1hlsl.attributeGlobalBuffer.frag
2Shader version: 500
3gl_FragCoord origin is upper left
40:? Sequence
50:6  Function Definition: @main( ( temp 4-component vector of float)
60:6    Function Parameters:
70:?     Sequence
80:7      Branch: Return with expression
90:7        add ( temp 4-component vector of float)
100:7          u1: direct index for structure ( uniform 4-component vector of float)
110:7            'anon@0' (layout( set=2 binding=5 row_major std140) uniform block{ uniform 4-component vector of float u1,  uniform 4-component vector of float u2})
120:7            Constant:
130:7              0 (const uint)
140:7          u2: direct index for structure ( uniform 4-component vector of float)
150:7            'anon@0' (layout( set=2 binding=5 row_major std140) uniform block{ uniform 4-component vector of float u1,  uniform 4-component vector of float u2})
160:7            Constant:
170:7              1 (const uint)
180:6  Function Definition: main( ( temp void)
190:6    Function Parameters:
200:?     Sequence
210:6      move second child to first child ( temp 4-component vector of float)
220:?         '@entryPointOutput' (layout( location=0) out 4-component vector of float)
230:6        Function Call: @main( ( temp 4-component vector of float)
240:?   Linker Objects
250:?     'anon@0' (layout( set=2 binding=5 row_major std140) uniform block{ uniform 4-component vector of float u1,  uniform 4-component vector of float u2})
260:?     '@entryPointOutput' (layout( location=0) out 4-component vector of float)
27
28
29Linked fragment stage:
30
31
32Shader version: 500
33gl_FragCoord origin is upper left
340:? Sequence
350:6  Function Definition: @main( ( temp 4-component vector of float)
360:6    Function Parameters:
370:?     Sequence
380:7      Branch: Return with expression
390:7        add ( temp 4-component vector of float)
400:7          u1: direct index for structure ( uniform 4-component vector of float)
410:7            'anon@0' (layout( set=2 binding=5 row_major std140) uniform block{ uniform 4-component vector of float u1,  uniform 4-component vector of float u2})
420:7            Constant:
430:7              0 (const uint)
440:7          u2: direct index for structure ( uniform 4-component vector of float)
450:7            'anon@0' (layout( set=2 binding=5 row_major std140) uniform block{ uniform 4-component vector of float u1,  uniform 4-component vector of float u2})
460:7            Constant:
470:7              1 (const uint)
480:6  Function Definition: main( ( temp void)
490:6    Function Parameters:
500:?     Sequence
510:6      move second child to first child ( temp 4-component vector of float)
520:?         '@entryPointOutput' (layout( location=0) out 4-component vector of float)
530:6        Function Call: @main( ( temp 4-component vector of float)
540:?   Linker Objects
550:?     'anon@0' (layout( set=2 binding=5 row_major std140) uniform block{ uniform 4-component vector of float u1,  uniform 4-component vector of float u2})
560:?     '@entryPointOutput' (layout( location=0) out 4-component vector of float)
57
58// Module Version 10000
59// Generated by (magic number): 80007
60// Id's are bound by 28
61
62                              Capability Shader
63               1:             ExtInstImport  "GLSL.std.450"
64                              MemoryModel Logical GLSL450
65                              EntryPoint Fragment 4  "main" 26
66                              ExecutionMode 4 OriginUpperLeft
67                              Source HLSL 500
68                              Name 4  "main"
69                              Name 9  "@main("
70                              Name 11  "$Global"
71                              MemberName 11($Global) 0  "u1"
72                              MemberName 11($Global) 1  "u2"
73                              Name 13  ""
74                              Name 26  "@entryPointOutput"
75                              MemberDecorate 11($Global) 0 Offset 0
76                              MemberDecorate 11($Global) 1 Offset 16
77                              Decorate 11($Global) Block
78                              Decorate 13 DescriptorSet 2
79                              Decorate 13 Binding 5
80                              Decorate 26(@entryPointOutput) Location 0
81               2:             TypeVoid
82               3:             TypeFunction 2
83               6:             TypeFloat 32
84               7:             TypeVector 6(float) 4
85               8:             TypeFunction 7(fvec4)
86     11($Global):             TypeStruct 7(fvec4) 7(fvec4)
87              12:             TypePointer Uniform 11($Global)
88              13:     12(ptr) Variable Uniform
89              14:             TypeInt 32 1
90              15:     14(int) Constant 0
91              16:             TypePointer Uniform 7(fvec4)
92              19:     14(int) Constant 1
93              25:             TypePointer Output 7(fvec4)
9426(@entryPointOutput):     25(ptr) Variable Output
95         4(main):           2 Function None 3
96               5:             Label
97              27:    7(fvec4) FunctionCall 9(@main()
98                              Store 26(@entryPointOutput) 27
99                              Return
100                              FunctionEnd
101       9(@main():    7(fvec4) Function None 8
102              10:             Label
103              17:     16(ptr) AccessChain 13 15
104              18:    7(fvec4) Load 17
105              20:     16(ptr) AccessChain 13 19
106              21:    7(fvec4) Load 20
107              22:    7(fvec4) FAdd 18 21
108                              ReturnValue 22
109                              FunctionEnd
110