1## This file contains options that can be changed to customize your
2## game.
3##
4## Lines beginning with two '#' marks are comments, and you shouldn't
5## uncomment them. Lines beginning with a single '#' mark are
6## commented-out code, and you may want to uncomment them when
7## appropriate.
8
9
10## Basics ######################################################################
11
12## A human-readable name of the game. This is used to set the default
13## window title, and shows up in the interface and error reports.
14##
15## The _() surrounding the string marks it as eligible for translation.
16
17define config.name = _("Ren'Py 7 Default GUI")
18
19
20## Determines if the title given above is shown on the main menu
21## screen. Set this to False to hide the title.
22
23define gui.show_name = True
24
25
26## The version of the game.
27
28define config.version = "1.0"
29
30
31## Text that is placed on the game's about screen. Place the text between
32## the triple-quotes, and leave a blank line between paragraphs.
33
34define gui.about = _p("""
35""")
36
37
38## A short name for the game used for executables and directories in the
39## built distribution. This must be ASCII-only, and must not contain
40## spaces, colons, or semicolons.
41
42define build.name = "gui"
43
44
45## Sounds and music ############################################################
46
47## These three variables control, among other things, which mixers are
48## shown to the player by default. Setting one of these to False will
49## hide the appropriate mixer.
50
51define config.has_sound = True
52define config.has_music = True
53define config.has_voice = True
54
55
56## To allow the user to play a test sound on the sound or voice channel,
57## uncomment a line below and use it to set a sample sound to play.
58
59# define config.sample_sound = "sample-sound.ogg"
60# define config.sample_voice = "sample-voice.ogg"
61
62
63## Uncomment the following line to set an audio file that will be played
64## while the player is at the main menu. This file will continue playing
65## into the game, until it is stopped or another file is played.
66
67# define config.main_menu_music = "main-menu-theme.ogg"
68
69
70## Transitions #################################################################
71##
72## These variables set transitions that are used when certain events occur.
73## Each variable should be set to a transition, or None to indicate that
74## no transition should be used.
75
76## Entering or exiting the game menu.
77
78define config.enter_transition = dissolve
79define config.exit_transition = dissolve
80
81
82## Between screens of the game menu.
83
84define config.intra_transition = dissolve
85
86
87## A transition that is used after a game has been loaded.
88
89define config.after_load_transition = None
90
91
92## Used when entering the main menu after the game has ended.
93
94define config.end_game_transition = None
95
96
97## A variable to set the transition used when the game starts
98## does not exist. Instead, use a with statement after showing
99## the initial scene.
100
101
102## Window management ###########################################################
103##
104## This controls when the dialogue window is displayed. If "show", it is always
105## displayed. If "hide", it is only displayed when dialogue is present. If
106## "auto", the window is hidden before scene statements and shown again
107## once dialogue is displayed.
108##
109## After the game has started, this can be changed with the "window show",
110## "window hide", and "window auto" statements.
111
112define config.window = "auto"
113
114
115## Transitions used to show and hide the dialogue window
116
117define config.window_show_transition = Dissolve(.2)
118define config.window_hide_transition = Dissolve(.2)
119
120
121## Preference defaults #########################################################
122
123## Controls the default text speed. The default, 0, is infinite, while any
124## other number is the number of characters per second to type out.
125
126default preferences.text_cps = 0
127
128
129## The default auto-forward delay. Larger numbers lead to longer waits,
130## with 0 to 30 being the valid range.
131
132default preferences.afm_time = 15
133
134
135## Save directory ##############################################################
136##
137## Controls the platform-specific place Ren'Py will place the save
138## files for this game. The save files will be placed in:
139##
140## Windows: %APPDATA\RenPy\<config.save_directory>
141##
142## Macintosh: $HOME/Library/RenPy/<config.save_directory>
143##
144## Linux: $HOME/.renpy/<config.save_directory>
145##
146## This generally should not be changed, and if it is, should always be a
147## literal string, not an expression.
148
149define config.save_directory = "gui-7"
150
151
152## Icon ########################################################################
153##
154## The icon displayed on the taskbar or dock.
155
156define config.window_icon = "gui/window_icon.png"
157
158
159## Build configuration #########################################################
160##
161## This section controls how Ren'Py turns your project into distribution
162## files.
163
164init python:
165
166    ## The following functions take file patterns. File patterns are case-
167    ## insensitive, and matched against the path relative to the base
168    ## directory, with and without a leading /. If multiple patterns match,
169    ## the first is used.
170    ##
171    ## In a pattern:
172    ##
173    ## / is the directory separator.
174    ##
175    ## * matches all characters, except the directory separator.
176    ##
177    ## ** matches all characters, including the directory separator.
178    ##
179    ## For example, "*.txt" matches txt files in the base directory, "game/**.ogg"
180    ## matches ogg files in the game directory or any of its subdirectories, and
181    ## "**.psd" matches psd files anywhere in the project.
182
183    ## Classify files as None to exclude them from the built distributions.
184
185    build.classify('**~', None)
186    build.classify('**.bak', None)
187    build.classify('**/.**', None)
188    build.classify('**/#**', None)
189    build.classify('**/thumbs.db', None)
190
191    ## To archive files, classify them as 'archive'.
192
193    # build.classify('game/**.png', 'archive')
194    # build.classify('game/**.jpg', 'archive')
195
196    ## Files matching documentation patterns are duplicated in a mac app
197    ## build, so they appear in both the app and the zip file.
198
199    build.documentation('*.html')
200    build.documentation('*.txt')
201
202
203## A Google Play license key is required to download expansion files and
204## perform in-app purchases. It can be found on the "Services & APIs" page
205## of the Google Play developer console.
206
207# define build.google_play_key = "..."
208
209
210## The username and project name associated with an itch.io project,
211## separated by a slash.
212
213# define build.itch_project = "renpytom/test-project"
214