1 /* Emacs style mode select   -*- C++ -*-
2  *-----------------------------------------------------------------------------
3  *
4  *
5  *  PrBoom: a Doom port merged with LxDoom and LSDLDoom
6  *  based on BOOM, a modified and improved DOOM engine
7  *  Copyright (C) 1999 by
8  *  id Software, Chi Hoang, Lee Killough, Jim Flynn, Rand Phares, Ty Halderman
9  *  Copyright (C) 1999-2000 by
10  *  Jess Haas, Nicolas Kalkhof, Colin Phipps, Florian Schulze
11  *  Copyright 2005, 2006 by
12  *  Florian Schulze, Colin Phipps, Neil Stevens, Andrey Budko
13  *
14  *  This program is free software; you can redistribute it and/or
15  *  modify it under the terms of the GNU General Public License
16  *  as published by the Free Software Foundation; either version 2
17  *  of the License, or (at your option) any later version.
18  *
19  *  This program is distributed in the hope that it will be useful,
20  *  but WITHOUT ANY WARRANTY; without even the implied warranty of
21  *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
22  *  GNU General Public License for more details.
23  *
24  *  You should have received a copy of the GNU General Public License
25  *  along with this program; if not, write to the Free Software
26  *  Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
27  *  02111-1307, USA.
28  *
29  * DESCRIPTION:
30  *      Savegame I/O, archiving, persistence.
31  *
32  *-----------------------------------------------------------------------------*/
33 
34 #ifndef __P_SAVEG__
35 #define __P_SAVEG__
36 
37 #ifdef __GNUG__
38 #pragma interface
39 #endif
40 
41 /* Persistent storage/archiving.
42  * These are the load / save game routines. */
43 void P_ArchivePlayers(void);
44 void P_UnArchivePlayers(void);
45 void P_ArchiveWorld(void);
46 void P_UnArchiveWorld(void);
47 void P_ArchiveThinkers(void);
48 void P_UnArchiveThinkers(void);
49 void P_ArchiveSpecials(void);
50 void P_UnArchiveSpecials(void);
51 void P_ThinkerToIndex(void); /* phares 9/13/98: save soundtarget in savegame */
52 void P_IndexToThinker(void); /* phares 9/13/98: save soundtarget in savegame */
53 
54 /* 1/18/98 killough: add RNG info to savegame */
55 void P_ArchiveRNG(void);
56 void P_UnArchiveRNG(void);
57 
58 /* 2/21/98 killough: add automap info to savegame */
59 void P_ArchiveMap(void);
60 void P_UnArchiveMap(void);
61 
62 extern byte *save_p;
63 void CheckSaveGame(size_t,const char*, int);              /* killough */
64 #define CheckSaveGame(a) (CheckSaveGame)(a, __FILE__, __LINE__)
65 
66 #endif
67