1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software; you can redistribute it and/or
8  * modify it under the terms of the GNU General Public License
9  * as published by the Free Software Foundation; either version 2
10  * of the License, or (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program; if not, write to the Free Software
19  * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
20  *
21  */
22 
23 #ifndef GRAPHICS_PALETTE_H
24 #define GRAPHICS_PALETTE_H
25 
26 #include "common/scummsys.h"
27 #include "common/noncopyable.h"
28 
29 /**
30  * The PaletteManager is part of the OSystem backend API and responsible
31  * for handling the (possibly emulated) "hardware" palette needed for
32  * many old games (e.g. in EGA and VGA mode).
33  *
34  * By itself it is a pure abstract class, i.e. an "interface"; you can
35  * use the OSystem::getPaletteManager() method to obtain an instance
36  * that you can use to perform actual palette modifications.
37  */
38 class PaletteManager : Common::NonCopyable {
39 public:
~PaletteManager()40 	virtual ~PaletteManager() {}
41 
42 	/**
43 	 * Replace the specified range of the palette with new colors.
44 	 * The palette entries from 'start' till (start+num-1) will be replaced - so
45 	 * a full palette update is accomplished via start=0, num=256.
46 	 *
47 	 * The palette data is specified in interleaved RGB format. That is, the
48 	 * first byte of the memory block 'colors' points at is the red component
49 	 * of the first new color; the second byte the green component of the first
50 	 * new color; the third byte the blue component, the last byte to the alpha
51 	 * (transparency) value. Then the second color starts, and so on. So memory
52 	 * looks like this: R1-G1-B1-R2-G2-B2-R3-...
53 	 *
54 	 * @param colors	the new palette data, in interleaved RGB format
55 	 * @param start		the first palette entry to be updated
56 	 * @param num		the number of palette entries to be updated
57 	 *
58 	 * @note It is an error if start+num exceeds 256, behavior is undefined
59 	 *       in that case (the backend may ignore it silently or assert).
60 	 * @note It is an error if this function gets called when the pixel format
61 	 *       in use (the return value of getScreenFormat) has more than one
62 	 *       byte per pixel.
63 	 *
64 	 * @see getScreenFormat
65 	 */
66 	virtual void setPalette(const byte *colors, uint start, uint num) = 0;
67 
68 	/**
69 	 * Grabs a specified part of the currently active palette.
70 	 * The format is the same as for setPalette.
71 	 *
72 	 * This should return exactly the same RGB data as was setup via previous
73 	 * setPalette calls.
74 	 *
75 	 * For example, for every valid value of start and num of the following
76 	 * code:
77 	 *
78 	 * byte origPal[num*3];
79 	 * // Setup origPal's data however you like
80 	 * g_system->setPalette(origPal, start, num);
81 	 * byte obtainedPal[num*3];
82 	 * g_system->grabPalette(obtainedPal, start, num);
83 	 *
84 	 * the following should be true:
85 	 *
86 	 * memcmp(origPal, obtainedPal, num*3) == 0
87 	 *
88 	 * @see setPalette
89 	 * @param colors	the palette data, in interleaved RGB format
90 	 * @param start		the first platte entry to be read
91 	 * @param num		the number of palette entries to be read
92 	 *
93 	 * @note It is an error if this function gets called when the pixel format
94 	 *       in use (the return value of getScreenFormat) has more than one
95 	 *       byte per pixel.
96 	 *
97 	 * @see getScreenFormat
98 	 */
99 	virtual void grabPalette(byte *colors, uint start, uint num) = 0;
100 };
101 
102 #endif
103