1 /* Emacs style mode select -*- C++ -*- 2 *----------------------------------------------------------------------------- 3 * 4 * 5 * PrBoom: a Doom port merged with LxDoom and LSDLDoom 6 * based on BOOM, a modified and improved DOOM engine 7 * Copyright (C) 1999 by 8 * id Software, Chi Hoang, Lee Killough, Jim Flynn, Rand Phares, Ty Halderman 9 * Copyright (C) 1999-2000 by 10 * Jess Haas, Nicolas Kalkhof, Colin Phipps, Florian Schulze 11 * Copyright 2005, 2006 by 12 * Florian Schulze, Colin Phipps, Neil Stevens, Andrey Budko 13 * 14 * This program is free software; you can redistribute it and/or 15 * modify it under the terms of the GNU General Public License 16 * as published by the Free Software Foundation; either version 2 17 * of the License, or (at your option) any later version. 18 * 19 * This program is distributed in the hope that it will be useful, 20 * but WITHOUT ANY WARRANTY; without even the implied warranty of 21 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 22 * GNU General Public License for more details. 23 * 24 * You should have received a copy of the GNU General Public License 25 * along with this program; if not, write to the Free Software 26 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 27 * 02111-1307, USA. 28 * 29 * DESCRIPTION: 30 * Savegame I/O, archiving, persistence. 31 * 32 *-----------------------------------------------------------------------------*/ 33 34 #ifndef __P_SAVEG__ 35 #define __P_SAVEG__ 36 37 #ifdef __GNUG__ 38 #pragma interface 39 #endif 40 41 /* Persistent storage/archiving. 42 * These are the load / save game routines. */ 43 void P_ArchivePlayers(void); 44 void P_UnArchivePlayers(void); 45 void P_ArchiveWorld(void); 46 void P_UnArchiveWorld(void); 47 void P_ArchiveThinkers(void); 48 void P_UnArchiveThinkers(void); 49 void P_ArchiveSpecials(void); 50 void P_UnArchiveSpecials(void); 51 void P_ThinkerToIndex(void); /* phares 9/13/98: save soundtarget in savegame */ 52 void P_IndexToThinker(void); /* phares 9/13/98: save soundtarget in savegame */ 53 54 /* 1/18/98 killough: add RNG info to savegame */ 55 void P_ArchiveRNG(void); 56 void P_UnArchiveRNG(void); 57 58 /* 2/21/98 killough: add automap info to savegame */ 59 void P_ArchiveMap(void); 60 void P_UnArchiveMap(void); 61 62 extern byte *save_p; 63 void CheckSaveGame(size_t,const char*, int); /* killough */ 64 #define CheckSaveGame(a) (CheckSaveGame)(a, __FILE__, __LINE__) 65 66 #endif 67