1depthOut.frag
2WARNING: 0:3: varying deprecated in version 130; may be removed in future release
3WARNING: 0:4: varying deprecated in version 130; may be removed in future release
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5Shader version: 130
60:? Sequence
70:6  Function Definition: main( ( global void)
80:6    Function Parameters:
90:8    Sequence
100:8      move second child to first child ( temp float)
110:8        'gl_FragDepth' ( gl_FragDepth float FragDepth)
120:8        'Depth' ( smooth in float)
130:9      move second child to first child ( temp 4-component vector of float)
140:9        'gl_FragColor' ( fragColor 4-component vector of float FragColor)
150:9        'Color' ( smooth in 4-component vector of float)
160:?   Linker Objects
170:?     'Color' ( smooth in 4-component vector of float)
180:?     'Depth' ( smooth in float)
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20
21Linked fragment stage:
22
23
24Shader version: 130
250:? Sequence
260:6  Function Definition: main( ( global void)
270:6    Function Parameters:
280:8    Sequence
290:8      move second child to first child ( temp float)
300:8        'gl_FragDepth' ( gl_FragDepth float FragDepth)
310:8        'Depth' ( smooth in float)
320:9      move second child to first child ( temp 4-component vector of float)
330:9        'gl_FragColor' ( fragColor 4-component vector of float FragColor)
340:9        'Color' ( smooth in 4-component vector of float)
350:?   Linker Objects
360:?     'Color' ( smooth in 4-component vector of float)
370:?     'Depth' ( smooth in float)
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39