1 #include "simulation/ElementCommon.h"
2
3 static int update(UPDATE_FUNC_ARGS);
4
Element_FSEP()5 void Element::Element_FSEP()
6 {
7 Identifier = "DEFAULT_PT_FSEP";
8 Name = "FSEP";
9 Colour = PIXPACK(0x63AD5F);
10 MenuVisible = 1;
11 MenuSection = SC_EXPLOSIVE;
12 Enabled = 1;
13
14 Advection = 0.7f;
15 AirDrag = 0.02f * CFDS;
16 AirLoss = 0.96f;
17 Loss = 0.80f;
18 Collision = 0.0f;
19 Gravity = 0.1f;
20 Diffusion = 0.00f;
21 HotAir = 0.000f * CFDS;
22 Falldown = 1;
23
24 Flammable = 0;
25 Explosive = 0;
26 Meltable = 0;
27 Hardness = 30;
28
29 Weight = 70;
30
31 HeatConduct = 70;
32 Description = "Fuse Powder. Burns slowly like FUSE.";
33
34 Properties = TYPE_PART;
35
36 LowPressure = IPL;
37 LowPressureTransition = NT;
38 HighPressure = IPH;
39 HighPressureTransition = NT;
40 LowTemperature = ITL;
41 LowTemperatureTransition = NT;
42 HighTemperature = ITH;
43 HighTemperatureTransition = NT;
44
45 DefaultProperties.life = 50;
46
47 Update = &update;
48 }
49
update(UPDATE_FUNC_ARGS)50 static int update(UPDATE_FUNC_ARGS)
51 {
52 int r, rx, ry;
53 if (parts[i].life<=0) {
54 r = sim->create_part(i, x, y, PT_PLSM);
55 if (r!=-1)
56 parts[r].life = 50;
57 return 1;
58 }
59 else if (parts[i].life < 40) {
60 parts[i].life--;
61 if (RNG::Ref().chance(1, 10)) {
62 r = sim->create_part(-1, x + RNG::Ref().between(-1, 1), y + RNG::Ref().between(-1, 1), PT_PLSM);
63 if (r>-1)
64 parts[r].life = 50;
65 }
66 }
67 else {
68 for (rx=-2; rx<3; rx++)
69 for (ry=-2; ry<3; ry++)
70 if (BOUNDS_CHECK && (rx || ry))
71 {
72 r = pmap[y+ry][x+rx];
73 if (!r)
74 continue;
75 if ((TYP(r)==PT_SPRK || (parts[i].temp>=(273.15+400.0f))) && parts[i].life>40 && RNG::Ref().chance(1, 15))
76 {
77 parts[i].life = 39;
78 }
79 }
80 }
81 return 0;
82 }
83