1 #include "simulation/ElementCommon.h"
2
3 static int update(UPDATE_FUNC_ARGS);
4 static int graphics(GRAPHICS_FUNC_ARGS);
5 bool Element_PCLN_ctypeDraw(CTYPEDRAW_FUNC_ARGS);
6
Element_PBCN()7 void Element::Element_PBCN()
8 {
9 Identifier = "DEFAULT_PT_PBCN";
10 Name = "PBCN";
11 Colour = PIXPACK(0x3B1D0A);
12 MenuVisible = 1;
13 MenuSection = SC_POWERED;
14 Enabled = 1;
15
16 Advection = 0.0f;
17 AirDrag = 0.00f * CFDS;
18 AirLoss = 0.97f;
19 Loss = 0.50f;
20 Collision = 0.0f;
21 Gravity = 0.0f;
22 Diffusion = 0.00f;
23 HotAir = 0.000f * CFDS;
24 Falldown = 0;
25
26 Flammable = 0;
27 Explosive = 0;
28 Meltable = 0;
29 Hardness = 12;
30
31 Weight = 100;
32
33 HeatConduct = 251;
34 Description = "Powered breakable clone.";
35
36 Properties = TYPE_SOLID | PROP_NOCTYPEDRAW;
37
38 LowPressure = IPL;
39 LowPressureTransition = NT;
40 HighPressure = IPH;
41 HighPressureTransition = NT;
42 LowTemperature = ITL;
43 LowTemperatureTransition = NT;
44 HighTemperature = ITH;
45 HighTemperatureTransition = NT;
46
47 Update = &update;
48 Graphics = &graphics;
49 CtypeDraw = &Element_PCLN_ctypeDraw;
50 }
51
52 constexpr float ADVECTION = 0.1f;
53
update(UPDATE_FUNC_ARGS)54 static int update(UPDATE_FUNC_ARGS)
55 {
56 int r, rx, ry, rt;
57 if (!parts[i].tmp2 && sim->pv[y/CELL][x/CELL]>4.0f)
58 parts[i].tmp2 = RNG::Ref().between(80, 119);
59 if (parts[i].tmp2)
60 {
61 parts[i].vx += ADVECTION*sim->vx[y/CELL][x/CELL];
62 parts[i].vy += ADVECTION*sim->vy[y/CELL][x/CELL];
63 parts[i].tmp2--;
64 if(!parts[i].tmp2){
65 sim->kill_part(i);
66 return 1;
67 }
68 }
69 if (parts[i].ctype<=0 || parts[i].ctype>=PT_NUM || !sim->elements[parts[i].ctype].Enabled || (parts[i].ctype==PT_LIFE && (parts[i].tmp<0 || parts[i].tmp>=NGOL)))
70 for (rx=-1; rx<2; rx++)
71 for (ry=-1; ry<2; ry++)
72 if (BOUNDS_CHECK)
73 {
74 r = sim->photons[y+ry][x+rx];
75 if (!r)
76 r = pmap[y+ry][x+rx];
77 if (!r)
78 continue;
79 rt = TYP(r);
80 if (rt!=PT_CLNE && rt!=PT_PCLN &&
81 rt!=PT_BCLN && rt!=PT_SPRK &&
82 rt!=PT_NSCN && rt!=PT_PSCN &&
83 rt!=PT_STKM && rt!=PT_STKM2 &&
84 rt!=PT_PBCN && rt<PT_NUM)
85 {
86 parts[i].ctype = rt;
87 if (rt==PT_LIFE || rt==PT_LAVA)
88 parts[i].tmp = parts[ID(r)].ctype;
89 }
90 }
91 if (parts[i].life!=10)
92 {
93 if (parts[i].life>0)
94 parts[i].life--;
95 }
96 else
97 {
98 for (rx=-2; rx<3; rx++)
99 for (ry=-2; ry<3; ry++)
100 if (BOUNDS_CHECK && (rx || ry))
101 {
102 r = pmap[y+ry][x+rx];
103 if (!r)
104 continue;
105 if (TYP(r)==PT_PBCN)
106 {
107 if (parts[ID(r)].life<10&&parts[ID(r)].life>0)
108 parts[i].life = 9;
109 else if (parts[ID(r)].life==0)
110 parts[ID(r)].life = 10;
111 }
112 }
113 if (parts[i].ctype>0 && parts[i].ctype<PT_NUM && sim->elements[parts[i].ctype].Enabled)
114 {
115 if (parts[i].ctype==PT_PHOT) {//create photons a different way
116 for (rx=-1; rx<2; rx++)
117 for (ry = -1; ry < 2; ry++)
118 if (rx || ry)
119 {
120 int r = sim->create_part(-1, x + rx, y + ry, PT_PHOT);
121 if (r != -1)
122 {
123 parts[r].vx = rx * 3;
124 parts[r].vy = ry * 3;
125 if (r>i)
126 {
127 // Make sure movement doesn't happen until next frame, to avoid gaps in the beams of photons produced
128 parts[r].flags |= FLAG_SKIPMOVE;
129 }
130 }
131 }
132 }
133 else if (parts[i].ctype==PT_LIFE)//create life a different way
134 for (rx=-1; rx<2; rx++)
135 for (ry=-1; ry<2; ry++)
136 sim->create_part(-1, x+rx, y+ry, PT_LIFE, parts[i].tmp);
137
138 else if (parts[i].ctype!=PT_LIGH || RNG::Ref().chance(1, 30))
139 {
140 int np = sim->create_part(-1, x + RNG::Ref().between(-1, 1), y + RNG::Ref().between(-1, 1), TYP(parts[i].ctype));
141 if (np>-1)
142 {
143 if (parts[i].ctype==PT_LAVA && parts[i].tmp>0 && parts[i].tmp<PT_NUM && sim->elements[parts[i].tmp].HighTemperatureTransition==PT_LAVA)
144 parts[np].ctype = parts[i].tmp;
145 }
146 }
147 }
148 }
149
150 return 0;
151 }
152
graphics(GRAPHICS_FUNC_ARGS)153 static int graphics(GRAPHICS_FUNC_ARGS)
154 {
155 int lifemod = ((cpart->life>10?10:cpart->life)*10);
156 *colr += lifemod;
157 *colg += lifemod/2;
158 return 0;
159 }
160