1# Microsoft Developer Studio Project File - Name="quake2" - Package Owner=<4> 2# Microsoft Developer Studio Generated Build File, Format Version 6.00 3# ** DO NOT EDIT ** 4 5# TARGTYPE "Win32 (x86) Application" 0x0101 6# TARGTYPE "Win32 (ALPHA) Application" 0x0601 7 8CFG=quake2 - Win32 Debug Alpha 9!MESSAGE This is not a valid makefile. To build this project using NMAKE, 10!MESSAGE use the Export Makefile command and run 11!MESSAGE 12!MESSAGE NMAKE /f "quake2.mak". 13!MESSAGE 14!MESSAGE You can specify a configuration when running NMAKE 15!MESSAGE by defining the macro CFG on the command line. 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Win32 Release Alpha" 127 128# PROP BASE Use_MFC 0 129# PROP BASE Use_Debug_Libraries 0 130# PROP BASE Output_Dir "quake2__" 131# PROP BASE Intermediate_Dir "quake2__" 132# PROP BASE Ignore_Export_Lib 0 133# PROP BASE Target_Dir "" 134# PROP Use_MFC 0 135# PROP Use_Debug_Libraries 0 136# PROP Output_Dir ".\ReleaseAXP" 137# PROP Intermediate_Dir ".\ReleaseAXP" 138# PROP Ignore_Export_Lib 0 139# PROP Target_Dir "" 140CPP=cl.exe 141# ADD BASE CPP /nologo /Gt0 /W3 /GX /Zd /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c 142# ADD CPP /nologo /QA21164 /MT /Gt0 /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "C_ONLY" /YX /FD /QAieee1 /c 143# SUBTRACT CPP /Z<none> /Fr 144MTL=midl.exe 145# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32 146# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32 147RSC=rc.exe 148# ADD BASE RSC /l 0x409 /d "NDEBUG" 149# ADD RSC /l 0x409 /d "NDEBUG" 150BSC32=bscmake.exe 151# ADD BASE BSC32 /nologo 152# ADD BSC32 /nologo 153LINK32=link.exe 154# ADD BASE LINK32 winmm.lib wsock32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /nologo /subsystem:windows /machine:ALPHA 155# SUBTRACT BASE LINK32 /debug /nodefaultlib 156# ADD LINK32 winmm.lib wsock32.lib kernel32.lib user32.lib gdi32.lib /nologo /subsystem:windows /machine:ALPHA 157# SUBTRACT LINK32 /debug /nodefaultlib 158 159!ENDIF 160 161# Begin Target 162 163# Name "quake2 - Win32 Release" 164# Name "quake2 - Win32 Debug" 165# Name "quake2 - Win32 Debug Alpha" 166# Name "quake2 - Win32 Release Alpha" 167# Begin Group "Source Files" 168 169# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;hpj;bat;for;f90" 170# Begin Source File 171 172SOURCE=.\win32\cd_win.c 173 174!IF "$(CFG)" == "quake2 - Win32 Release" 175 176!ELSEIF "$(CFG)" == "quake2 - Win32 Debug" 177 178!ELSEIF "$(CFG)" == "quake2 - Win32 Debug Alpha" 179 180DEP_CPP_CD_WI=\ 181 ".\client\cdaudio.h"\ 182 ".\client\client.h"\ 183 ".\client\console.h"\ 184 ".\client\input.h"\ 185 ".\client\keys.h"\ 186 ".\client\ref.h"\ 187 ".\client\screen.h"\ 188 ".\client\sound.h"\ 189 ".\client\vid.h"\ 190 ".\game\q_shared.h"\ 191 ".\qcommon\qcommon.h"\ 192 ".\qcommon\qfiles.h"\ 193 194 195!ELSEIF "$(CFG)" == "quake2 - Win32 Release Alpha" 196 197DEP_CPP_CD_WI=\ 198 ".\client\cdaudio.h"\ 199 ".\client\client.h"\ 200 ".\client\console.h"\ 201 ".\client\input.h"\ 202 ".\client\keys.h"\ 203 ".\client\ref.h"\ 204 ".\client\screen.h"\ 205 ".\client\sound.h"\ 206 ".\client\vid.h"\ 207 ".\game\q_shared.h"\ 208 ".\qcommon\qcommon.h"\ 209 ".\qcommon\qfiles.h"\ 210 211 212!ENDIF 213 214# End Source File 215# Begin Source File 216 217SOURCE=.\client\cl_cin.c 218 219!IF "$(CFG)" == "quake2 - 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Win32 Debug" 447 448!ELSEIF "$(CFG)" == "quake2 - Win32 Debug Alpha" 449 450DEP_CPP_CL_MA=\ 451 ".\client\cdaudio.h"\ 452 ".\client\client.h"\ 453 ".\client\console.h"\ 454 ".\client\input.h"\ 455 ".\client\keys.h"\ 456 ".\client\ref.h"\ 457 ".\client\screen.h"\ 458 ".\client\sound.h"\ 459 ".\client\vid.h"\ 460 ".\game\q_shared.h"\ 461 ".\qcommon\qcommon.h"\ 462 ".\qcommon\qfiles.h"\ 463 464 465!ELSEIF "$(CFG)" == "quake2 - Win32 Release Alpha" 466 467DEP_CPP_CL_MA=\ 468 ".\client\cdaudio.h"\ 469 ".\client\client.h"\ 470 ".\client\console.h"\ 471 ".\client\input.h"\ 472 ".\client\keys.h"\ 473 ".\client\ref.h"\ 474 ".\client\screen.h"\ 475 ".\client\sound.h"\ 476 ".\client\vid.h"\ 477 ".\game\q_shared.h"\ 478 ".\qcommon\qcommon.h"\ 479 ".\qcommon\qfiles.h"\ 480 481 482!ENDIF 483 484# End Source File 485# Begin Source File 486 487SOURCE=.\client\cl_newfx.c 488 489!IF "$(CFG)" == "quake2 - Win32 Release" 490 491!ELSEIF "$(CFG)" == "quake2 - Win32 Debug" 492 493!ELSEIF "$(CFG)" == "quake2 - 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Win32 Release Alpha" 556 557DEP_CPP_CL_PA=\ 558 ".\client\cdaudio.h"\ 559 ".\client\client.h"\ 560 ".\client\console.h"\ 561 ".\client\input.h"\ 562 ".\client\keys.h"\ 563 ".\client\ref.h"\ 564 ".\client\screen.h"\ 565 ".\client\sound.h"\ 566 ".\client\vid.h"\ 567 ".\game\q_shared.h"\ 568 ".\qcommon\qcommon.h"\ 569 ".\qcommon\qfiles.h"\ 570 571 572!ENDIF 573 574# End Source File 575# Begin Source File 576 577SOURCE=.\client\cl_pred.c 578 579!IF "$(CFG)" == "quake2 - Win32 Release" 580 581!ELSEIF "$(CFG)" == "quake2 - Win32 Debug" 582 583!ELSEIF "$(CFG)" == "quake2 - Win32 Debug Alpha" 584 585DEP_CPP_CL_PR=\ 586 ".\client\cdaudio.h"\ 587 ".\client\client.h"\ 588 ".\client\console.h"\ 589 ".\client\input.h"\ 590 ".\client\keys.h"\ 591 ".\client\ref.h"\ 592 ".\client\screen.h"\ 593 ".\client\sound.h"\ 594 ".\client\vid.h"\ 595 ".\game\q_shared.h"\ 596 ".\qcommon\qcommon.h"\ 597 ".\qcommon\qfiles.h"\ 598 599 600!ELSEIF "$(CFG)" == "quake2 - Win32 Release Alpha" 601 602DEP_CPP_CL_PR=\ 603 ".\client\cdaudio.h"\ 604 ".\client\client.h"\ 605 ".\client\console.h"\ 606 ".\client\input.h"\ 607 ".\client\keys.h"\ 608 ".\client\ref.h"\ 609 ".\client\screen.h"\ 610 ".\client\sound.h"\ 611 ".\client\vid.h"\ 612 ".\game\q_shared.h"\ 613 ".\qcommon\qcommon.h"\ 614 ".\qcommon\qfiles.h"\ 615 616 617!ENDIF 618 619# End Source File 620# Begin Source File 621 622SOURCE=.\client\cl_scrn.c 623 624!IF "$(CFG)" == "quake2 - 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Win32 Release" 1725 1726!ELSEIF "$(CFG)" == "quake2 - Win32 Debug" 1727 1728!ELSEIF "$(CFG)" == "quake2 - Win32 Debug Alpha" 1729 1730DEP_CPP_SV_US=\ 1731 ".\game\game.h"\ 1732 ".\game\q_shared.h"\ 1733 ".\qcommon\qcommon.h"\ 1734 ".\qcommon\qfiles.h"\ 1735 ".\server\server.h"\ 1736 1737 1738!ELSEIF "$(CFG)" == "quake2 - Win32 Release Alpha" 1739 1740DEP_CPP_SV_US=\ 1741 ".\game\game.h"\ 1742 ".\game\q_shared.h"\ 1743 ".\qcommon\qcommon.h"\ 1744 ".\qcommon\qfiles.h"\ 1745 ".\server\server.h"\ 1746 1747 1748!ENDIF 1749 1750# End Source File 1751# Begin Source File 1752 1753SOURCE=.\server\sv_world.c 1754 1755!IF "$(CFG)" == "quake2 - Win32 Release" 1756 1757!ELSEIF "$(CFG)" == "quake2 - Win32 Debug" 1758 1759!ELSEIF "$(CFG)" == "quake2 - Win32 Debug Alpha" 1760 1761DEP_CPP_SV_WO=\ 1762 ".\game\game.h"\ 1763 ".\game\q_shared.h"\ 1764 ".\qcommon\qcommon.h"\ 1765 ".\qcommon\qfiles.h"\ 1766 ".\server\server.h"\ 1767 1768 1769!ELSEIF "$(CFG)" == "quake2 - Win32 Release Alpha" 1770 1771DEP_CPP_SV_WO=\ 1772 ".\game\game.h"\ 1773 ".\game\q_shared.h"\ 1774 ".\qcommon\qcommon.h"\ 1775 ".\qcommon\qfiles.h"\ 1776 ".\server\server.h"\ 1777 1778 1779!ENDIF 1780 1781# End Source File 1782# Begin Source File 1783 1784SOURCE=.\win32\sys_win.c 1785 1786!IF "$(CFG)" == "quake2 - Win32 Release" 1787 1788!ELSEIF "$(CFG)" == "quake2 - Win32 Debug" 1789 1790!ELSEIF "$(CFG)" == "quake2 - Win32 Debug Alpha" 1791 1792DEP_CPP_SYS_W=\ 1793 ".\game\q_shared.h"\ 1794 ".\qcommon\qcommon.h"\ 1795 ".\qcommon\qfiles.h"\ 1796 ".\win32\conproc.h"\ 1797 ".\win32\winquake.h"\ 1798 1799 1800!ELSEIF "$(CFG)" == "quake2 - Win32 Release Alpha" 1801 1802DEP_CPP_SYS_W=\ 1803 ".\game\q_shared.h"\ 1804 ".\qcommon\qcommon.h"\ 1805 ".\qcommon\qfiles.h"\ 1806 ".\win32\conproc.h"\ 1807 ".\win32\winquake.h"\ 1808 1809 1810!ENDIF 1811 1812# End Source File 1813# Begin Source File 1814 1815SOURCE=.\win32\vid_dll.c 1816 1817!IF "$(CFG)" == "quake2 - Win32 Release" 1818 1819!ELSEIF "$(CFG)" == "quake2 - Win32 Debug" 1820 1821!ELSEIF "$(CFG)" == "quake2 - Win32 Debug Alpha" 1822 1823DEP_CPP_VID_D=\ 1824 ".\client\cdaudio.h"\ 1825 ".\client\client.h"\ 1826 ".\client\console.h"\ 1827 ".\client\input.h"\ 1828 ".\client\keys.h"\ 1829 ".\client\ref.h"\ 1830 ".\client\screen.h"\ 1831 ".\client\sound.h"\ 1832 ".\client\vid.h"\ 1833 ".\game\q_shared.h"\ 1834 ".\qcommon\qcommon.h"\ 1835 ".\qcommon\qfiles.h"\ 1836 ".\win32\winquake.h"\ 1837 1838 1839!ELSEIF "$(CFG)" == "quake2 - Win32 Release Alpha" 1840 1841DEP_CPP_VID_D=\ 1842 ".\client\cdaudio.h"\ 1843 ".\client\client.h"\ 1844 ".\client\console.h"\ 1845 ".\client\input.h"\ 1846 ".\client\keys.h"\ 1847 ".\client\ref.h"\ 1848 ".\client\screen.h"\ 1849 ".\client\sound.h"\ 1850 ".\client\vid.h"\ 1851 ".\game\q_shared.h"\ 1852 ".\qcommon\qcommon.h"\ 1853 ".\qcommon\qfiles.h"\ 1854 ".\win32\winquake.h"\ 1855 1856 1857!ENDIF 1858 1859# End Source File 1860# Begin Source File 1861 1862SOURCE=.\win32\vid_menu.c 1863 1864!IF "$(CFG)" == "quake2 - Win32 Release" 1865 1866!ELSEIF "$(CFG)" == "quake2 - Win32 Debug" 1867 1868!ELSEIF "$(CFG)" == "quake2 - Win32 Debug Alpha" 1869 1870DEP_CPP_VID_M=\ 1871 ".\client\cdaudio.h"\ 1872 ".\client\client.h"\ 1873 ".\client\console.h"\ 1874 ".\client\input.h"\ 1875 ".\client\keys.h"\ 1876 ".\client\qmenu.h"\ 1877 ".\client\ref.h"\ 1878 ".\client\screen.h"\ 1879 ".\client\sound.h"\ 1880 ".\client\vid.h"\ 1881 ".\game\q_shared.h"\ 1882 ".\qcommon\qcommon.h"\ 1883 ".\qcommon\qfiles.h"\ 1884 1885 1886!ELSEIF "$(CFG)" == "quake2 - Win32 Release Alpha" 1887 1888DEP_CPP_VID_M=\ 1889 ".\client\cdaudio.h"\ 1890 ".\client\client.h"\ 1891 ".\client\console.h"\ 1892 ".\client\input.h"\ 1893 ".\client\keys.h"\ 1894 ".\client\qmenu.h"\ 1895 ".\client\ref.h"\ 1896 ".\client\screen.h"\ 1897 ".\client\sound.h"\ 1898 ".\client\vid.h"\ 1899 ".\game\q_shared.h"\ 1900 ".\qcommon\qcommon.h"\ 1901 ".\qcommon\qfiles.h"\ 1902 1903 1904!ENDIF 1905 1906# End Source File 1907# Begin Source File 1908 1909SOURCE=.\client\x86.c 1910 1911!IF "$(CFG)" == "quake2 - Win32 Release" 1912 1913!ELSEIF "$(CFG)" == "quake2 - Win32 Debug" 1914 1915!ELSEIF "$(CFG)" == "quake2 - Win32 Debug Alpha" 1916 1917DEP_CPP_X86_C=\ 1918 ".\client\cdaudio.h"\ 1919 ".\client\client.h"\ 1920 ".\client\console.h"\ 1921 ".\client\input.h"\ 1922 ".\client\keys.h"\ 1923 ".\client\ref.h"\ 1924 ".\client\screen.h"\ 1925 ".\client\sound.h"\ 1926 ".\client\vid.h"\ 1927 ".\game\q_shared.h"\ 1928 ".\qcommon\qcommon.h"\ 1929 ".\qcommon\qfiles.h"\ 1930 1931 1932!ELSEIF "$(CFG)" == "quake2 - Win32 Release Alpha" 1933 1934DEP_CPP_X86_C=\ 1935 ".\client\cdaudio.h"\ 1936 ".\client\client.h"\ 1937 ".\client\console.h"\ 1938 ".\client\input.h"\ 1939 ".\client\keys.h"\ 1940 ".\client\ref.h"\ 1941 ".\client\screen.h"\ 1942 ".\client\sound.h"\ 1943 ".\client\vid.h"\ 1944 ".\game\q_shared.h"\ 1945 ".\qcommon\qcommon.h"\ 1946 ".\qcommon\qfiles.h"\ 1947 1948 1949!ENDIF 1950 1951# End Source File 1952# End Group 1953# Begin Group "Header Files" 1954 1955# PROP Default_Filter "h;hpp;hxx;hm;inl;fi;fd" 1956# Begin Source File 1957 1958SOURCE=.\client\anorms.h 1959# End Source File 1960# Begin Source File 1961 1962SOURCE=.\qcommon\bspfile.h 1963# End Source File 1964# Begin Source File 1965 1966SOURCE=.\client\cdaudio.h 1967# End Source File 1968# Begin Source File 1969 1970SOURCE=.\client\client.h 1971# End Source File 1972# Begin Source File 1973 1974SOURCE=.\win32\conproc.h 1975# End Source File 1976# Begin Source File 1977 1978SOURCE=.\client\console.h 1979# End Source File 1980# Begin Source File 1981 1982SOURCE=.\game\game.h 1983# End Source File 1984# Begin Source File 1985 1986SOURCE=.\client\input.h 1987# End Source File 1988# Begin Source File 1989 1990SOURCE=.\client\keys.h 1991# End Source File 1992# Begin Source File 1993 1994SOURCE=.\game\q_shared.h 1995# End Source File 1996# Begin Source File 1997 1998SOURCE=.\qcommon\qcommon.h 1999# End Source File 2000# Begin Source File 2001 2002SOURCE=.\qcommon\qfiles.h 2003# End Source File 2004# Begin Source File 2005 2006SOURCE=.\client\qmenu.h 2007# End Source File 2008# Begin Source File 2009 2010SOURCE=.\client\ref.h 2011# End Source File 2012# Begin Source File 2013 2014SOURCE=.\client\screen.h 2015# End Source File 2016# Begin Source File 2017 2018SOURCE=.\server\server.h 2019# End Source File 2020# Begin Source File 2021 2022SOURCE=.\client\snd_loc.h 2023# End Source File 2024# Begin Source File 2025 2026SOURCE=.\client\sound.h 2027# End Source File 2028# Begin Source File 2029 2030SOURCE=.\client\vid.h 2031# End Source File 2032# Begin Source File 2033 2034SOURCE=.\win32\winquake.h 2035# End Source File 2036# End Group 2037# Begin Group "Resource Files" 2038 2039# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;cnt;rtf;gif;jpg;jpeg;jpe" 2040# Begin Source File 2041 2042SOURCE=.\win32\q2.ico 2043# End Source File 2044# Begin Source File 2045 2046SOURCE=.\win32\q2.rc 2047# End Source File 2048# End Group 2049# End Target 2050# End Project 2051