1 /* 2 Copyright (C) 1997-2001 Id Software, Inc. 3 4 This program is free software; you can redistribute it and/or 5 modify it under the terms of the GNU General Public License 6 as published by the Free Software Foundation; either version 2 7 of the License, or (at your option) any later version. 8 9 This program is distributed in the hope that it will be useful, 10 but WITHOUT ANY WARRANTY; without even the implied warranty of 11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. 12 13 See the GNU General Public License for more details. 14 15 You should have received a copy of the GNU General Public License 16 along with this program; if not, write to the Free Software 17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. 18 19 */ 20 // G:\quake2\baseq2\models/player_x/frames 21 22 // This file generated by qdata - Do NOT Modify 23 24 #define FRAME_stand01 0 25 #define FRAME_stand02 1 26 #define FRAME_stand03 2 27 #define FRAME_stand04 3 28 #define FRAME_stand05 4 29 #define FRAME_stand06 5 30 #define FRAME_stand07 6 31 #define FRAME_stand08 7 32 #define FRAME_stand09 8 33 #define FRAME_stand10 9 34 #define FRAME_stand11 10 35 #define FRAME_stand12 11 36 #define FRAME_stand13 12 37 #define FRAME_stand14 13 38 #define FRAME_stand15 14 39 #define FRAME_stand16 15 40 #define FRAME_stand17 16 41 #define FRAME_stand18 17 42 #define FRAME_stand19 18 43 #define FRAME_stand20 19 44 #define FRAME_stand21 20 45 #define FRAME_stand22 21 46 #define FRAME_stand23 22 47 #define FRAME_stand24 23 48 #define FRAME_stand25 24 49 #define FRAME_stand26 25 50 #define FRAME_stand27 26 51 #define FRAME_stand28 27 52 #define FRAME_stand29 28 53 #define FRAME_stand30 29 54 #define FRAME_stand31 30 55 #define FRAME_stand32 31 56 #define FRAME_stand33 32 57 #define FRAME_stand34 33 58 #define FRAME_stand35 34 59 #define FRAME_stand36 35 60 #define FRAME_stand37 36 61 #define FRAME_stand38 37 62 #define FRAME_stand39 38 63 #define FRAME_stand40 39 64 #define FRAME_run1 40 65 #define FRAME_run2 41 66 #define FRAME_run3 42 67 #define FRAME_run4 43 68 #define FRAME_run5 44 69 #define FRAME_run6 45 70 #define FRAME_attack1 46 71 #define FRAME_attack2 47 72 #define FRAME_attack3 48 73 #define FRAME_attack4 49 74 #define FRAME_attack5 50 75 #define FRAME_attack6 51 76 #define FRAME_attack7 52 77 #define FRAME_attack8 53 78 #define FRAME_pain101 54 79 #define FRAME_pain102 55 80 #define FRAME_pain103 56 81 #define FRAME_pain104 57 82 #define FRAME_pain201 58 83 #define FRAME_pain202 59 84 #define FRAME_pain203 60 85 #define FRAME_pain204 61 86 #define FRAME_pain301 62 87 #define FRAME_pain302 63 88 #define FRAME_pain303 64 89 #define FRAME_pain304 65 90 #define FRAME_jump1 66 91 #define FRAME_jump2 67 92 #define FRAME_jump3 68 93 #define FRAME_jump4 69 94 #define FRAME_jump5 70 95 #define FRAME_jump6 71 96 #define FRAME_flip01 72 97 #define FRAME_flip02 73 98 #define FRAME_flip03 74 99 #define FRAME_flip04 75 100 #define FRAME_flip05 76 101 #define FRAME_flip06 77 102 #define FRAME_flip07 78 103 #define FRAME_flip08 79 104 #define FRAME_flip09 80 105 #define FRAME_flip10 81 106 #define FRAME_flip11 82 107 #define FRAME_flip12 83 108 #define FRAME_salute01 84 109 #define FRAME_salute02 85 110 #define FRAME_salute03 86 111 #define FRAME_salute04 87 112 #define FRAME_salute05 88 113 #define FRAME_salute06 89 114 #define FRAME_salute07 90 115 #define FRAME_salute08 91 116 #define FRAME_salute09 92 117 #define FRAME_salute10 93 118 #define FRAME_salute11 94 119 #define FRAME_taunt01 95 120 #define FRAME_taunt02 96 121 #define FRAME_taunt03 97 122 #define FRAME_taunt04 98 123 #define FRAME_taunt05 99 124 #define FRAME_taunt06 100 125 #define FRAME_taunt07 101 126 #define FRAME_taunt08 102 127 #define FRAME_taunt09 103 128 #define FRAME_taunt10 104 129 #define FRAME_taunt11 105 130 #define FRAME_taunt12 106 131 #define FRAME_taunt13 107 132 #define FRAME_taunt14 108 133 #define FRAME_taunt15 109 134 #define FRAME_taunt16 110 135 #define FRAME_taunt17 111 136 #define FRAME_wave01 112 137 #define FRAME_wave02 113 138 #define FRAME_wave03 114 139 #define FRAME_wave04 115 140 #define FRAME_wave05 116 141 #define FRAME_wave06 117 142 #define FRAME_wave07 118 143 #define FRAME_wave08 119 144 #define FRAME_wave09 120 145 #define FRAME_wave10 121 146 #define FRAME_wave11 122 147 #define FRAME_point01 123 148 #define FRAME_point02 124 149 #define FRAME_point03 125 150 #define FRAME_point04 126 151 #define FRAME_point05 127 152 #define FRAME_point06 128 153 #define FRAME_point07 129 154 #define FRAME_point08 130 155 #define FRAME_point09 131 156 #define FRAME_point10 132 157 #define FRAME_point11 133 158 #define FRAME_point12 134 159 #define FRAME_crstnd01 135 160 #define FRAME_crstnd02 136 161 #define FRAME_crstnd03 137 162 #define FRAME_crstnd04 138 163 #define FRAME_crstnd05 139 164 #define FRAME_crstnd06 140 165 #define FRAME_crstnd07 141 166 #define FRAME_crstnd08 142 167 #define FRAME_crstnd09 143 168 #define FRAME_crstnd10 144 169 #define FRAME_crstnd11 145 170 #define FRAME_crstnd12 146 171 #define FRAME_crstnd13 147 172 #define FRAME_crstnd14 148 173 #define FRAME_crstnd15 149 174 #define FRAME_crstnd16 150 175 #define FRAME_crstnd17 151 176 #define FRAME_crstnd18 152 177 #define FRAME_crstnd19 153 178 #define FRAME_crwalk1 154 179 #define FRAME_crwalk2 155 180 #define FRAME_crwalk3 156 181 #define FRAME_crwalk4 157 182 #define FRAME_crwalk5 158 183 #define FRAME_crwalk6 159 184 #define FRAME_crattak1 160 185 #define FRAME_crattak2 161 186 #define FRAME_crattak3 162 187 #define FRAME_crattak4 163 188 #define FRAME_crattak5 164 189 #define FRAME_crattak6 165 190 #define FRAME_crattak7 166 191 #define FRAME_crattak8 167 192 #define FRAME_crattak9 168 193 #define FRAME_crpain1 169 194 #define FRAME_crpain2 170 195 #define FRAME_crpain3 171 196 #define FRAME_crpain4 172 197 #define FRAME_crdeath1 173 198 #define FRAME_crdeath2 174 199 #define FRAME_crdeath3 175 200 #define FRAME_crdeath4 176 201 #define FRAME_crdeath5 177 202 #define FRAME_death101 178 203 #define FRAME_death102 179 204 #define FRAME_death103 180 205 #define FRAME_death104 181 206 #define FRAME_death105 182 207 #define FRAME_death106 183 208 #define FRAME_death201 184 209 #define FRAME_death202 185 210 #define FRAME_death203 186 211 #define FRAME_death204 187 212 #define FRAME_death205 188 213 #define FRAME_death206 189 214 #define FRAME_death301 190 215 #define FRAME_death302 191 216 #define FRAME_death303 192 217 #define FRAME_death304 193 218 #define FRAME_death305 194 219 #define FRAME_death306 195 220 #define FRAME_death307 196 221 #define FRAME_death308 197 222 223 #define MODEL_SCALE 1.000000 224 225 226