1 /***************************************************************************** 2 * PokerTH - The open source texas holdem engine * 3 * Copyright (C) 2006-2012 Felix Hammer, Florian Thauer, Lothar May * 4 * * 5 * This program is free software: you can redistribute it and/or modify * 6 * it under the terms of the GNU Affero General Public License as * 7 * published by the Free Software Foundation, either version 3 of the * 8 * License, or (at your option) any later version. * 9 * * 10 * This program is distributed in the hope that it will be useful, * 11 * but WITHOUT ANY WARRANTY; without even the implied warranty of * 12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * 13 * GNU Affero General Public License for more details. * 14 * * 15 * You should have received a copy of the GNU Affero General Public License * 16 * along with this program. If not, see <http://www.gnu.org/licenses/>. * 17 * * 18 * * 19 * Additional permission under GNU AGPL version 3 section 7 * 20 * * 21 * If you modify this program, or any covered work, by linking or * 22 * combining it with the OpenSSL project's OpenSSL library (or a * 23 * modified version of that library), containing parts covered by the * 24 * terms of the OpenSSL or SSLeay licenses, the authors of PokerTH * 25 * (Felix Hammer, Florian Thauer, Lothar May) grant you additional * 26 * permission to convey the resulting work. * 27 * Corresponding Source for a non-source form of such a combination * 28 * shall include the source code for the parts of OpenSSL used as well * 29 * as that of the covered work. * 30 *****************************************************************************/ 31 /* Thread safe server session manager. */ 32 33 #ifndef _SESSIONMANAGER_H_ 34 #define _SESSIONMANAGER_H_ 35 36 #include <boost/function.hpp> 37 #include <map> 38 39 #include <net/sessiondata.h> 40 #include <playerdata.h> 41 #include <gamedata.h> 42 #include <core/thread.h> 43 44 class NetPacket; 45 class SenderHelper; 46 47 class SessionManager 48 { 49 public: 50 SessionManager(); 51 virtual ~SessionManager(); 52 53 void AddSession(boost::shared_ptr<SessionData> sessionData); 54 void SetSessionPlayerData(SessionId session, boost::shared_ptr<PlayerData> playerData); 55 bool RemoveSession(SessionId session); 56 57 boost::shared_ptr<SessionData> GetSessionById(SessionId id) const; 58 boost::shared_ptr<SessionData> GetSessionByPlayerName(const std::string &playerName) const; 59 boost::shared_ptr<SessionData> GetSessionByUniquePlayerId(unsigned uniqueId, bool initSessions = false) const; 60 61 PlayerDataList GetPlayerDataList() const; 62 PlayerDataList GetSpectatorDataList() const; 63 PlayerIdList GetPlayerIdList(int state) const; 64 bool IsPlayerConnected(const std::string &playerName) const; 65 bool IsPlayerConnected(unsigned uniqueId) const; 66 bool IsClientAddressConnected(const std::string &clientAddress) const; 67 bool IsGuestAllowedToConnect(const std::string &clientAddress) const; 68 69 void ForEach(boost::function<void (boost::shared_ptr<SessionData>)> func); 70 71 unsigned CountReadySessions() const; 72 void ResetAllReadyFlags(); 73 74 void Clear(); 75 unsigned GetRawSessionCount() const; 76 unsigned GetSessionCountWithState(int state) const; 77 bool HasSessionWithState(int state) const; 78 79 void SendToAllSessions(SenderHelper &sender, boost::shared_ptr<NetPacket> packet, int state); 80 void SendLobbyMsgToAllSessions(SenderHelper &sender, boost::shared_ptr<NetPacket> packet, int state); 81 void SendToAllButOneSessions(SenderHelper &sender, boost::shared_ptr<NetPacket> packet, SessionId except, int state); 82 83 protected: 84 85 typedef std::map<SessionId, boost::shared_ptr<SessionData> > SessionMap; 86 87 private: 88 89 SessionMap m_sessionMap; 90 mutable boost::recursive_mutex m_sessionMapMutex; 91 }; 92 93 #endif 94