1450.geom
2ERROR: 0:15: '[' :  array index out of range '3'
3ERROR: 0:15: 'gl_Position' : no such field in structure
4ERROR: 0:19: 'points' : can only apply to a standalone qualifier
5ERROR: 3 compilation errors.  No code generated.
6
7
8Shader version: 450
9invocations = -1
10max_vertices = -1
11input primitive = triangles
12output primitive = none
13ERROR: node is still EOpNull!
140:13  Function Definition: main( ( global void)
150:13    Function Parameters:
160:15    Sequence
170:15      direct index ( temp block{ in 3-element array of float CullDistance gl_CullDistance})
180:15        'gl_in' ( in 3-element array of block{ in 3-element array of float CullDistance gl_CullDistance})
190:15        Constant:
200:15          3 (const int)
210:16      move second child to first child ( temp float)
220:16        direct index (layout( stream=0) temp float CullDistance)
230:16          gl_CullDistance: direct index for structure (layout( stream=0) out 3-element array of float CullDistance)
240:16            'anon@0' (layout( stream=0) out block{layout( stream=0) out 3-element array of float CullDistance gl_CullDistance})
250:16            Constant:
260:16              3 (const uint)
270:16          Constant:
280:16            2 (const int)
290:16        direct index ( temp float CullDistance)
300:16          gl_CullDistance: direct index for structure ( in 3-element array of float CullDistance)
310:16            direct index ( temp block{ in 3-element array of float CullDistance gl_CullDistance})
320:16              'gl_in' ( in 3-element array of block{ in 3-element array of float CullDistance gl_CullDistance})
330:16              Constant:
340:16                1 (const int)
350:16            Constant:
360:16              0 (const int)
370:16          Constant:
380:16            2 (const int)
390:?   Linker Objects
400:?     'gl_in' ( in 3-element array of block{ in 3-element array of float CullDistance gl_CullDistance})
410:?     'anon@0' (layout( stream=0) out block{layout( stream=0) out 3-element array of float CullDistance gl_CullDistance})
420:?     'f' ( in 3-element array of float)
43
44
45Linked geometry stage:
46
47ERROR: Linking geometry stage: At least one shader must specify an output layout primitive
48ERROR: Linking geometry stage: At least one shader must specify a layout(max_vertices = value)
49
50Shader version: 450
51invocations = 1
52max_vertices = -1
53input primitive = triangles
54output primitive = none
55ERROR: node is still EOpNull!
560:13  Function Definition: main( ( global void)
570:13    Function Parameters:
580:15    Sequence
590:15      direct index ( temp block{ in 3-element array of float CullDistance gl_CullDistance})
600:15        'gl_in' ( in 3-element array of block{ in 3-element array of float CullDistance gl_CullDistance})
610:15        Constant:
620:15          3 (const int)
630:16      move second child to first child ( temp float)
640:16        direct index (layout( stream=0) temp float CullDistance)
650:16          gl_CullDistance: direct index for structure (layout( stream=0) out 3-element array of float CullDistance)
660:16            'anon@0' (layout( stream=0) out block{layout( stream=0) out 3-element array of float CullDistance gl_CullDistance})
670:16            Constant:
680:16              3 (const uint)
690:16          Constant:
700:16            2 (const int)
710:16        direct index ( temp float CullDistance)
720:16          gl_CullDistance: direct index for structure ( in 3-element array of float CullDistance)
730:16            direct index ( temp block{ in 3-element array of float CullDistance gl_CullDistance})
740:16              'gl_in' ( in 3-element array of block{ in 3-element array of float CullDistance gl_CullDistance})
750:16              Constant:
760:16                1 (const int)
770:16            Constant:
780:16              0 (const int)
790:16          Constant:
800:16            2 (const int)
810:?   Linker Objects
820:?     'gl_in' ( in 3-element array of block{ in 3-element array of float CullDistance gl_CullDistance})
830:?     'anon@0' (layout( stream=0) out block{layout( stream=0) out 3-element array of float CullDistance gl_CullDistance})
840:?     'f' ( in 3-element array of float)
85
86