.' stripped off 129#BONUS_ACTOUCH:COMBAT.AC.TOTAL.!Armor.!NaturalArmor 130#BONUS_ACFLAT:COMBAT.AC.TOTAL.!Ability.PRESTAT:1,DEX=10.!PRESA:1,Uncanny Dodge.MIN=0 131#No longer required. 132 133# Ammo is made in batches of 50, so the "plus" cost 134# per unit should be 2000*(PLUS*PLUS)/50 135#PLUSCOST:AMMUNITION|BASEQTY*40*PLUS*PLUS 136#PLUSCOST:ARMOR|1000*PLUS*PLUS 137#PLUSCOST:SHIELD|1000*PLUS*PLUS 138#PLUSCOST:WEAPON|(2000*PLUS*PLUS)+(2000*ALTPLUS*ALTPLUS) 139#PLUSCOST:ARMORLIKE|1000*PLUS*PLUS 140 141#Attack/Check Cycle attributes 142BABMAXATT:4 143BABATTCYC:5 144BABMINVAL:1 145# Epic stuff 146#BABMAXLVL:20 147#CHECKSMAXLVL:20 148 149#Class Types 150CLASSTYPE:PC CRFORMULA:CL ISMONSTER:NO XPPENALTY:NO CRMOD:-1 CRMODPRIORITY:1 151CLASSTYPE:NPC CRFORMULA:CL ISMONSTER:NO XPPENALTY:NO CRMOD:-2 CRMODPRIORITY:2 152CLASSTYPE:Monster CRFORMULA:0 ISMONSTER:YES XPPENALTY:NO 153CLASSTYPE:Companion CRFORMULA:NONE ISMONSTER:YES XPPENALTY:NO 154 155#AC Types 156ACTYPE:Total ADD:TOTAL REMOVE:TouchMisc|CMD 157# Since TouchMisc should only add to the Touch, and not the total AC I'm deviating from the standard and using Remove in the Total. 158ACTYPE:Flatfooted ADD:TOTAL REMOVE:TouchMisc|CMD REMOVE:Ability|PRESTAT:1,DEX=10|!PREABILITY:1,CATEGORY=Special Ability,Retain Dex To AC ~ Flat-footed REMOVE:Dodge|!PREABILITY:1,CATEGORY=Special Ability,Retain Dex To AC ~ Flat-footed 159ACTYPE:Touch ADD:TOTAL REMOVE:Armor|ArmorEnhancement|Shield|ShieldEnhancement|NaturalArmor|NaturalArmorEnhancement|CMD ADD:Shield|ShieldEnhancement|PREVARGTEQ:ShieldAddsToTouchAC,1 160ACTYPE:TouchMisc ADD:TouchMisc 161ACTYPE:Base ADD:Base 162ACTYPE:Armor ADD:Armor|ArmorEnhancement 163ACTYPE:ArmorEnhancement ADD:ArmorEnhancement 164ACTYPE:Shield ADD:Shield|ShieldEnhancement 165ACTYPE:ShieldEnhancement ADD:ShieldEnhancement 166ACTYPE:Ability ADD:Ability 167ACTYPE:Size ADD:Size 168ACTYPE:NaturalArmor ADD:NaturalArmor|NaturalArmorEnhancement 169ACTYPE:NaturalArmorEnhancement ADD:NaturalArmorEnhancement 170ACTYPE:Dodge ADD:Dodge 171ACTYPE:Deflection ADD:Deflection 172ACTYPE:Misc ADD:TOTAL REMOVE:Base|Armor|ArmorEnhancement|Shield|ShieldEnhancement|Ability|Size|NaturalArmor|NaturalArmorEnhancement|Dodge|Deflection|TouchMisc|CMD 173ACTYPE:Circumstance ADD:Circumstance 174ACTYPE:Insight ADD:Insight 175ACTYPE:Morale ADD:Morale 176ACTYPE:Profane ADD:Profane 177ACTYPE:Sacred ADD:Sacred 178ACTYPE:CMD ADD:Circumstance|Deflection|Dodge|Insight|Luck|Morale|Profane|Sacred 179ACTYPE:ClassDefense ADD:ClassDefense 180 181# Damage die changes on size 182BASEDICE:1d2 UP:1d3,1d4,1d6,1d8,2d6,3d6,4d6,6d6,8d6,12d6 DOWN:1,0 183BASEDICE:1d3 UP:1d4,1d6,1d8,2d6,3d6,4d6,6d6,8d6,12d6 DOWN:1d2,1,0 184BASEDICE:1d4 UP:1d6,1d8,2d6,3d6,4d6,6d6,8d6,12d6 DOWN:1d3,1d2,1,0 185BASEDICE:1d6 UP:1d8,2d6,3d6,4d6,6d6,8d6,12d6 DOWN:1d4,1d3,1d2,1 186BASEDICE:1d8 UP:2d6,3d6,4d6,6d6,8d6,12d6 DOWN:1d6,1d4,1d3,1d2 187BASEDICE:1d10 UP:2d8,3d8,4d8,6d8,8d8,12d8 DOWN:1d8,1d6,1d4,1d3 188BASEDICE:1d12 UP:3d6,4d6,6d6,8d6,12d6 DOWN:1d10,1d8,1d6,1d4 189BASEDICE:2d4 UP:2d6,3d6,4d6,6d6,8d6,12d6 DOWN:1d6,1d4,1d3,1d2 190BASEDICE:2d6 UP:3d6,4d6,6d6,8d6,12d6 DOWN:1d10,1d8,1d6,1d4 191BASEDICE:2d8 UP:3d8,4d8,6d8,8d8,12d8 DOWN:2d6,1d10,1d8,1d6 192BASEDICE:2d10 UP:4d8,6d8,8d8,12d8 DOWN:2d8,2d6,1d10,1d8 193BASEDICE:3d6 UP:4d6,6d6,8d6,12d6 DOWN:2d6,1d10,1d8,1d6,1d4 194 195# Penalty to attacks for different sized weapons 196EQSIZEPENALTY:35 Size Penalty BONUS:WEAPON|TOHIT|(PC.SIZE.INT-EQUIP.SIZE.INT)*-2|PREVARGT:PC.SIZE.INT,EQUIP.SIZE.INT|TYPE=DifferentEQSizePenalty|!PRETYPE:2,Melee,Natural|!PRETYPE:1,NoAttackPenalty BONUS:WEAPON|TOHIT|(EQUIP.SIZE.INT-PC.SIZE.INT)*-2|PREVARGT:EQUIP.SIZE.INT,PC.SIZE.INT|TYPE=DifferentEQSizePenalty|!PRETYPE:2,Melee,Natural|!PRETYPE:1,NoAttackPenalty BONUS:WEAPON|TOHIT|SizeIncrease*2|PREVARGT:PC.SIZE.INT,EQUIP.SIZE.INT|!PRETYPE:2,Melee,Natural|PREVARGTEQ:SizeIncrease,1 BONUS:WEAPON|TOHIT|SizeDecrease*2|PREVARGT:EQUIP.SIZE.INT,PC.SIZE.INT|!PRETYPE:2,Melee,Natural|PREVARGTEQ:SizeDecrease,1 BONUS:WEAPON|TOHIT|ActivateEnlargePerson*2|PREVARGT:PC.SIZE.INT,EQUIP.SIZE.INT|!PRETYPE:2,Melee,Natural|PREVARGTEQ:ActivateEnlargePerson,1 BONUS:WEAPON|TOHIT|ActivateReducePerson*2|PREVARGT:EQUIP.SIZE.INT,PC.SIZE.INT|!PRETYPE:2,Melee,Natural|PREVARGTEQ:ActivateReducePerson,1 BONUS:WEAPON|TOHIT|2|PREVARGT:EQUIP.SIZE.INT,PC.SIZE.INT|!PRETYPE:2,Melee,Natural|PREABILITY:1,CATEGORY=Special Ability,Oversized Weapon BONUS:WEAPON|TOHIT|min(OversizeWeaponToHitBonus,((EQUIP.SIZE.INT-PC.SIZE.INT)*2))|PREVARGT:EQUIP.SIZE.INT,PC.SIZE.INT|!PRETYPE:2,Melee,Natural 197 198# Long and Short weapon damage types 199WEAPONTYPE:Bludgeoning|B 200WEAPONTYPE:Piercing|P 201WEAPONTYPE:Slashing|S 202WEAPONTYPE:Fire|F 203WEAPONTYPE:Acid|A 204WEAPONTYPE:Electricity|E 205WEAPONTYPE:Cold|C 206WEAPONTYPE:Sonic|So 207WEAPONTYPE:Poison|Po 208 209# Weapon proficiency categories 210WEAPONCATEGORY:Simple 211WEAPONCATEGORY:Martial 212WEAPONCATEGORY:Exotic 213WEAPONCATEGORY:Natural 214 215# Non-proficient penalty 216WEAPONNONPROFPENALTY:-4 217 218# Number of hands required to wield weapon categories 219# Object Size difference 220# Damage multiplier: hands = multiplier 221WIELDCATEGORY:Light HANDS:1 FINESSABLE:Yes SIZEDIFF:-1 DAMAGEMULT:1=1,2=1 222WIELDCATEGORY:OneHanded HANDS:1 SIZEDIFF:0 DAMAGEMULT:1=1,2=1.5 223WIELDCATEGORY:TwoHanded HANDS:2 SIZEDIFF:1 DAMAGEMULT:2=1.5 224WIELDCATEGORY:TooSmall HANDS:999 225WIELDCATEGORY:TooLarge HANDS:999 226WIELDCATEGORY:Unusable HANDS:999 227WIELDCATEGORY:None HANDS:0 228WIELDCATEGORY:OneHandOnly HANDS:1 229WIELDCATEGORY:OneHandOnlyTooSmall HANDS:999 230WIELDCATEGORY:OneHandOnlyTooLarge HANDS:999 231WIELDCATEGORY:TwoHandsOnly HANDS:2 232WIELDCATEGORY:TwoHandsOnlyTooSmall HANDS:999 233WIELDCATEGORY:TwoHandsOnlyTooLarge HANDS:999 234 235# Light weapon vs PC size changes 236WIELDCATEGORY:Light PREVARLTEQ:EQUIP.SIZE.INT,PC.SIZE.INT-1 SWITCH:TooSmall 237WIELDCATEGORY:Light PREVAREQ:EQUIP.SIZE.INT,PC.SIZE.INT+1 SWITCH:OneHanded 238WIELDCATEGORY:Light PREVAREQ:EQUIP.SIZE.INT,PC.SIZE.INT+2 SWITCH:TwoHanded 239WIELDCATEGORY:Light PREVARGTEQ:EQUIP.SIZE.INT,PC.SIZE.INT+3 SWITCH:TooLarge 240 241# OneHanded weapon vs PC size changes 242WIELDCATEGORY:OneHanded PREVARLTEQ:EQUIP.SIZE.INT,PC.SIZE.INT-2 SWITCH:TooSmall 243WIELDCATEGORY:OneHanded PREVAREQ:EQUIP.SIZE.INT,PC.SIZE.INT-1 SWITCH:Light 244WIELDCATEGORY:OneHanded PREVAREQ:EQUIP.SIZE.INT,PC.SIZE.INT+1 SWITCH:TwoHanded 245WIELDCATEGORY:OneHanded PREVARGTEQ:EQUIP.SIZE.INT,PC.SIZE.INT+2 SWITCH:TooLarge 246 247# TwoHanded weapon vs PC size changes 248WIELDCATEGORY:TwoHanded PREVARLTEQ:EQUIP.SIZE.INT,PC.SIZE.INT-3 SWITCH:TooSmall 249WIELDCATEGORY:TwoHanded PREVAREQ:EQUIP.SIZE.INT,PC.SIZE.INT-2 SWITCH:Light 250WIELDCATEGORY:TwoHanded PREVAREQ:EQUIP.SIZE.INT,PC.SIZE.INT-1 SWITCH:OneHanded 251WIELDCATEGORY:TwoHanded PREVARGTEQ:EQUIP.SIZE.INT,PC.SIZE.INT+1 SWITCH:TooLarge 252 253# For Bows 254WIELDCATEGORY:TwoHandsOnly PREVARLTEQ:EQUIP.SIZE.INT,PC.SIZE.INT-1 SWITCH:TwoHandsOnlyTooSmall 255WIELDCATEGORY:TwoHandsOnly PREVARGTEQ:EQUIP.SIZE.INT,PC.SIZE.INT+1 SWITCH:TwoHandsOnlyTooLarge 256 257# Other 258WIELDCATEGORY:OneHandOnly PREVARLTEQ:EQUIP.SIZE.INT,PC.SIZE.INT-1 SWITCH:OneHandOnlyTooSmall 259WIELDCATEGORY:OneHandOnly PREVARGTEQ:EQUIP.SIZE.INT,PC.SIZE.INT+1 SWITCH:OneHandOnlyTooLarge 260 261 262 263# 264# Wield Category Steps 265# This is used when figuring bonuses that allow you to wield Larger or Smaller size weapons 266WCSTEPSFORMULA:EQUIP.SIZE.INT-PC.SIZE.INT 267 268WIELDCATEGORY:TooSmall UP:Light|OneHanded|TwoHanded ZERO:Light 269WIELDCATEGORY:Light UP:OneHanded|TwoHanded 270WIELDCATEGORY:OneHanded UP:TwoHanded DOWN:Light 271WIELDCATEGORY:TwoHanded DOWN:OneHanded|Light 272WIELDCATEGORY:TooLarge DOWN:TwoHanded|OneHanded|Light ZERO:TwoHanded 273 274WIELDCATEGORY:TwoHandsOnly UP:TwoHandsOnlyTooLarge DOWN:TwoHandsOnlyTooSmall 275WIELDCATEGORY:OneHandOnlyOnly UP:OneHandOnlyTooLarge DOWN:OneHandOnlyTooSmall 276 277WIELDCATEGORY:TwoHandsOnlyTooSmall UP:TwoHandsOnly 278WIELDCATEGORY:TwoHandsOnlyTooLarge DOWN:TwoHandsOnly 279 280WIELDCATEGORY:OneHandOnlyTooSmall UP:OneHandOnly 281WIELDCATEGORY:OneHandOnlyTooLarge DOWN:OneHandOnly 282 283# 284# Dice rolling methods for character creation 285# 286ROLLMETHOD:Standard (4d6 drop lowest) METHOD:roll(4,6,top(3)) 287ROLLMETHOD:Classic (3d6) METHOD:3d6 288ROLLMETHOD:Heroic (2d6+6) METHOD:2d6+6 289 290# Unit Set 291UNITSET:Imperial HEIGHTUNIT:ftin HEIGHTFACTOR:1 HEIGHTPATTERN:# DISTANCEUNIT:ft. DISTANCEFACTOR:1 DISTANCEPATTERN:#.## WEIGHTUNIT:lbs. WEIGHTFACTOR:1 WEIGHTPATTERN:#.## 292UNITSET:Metric HEIGHTUNIT:cm HEIGHTFACTOR:2.54 HEIGHTPATTERN:# DISTANCEUNIT:m DISTANCEFACTOR:0.3 DISTANCEPATTERN:#.## WEIGHTUNIT:kg WEIGHTFACTOR:0.5 WEIGHTPATTERN:#.### 293 294# CR calculation and XP awards 295CRTHRESHOLD:BASECR 296CRSTEPS: 1/2|1/3|1/4|1/6|1/8 297MONSTERROLES:None|Combat|Skill|Special|Cleric|Druid|Sorcerer|Wizard 298MONSTERROLEDEFAULT:Combat 299XPAWARD:1/8=50|1/6=65|1/4=100|1/3=135|1/2=200|1=400|2=600|3=800|4=1200|5=1600|6=2400|7=3200|8=4800|9=6400|10=9600|11=12800|12=19200|13=25600|14=38400|15=51200|16=76800|17=102400|18=153600|19=204800|20=307200|21=409600|22=614400|23=819200|24=1228800|25=1638400 300 301# 302# Reach mode formula to calculate weapon reach for a player 303# 304# RACEREACH = player's natural reach 305# REACH = equipment's reach 306# REACHMULT = equipment's reach multiple 307# 308WEAPONREACH:(RACEREACH+(max(0,REACH-5)))*REACHMULT 309 310# 311# Ability Categories 312# 313 314ABILITYCATEGORY:FEAT VISIBLE:YES EDITABLE:YES EDITPOOL:YES FRACTIONALPOOL:NO CATEGORY:FEAT PLURAL:Feats DISPLAYLOCATION:Feats 315ABILITYCATEGORY:Internal VISIBLE:NO EDITABLE:NO EDITPOOL:NO FRACTIONALPOOL:NO CATEGORY:Internal 316ABILITYCATEGORY:Natural Attack VISIBLE:NO EDITABLE:NO EDITPOOL:NO FRACTIONALPOOL:NO CATEGORY:Natural Attack 317 318###COMMENT: Internal Category is for all hidden abilities. 319 320 321PREVIEWDIR:d20/fantasy 322PREVIEWSHEET:Standard.htm.ftl 323 324OUTPUTSHEET:DIRECTORY|d20/fantasy 325OUTPUTSHEET:DEFAULT.PDF|csheet_fantasy_std_blue.xslt 326OUTPUTSHEET:DEFAULT.HTM|csheet_fantasy_std.htm 327 328INFOSHEET:SUMMARY|preview/summary/pfrpg_info.html.ftl 329INFOSHEET:SKILLS|preview/skills/35e_skills.html 330 331# DIESIZES values are used by the HITEDIE tag to bump up/down HD per level. 332DIESIZES:1,2,3,MIN=4,6,8,10,MAX=12,20,100,1000 333 334# Types which automatic resizing is activated on 335RESIZABLEEQUIPTYPE:Shield|Armor|Resizable 336 337# Character Types: 338CHARACTERTYPE:PC|NPC 339 340# With the basic loader giving several offerings, we don't need this, plus it's using the character traits which was replaced by APG. 341#DEFAULTDATASET:Paizo - Pathfinder Roleplaying Game Core Rulebook,Paizo - Pathfinder Roleplaying Game Character Traits Web Enhancement|Pathfinder RPG for Players 342# 343# DONE 344# 345