1 /* ResidualVM - A 3D game interpreter 2 * 3 * ResidualVM is the legal property of its developers, whose names 4 * are too numerous to list here. Please refer to the AUTHORS 5 * file distributed with this source distribution. 6 * 7 * This program is free software; you can redistribute it and/or 8 * modify it under the terms of the GNU General Public License 9 * as published by the Free Software Foundation; either version 2 10 * of the License, or (at your option) any later version. 11 * 12 * This program is distributed in the hope that it will be useful, 13 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * GNU General Public License for more details. 16 * 17 * You should have received a copy of the GNU General Public License 18 * along with this program; if not, write to the Free Software 19 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. 20 * 21 */ 22 23 #ifndef STARK_GFX_OPENGL_S_FADE_H 24 #define STARK_GFX_OPENGL_S_FADE_H 25 26 #include "engines/stark/gfx/faderenderer.h" 27 28 namespace OpenGL { 29 class Shader; 30 } 31 32 namespace Stark { 33 namespace Gfx { 34 35 class OpenGLSDriver; 36 37 /** 38 * An programmable pipeline OpenGL fade screen renderer 39 */ 40 class OpenGLSFadeRenderer : public FadeRenderer { 41 public: 42 OpenGLSFadeRenderer(OpenGLSDriver *gfx); 43 ~OpenGLSFadeRenderer(); 44 45 // FadeRenderer API 46 void render(float fadeLevel); 47 48 private: 49 OpenGLSDriver *_gfx; 50 OpenGL::Shader *_shader; 51 }; 52 53 } // End of namespace Gfx 54 } // End of namespace Stark 55 56 #endif // STARK_GFX_OPENGL_S_FADE_H 57