1150.vert
2ERROR: 0:26: 'a' : cannot redeclare a user-block member array
3ERROR: 0:3001: '#error' : line of this error should be 3001
4ERROR: 2 compilation errors.  No code generated.
5
6
7Shader version: 150
8ERROR: node is still EOpNull!
90:13  Function Definition: main( ( global void)
100:13    Function Parameters:
110:15    Sequence
120:15      move second child to first child ( temp 4-component vector of float)
130:15        gl_Position: direct index for structure ( invariant gl_Position 4-component vector of float Position)
140:15          'anon@0' ( out block{ invariant gl_Position 4-component vector of float Position gl_Position,  gl_PointSize float PointSize gl_PointSize,  out 4-element array of float ClipDistance gl_ClipDistance,  gl_ClipVertex 4-component vector of float ClipVertex gl_ClipVertex,  out 4-component vector of float FrontColor gl_FrontColor,  out 4-component vector of float BackColor gl_BackColor,  out 4-component vector of float FrontSecondaryColor gl_FrontSecondaryColor,  out 4-component vector of float BackSecondaryColor gl_BackSecondaryColor,  out unsized 1-element array of 4-component vector of float TexCoord gl_TexCoord,  out float FogFragCoord gl_FogFragCoord})
150:15          Constant:
160:15            0 (const uint)
170:15        'iv4' ( in 4-component vector of float)
180:16      move second child to first child ( temp float)
190:16        gl_PointSize: direct index for structure ( gl_PointSize float PointSize)
200:16          'anon@0' ( out block{ invariant gl_Position 4-component vector of float Position gl_Position,  gl_PointSize float PointSize gl_PointSize,  out 4-element array of float ClipDistance gl_ClipDistance,  gl_ClipVertex 4-component vector of float ClipVertex gl_ClipVertex,  out 4-component vector of float FrontColor gl_FrontColor,  out 4-component vector of float BackColor gl_BackColor,  out 4-component vector of float FrontSecondaryColor gl_FrontSecondaryColor,  out 4-component vector of float BackSecondaryColor gl_BackSecondaryColor,  out unsized 1-element array of 4-component vector of float TexCoord gl_TexCoord,  out float FogFragCoord gl_FogFragCoord})
210:16          Constant:
220:16            1 (const uint)
230:16        'ps' ( uniform float)
240:17      move second child to first child ( temp float)
250:17        direct index ( temp float ClipDistance)
260:17          gl_ClipDistance: direct index for structure ( out 4-element array of float ClipDistance)
270:17            'anon@0' ( out block{ invariant gl_Position 4-component vector of float Position gl_Position,  gl_PointSize float PointSize gl_PointSize,  out 4-element array of float ClipDistance gl_ClipDistance,  gl_ClipVertex 4-component vector of float ClipVertex gl_ClipVertex,  out 4-component vector of float FrontColor gl_FrontColor,  out 4-component vector of float BackColor gl_BackColor,  out 4-component vector of float FrontSecondaryColor gl_FrontSecondaryColor,  out 4-component vector of float BackSecondaryColor gl_BackSecondaryColor,  out unsized 1-element array of 4-component vector of float TexCoord gl_TexCoord,  out float FogFragCoord gl_FogFragCoord})
280:17            Constant:
290:17              2 (const uint)
300:17          Constant:
310:17            2 (const int)
320:17        direct index ( temp float)
330:17          'iv4' ( in 4-component vector of float)
340:17          Constant:
350:17            0 (const int)
360:18      move second child to first child ( temp 4-component vector of float)
370:18        gl_ClipVertex: direct index for structure ( gl_ClipVertex 4-component vector of float ClipVertex)
380:18          'anon@0' ( out block{ invariant gl_Position 4-component vector of float Position gl_Position,  gl_PointSize float PointSize gl_PointSize,  out 4-element array of float ClipDistance gl_ClipDistance,  gl_ClipVertex 4-component vector of float ClipVertex gl_ClipVertex,  out 4-component vector of float FrontColor gl_FrontColor,  out 4-component vector of float BackColor gl_BackColor,  out 4-component vector of float FrontSecondaryColor gl_FrontSecondaryColor,  out 4-component vector of float BackSecondaryColor gl_BackSecondaryColor,  out unsized 1-element array of 4-component vector of float TexCoord gl_TexCoord,  out float FogFragCoord gl_FogFragCoord})
390:18          Constant:
400:18            3 (const uint)
410:18        'iv4' ( in 4-component vector of float)
420:?   Linker Objects
430:?     'iv4' ( in 4-component vector of float)
440:?     'ps' ( uniform float)
450:?     'anon@1' (layout( column_major shared) uniform block{layout( column_major shared) uniform unsized 1-element array of int a})
460:?     'gl_VertexID' ( gl_VertexId int VertexId)
470:?     'gl_InstanceID' ( gl_InstanceId int InstanceId)
48
49
50Linked vertex stage:
51
52ERROR: Linking vertex stage: Can only use one of gl_ClipDistance or gl_ClipVertex (gl_ClipDistance is preferred)
53
54Shader version: 150
55ERROR: node is still EOpNull!
560:13  Function Definition: main( ( global void)
570:13    Function Parameters:
580:15    Sequence
590:15      move second child to first child ( temp 4-component vector of float)
600:15        gl_Position: direct index for structure ( invariant gl_Position 4-component vector of float Position)
610:15          'anon@0' ( out block{ invariant gl_Position 4-component vector of float Position gl_Position,  gl_PointSize float PointSize gl_PointSize,  out 4-element array of float ClipDistance gl_ClipDistance,  gl_ClipVertex 4-component vector of float ClipVertex gl_ClipVertex,  out 4-component vector of float FrontColor gl_FrontColor,  out 4-component vector of float BackColor gl_BackColor,  out 4-component vector of float FrontSecondaryColor gl_FrontSecondaryColor,  out 4-component vector of float BackSecondaryColor gl_BackSecondaryColor,  out 1-element array of 4-component vector of float TexCoord gl_TexCoord,  out float FogFragCoord gl_FogFragCoord})
620:15          Constant:
630:15            0 (const uint)
640:15        'iv4' ( in 4-component vector of float)
650:16      move second child to first child ( temp float)
660:16        gl_PointSize: direct index for structure ( gl_PointSize float PointSize)
670:16          'anon@0' ( out block{ invariant gl_Position 4-component vector of float Position gl_Position,  gl_PointSize float PointSize gl_PointSize,  out 4-element array of float ClipDistance gl_ClipDistance,  gl_ClipVertex 4-component vector of float ClipVertex gl_ClipVertex,  out 4-component vector of float FrontColor gl_FrontColor,  out 4-component vector of float BackColor gl_BackColor,  out 4-component vector of float FrontSecondaryColor gl_FrontSecondaryColor,  out 4-component vector of float BackSecondaryColor gl_BackSecondaryColor,  out 1-element array of 4-component vector of float TexCoord gl_TexCoord,  out float FogFragCoord gl_FogFragCoord})
680:16          Constant:
690:16            1 (const uint)
700:16        'ps' ( uniform float)
710:17      move second child to first child ( temp float)
720:17        direct index ( temp float ClipDistance)
730:17          gl_ClipDistance: direct index for structure ( out 4-element array of float ClipDistance)
740:17            'anon@0' ( out block{ invariant gl_Position 4-component vector of float Position gl_Position,  gl_PointSize float PointSize gl_PointSize,  out 4-element array of float ClipDistance gl_ClipDistance,  gl_ClipVertex 4-component vector of float ClipVertex gl_ClipVertex,  out 4-component vector of float FrontColor gl_FrontColor,  out 4-component vector of float BackColor gl_BackColor,  out 4-component vector of float FrontSecondaryColor gl_FrontSecondaryColor,  out 4-component vector of float BackSecondaryColor gl_BackSecondaryColor,  out 1-element array of 4-component vector of float TexCoord gl_TexCoord,  out float FogFragCoord gl_FogFragCoord})
750:17            Constant:
760:17              2 (const uint)
770:17          Constant:
780:17            2 (const int)
790:17        direct index ( temp float)
800:17          'iv4' ( in 4-component vector of float)
810:17          Constant:
820:17            0 (const int)
830:18      move second child to first child ( temp 4-component vector of float)
840:18        gl_ClipVertex: direct index for structure ( gl_ClipVertex 4-component vector of float ClipVertex)
850:18          'anon@0' ( out block{ invariant gl_Position 4-component vector of float Position gl_Position,  gl_PointSize float PointSize gl_PointSize,  out 4-element array of float ClipDistance gl_ClipDistance,  gl_ClipVertex 4-component vector of float ClipVertex gl_ClipVertex,  out 4-component vector of float FrontColor gl_FrontColor,  out 4-component vector of float BackColor gl_BackColor,  out 4-component vector of float FrontSecondaryColor gl_FrontSecondaryColor,  out 4-component vector of float BackSecondaryColor gl_BackSecondaryColor,  out 1-element array of 4-component vector of float TexCoord gl_TexCoord,  out float FogFragCoord gl_FogFragCoord})
860:18          Constant:
870:18            3 (const uint)
880:18        'iv4' ( in 4-component vector of float)
890:?   Linker Objects
900:?     'iv4' ( in 4-component vector of float)
910:?     'ps' ( uniform float)
920:?     'anon@1' (layout( column_major shared) uniform block{layout( column_major shared) uniform 1-element array of int a})
930:?     'gl_VertexID' ( gl_VertexId int VertexId)
940:?     'gl_InstanceID' ( gl_InstanceId int InstanceId)
95
96