1420.vert 2ERROR: 0:2: '#version' : must occur first in shader 3WARNING: 0:3: varying deprecated in version 130; may be removed in future release 4ERROR: 0:3: 'varying' : no longer supported in core profile; removed in version 420 5ERROR: 0:7: '' : vertex input cannot be further qualified 6ERROR: 0:11: '' : can only have one interpolation qualifier (flat, smooth, noperspective, __explicitInterpAMD) 7ERROR: 0:12: '' : can only have one auxiliary qualifier (centroid, patch, and sample) 8ERROR: 0:13: 'uniform' : too many storage qualifiers 9ERROR: 0:18: '=' : global const initializers must be constant ' const int' 10ERROR: 0:20: 'const' : no qualifiers allowed for function return 11ERROR: 0:27: '' : array size must be a constant integer expression 12ERROR: 0:38: 'j' : undeclared identifier 13ERROR: 0:38: '=' : cannot convert from ' temp float' to ' temp int' 14ERROR: 0:39: 'k' : undeclared identifier 15ERROR: 0:39: '=' : cannot convert from ' temp float' to ' temp int' 16ERROR: 0:40: 'j' : undeclared identifier 17ERROR: 0:40: '=' : cannot convert from ' temp float' to ' temp int' 18ERROR: 0:44: 'jj' : undeclared identifier 19ERROR: 0:44: '=' : cannot convert from ' temp float' to ' temp int' 20ERROR: 0:54: 'y' : vector swizzle selection out of range 21ERROR: 0:62: 'xxxxx' : vector swizzle too long 22ERROR: 0:63: 'xxy' : vector swizzle selection out of range 23ERROR: 0:66: 'binding' : cannot declare a default, include a type or full declaration 24ERROR: 0:69: 'location/component/index' : cannot declare a default, use a full declaration 25ERROR: 0:70: 'input block' : not supported in this stage: vertex 26ERROR: 0:70: 'binding' : requires uniform or buffer storage qualifier 27ERROR: 0:71: 'binding' : binding is too large 28ERROR: 0:74: 'binding' : sampler binding not less than gl_MaxCombinedTextureImageUnits 29ERROR: 0:76: 'binding' : sampler binding not less than gl_MaxCombinedTextureImageUnits (using array) 30ERROR: 0:85: 'patch' : not supported in this stage: vertex 31ERROR: 0:85: '' : vertex input cannot be further qualified 32ERROR: 0:86: 'patch' : not supported in this stage: vertex 33ERROR: 0:100: '=' : global const initializers must be constant ' const int' 34ERROR: 0:101: '' : array size must be a constant integer expression 35ERROR: 0:107: 'image variables not declared 'writeonly' and without a format layout qualifier' : not supported for this version or the enabled extensions 36ERROR: 0:114: 'imageAtomicMin' : only supported on image with format r32i or r32ui 37ERROR: 0:115: 'imageAtomicMax' : no matching overloaded function found 38ERROR: 0:119: 'writeonly' : argument cannot drop memory qualifier when passed to formal parameter 39ERROR: 0:122: '' : memory qualifiers cannot be used on this type 40ERROR: 0:123: '' : memory qualifiers cannot be used on this type 41ERROR: 0:135: 'volatile' : argument cannot drop memory qualifier when passed to formal parameter 42ERROR: 0:139: 'rg8i' : does not apply to unsigned integer images 43ERROR: 0:140: 'rgba32i' : does not apply to floating point images 44ERROR: 0:141: 'rgba32f' : does not apply to unsigned integer images 45ERROR: 0:142: 'r8_snorm' : does not apply to signed integer images 46ERROR: 0:143: 'rgba32ui' : does not apply to signed integer images 47ERROR: 0:144: 'r8ui' : does not apply to signed integer images 48ERROR: 0:147: 'offset on block member' : not supported for this version or the enabled extensions 49ERROR: 0:147: 'offset/align' : can only be used with std140 or std430 layout packing 50ERROR: 0:157: 'textureQueryLevels' : no matching overloaded function found 51ERROR: 0:157: 'assign' : cannot convert from ' const float' to ' temp int' 52ERROR: 0:158: 'textureQueryLevels' : no matching overloaded function found 53ERROR: 0:158: 'assign' : cannot convert from ' const float' to ' temp int' 54WARNING: 0:161: '[]' : assuming binding count of one for compile-time checking of binding numbers for unsized array 55ERROR: 51 compilation errors. No code generated. 56 57 58Shader version: 420 59ERROR: node is still EOpNull! 600:20 Function Definition: foo( ( const int) 610:20 Function Parameters: 620:? Sequence 630:23 Sequence 640:23 move second child to first child ( temp int) 650:23 'b' ( const (read only) int) 660:23 'anonconst' ( global int) 670:25 Sequence 680:25 move second child to first child ( temp int) 690:25 'd' ( const (read only) int) 700:25 'b' ( const (read only) int) 710:29 Branch: Return with expression 720:29 'b' ( const (read only) int) 730:32 Function Definition: main( ( global void) 740:32 Function Parameters: 750:? Sequence 760:35 Test condition and select ( temp void) 770:35 Condition 780:35 Compare Equal ( temp bool) 790:35 'i' ( temp int) 800:35 Constant: 810:35 3 (const int) 820:35 true case 830:36 Sequence 840:36 move second child to first child ( temp int) 850:36 'j' ( temp int) 860:36 'i' ( temp int) 870:42 Loop with condition tested first 880:42 Loop Condition 890:42 Constant: 900:42 true (const bool) 910:42 No loop body 920:50 Function Definition: bar(vf4; ( global void) 930:50 Function Parameters: 940:50 'v' ( volatile in 4-component vector of float) 950:? Sequence 960:53 's' ( temp int) 970:54 's' ( temp int) 980:55 Test condition and select ( temp void) 990:55 Condition 1000:55 Compare Equal ( temp bool) 1010:55 direct index ( temp float) 1020:55 direct index ( temp 4-component vector of float) 1030:55 'bad' ( in 10-element array of 4-component vector of float) 1040:55 Constant: 1050:55 0 (const int) 1060:55 Constant: 1070:55 0 (const int) 1080:55 Constant: 1090:55 4.200000 1100:55 true case is null 1110:57 Test condition and select ( temp void) 1120:57 Condition 1130:57 Constant: 1140:57 true (const bool) 1150:57 true case 1160:58 move second child to first child ( temp 4-component vector of float) 1170:58 'badorder3' ( flat out 4-component vector of float) 1180:58 direct index ( temp 4-component vector of float) 1190:58 'bad' ( in 10-element array of 4-component vector of float) 1200:58 Constant: 1210:58 0 (const int) 1220:61 Sequence 1230:61 move second child to first child ( temp 3-component vector of float) 1240:61 'smeared' ( temp 3-component vector of float) 1250:61 Construct vec3 ( temp 3-component vector of float) 1260:61 'f' ( temp float) 1270:62 Construct vec4 ( temp 4-component vector of float) 1280:62 'f' ( temp float) 1290:63 Construct vec2 ( temp 2-component vector of float) 1300:63 'f' ( temp float) 1310:88 Function Definition: bar23444( ( global void) 1320:88 Function Parameters: 1330:? Sequence 1340:91 Sequence 1350:91 move second child to first child ( temp float) 1360:91 'a1' ( temp float) 1370:91 direct index ( temp float) 1380:91 direct index ( temp 3-component vector of float) 1390:91 'm43' ( temp 4X3 matrix of float) 1400:91 Constant: 1410:91 3 (const int) 1420:91 Constant: 1430:91 1 (const int) 1440:93 Sequence 1450:93 move second child to first child ( temp int) 1460:93 'a2' ( temp int) 1470:93 Constant: 1480:93 4 (const int) 1490:94 add second child into first child ( temp int) 1500:94 'a2' ( temp int) 1510:94 Constant: 1520:94 3 (const int) 1530:95 add second child into first child ( temp int) 1540:95 'a2' ( temp int) 1550:95 Constant: 1560:95 3 (const int) 1570:96 Sequence 1580:96 move second child to first child ( temp float) 1590:96 'b' ( const (read only) float) 1600:96 component-wise multiply ( temp float) 1610:96 Constant: 1620:96 2.000000 1630:96 'a1' ( temp float) 1640:97 Sequence 1650:97 move second child to first child ( temp int) 1660:97 'a' ( temp int) 1670:97 Constant: 1680:97 -1 (const int) 1690:109 Function Definition: qux( ( global void) 1700:109 Function Parameters: 1710:111 Sequence 1720:111 Sequence 1730:111 move second child to first child ( temp int) 1740:111 'i' ( temp int) 1750:111 aoeu: direct index for structure (layout( column_major shared) uniform int) 1760:111 'anon@0' (layout( binding=7 column_major shared) uniform block{layout( column_major shared) uniform int aoeu}) 1770:111 Constant: 1780:111 0 (const uint) 1790:112 imageAtomicCompSwap ( global int) 1800:112 'iimg2D' (layout( r32i) uniform iimage2D) 1810:112 Construct ivec2 ( temp 2-component vector of int) 1820:112 'i' ( temp int) 1830:112 'i' ( temp int) 1840:112 'i' ( temp int) 1850:112 'i' ( temp int) 1860:113 imageAtomicAdd ( global uint) 1870:113 'uimg2D' (layout( r32ui) uniform uimage2D) 1880:113 Construct ivec2 ( temp 2-component vector of int) 1890:113 'i' ( temp int) 1900:113 'i' ( temp int) 1910:113 Convert int to uint ( temp uint) 1920:113 'i' ( temp int) 1930:114 imageAtomicMin ( global int) 1940:114 'iimg2Drgba' (layout( rgba32i) uniform iimage2D) 1950:114 Construct ivec2 ( temp 2-component vector of int) 1960:114 'i' ( temp int) 1970:114 'i' ( temp int) 1980:114 'i' ( temp int) 1990:115 Constant: 2000:115 0.000000 2010:116 Sequence 2020:116 move second child to first child ( temp 4-component vector of int) 2030:116 'pos' ( temp 4-component vector of int) 2040:116 imageLoad ( global 4-component vector of int) 2050:116 'iimg2D' (layout( r32i) uniform iimage2D) 2060:116 Construct ivec2 ( temp 2-component vector of int) 2070:116 'i' ( temp int) 2080:116 'i' ( temp int) 2090:117 Sequence 2100:117 move second child to first child ( temp 4-component vector of float) 2110:117 'col' ( temp 4-component vector of float) 2120:117 imageLoad ( global 4-component vector of float) 2130:117 'img2DMS' ( uniform image2DMS) 2140:117 Construct ivec2 ( temp 2-component vector of int) 2150:117 'i' ( temp int) 2160:117 'i' ( temp int) 2170:117 'i' ( temp int) 2180:118 imageStore ( global void) 2190:118 'img2DMSWO' ( writeonly uniform image2DMS) 2200:118 Construct ivec2 ( temp 2-component vector of int) 2210:118 'i' ( temp int) 2220:118 'i' ( temp int) 2230:118 'i' ( temp int) 2240:118 Constant: 2250:118 0.000000 2260:118 0.000000 2270:118 0.000000 2280:118 0.000000 2290:119 imageLoad ( global 4-component vector of float) 2300:119 'img2DMSWO' ( writeonly uniform image2DMS) 2310:119 Construct ivec2 ( temp 2-component vector of int) 2320:119 'i' ( temp int) 2330:119 'i' ( temp int) 2340:119 'i' ( temp int) 2350:125 Function Definition: passr(iI21; ( global void) 2360:125 Function Parameters: 2370:125 'image' ( coherent readonly in iimage2D) 2380:132 Function Definition: passrc( ( global void) 2390:132 Function Parameters: 2400:134 Sequence 2410:134 Function Call: passr(iI21; ( global void) 2420:134 'qualim1' (layout( r32i) coherent readonly uniform iimage2D) 2430:135 Function Call: passr(iI21; ( global void) 2440:135 'qualim2' (layout( r32i) coherent volatile readonly uniform iimage2D) 2450:136 Function Call: passr(iI21; ( global void) 2460:136 'iimg2D' (layout( r32i) uniform iimage2D) 2470:153 Function Definition: qlod( ( global void) 2480:153 Function Parameters: 2490:? Sequence 2500:157 'levels' ( temp int) 2510:158 'levels' ( temp int) 2520:? Linker Objects 2530:? 'v2' ( smooth out 2-component vector of float) 2540:? 'bad' ( in 10-element array of 4-component vector of float) 2550:? 'badorder' ( in 4-component vector of float) 2560:? 'badorder2' ( invariant smooth out 4-component vector of float) 2570:? 'badorder4' ( centroid in 4-component vector of float) 2580:? 'badorder3' ( flat out 4-component vector of float) 2590:? 'rep' ( smooth flat out 4-component vector of float) 2600:? 'rep2' ( centroid smooth sample out 4-component vector of float) 2610:? 'rep3' ( in 4-component vector of float) 2620:? 'anonconst' ( global int) 2630:? 'aconst' ( const int) 2640:? 5 (const int) 2650:? 'a' ( const int) 2660:? 5 (const int) 2670:? 'b' ( temp int) 2680:? 'cx' ( const float) 2690:? 4.200000 2700:? 'dx' ( const float) 2710:? 4.200000 2720:? 'boundInst' (layout( binding=3 column_major shared) uniform block{layout( column_major shared) uniform int aoeu}) 2730:? 'anon@0' (layout( binding=7 column_major shared) uniform block{layout( column_major shared) uniform int aoeu}) 2740:? 'anon@1' (layout( binding=1) in block{ in int aoeua}) 2750:? 'anon@2' (layout( column_major shared) uniform block{layout( column_major shared) uniform int aooeu}) 2760:? 'sampb1' (layout( binding=4) uniform sampler2D) 2770:? 'sampb2' (layout( binding=5) uniform 10-element array of sampler2D) 2780:? 'sampb3' (layout( binding=80) uniform sampler2D) 2790:? 'sampb4' (layout( binding=31) uniform sampler2D) 2800:? 'sampb5' (layout( binding=79) uniform 2-element array of sampler2D) 2810:? 'anon@3' ( out block{ out 4-element array of float ClipDistance gl_ClipDistance, }) 2820:? 'patchIn' ( patch in 4-component vector of float) 2830:? 'patchOut' ( smooth patch out 4-component vector of float) 2840:? 'comma0' ( temp int) 2850:? 'comma1' ( global 1-element array of int) 2860:? 'iimg2D' (layout( r32i) uniform iimage2D) 2870:? 'iimg2Drgba' (layout( rgba32i) uniform iimage2D) 2880:? 'img2Drgba' (layout( rgba32f) uniform image2D) 2890:? 'uimg2D' (layout( r32ui) uniform uimage2D) 2900:? 'img2DMS' ( uniform image2DMS) 2910:? 'img2DMSWO' ( writeonly uniform image2DMS) 2920:? 'vol' ( volatile temp float) 2930:? 'vol2' ( readonly temp int) 2940:? 'qualim1' (layout( r32i) coherent readonly uniform iimage2D) 2950:? 'qualim2' (layout( r32i) coherent volatile readonly uniform iimage2D) 2960:? 'i1bad' (layout( rg8i) uniform uimage2D) 2970:? 'i2bad' (layout( rgba32i) uniform image2D) 2980:? 'i3bad' (layout( rgba32f) uniform uimage2D) 2990:? 'i4bad' (layout( r8_snorm) uniform iimage2D) 3000:? 'i5bad' (layout( rgba32ui) uniform iimage2D) 3010:? 'i6bad' (layout( r8ui) uniform iimage2D) 3020:? 'offcheckI' (layout( column_major shared) uniform block{layout( column_major shared offset=16) uniform int foo}) 3030:? 'samp1D' ( uniform sampler1D) 3040:? 'samp1Ds' ( uniform sampler1DShadow) 3050:? 'badArray' (layout( binding=0) writeonly uniform unsized 1-element array of image1D) 3060:? 'gl_VertexID' ( gl_VertexId int VertexId) 3070:? 'gl_InstanceID' ( gl_InstanceId int InstanceId) 308 309 310Linked vertex stage: 311 312 313Shader version: 420 314ERROR: node is still EOpNull! 3150:32 Function Definition: main( ( global void) 3160:32 Function Parameters: 3170:? Sequence 3180:35 Test condition and select ( temp void) 3190:35 Condition 3200:35 Compare Equal ( temp bool) 3210:35 'i' ( temp int) 3220:35 Constant: 3230:35 3 (const int) 3240:35 true case 3250:36 Sequence 3260:36 move second child to first child ( temp int) 3270:36 'j' ( temp int) 3280:36 'i' ( temp int) 3290:42 Loop with condition tested first 3300:42 Loop Condition 3310:42 Constant: 3320:42 true (const bool) 3330:42 No loop body 3340:? Linker Objects 3350:? 'v2' ( smooth out 2-component vector of float) 3360:? 'bad' ( in 10-element array of 4-component vector of float) 3370:? 'badorder' ( in 4-component vector of float) 3380:? 'badorder2' ( invariant smooth out 4-component vector of float) 3390:? 'badorder4' ( centroid in 4-component vector of float) 3400:? 'badorder3' ( flat out 4-component vector of float) 3410:? 'rep' ( smooth flat out 4-component vector of float) 3420:? 'rep2' ( centroid smooth sample out 4-component vector of float) 3430:? 'rep3' ( in 4-component vector of float) 3440:? 'anonconst' ( global int) 3450:? 'aconst' ( const int) 3460:? 5 (const int) 3470:? 'a' ( const int) 3480:? 5 (const int) 3490:? 'b' ( temp int) 3500:? 'cx' ( const float) 3510:? 4.200000 3520:? 'dx' ( const float) 3530:? 4.200000 3540:? 'boundInst' (layout( binding=3 column_major shared) uniform block{layout( column_major shared) uniform int aoeu}) 3550:? 'anon@0' (layout( binding=7 column_major shared) uniform block{layout( column_major shared) uniform int aoeu}) 3560:? 'anon@1' (layout( binding=1) in block{ in int aoeua}) 3570:? 'anon@2' (layout( column_major shared) uniform block{layout( column_major shared) uniform int aooeu}) 3580:? 'sampb1' (layout( binding=4) uniform sampler2D) 3590:? 'sampb2' (layout( binding=5) uniform 10-element array of sampler2D) 3600:? 'sampb3' (layout( binding=80) uniform sampler2D) 3610:? 'sampb4' (layout( binding=31) uniform sampler2D) 3620:? 'sampb5' (layout( binding=79) uniform 2-element array of sampler2D) 3630:? 'anon@3' ( out block{ out 4-element array of float ClipDistance gl_ClipDistance, }) 3640:? 'patchIn' ( patch in 4-component vector of float) 3650:? 'patchOut' ( smooth patch out 4-component vector of float) 3660:? 'comma0' ( temp int) 3670:? 'comma1' ( global 1-element array of int) 3680:? 'iimg2D' (layout( r32i) uniform iimage2D) 3690:? 'iimg2Drgba' (layout( rgba32i) uniform iimage2D) 3700:? 'img2Drgba' (layout( rgba32f) uniform image2D) 3710:? 'uimg2D' (layout( r32ui) uniform uimage2D) 3720:? 'img2DMS' ( uniform image2DMS) 3730:? 'img2DMSWO' ( writeonly uniform image2DMS) 3740:? 'vol' ( volatile temp float) 3750:? 'vol2' ( readonly temp int) 3760:? 'qualim1' (layout( r32i) coherent readonly uniform iimage2D) 3770:? 'qualim2' (layout( r32i) coherent volatile readonly uniform iimage2D) 3780:? 'i1bad' (layout( rg8i) uniform uimage2D) 3790:? 'i2bad' (layout( rgba32i) uniform image2D) 3800:? 'i3bad' (layout( rgba32f) uniform uimage2D) 3810:? 'i4bad' (layout( r8_snorm) uniform iimage2D) 3820:? 'i5bad' (layout( rgba32ui) uniform iimage2D) 3830:? 'i6bad' (layout( r8ui) uniform iimage2D) 3840:? 'offcheckI' (layout( column_major shared) uniform block{layout( column_major shared offset=16) uniform int foo}) 3850:? 'samp1D' ( uniform sampler1D) 3860:? 'samp1Ds' ( uniform sampler1DShadow) 3870:? 'badArray' (layout( binding=0) writeonly uniform 1-element array of image1D) 3880:? 'gl_VertexID' ( gl_VertexId int VertexId) 3890:? 'gl_InstanceID' ( gl_InstanceId int InstanceId) 390 391