1 /* ScummVM - Graphic Adventure Engine 2 * 3 * ScummVM is the legal property of its developers, whose names 4 * are too numerous to list here. Please refer to the COPYRIGHT 5 * file distributed with this source distribution. 6 * 7 * This program is free software; you can redistribute it and/or 8 * modify it under the terms of the GNU General Public License 9 * as published by the Free Software Foundation; either version 2 10 * of the License, or (at your option) any later version. 11 * 12 * This program is distributed in the hope that it will be useful, 13 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * GNU General Public License for more details. 16 * 17 * You should have received a copy of the GNU General Public License 18 * along with this program; if not, write to the Free Software 19 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. 20 * 21 */ 22 23 /** 24 * @file 25 * ARJ decompressor used in engines: 26 * - drascula 27 */ 28 29 #ifndef COMMON_UNARJ_H 30 #define COMMON_UNARJ_H 31 32 #include "common/str.h" 33 34 namespace Common { 35 36 class Archive; 37 38 /** 39 * This factory method creates an Archive instance corresponding to the content 40 * of the ARJ compressed file with the given name. 41 * 42 * May return 0 in case of a failure. 43 */ 44 Archive *makeArjArchive(const String &name); 45 46 } // End of namespace Common 47 48 #endif 49