1330comp.frag
2Shader version: 330
30:? Sequence
40:8  Function Definition: main( ( global void)
50:8    Function Parameters:
60:10    Sequence
70:10      move second child to first child ( temp 4-component vector of float)
80:10        'gl_FragColor' ( fragColor 4-component vector of float FragColor)
90:10        'varyingVar' ( smooth in 4-component vector of float)
100:11      move second child to first child ( temp 4-component vector of float)
110:11        direct index ( temp 4-component vector of float FragData)
120:11          'gl_FragData' ( fragColor 32-element array of 4-component vector of float FragData)
130:11          Constant:
140:11            1 (const int)
150:11        vector-times-matrix ( temp 4-component vector of float)
160:11          'inVar' ( smooth in 4-component vector of float)
170:11          'gl_ModelViewMatrix' ( uniform 4X4 matrix of float)
180:?   Linker Objects
190:?     'inVar' ( smooth in 4-component vector of float)
200:?     'outVar' ( out 4-component vector of float)
210:?     'varyingVar' ( smooth in 4-component vector of float)
22
23
24Linked fragment stage:
25
26ERROR: Linking fragment stage: Cannot use both gl_FragColor and gl_FragData
27
28Shader version: 330
290:? Sequence
300:8  Function Definition: main( ( global void)
310:8    Function Parameters:
320:10    Sequence
330:10      move second child to first child ( temp 4-component vector of float)
340:10        'gl_FragColor' ( fragColor 4-component vector of float FragColor)
350:10        'varyingVar' ( smooth in 4-component vector of float)
360:11      move second child to first child ( temp 4-component vector of float)
370:11        direct index ( temp 4-component vector of float FragData)
380:11          'gl_FragData' ( fragColor 32-element array of 4-component vector of float FragData)
390:11          Constant:
400:11            1 (const int)
410:11        vector-times-matrix ( temp 4-component vector of float)
420:11          'inVar' ( smooth in 4-component vector of float)
430:11          'gl_ModelViewMatrix' ( uniform 4X4 matrix of float)
440:?   Linker Objects
450:?     'inVar' ( smooth in 4-component vector of float)
460:?     'outVar' ( out 4-component vector of float)
470:?     'varyingVar' ( smooth in 4-component vector of float)
48
49