1310implicitSizeArrayError.vert
2ERROR: 0:3: '' : array size required
3ERROR: 1 compilation errors.  No code generated.
4
5
6Shader version: 310
7ERROR: node is still EOpNull!
80:6  Function Definition: main( ( global void)
90:6    Function Parameters:
100:7    Sequence
110:7      move second child to first child ( temp highp int)
120:7        'o' (layout( location=0) smooth out highp int)
130:7        direct index (layout( column_major shared) temp highp int)
140:7          a: direct index for structure (layout( column_major shared) uniform unsized 3-element array of highp int)
150:7            'uni' (layout( binding=0 column_major shared) uniform block{layout( column_major shared) uniform unsized 3-element array of highp int a})
160:7            Constant:
170:7              0 (const int)
180:7          Constant:
190:7            2 (const int)
200:?   Linker Objects
210:?     'uni' (layout( binding=0 column_major shared) uniform block{layout( column_major shared) uniform unsized 3-element array of highp int a})
220:?     'o' (layout( location=0) smooth out highp int)
230:?     'gl_VertexID' ( gl_VertexId highp int VertexId)
240:?     'gl_InstanceID' ( gl_InstanceId highp int InstanceId)
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26
27Linked vertex stage:
28
29
30Shader version: 310
31ERROR: node is still EOpNull!
320:6  Function Definition: main( ( global void)
330:6    Function Parameters:
340:7    Sequence
350:7      move second child to first child ( temp highp int)
360:7        'o' (layout( location=0) smooth out highp int)
370:7        direct index (layout( column_major shared) temp highp int)
380:7          a: direct index for structure (layout( column_major shared) uniform 3-element array of highp int)
390:7            'uni' (layout( binding=0 column_major shared) uniform block{layout( column_major shared) uniform 3-element array of highp int a})
400:7            Constant:
410:7              0 (const int)
420:7          Constant:
430:7            2 (const int)
440:?   Linker Objects
450:?     'uni' (layout( binding=0 column_major shared) uniform block{layout( column_major shared) uniform 3-element array of highp int a})
460:?     'o' (layout( location=0) smooth out highp int)
470:?     'gl_VertexID' ( gl_VertexId highp int VertexId)
480:?     'gl_InstanceID' ( gl_InstanceId highp int InstanceId)
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50