1330.frag 2ERROR: 0:27: 'block declaration' : cannot redeclare block: gl_block 3ERROR: 0:31: 'gl_name' : identifiers starting with "gl_" are reserved 4ERROR: 0:32: 'gl_i' : identifiers starting with "gl_" are reserved 5ERROR: 0:35: 'gl_in' : no declaration found for redeclaration 6ERROR: 0:39: 'gl_FragCoord' : cannot redeclare a non block as a block 7ERROR: 0:44: 'non-literal layout-id value' : not supported for this version or the enabled extensions 8ERROR: 0:44: 'layout-id value' : cannot be negative 9ERROR: 0:45: 'non-literal layout-id value' : not supported for this version or the enabled extensions 10ERROR: 0:46: 'layout-id value' : scalar integer expression required 11ERROR: 0:46: 'location' : location is too large 12ERROR: 0:47: 'non-literal layout-id value' : not supported for this version or the enabled extensions 13ERROR: 0:48: 'non-literal layout-id value' : not supported for this version or the enabled extensions 14ERROR: 0:52: 'f2' : cannot use layout qualifiers on structure members 15ERROR: 0:57: 'location on block member' : not supported for this version or the enabled extensions 16ERROR: 0:62: 'location on block member' : can only use in an in/out block 17ERROR: 0:62: 'location qualifier on uniform or buffer' : not supported for this version or the enabled extensions 18ERROR: 0:60: 'location qualifier on uniform or buffer' : not supported for this version or the enabled extensions 19ERROR: 0:60: 'location' : cannot apply to uniform or buffer block 20ERROR: 0:68: 'layout-id value' : cannot be negative 21ERROR: 0:69: 'layout-id value' : cannot be negative 22ERROR: 0:76: 'f2' : cannot use layout qualifiers on structure members 23ERROR: 0:91: 'location on block member' : can only use in an in/out block 24ERROR: 0:91: 'location qualifier on uniform or buffer' : not supported for this version or the enabled extensions 25ERROR: 0:91: 'location' : overlapping use of location 3 26ERROR: 0:89: 'location qualifier on uniform or buffer' : not supported for this version or the enabled extensions 27ERROR: 0:89: 'location' : cannot apply to uniform or buffer block 28ERROR: 0:94: 'location' : either the block needs a location, or all members need a location, or no members have a location 29ERROR: 0:108: 'A' : cannot use layout qualifiers on structure members 30ERROR: 0:119: 'location' : overlapping use of location 44 31ERROR: 0:122: 'index' : can only be used with an explicit location 32ERROR: 0:124: 'location' : overlapping use of location 0 33ERROR: 0:125: 'index' : can only be used on an output 34ERROR: 0:126: 'index' : can only be used on an output 35ERROR: 0:126: 'location/component/index' : cannot declare a default, use a full declaration 36ERROR: 0:127: 'location/component/index' : cannot declare a default, use a full declaration 37ERROR: 0:128: 'output block' : not supported in this stage: fragment 38ERROR: 0:140: 'textureQueryLod' : no matching overloaded function found 39ERROR: 0:140: 'assign' : cannot convert from ' const float' to ' temp 2-component vector of float' 40ERROR: 0:141: 'textureQueryLod' : no matching overloaded function found 41ERROR: 0:141: 'assign' : cannot convert from ' const float' to ' temp 2-component vector of float' 42ERROR: 0:152: 'index' : value must be 0 or 1 43ERROR: 41 compilation errors. No code generated. 44 45 46Shader version: 330 47Requested GL_ARB_enhanced_layouts 48Requested GL_ARB_separate_shader_objects 49ERROR: node is still EOpNull! 500:8 Function Definition: main( ( global void) 510:8 Function Parameters: 520:10 Sequence 530:10 move second child to first child ( temp 4-component vector of float) 540:10 'gl_FragColor' ( fragColor 4-component vector of float FragColor) 550:10 'varyingVar' ( smooth in 4-component vector of float) 560:11 move second child to first child ( temp 4-component vector of float) 570:11 direct index ( temp 4-component vector of float FragData) 580:11 'gl_FragData' ( fragColor 32-element array of 4-component vector of float FragData) 590:11 Constant: 600:11 1 (const int) 610:11 'inVar' ( smooth in 4-component vector of float) 620:12 Sequence 630:12 move second child to first child ( temp int) 640:12 'buffer' ( temp int) 650:12 Constant: 660:12 4 (const int) 670:21 Function Definition: foo( ( global void) 680:21 Function Parameters: 690:23 Sequence 700:23 Sequence 710:23 move second child to first child ( temp 4-component vector of float) 720:23 'c' ( temp 4-component vector of float) 730:23 gl_Color: direct index for structure ( in 4-component vector of float Color) 740:23 'anon@0' ( in block{ in 4-component vector of float Color gl_Color, }) 750:23 Constant: 760:23 2 (const uint) 770:24 move second child to first child ( temp 4-component vector of float) 780:24 'outVar' (layout( location=0 index=0) out 4-component vector of float) 790:24 'inVar' ( smooth in 4-component vector of float) 800:133 Function Definition: qlod( ( global void) 810:133 Function Parameters: 820:? Sequence 830:140 'lod' ( temp 2-component vector of float) 840:141 'lod' ( temp 2-component vector of float) 850:147 Function Definition: fooKeyMem( ( global void) 860:147 Function Parameters: 870:149 Sequence 880:149 precise: direct index for structure ( global int) 890:149 'KeyMem' ( global structure{ global int precise}) 900:149 Constant: 910:149 0 (const int) 920:? Linker Objects 930:? 'inVar' ( smooth in 4-component vector of float) 940:? 'outVar' (layout( location=0 index=0) out 4-component vector of float) 950:? 'varyingVar' ( smooth in 4-component vector of float) 960:? 'anon@0' ( in block{ in 4-component vector of float Color gl_Color, }) 970:? 'gl_name' ( in block{ in int gl_i}) 980:? 'start' ( const int) 990:? 6 (const int) 1000:? 'v1' ( smooth in 4-component vector of float) 1010:? 'v2' (layout( location=8) smooth in 4-component vector of float) 1020:? 'v20' ( smooth in 4-component vector of float) 1030:? 'v21' (layout( location=60) smooth in float) 1040:? 'v22' (layout( location=2) smooth in float) 1050:? 'anon@1' ( in block{layout( location=1) in float f1, layout( location=3) in float f2}) 1060:? 'uinst' (layout( location=1 column_major shared) uniform block{layout( column_major shared) uniform float f1, layout( location=3 column_major shared) uniform float f2}) 1070:? 'v3' (layout( location=6) smooth in 4-component vector of float) 1080:? 'v4' ( smooth in 4-component vector of float) 1090:? 'v5' ( smooth in 4-component vector of float) 1100:? 'v6' (layout( location=30) smooth in 4-component vector of float) 1110:? 'v23' (layout( location=61) smooth in float) 1120:? 'v24' (layout( location=62) smooth in float) 1130:? 'ininst2' ( in block{layout( location=28) in bool b1, layout( location=29) in float f1, layout( location=25) in float f2, layout( location=26) in 4-component vector of float f3, layout( location=21) in structure{ global float f1, temp float f2} s2, layout( location=23) in 4-component vector of float f4, layout( location=24) in 4-component vector of float f5}) 1140:? 'uinst2' (layout( location=13 column_major shared) uniform block{layout( column_major shared) uniform float f1, layout( location=3 column_major shared) uniform float f2}) 1150:? 'in3' ( in block{ in float f1, layout( location=40) in float f2}) 1160:? 'in4' ( in block{layout( location=50) in float f1, layout( location=51) in float f2}) 1170:? 's' (layout( location=33) smooth in structure{ global 3-component vector of float a, global 2X2 matrix of float b, global 2-element array of 4-component vector of float c, temp 2-component vector of float A}) 1180:? 'anon@2' ( in block{layout( location=44) in 4-component vector of float d, layout( location=45) in 4-component vector of float e, layout( location=47) in 4-component vector of float f, layout( location=48) in 4-component vector of float g, layout( location=41) in 4-component vector of float h, layout( location=42) in 4-component vector of float i, layout( location=43) in 4-component vector of float j, layout( location=44) in 4-component vector of float k}) 1190:? 'outVar2' (layout( location=4095 index=0) out 4-component vector of float) 1200:? 'outVar3' (layout( location=0 index=1) out 4-component vector of float) 1210:? 'outVar4' (layout( location=0 index=1) out 4-component vector of float) 1220:? 'indexIn' (layout( location=27 index=0) smooth in 4-component vector of float) 1230:? 'indexBlockI' (layout( location=26 index=0) out block{ out int a}) 1240:? 'samp1D' ( uniform sampler1D) 1250:? 'samp2Ds' ( uniform sampler2DShadow) 1260:? 'precise' ( global int) 1270:? 'KeyMem' ( global structure{ global int precise}) 1280:? 'outIndex2' (layout( location=28 index=0) out 4-component vector of float) 129 130 131Linked fragment stage: 132 133ERROR: Linking fragment stage: Cannot use gl_FragColor or gl_FragData when using user-defined outputs 134ERROR: Linking fragment stage: Cannot use both gl_FragColor and gl_FragData 135 136Shader version: 330 137Requested GL_ARB_enhanced_layouts 138Requested GL_ARB_separate_shader_objects 139ERROR: node is still EOpNull! 1400:8 Function Definition: main( ( global void) 1410:8 Function Parameters: 1420:10 Sequence 1430:10 move second child to first child ( temp 4-component vector of float) 1440:10 'gl_FragColor' ( fragColor 4-component vector of float FragColor) 1450:10 'varyingVar' ( smooth in 4-component vector of float) 1460:11 move second child to first child ( temp 4-component vector of float) 1470:11 direct index ( temp 4-component vector of float FragData) 1480:11 'gl_FragData' ( fragColor 32-element array of 4-component vector of float FragData) 1490:11 Constant: 1500:11 1 (const int) 1510:11 'inVar' ( smooth in 4-component vector of float) 1520:12 Sequence 1530:12 move second child to first child ( temp int) 1540:12 'buffer' ( temp int) 1550:12 Constant: 1560:12 4 (const int) 1570:? Linker Objects 1580:? 'inVar' ( smooth in 4-component vector of float) 1590:? 'outVar' (layout( location=0 index=0) out 4-component vector of float) 1600:? 'varyingVar' ( smooth in 4-component vector of float) 1610:? 'anon@0' ( in block{ in 4-component vector of float Color gl_Color, }) 1620:? 'gl_name' ( in block{ in int gl_i}) 1630:? 'start' ( const int) 1640:? 6 (const int) 1650:? 'v1' ( smooth in 4-component vector of float) 1660:? 'v2' (layout( location=8) smooth in 4-component vector of float) 1670:? 'v20' ( smooth in 4-component vector of float) 1680:? 'v21' (layout( location=60) smooth in float) 1690:? 'v22' (layout( location=2) smooth in float) 1700:? 'anon@1' ( in block{layout( location=1) in float f1, layout( location=3) in float f2}) 1710:? 'uinst' (layout( location=1 column_major shared) uniform block{layout( column_major shared) uniform float f1, layout( location=3 column_major shared) uniform float f2}) 1720:? 'v3' (layout( location=6) smooth in 4-component vector of float) 1730:? 'v4' ( smooth in 4-component vector of float) 1740:? 'v5' ( smooth in 4-component vector of float) 1750:? 'v6' (layout( location=30) smooth in 4-component vector of float) 1760:? 'v23' (layout( location=61) smooth in float) 1770:? 'v24' (layout( location=62) smooth in float) 1780:? 'ininst2' ( in block{layout( location=28) in bool b1, layout( location=29) in float f1, layout( location=25) in float f2, layout( location=26) in 4-component vector of float f3, layout( location=21) in structure{ global float f1, temp float f2} s2, layout( location=23) in 4-component vector of float f4, layout( location=24) in 4-component vector of float f5}) 1790:? 'uinst2' (layout( location=13 column_major shared) uniform block{layout( column_major shared) uniform float f1, layout( location=3 column_major shared) uniform float f2}) 1800:? 'in3' ( in block{ in float f1, layout( location=40) in float f2}) 1810:? 'in4' ( in block{layout( location=50) in float f1, layout( location=51) in float f2}) 1820:? 's' (layout( location=33) smooth in structure{ global 3-component vector of float a, global 2X2 matrix of float b, global 2-element array of 4-component vector of float c, temp 2-component vector of float A}) 1830:? 'anon@2' ( in block{layout( location=44) in 4-component vector of float d, layout( location=45) in 4-component vector of float e, layout( location=47) in 4-component vector of float f, layout( location=48) in 4-component vector of float g, layout( location=41) in 4-component vector of float h, layout( location=42) in 4-component vector of float i, layout( location=43) in 4-component vector of float j, layout( location=44) in 4-component vector of float k}) 1840:? 'outVar2' (layout( location=4095 index=0) out 4-component vector of float) 1850:? 'outVar3' (layout( location=0 index=1) out 4-component vector of float) 1860:? 'outVar4' (layout( location=0 index=1) out 4-component vector of float) 1870:? 'indexIn' (layout( location=27 index=0) smooth in 4-component vector of float) 1880:? 'indexBlockI' (layout( location=26 index=0) out block{ out int a}) 1890:? 'samp1D' ( uniform sampler1D) 1900:? 'samp2Ds' ( uniform sampler2DShadow) 1910:? 'precise' ( global int) 1920:? 'KeyMem' ( global structure{ global int precise}) 1930:? 'outIndex2' (layout( location=28 index=0) out 4-component vector of float) 194 195