1330.frag
2ERROR: 0:27: 'block declaration' : cannot redeclare block:  gl_block
3ERROR: 0:31: 'gl_name' : identifiers starting with "gl_" are reserved
4ERROR: 0:32: 'gl_i' : identifiers starting with "gl_" are reserved
5ERROR: 0:35: 'gl_in' : no declaration found for redeclaration
6ERROR: 0:39: 'gl_FragCoord' : cannot redeclare a non block as a block
7ERROR: 0:44: 'non-literal layout-id value' : not supported for this version or the enabled extensions
8ERROR: 0:44: 'layout-id value' : cannot be negative
9ERROR: 0:45: 'non-literal layout-id value' : not supported for this version or the enabled extensions
10ERROR: 0:46: 'layout-id value' : scalar integer expression required
11ERROR: 0:46: 'location' : location is too large
12ERROR: 0:47: 'non-literal layout-id value' : not supported for this version or the enabled extensions
13ERROR: 0:48: 'non-literal layout-id value' : not supported for this version or the enabled extensions
14ERROR: 0:52: 'f2' : cannot use layout qualifiers on structure members
15ERROR: 0:57: 'location on block member' : not supported for this version or the enabled extensions
16ERROR: 0:62: 'location on block member' : can only use in an in/out block
17ERROR: 0:62: 'location qualifier on uniform or buffer' : not supported for this version or the enabled extensions
18ERROR: 0:60: 'location qualifier on uniform or buffer' : not supported for this version or the enabled extensions
19ERROR: 0:60: 'location' : cannot apply to uniform or buffer block
20ERROR: 0:68: 'layout-id value' : cannot be negative
21ERROR: 0:69: 'layout-id value' : cannot be negative
22ERROR: 0:76: 'f2' : cannot use layout qualifiers on structure members
23ERROR: 0:91: 'location on block member' : can only use in an in/out block
24ERROR: 0:91: 'location qualifier on uniform or buffer' : not supported for this version or the enabled extensions
25ERROR: 0:91: 'location' : overlapping use of location 3
26ERROR: 0:89: 'location qualifier on uniform or buffer' : not supported for this version or the enabled extensions
27ERROR: 0:89: 'location' : cannot apply to uniform or buffer block
28ERROR: 0:94: 'location' : either the block needs a location, or all members need a location, or no members have a location
29ERROR: 0:108: 'A' : cannot use layout qualifiers on structure members
30ERROR: 0:119: 'location' : overlapping use of location 44
31ERROR: 0:122: 'index' : can only be used with an explicit location
32ERROR: 0:124: 'location' : overlapping use of location 0
33ERROR: 0:125: 'index' : can only be used on an output
34ERROR: 0:126: 'index' : can only be used on an output
35ERROR: 0:126: 'location/component/index' : cannot declare a default, use a full declaration
36ERROR: 0:127: 'location/component/index' : cannot declare a default, use a full declaration
37ERROR: 0:128: 'output block' : not supported in this stage: fragment
38ERROR: 0:140: 'textureQueryLod' : no matching overloaded function found
39ERROR: 0:140: 'assign' :  cannot convert from ' const float' to ' temp 2-component vector of float'
40ERROR: 0:141: 'textureQueryLod' : no matching overloaded function found
41ERROR: 0:141: 'assign' :  cannot convert from ' const float' to ' temp 2-component vector of float'
42ERROR: 0:152: 'index' : value must be 0 or 1
43ERROR: 41 compilation errors.  No code generated.
44
45
46Shader version: 330
47Requested GL_ARB_enhanced_layouts
48Requested GL_ARB_separate_shader_objects
49ERROR: node is still EOpNull!
500:8  Function Definition: main( ( global void)
510:8    Function Parameters:
520:10    Sequence
530:10      move second child to first child ( temp 4-component vector of float)
540:10        'gl_FragColor' ( fragColor 4-component vector of float FragColor)
550:10        'varyingVar' ( smooth in 4-component vector of float)
560:11      move second child to first child ( temp 4-component vector of float)
570:11        direct index ( temp 4-component vector of float FragData)
580:11          'gl_FragData' ( fragColor 32-element array of 4-component vector of float FragData)
590:11          Constant:
600:11            1 (const int)
610:11        'inVar' ( smooth in 4-component vector of float)
620:12      Sequence
630:12        move second child to first child ( temp int)
640:12          'buffer' ( temp int)
650:12          Constant:
660:12            4 (const int)
670:21  Function Definition: foo( ( global void)
680:21    Function Parameters:
690:23    Sequence
700:23      Sequence
710:23        move second child to first child ( temp 4-component vector of float)
720:23          'c' ( temp 4-component vector of float)
730:23          gl_Color: direct index for structure ( in 4-component vector of float Color)
740:23            'anon@0' ( in block{ in 4-component vector of float Color gl_Color, })
750:23            Constant:
760:23              2 (const uint)
770:24      move second child to first child ( temp 4-component vector of float)
780:24        'outVar' (layout( location=0 index=0) out 4-component vector of float)
790:24        'inVar' ( smooth in 4-component vector of float)
800:133  Function Definition: qlod( ( global void)
810:133    Function Parameters:
820:?     Sequence
830:140      'lod' ( temp 2-component vector of float)
840:141      'lod' ( temp 2-component vector of float)
850:147  Function Definition: fooKeyMem( ( global void)
860:147    Function Parameters:
870:149    Sequence
880:149      precise: direct index for structure ( global int)
890:149        'KeyMem' ( global structure{ global int precise})
900:149        Constant:
910:149          0 (const int)
920:?   Linker Objects
930:?     'inVar' ( smooth in 4-component vector of float)
940:?     'outVar' (layout( location=0 index=0) out 4-component vector of float)
950:?     'varyingVar' ( smooth in 4-component vector of float)
960:?     'anon@0' ( in block{ in 4-component vector of float Color gl_Color, })
970:?     'gl_name' ( in block{ in int gl_i})
980:?     'start' ( const int)
990:?       6 (const int)
1000:?     'v1' ( smooth in 4-component vector of float)
1010:?     'v2' (layout( location=8) smooth in 4-component vector of float)
1020:?     'v20' ( smooth in 4-component vector of float)
1030:?     'v21' (layout( location=60) smooth in float)
1040:?     'v22' (layout( location=2) smooth in float)
1050:?     'anon@1' ( in block{layout( location=1) in float f1, layout( location=3) in float f2})
1060:?     'uinst' (layout( location=1 column_major shared) uniform block{layout( column_major shared) uniform float f1, layout( location=3 column_major shared) uniform float f2})
1070:?     'v3' (layout( location=6) smooth in 4-component vector of float)
1080:?     'v4' ( smooth in 4-component vector of float)
1090:?     'v5' ( smooth in 4-component vector of float)
1100:?     'v6' (layout( location=30) smooth in 4-component vector of float)
1110:?     'v23' (layout( location=61) smooth in float)
1120:?     'v24' (layout( location=62) smooth in float)
1130:?     'ininst2' ( in block{layout( location=28) in bool b1, layout( location=29) in float f1, layout( location=25) in float f2, layout( location=26) in 4-component vector of float f3, layout( location=21) in structure{ global float f1,  temp float f2} s2, layout( location=23) in 4-component vector of float f4, layout( location=24) in 4-component vector of float f5})
1140:?     'uinst2' (layout( location=13 column_major shared) uniform block{layout( column_major shared) uniform float f1, layout( location=3 column_major shared) uniform float f2})
1150:?     'in3' ( in block{ in float f1, layout( location=40) in float f2})
1160:?     'in4' ( in block{layout( location=50) in float f1, layout( location=51) in float f2})
1170:?     's' (layout( location=33) smooth in structure{ global 3-component vector of float a,  global 2X2 matrix of float b,  global 2-element array of 4-component vector of float c,  temp 2-component vector of float A})
1180:?     'anon@2' ( in block{layout( location=44) in 4-component vector of float d, layout( location=45) in 4-component vector of float e, layout( location=47) in 4-component vector of float f, layout( location=48) in 4-component vector of float g, layout( location=41) in 4-component vector of float h, layout( location=42) in 4-component vector of float i, layout( location=43) in 4-component vector of float j, layout( location=44) in 4-component vector of float k})
1190:?     'outVar2' (layout( location=4095 index=0) out 4-component vector of float)
1200:?     'outVar3' (layout( location=0 index=1) out 4-component vector of float)
1210:?     'outVar4' (layout( location=0 index=1) out 4-component vector of float)
1220:?     'indexIn' (layout( location=27 index=0) smooth in 4-component vector of float)
1230:?     'indexBlockI' (layout( location=26 index=0) out block{ out int a})
1240:?     'samp1D' ( uniform sampler1D)
1250:?     'samp2Ds' ( uniform sampler2DShadow)
1260:?     'precise' ( global int)
1270:?     'KeyMem' ( global structure{ global int precise})
1280:?     'outIndex2' (layout( location=28 index=0) out 4-component vector of float)
129
130
131Linked fragment stage:
132
133ERROR: Linking fragment stage: Cannot use gl_FragColor or gl_FragData when using user-defined outputs
134ERROR: Linking fragment stage: Cannot use both gl_FragColor and gl_FragData
135
136Shader version: 330
137Requested GL_ARB_enhanced_layouts
138Requested GL_ARB_separate_shader_objects
139ERROR: node is still EOpNull!
1400:8  Function Definition: main( ( global void)
1410:8    Function Parameters:
1420:10    Sequence
1430:10      move second child to first child ( temp 4-component vector of float)
1440:10        'gl_FragColor' ( fragColor 4-component vector of float FragColor)
1450:10        'varyingVar' ( smooth in 4-component vector of float)
1460:11      move second child to first child ( temp 4-component vector of float)
1470:11        direct index ( temp 4-component vector of float FragData)
1480:11          'gl_FragData' ( fragColor 32-element array of 4-component vector of float FragData)
1490:11          Constant:
1500:11            1 (const int)
1510:11        'inVar' ( smooth in 4-component vector of float)
1520:12      Sequence
1530:12        move second child to first child ( temp int)
1540:12          'buffer' ( temp int)
1550:12          Constant:
1560:12            4 (const int)
1570:?   Linker Objects
1580:?     'inVar' ( smooth in 4-component vector of float)
1590:?     'outVar' (layout( location=0 index=0) out 4-component vector of float)
1600:?     'varyingVar' ( smooth in 4-component vector of float)
1610:?     'anon@0' ( in block{ in 4-component vector of float Color gl_Color, })
1620:?     'gl_name' ( in block{ in int gl_i})
1630:?     'start' ( const int)
1640:?       6 (const int)
1650:?     'v1' ( smooth in 4-component vector of float)
1660:?     'v2' (layout( location=8) smooth in 4-component vector of float)
1670:?     'v20' ( smooth in 4-component vector of float)
1680:?     'v21' (layout( location=60) smooth in float)
1690:?     'v22' (layout( location=2) smooth in float)
1700:?     'anon@1' ( in block{layout( location=1) in float f1, layout( location=3) in float f2})
1710:?     'uinst' (layout( location=1 column_major shared) uniform block{layout( column_major shared) uniform float f1, layout( location=3 column_major shared) uniform float f2})
1720:?     'v3' (layout( location=6) smooth in 4-component vector of float)
1730:?     'v4' ( smooth in 4-component vector of float)
1740:?     'v5' ( smooth in 4-component vector of float)
1750:?     'v6' (layout( location=30) smooth in 4-component vector of float)
1760:?     'v23' (layout( location=61) smooth in float)
1770:?     'v24' (layout( location=62) smooth in float)
1780:?     'ininst2' ( in block{layout( location=28) in bool b1, layout( location=29) in float f1, layout( location=25) in float f2, layout( location=26) in 4-component vector of float f3, layout( location=21) in structure{ global float f1,  temp float f2} s2, layout( location=23) in 4-component vector of float f4, layout( location=24) in 4-component vector of float f5})
1790:?     'uinst2' (layout( location=13 column_major shared) uniform block{layout( column_major shared) uniform float f1, layout( location=3 column_major shared) uniform float f2})
1800:?     'in3' ( in block{ in float f1, layout( location=40) in float f2})
1810:?     'in4' ( in block{layout( location=50) in float f1, layout( location=51) in float f2})
1820:?     's' (layout( location=33) smooth in structure{ global 3-component vector of float a,  global 2X2 matrix of float b,  global 2-element array of 4-component vector of float c,  temp 2-component vector of float A})
1830:?     'anon@2' ( in block{layout( location=44) in 4-component vector of float d, layout( location=45) in 4-component vector of float e, layout( location=47) in 4-component vector of float f, layout( location=48) in 4-component vector of float g, layout( location=41) in 4-component vector of float h, layout( location=42) in 4-component vector of float i, layout( location=43) in 4-component vector of float j, layout( location=44) in 4-component vector of float k})
1840:?     'outVar2' (layout( location=4095 index=0) out 4-component vector of float)
1850:?     'outVar3' (layout( location=0 index=1) out 4-component vector of float)
1860:?     'outVar4' (layout( location=0 index=1) out 4-component vector of float)
1870:?     'indexIn' (layout( location=27 index=0) smooth in 4-component vector of float)
1880:?     'indexBlockI' (layout( location=26 index=0) out block{ out int a})
1890:?     'samp1D' ( uniform sampler1D)
1900:?     'samp2Ds' ( uniform sampler2DShadow)
1910:?     'precise' ( global int)
1920:?     'KeyMem' ( global structure{ global int precise})
1930:?     'outIndex2' (layout( location=28 index=0) out 4-component vector of float)
194
195