1420_size_gl_in.geom
2ERROR: 0:19: 'gl_PerVertex' : can only redeclare a built-in block once, and before any use
3ERROR: 1 compilation errors.  No code generated.
4
5
6Shader version: 420
7invocations = -1
8max_vertices = -1
9input primitive = triangles
10output primitive = none
11ERROR: node is still EOpNull!
120:11  Function Definition: foo( ( global void)
130:11    Function Parameters:
140:13    Sequence
150:13      Constant:
160:13        3 (const int)
170:14      gl_Position: direct index for structure ( in 4-component vector of float Position)
180:14        direct index ( temp block{ in 4-component vector of float Position gl_Position,  in float PointSize gl_PointSize,  in unsized 1-element array of float ClipDistance gl_ClipDistance})
190:14          'gl_in' ( in 3-element array of block{ in 4-component vector of float Position gl_Position,  in float PointSize gl_PointSize,  in unsized 1-element array of float ClipDistance gl_ClipDistance})
200:14          Constant:
210:14            1 (const int)
220:14        Constant:
230:14          0 (const int)
240:15      Constant:
250:15        3 (const int)
260:16      gl_Position: direct index for structure ( in 4-component vector of float Position)
270:16        indirect index ( temp block{ in 4-component vector of float Position gl_Position,  in float PointSize gl_PointSize,  in unsized 1-element array of float ClipDistance gl_ClipDistance})
280:16          'gl_in' ( in 3-element array of block{ in 4-component vector of float Position gl_Position,  in float PointSize gl_PointSize,  in unsized 1-element array of float ClipDistance gl_ClipDistance})
290:16          'i' ( global int)
300:16        Constant:
310:16          0 (const int)
320:?   Linker Objects
330:?     'i' ( global int)
340:?     'colorun' ( in 3-element array of 4-component vector of float)
350:?     'color3' ( in 3-element array of 4-component vector of float)
360:?     'gl_in' ( in 3-element array of block{ in 4-component vector of float Position gl_Position,  in float PointSize gl_PointSize,  in unsized 1-element array of float ClipDistance gl_ClipDistance})
37
38
39Linked geometry stage:
40
41ERROR: Linking geometry stage: Missing entry point: Each stage requires one entry point
42ERROR: Linking geometry stage: At least one shader must specify an output layout primitive
43ERROR: Linking geometry stage: At least one shader must specify a layout(max_vertices = value)
44
45Shader version: 420
46invocations = 1
47max_vertices = -1
48input primitive = triangles
49output primitive = none
50ERROR: node is still EOpNull!
510:?   Linker Objects
520:?     'i' ( global int)
530:?     'colorun' ( in 3-element array of 4-component vector of float)
540:?     'color3' ( in 3-element array of 4-component vector of float)
550:?     'gl_in' ( in 3-element array of block{ in 4-component vector of float Position gl_Position,  in float PointSize gl_PointSize,  in 1-element array of float ClipDistance gl_ClipDistance})
56
57