1hlsl.attribute.expression.comp
2Shader version: 500
3local_size = (4, 6, 8)
40:? Sequence
50:9  Function Definition: @main( ( temp 4-component vector of float)
60:9    Function Parameters:
70:?     Sequence
80:11      Sequence
90:11        move second child to first child ( temp int)
100:11          'x' ( temp int)
110:11          Constant:
120:11            0 (const int)
130:11        Loop with condition tested first: Unroll
140:11          Loop Condition
150:11          Compare Less Than ( temp bool)
160:11            'x' ( temp int)
170:11            bound: direct index for structure ( uniform int)
180:11              'anon@0' (layout( row_major std140) uniform block{ uniform int bound})
190:11              Constant:
200:11                0 (const uint)
210:11          No loop body
220:11          Loop Terminal Expression
230:11          Pre-Increment ( temp int)
240:11            'x' ( temp int)
250:14      Branch: Return with expression
260:?         Constant:
270:?           0.000000
280:?           0.000000
290:?           0.000000
300:?           0.000000
310:9  Function Definition: main( ( temp void)
320:9    Function Parameters:
330:?     Sequence
340:9      move second child to first child ( temp 4-component vector of float)
350:?         '@entryPointOutput' (layout( location=0) out 4-component vector of float)
360:9        Function Call: @main( ( temp 4-component vector of float)
370:?   Linker Objects
380:?     'anon@0' (layout( row_major std140) uniform block{ uniform int bound})
390:?     '@entryPointOutput' (layout( location=0) out 4-component vector of float)
40
41
42Linked compute stage:
43
44
45Shader version: 500
46local_size = (4, 6, 8)
470:? Sequence
480:9  Function Definition: @main( ( temp 4-component vector of float)
490:9    Function Parameters:
500:?     Sequence
510:11      Sequence
520:11        move second child to first child ( temp int)
530:11          'x' ( temp int)
540:11          Constant:
550:11            0 (const int)
560:11        Loop with condition tested first: Unroll
570:11          Loop Condition
580:11          Compare Less Than ( temp bool)
590:11            'x' ( temp int)
600:11            bound: direct index for structure ( uniform int)
610:11              'anon@0' (layout( row_major std140) uniform block{ uniform int bound})
620:11              Constant:
630:11                0 (const uint)
640:11          No loop body
650:11          Loop Terminal Expression
660:11          Pre-Increment ( temp int)
670:11            'x' ( temp int)
680:14      Branch: Return with expression
690:?         Constant:
700:?           0.000000
710:?           0.000000
720:?           0.000000
730:?           0.000000
740:9  Function Definition: main( ( temp void)
750:9    Function Parameters:
760:?     Sequence
770:9      move second child to first child ( temp 4-component vector of float)
780:?         '@entryPointOutput' (layout( location=0) out 4-component vector of float)
790:9        Function Call: @main( ( temp 4-component vector of float)
800:?   Linker Objects
810:?     'anon@0' (layout( row_major std140) uniform block{ uniform int bound})
820:?     '@entryPointOutput' (layout( location=0) out 4-component vector of float)
83
84// Module Version 10000
85// Generated by (magic number): 80007
86// Id's are bound by 39
87
88                              Capability Shader
89               1:             ExtInstImport  "GLSL.std.450"
90                              MemoryModel Logical GLSL450
91                              EntryPoint GLCompute 4  "main" 37
92                              ExecutionMode 4 LocalSize 4 6 8
93                              Source HLSL 500
94                              Name 4  "main"
95                              Name 9  "@main("
96                              Name 13  "x"
97                              Name 21  "$Global"
98                              MemberName 21($Global) 0  "bound"
99                              Name 23  ""
100                              Name 37  "@entryPointOutput"
101                              MemberDecorate 21($Global) 0 Offset 0
102                              Decorate 21($Global) Block
103                              Decorate 23 DescriptorSet 0
104                              Decorate 37(@entryPointOutput) Location 0
105               2:             TypeVoid
106               3:             TypeFunction 2
107               6:             TypeFloat 32
108               7:             TypeVector 6(float) 4
109               8:             TypeFunction 7(fvec4)
110              11:             TypeInt 32 1
111              12:             TypePointer Function 11(int)
112              14:     11(int) Constant 0
113     21($Global):             TypeStruct 11(int)
114              22:             TypePointer Uniform 21($Global)
115              23:     22(ptr) Variable Uniform
116              24:             TypePointer Uniform 11(int)
117              27:             TypeBool
118              30:     11(int) Constant 1
119              32:    6(float) Constant 0
120              33:    7(fvec4) ConstantComposite 32 32 32 32
121              36:             TypePointer Output 7(fvec4)
12237(@entryPointOutput):     36(ptr) Variable Output
123         4(main):           2 Function None 3
124               5:             Label
125              38:    7(fvec4) FunctionCall 9(@main()
126                              Store 37(@entryPointOutput) 38
127                              Return
128                              FunctionEnd
129       9(@main():    7(fvec4) Function None 8
130              10:             Label
131           13(x):     12(ptr) Variable Function
132                              Store 13(x) 14
133                              Branch 15
134              15:             Label
135                              LoopMerge 17 18 Unroll
136                              Branch 19
137              19:             Label
138              20:     11(int) Load 13(x)
139              25:     24(ptr) AccessChain 23 14
140              26:     11(int) Load 25
141              28:    27(bool) SLessThan 20 26
142                              BranchConditional 28 16 17
143              16:               Label
144                                Branch 18
145              18:               Label
146              29:     11(int)   Load 13(x)
147              31:     11(int)   IAdd 29 30
148                                Store 13(x) 31
149                                Branch 15
150              17:             Label
151                              ReturnValue 33
152                              FunctionEnd
153