1glsl.-D-U.frag
2Shader version: 450
30:? Sequence
40:7  Function Definition: main( ( global void)
50:7    Function Parameters:
60:10    Sequence
70:10      move second child to first child ( temp 4-component vector of float)
80:10        'color' (layout( location=0) out 4-component vector of float)
90:10        Constant:
100:10          1.000000
110:10          1.000000
120:10          1.000000
130:10          1.000000
140:16      Post-Increment ( temp 4-component vector of float)
150:16        'color' (layout( location=0) out 4-component vector of float)
160:24      vector scale second child into first child ( temp 4-component vector of float)
170:24        'color' (layout( location=0) out 4-component vector of float)
180:24        Constant:
190:24          3.000000
200:28      vector scale second child into first child ( temp 4-component vector of float)
210:28        'color' (layout( location=0) out 4-component vector of float)
220:28        Constant:
230:28          400.000000
240:?   Linker Objects
250:?     'color' (layout( location=0) out 4-component vector of float)
26
27
28Linked fragment stage:
29
30
31Shader version: 450
320:? Sequence
330:7  Function Definition: main( ( global void)
340:7    Function Parameters:
350:10    Sequence
360:10      move second child to first child ( temp 4-component vector of float)
370:10        'color' (layout( location=0) out 4-component vector of float)
380:10        Constant:
390:10          1.000000
400:10          1.000000
410:10          1.000000
420:10          1.000000
430:16      Post-Increment ( temp 4-component vector of float)
440:16        'color' (layout( location=0) out 4-component vector of float)
450:24      vector scale second child into first child ( temp 4-component vector of float)
460:24        'color' (layout( location=0) out 4-component vector of float)
470:24        Constant:
480:24          3.000000
490:28      vector scale second child into first child ( temp 4-component vector of float)
500:28        'color' (layout( location=0) out 4-component vector of float)
510:28        Constant:
520:28          400.000000
530:?   Linker Objects
540:?     'color' (layout( location=0) out 4-component vector of float)
55
56