1150.frag 2ERROR: 0:4: 'redeclaration' : cannot redeclare with different qualification: gl_FragCoord 3ERROR: 0:5: 'redeclaration' : cannot redeclare with different qualification: gl_FragCoord 4ERROR: 0:6: 'layout qualifier' : can only apply origin_upper_left and pixel_center_origin to gl_FragCoord 5ERROR: 0:14: 'gl_FragCoord' : cannot redeclare after use 6ERROR: 4 compilation errors. No code generated. 7 8 9Shader version: 150 10gl_FragCoord pixel center is integer 11gl_FragCoord origin is upper left 12ERROR: node is still EOpNull! 130:9 Function Definition: main( ( global void) 140:9 Function Parameters: 150:11 Sequence 160:11 Sequence 170:11 move second child to first child ( temp 4-component vector of float) 180:11 'c' ( temp 4-component vector of float) 190:11 'gl_FragCoord' ( gl_FragCoord 4-component vector of float FragCoord) 200:18 Sequence 210:18 move second child to first child ( temp float) 220:18 'patch' ( global float) 230:18 Constant: 240:18 3.100000 250:31 Function Definition: barWxyz( ( global void) 260:31 Function Parameters: 270:33 Sequence 280:33 Sequence 290:33 move second child to first child ( temp 2-component vector of int) 300:33 't11' ( temp 2-component vector of int) 310:33 textureSize ( global 2-component vector of int) 320:33 'sms' ( uniform sampler2DMS) 330:34 Sequence 340:34 move second child to first child ( temp 2-component vector of int) 350:34 't12' ( temp 2-component vector of int) 360:34 textureSize ( global 2-component vector of int) 370:34 'isms' ( uniform isampler2DMS) 380:35 Sequence 390:35 move second child to first child ( temp 2-component vector of int) 400:35 't13' ( temp 2-component vector of int) 410:35 textureSize ( global 2-component vector of int) 420:35 'usms' ( uniform usampler2DMS) 430:36 Sequence 440:36 move second child to first child ( temp 3-component vector of int) 450:36 't21' ( temp 3-component vector of int) 460:36 textureSize ( global 3-component vector of int) 470:36 'smsa' ( uniform sampler2DMSArray) 480:37 Sequence 490:37 move second child to first child ( temp 3-component vector of int) 500:37 't22' ( temp 3-component vector of int) 510:37 textureSize ( global 3-component vector of int) 520:37 'ismsa' ( uniform isampler2DMSArray) 530:38 Sequence 540:38 move second child to first child ( temp 3-component vector of int) 550:38 't23' ( temp 3-component vector of int) 560:38 textureSize ( global 3-component vector of int) 570:38 'usmsa' ( uniform usampler2DMSArray) 580:39 Sequence 590:39 move second child to first child ( temp 4-component vector of float) 600:39 't31' ( temp 4-component vector of float) 610:39 textureFetch ( global 4-component vector of float) 620:39 'sms' ( uniform sampler2DMS) 630:39 'p2' ( flat in 2-component vector of int) 640:39 'samp' ( flat in int) 650:40 Sequence 660:40 move second child to first child ( temp 4-component vector of int) 670:40 't32' ( temp 4-component vector of int) 680:40 textureFetch ( global 4-component vector of int) 690:40 'isms' ( uniform isampler2DMS) 700:40 'p2' ( flat in 2-component vector of int) 710:40 'samp' ( flat in int) 720:41 Sequence 730:41 move second child to first child ( temp 4-component vector of uint) 740:41 't33' ( temp 4-component vector of uint) 750:41 textureFetch ( global 4-component vector of uint) 760:41 'usms' ( uniform usampler2DMS) 770:41 'p2' ( flat in 2-component vector of int) 780:41 Constant: 790:41 3 (const int) 800:42 Sequence 810:42 move second child to first child ( temp 4-component vector of float) 820:42 't41' ( temp 4-component vector of float) 830:42 textureFetch ( global 4-component vector of float) 840:42 'smsa' ( uniform sampler2DMSArray) 850:42 'p3' ( flat in 3-component vector of int) 860:42 'samp' ( flat in int) 870:43 Sequence 880:43 move second child to first child ( temp 4-component vector of int) 890:43 't42' ( temp 4-component vector of int) 900:43 textureFetch ( global 4-component vector of int) 910:43 'ismsa' ( uniform isampler2DMSArray) 920:43 Constant: 930:43 2 (const int) 940:43 2 (const int) 950:43 2 (const int) 960:43 'samp' ( flat in int) 970:44 Sequence 980:44 move second child to first child ( temp 4-component vector of uint) 990:44 't43' ( temp 4-component vector of uint) 1000:44 textureFetch ( global 4-component vector of uint) 1010:44 'usmsa' ( uniform usampler2DMSArray) 1020:44 'p3' ( flat in 3-component vector of int) 1030:44 'samp' ( flat in int) 1040:47 Function Definition: primitiveID( ( global int) 1050:47 Function Parameters: 1060:49 Sequence 1070:49 Branch: Return with expression 1080:49 'gl_PrimitiveID' ( flat in int PrimitiveID) 1090:? Linker Objects 1100:? 'gl_FragCoord' ( gl_FragCoord 4-component vector of float FragCoord) 1110:? 'foo' ( smooth in 4-component vector of float) 1120:? 's' ( smooth in structure{ global float f}) 1130:? 'patch' ( global float) 1140:? 'sms' ( uniform sampler2DMS) 1150:? 'isms' ( uniform isampler2DMS) 1160:? 'usms' ( uniform usampler2DMS) 1170:? 'smsa' ( uniform sampler2DMSArray) 1180:? 'ismsa' ( uniform isampler2DMSArray) 1190:? 'usmsa' ( uniform usampler2DMSArray) 1200:? 'p2' ( flat in 2-component vector of int) 1210:? 'p3' ( flat in 3-component vector of int) 1220:? 'samp' ( flat in int) 123 124 125Linked fragment stage: 126 127 128Shader version: 150 129gl_FragCoord pixel center is integer 130gl_FragCoord origin is upper left 131ERROR: node is still EOpNull! 1320:9 Function Definition: main( ( global void) 1330:9 Function Parameters: 1340:11 Sequence 1350:11 Sequence 1360:11 move second child to first child ( temp 4-component vector of float) 1370:11 'c' ( temp 4-component vector of float) 1380:11 'gl_FragCoord' ( gl_FragCoord 4-component vector of float FragCoord) 1390:18 Sequence 1400:18 move second child to first child ( temp float) 1410:18 'patch' ( global float) 1420:18 Constant: 1430:18 3.100000 1440:? Linker Objects 1450:? 'gl_FragCoord' ( gl_FragCoord 4-component vector of float FragCoord) 1460:? 'foo' ( smooth in 4-component vector of float) 1470:? 's' ( smooth in structure{ global float f}) 1480:? 'patch' ( global float) 1490:? 'sms' ( uniform sampler2DMS) 1500:? 'isms' ( uniform isampler2DMS) 1510:? 'usms' ( uniform usampler2DMS) 1520:? 'smsa' ( uniform sampler2DMSArray) 1530:? 'ismsa' ( uniform isampler2DMSArray) 1540:? 'usmsa' ( uniform usampler2DMSArray) 1550:? 'p2' ( flat in 2-component vector of int) 1560:? 'p3' ( flat in 3-component vector of int) 1570:? 'samp' ( flat in int) 158 159