1glsl.-D-U.frag 2Shader version: 450 30:? Sequence 40:7 Function Definition: main( ( global void) 50:7 Function Parameters: 60:10 Sequence 70:10 move second child to first child ( temp 4-component vector of float) 80:10 'color' (layout( location=0) out 4-component vector of float) 90:10 Constant: 100:10 1.000000 110:10 1.000000 120:10 1.000000 130:10 1.000000 140:16 Post-Increment ( temp 4-component vector of float) 150:16 'color' (layout( location=0) out 4-component vector of float) 160:24 vector scale second child into first child ( temp 4-component vector of float) 170:24 'color' (layout( location=0) out 4-component vector of float) 180:24 Constant: 190:24 3.000000 200:28 vector scale second child into first child ( temp 4-component vector of float) 210:28 'color' (layout( location=0) out 4-component vector of float) 220:28 Constant: 230:28 400.000000 240:? Linker Objects 250:? 'color' (layout( location=0) out 4-component vector of float) 26 27 28Linked fragment stage: 29 30 31Shader version: 450 320:? Sequence 330:7 Function Definition: main( ( global void) 340:7 Function Parameters: 350:10 Sequence 360:10 move second child to first child ( temp 4-component vector of float) 370:10 'color' (layout( location=0) out 4-component vector of float) 380:10 Constant: 390:10 1.000000 400:10 1.000000 410:10 1.000000 420:10 1.000000 430:16 Post-Increment ( temp 4-component vector of float) 440:16 'color' (layout( location=0) out 4-component vector of float) 450:24 vector scale second child into first child ( temp 4-component vector of float) 460:24 'color' (layout( location=0) out 4-component vector of float) 470:24 Constant: 480:24 3.000000 490:28 vector scale second child into first child ( temp 4-component vector of float) 500:28 'color' (layout( location=0) out 4-component vector of float) 510:28 Constant: 520:28 400.000000 530:? Linker Objects 540:? 'color' (layout( location=0) out 4-component vector of float) 55 56