1hlsl.calculatelod.dx10.frag
2Shader version: 500
3gl_FragCoord origin is upper left
4using depth_any
50:? Sequence
60:24  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
70:24    Function Parameters:
80:?     Sequence
90:28      Sequence
100:28        move second child to first child ( temp float)
110:28          'txval10' ( temp float)
120:28          direct index ( temp float)
130:?             textureQueryLod ( temp float)
140:28              Construct combined texture-sampler ( temp sampler1DArray)
150:28                'g_tTex1df4a' (layout( binding=1) uniform texture1DArray)
160:28                'g_sSamp' (layout( binding=0) uniform sampler)
170:28              Constant:
180:28                0.100000
190:28            Constant:
200:28              0 (const int)
210:29      Sequence
220:29        move second child to first child ( temp float)
230:29          'txval11' ( temp float)
240:29          direct index ( temp float)
250:?             textureQueryLod ( temp float)
260:29              Construct combined texture-sampler ( temp isampler1DArray)
270:29                'g_tTex1di4a' ( uniform itexture1DArray)
280:29                'g_sSamp' (layout( binding=0) uniform sampler)
290:29              Constant:
300:29                0.200000
310:29            Constant:
320:29              0 (const int)
330:30      Sequence
340:30        move second child to first child ( temp float)
350:30          'txval12' ( temp float)
360:30          direct index ( temp float)
370:?             textureQueryLod ( temp float)
380:30              Construct combined texture-sampler ( temp usampler1DArray)
390:30                'g_tTex1du4a' ( uniform utexture1DArray)
400:30                'g_sSamp' (layout( binding=0) uniform sampler)
410:30              Constant:
420:30                0.300000
430:30            Constant:
440:30              0 (const int)
450:32      Sequence
460:32        move second child to first child ( temp float)
470:32          'txval20' ( temp float)
480:32          direct index ( temp float)
490:?             textureQueryLod ( temp float)
500:32              Construct combined texture-sampler ( temp sampler2DArray)
510:32                'g_tTex2df4a' ( uniform texture2DArray)
520:32                'g_sSamp' (layout( binding=0) uniform sampler)
530:?               Constant:
540:?                 0.100000
550:?                 0.200000
560:32            Constant:
570:32              0 (const int)
580:33      Sequence
590:33        move second child to first child ( temp float)
600:33          'txval21' ( temp float)
610:33          direct index ( temp float)
620:?             textureQueryLod ( temp float)
630:33              Construct combined texture-sampler ( temp isampler2DArray)
640:33                'g_tTex2di4a' ( uniform itexture2DArray)
650:33                'g_sSamp' (layout( binding=0) uniform sampler)
660:?               Constant:
670:?                 0.300000
680:?                 0.400000
690:33            Constant:
700:33              0 (const int)
710:34      Sequence
720:34        move second child to first child ( temp float)
730:34          'txval22' ( temp float)
740:34          direct index ( temp float)
750:?             textureQueryLod ( temp float)
760:34              Construct combined texture-sampler ( temp usampler2DArray)
770:34                'g_tTex2du4a' ( uniform utexture2DArray)
780:34                'g_sSamp' (layout( binding=0) uniform sampler)
790:?               Constant:
800:?                 0.500000
810:?                 0.600000
820:34            Constant:
830:34              0 (const int)
840:36      Sequence
850:36        move second child to first child ( temp float)
860:36          'txval40' ( temp float)
870:36          direct index ( temp float)
880:?             textureQueryLod ( temp float)
890:36              Construct combined texture-sampler ( temp samplerCubeArray)
900:36                'g_tTexcdf4a' ( uniform textureCubeArray)
910:36                'g_sSamp' (layout( binding=0) uniform sampler)
920:?               Constant:
930:?                 0.100000
940:?                 0.200000
950:?                 0.300000
960:36            Constant:
970:36              0 (const int)
980:37      Sequence
990:37        move second child to first child ( temp float)
1000:37          'txval41' ( temp float)
1010:37          direct index ( temp float)
1020:?             textureQueryLod ( temp float)
1030:37              Construct combined texture-sampler ( temp isamplerCubeArray)
1040:37                'g_tTexcdi4a' ( uniform itextureCubeArray)
1050:37                'g_sSamp' (layout( binding=0) uniform sampler)
1060:?               Constant:
1070:?                 0.400000
1080:?                 0.500000
1090:?                 0.600000
1100:37            Constant:
1110:37              0 (const int)
1120:38      Sequence
1130:38        move second child to first child ( temp float)
1140:38          'txval42' ( temp float)
1150:38          direct index ( temp float)
1160:?             textureQueryLod ( temp float)
1170:38              Construct combined texture-sampler ( temp usamplerCubeArray)
1180:38                'g_tTexcdu4a' ( uniform utextureCubeArray)
1190:38                'g_sSamp' (layout( binding=0) uniform sampler)
1200:?               Constant:
1210:?                 0.700000
1220:?                 0.800000
1230:?                 0.900000
1240:38            Constant:
1250:38              0 (const int)
1260:40      move second child to first child ( temp 4-component vector of float)
1270:40        Color: direct index for structure ( temp 4-component vector of float)
1280:40          'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
1290:40          Constant:
1300:40            0 (const int)
1310:40        Constant:
1320:40          1.000000
1330:40          1.000000
1340:40          1.000000
1350:40          1.000000
1360:41      move second child to first child ( temp float)
1370:41        Depth: direct index for structure ( temp float)
1380:41          'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
1390:41          Constant:
1400:41            1 (const int)
1410:41        Constant:
1420:41          1.000000
1430:43      Branch: Return with expression
1440:43        'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
1450:24  Function Definition: main( ( temp void)
1460:24    Function Parameters:
1470:?     Sequence
1480:24      Sequence
1490:24        move second child to first child ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
1500:24          'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
1510:24          Function Call: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
1520:24        move second child to first child ( temp 4-component vector of float)
1530:?           '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
1540:24          Color: direct index for structure ( temp 4-component vector of float)
1550:24            'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
1560:24            Constant:
1570:24              0 (const int)
1580:24        move second child to first child ( temp float)
1590:?           '@entryPointOutput.Depth' ( out float FragDepth)
1600:24          Depth: direct index for structure ( temp float)
1610:24            'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
1620:24            Constant:
1630:24              1 (const int)
1640:?   Linker Objects
1650:?     'g_sSamp' (layout( binding=0) uniform sampler)
1660:?     'g_tTex1df4a' (layout( binding=1) uniform texture1DArray)
1670:?     'g_tTex1df4' (layout( binding=0) uniform texture1DArray)
1680:?     'g_tTex1di4a' ( uniform itexture1DArray)
1690:?     'g_tTex1du4a' ( uniform utexture1DArray)
1700:?     'g_tTex2df4a' ( uniform texture2DArray)
1710:?     'g_tTex2di4a' ( uniform itexture2DArray)
1720:?     'g_tTex2du4a' ( uniform utexture2DArray)
1730:?     'g_tTexcdf4a' ( uniform textureCubeArray)
1740:?     'g_tTexcdi4a' ( uniform itextureCubeArray)
1750:?     'g_tTexcdu4a' ( uniform utextureCubeArray)
1760:?     '@entryPointOutput.Depth' ( out float FragDepth)
1770:?     '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
178
179
180Linked fragment stage:
181
182
183Shader version: 500
184gl_FragCoord origin is upper left
185using depth_any
1860:? Sequence
1870:24  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
1880:24    Function Parameters:
1890:?     Sequence
1900:28      Sequence
1910:28        move second child to first child ( temp float)
1920:28          'txval10' ( temp float)
1930:28          direct index ( temp float)
1940:?             textureQueryLod ( temp float)
1950:28              Construct combined texture-sampler ( temp sampler1DArray)
1960:28                'g_tTex1df4a' (layout( binding=1) uniform texture1DArray)
1970:28                'g_sSamp' (layout( binding=0) uniform sampler)
1980:28              Constant:
1990:28                0.100000
2000:28            Constant:
2010:28              0 (const int)
2020:29      Sequence
2030:29        move second child to first child ( temp float)
2040:29          'txval11' ( temp float)
2050:29          direct index ( temp float)
2060:?             textureQueryLod ( temp float)
2070:29              Construct combined texture-sampler ( temp isampler1DArray)
2080:29                'g_tTex1di4a' ( uniform itexture1DArray)
2090:29                'g_sSamp' (layout( binding=0) uniform sampler)
2100:29              Constant:
2110:29                0.200000
2120:29            Constant:
2130:29              0 (const int)
2140:30      Sequence
2150:30        move second child to first child ( temp float)
2160:30          'txval12' ( temp float)
2170:30          direct index ( temp float)
2180:?             textureQueryLod ( temp float)
2190:30              Construct combined texture-sampler ( temp usampler1DArray)
2200:30                'g_tTex1du4a' ( uniform utexture1DArray)
2210:30                'g_sSamp' (layout( binding=0) uniform sampler)
2220:30              Constant:
2230:30                0.300000
2240:30            Constant:
2250:30              0 (const int)
2260:32      Sequence
2270:32        move second child to first child ( temp float)
2280:32          'txval20' ( temp float)
2290:32          direct index ( temp float)
2300:?             textureQueryLod ( temp float)
2310:32              Construct combined texture-sampler ( temp sampler2DArray)
2320:32                'g_tTex2df4a' ( uniform texture2DArray)
2330:32                'g_sSamp' (layout( binding=0) uniform sampler)
2340:?               Constant:
2350:?                 0.100000
2360:?                 0.200000
2370:32            Constant:
2380:32              0 (const int)
2390:33      Sequence
2400:33        move second child to first child ( temp float)
2410:33          'txval21' ( temp float)
2420:33          direct index ( temp float)
2430:?             textureQueryLod ( temp float)
2440:33              Construct combined texture-sampler ( temp isampler2DArray)
2450:33                'g_tTex2di4a' ( uniform itexture2DArray)
2460:33                'g_sSamp' (layout( binding=0) uniform sampler)
2470:?               Constant:
2480:?                 0.300000
2490:?                 0.400000
2500:33            Constant:
2510:33              0 (const int)
2520:34      Sequence
2530:34        move second child to first child ( temp float)
2540:34          'txval22' ( temp float)
2550:34          direct index ( temp float)
2560:?             textureQueryLod ( temp float)
2570:34              Construct combined texture-sampler ( temp usampler2DArray)
2580:34                'g_tTex2du4a' ( uniform utexture2DArray)
2590:34                'g_sSamp' (layout( binding=0) uniform sampler)
2600:?               Constant:
2610:?                 0.500000
2620:?                 0.600000
2630:34            Constant:
2640:34              0 (const int)
2650:36      Sequence
2660:36        move second child to first child ( temp float)
2670:36          'txval40' ( temp float)
2680:36          direct index ( temp float)
2690:?             textureQueryLod ( temp float)
2700:36              Construct combined texture-sampler ( temp samplerCubeArray)
2710:36                'g_tTexcdf4a' ( uniform textureCubeArray)
2720:36                'g_sSamp' (layout( binding=0) uniform sampler)
2730:?               Constant:
2740:?                 0.100000
2750:?                 0.200000
2760:?                 0.300000
2770:36            Constant:
2780:36              0 (const int)
2790:37      Sequence
2800:37        move second child to first child ( temp float)
2810:37          'txval41' ( temp float)
2820:37          direct index ( temp float)
2830:?             textureQueryLod ( temp float)
2840:37              Construct combined texture-sampler ( temp isamplerCubeArray)
2850:37                'g_tTexcdi4a' ( uniform itextureCubeArray)
2860:37                'g_sSamp' (layout( binding=0) uniform sampler)
2870:?               Constant:
2880:?                 0.400000
2890:?                 0.500000
2900:?                 0.600000
2910:37            Constant:
2920:37              0 (const int)
2930:38      Sequence
2940:38        move second child to first child ( temp float)
2950:38          'txval42' ( temp float)
2960:38          direct index ( temp float)
2970:?             textureQueryLod ( temp float)
2980:38              Construct combined texture-sampler ( temp usamplerCubeArray)
2990:38                'g_tTexcdu4a' ( uniform utextureCubeArray)
3000:38                'g_sSamp' (layout( binding=0) uniform sampler)
3010:?               Constant:
3020:?                 0.700000
3030:?                 0.800000
3040:?                 0.900000
3050:38            Constant:
3060:38              0 (const int)
3070:40      move second child to first child ( temp 4-component vector of float)
3080:40        Color: direct index for structure ( temp 4-component vector of float)
3090:40          'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
3100:40          Constant:
3110:40            0 (const int)
3120:40        Constant:
3130:40          1.000000
3140:40          1.000000
3150:40          1.000000
3160:40          1.000000
3170:41      move second child to first child ( temp float)
3180:41        Depth: direct index for structure ( temp float)
3190:41          'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
3200:41          Constant:
3210:41            1 (const int)
3220:41        Constant:
3230:41          1.000000
3240:43      Branch: Return with expression
3250:43        'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
3260:24  Function Definition: main( ( temp void)
3270:24    Function Parameters:
3280:?     Sequence
3290:24      Sequence
3300:24        move second child to first child ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
3310:24          'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
3320:24          Function Call: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
3330:24        move second child to first child ( temp 4-component vector of float)
3340:?           '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
3350:24          Color: direct index for structure ( temp 4-component vector of float)
3360:24            'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
3370:24            Constant:
3380:24              0 (const int)
3390:24        move second child to first child ( temp float)
3400:?           '@entryPointOutput.Depth' ( out float FragDepth)
3410:24          Depth: direct index for structure ( temp float)
3420:24            'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
3430:24            Constant:
3440:24              1 (const int)
3450:?   Linker Objects
3460:?     'g_sSamp' (layout( binding=0) uniform sampler)
3470:?     'g_tTex1df4a' (layout( binding=1) uniform texture1DArray)
3480:?     'g_tTex1df4' (layout( binding=0) uniform texture1DArray)
3490:?     'g_tTex1di4a' ( uniform itexture1DArray)
3500:?     'g_tTex1du4a' ( uniform utexture1DArray)
3510:?     'g_tTex2df4a' ( uniform texture2DArray)
3520:?     'g_tTex2di4a' ( uniform itexture2DArray)
3530:?     'g_tTex2du4a' ( uniform utexture2DArray)
3540:?     'g_tTexcdf4a' ( uniform textureCubeArray)
3550:?     'g_tTexcdi4a' ( uniform itextureCubeArray)
3560:?     'g_tTexcdu4a' ( uniform utextureCubeArray)
3570:?     '@entryPointOutput.Depth' ( out float FragDepth)
3580:?     '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
359
360// Module Version 10000
361// Generated by (magic number): 80007
362// Id's are bound by 148
363
364                              Capability Shader
365                              Capability Sampled1D
366                              Capability SampledCubeArray
367                              Capability ImageQuery
368               1:             ExtInstImport  "GLSL.std.450"
369                              MemoryModel Logical GLSL450
370                              EntryPoint Fragment 4  "main" 140 144
371                              ExecutionMode 4 OriginUpperLeft
372                              ExecutionMode 4 DepthReplacing
373                              Source HLSL 500
374                              Name 4  "main"
375                              Name 8  "PS_OUTPUT"
376                              MemberName 8(PS_OUTPUT) 0  "Color"
377                              MemberName 8(PS_OUTPUT) 1  "Depth"
378                              Name 10  "@main("
379                              Name 13  "txval10"
380                              Name 16  "g_tTex1df4a"
381                              Name 20  "g_sSamp"
382                              Name 30  "txval11"
383                              Name 33  "g_tTex1di4a"
384                              Name 41  "txval12"
385                              Name 45  "g_tTex1du4a"
386                              Name 53  "txval20"
387                              Name 56  "g_tTex2df4a"
388                              Name 64  "txval21"
389                              Name 67  "g_tTex2di4a"
390                              Name 76  "txval22"
391                              Name 79  "g_tTex2du4a"
392                              Name 89  "txval40"
393                              Name 92  "g_tTexcdf4a"
394                              Name 101  "txval41"
395                              Name 104  "g_tTexcdi4a"
396                              Name 112  "txval42"
397                              Name 115  "g_tTexcdu4a"
398                              Name 127  "psout"
399                              Name 137  "flattenTemp"
400                              Name 140  "@entryPointOutput.Color"
401                              Name 144  "@entryPointOutput.Depth"
402                              Name 147  "g_tTex1df4"
403                              Decorate 16(g_tTex1df4a) DescriptorSet 0
404                              Decorate 16(g_tTex1df4a) Binding 1
405                              Decorate 20(g_sSamp) DescriptorSet 0
406                              Decorate 20(g_sSamp) Binding 0
407                              Decorate 33(g_tTex1di4a) DescriptorSet 0
408                              Decorate 45(g_tTex1du4a) DescriptorSet 0
409                              Decorate 56(g_tTex2df4a) DescriptorSet 0
410                              Decorate 67(g_tTex2di4a) DescriptorSet 0
411                              Decorate 79(g_tTex2du4a) DescriptorSet 0
412                              Decorate 92(g_tTexcdf4a) DescriptorSet 0
413                              Decorate 104(g_tTexcdi4a) DescriptorSet 0
414                              Decorate 115(g_tTexcdu4a) DescriptorSet 0
415                              Decorate 140(@entryPointOutput.Color) Location 0
416                              Decorate 144(@entryPointOutput.Depth) BuiltIn FragDepth
417                              Decorate 147(g_tTex1df4) DescriptorSet 0
418                              Decorate 147(g_tTex1df4) Binding 0
419               2:             TypeVoid
420               3:             TypeFunction 2
421               6:             TypeFloat 32
422               7:             TypeVector 6(float) 4
423    8(PS_OUTPUT):             TypeStruct 7(fvec4) 6(float)
424               9:             TypeFunction 8(PS_OUTPUT)
425              12:             TypePointer Function 6(float)
426              14:             TypeImage 6(float) 1D array sampled format:Unknown
427              15:             TypePointer UniformConstant 14
428 16(g_tTex1df4a):     15(ptr) Variable UniformConstant
429              18:             TypeSampler
430              19:             TypePointer UniformConstant 18
431     20(g_sSamp):     19(ptr) Variable UniformConstant
432              22:             TypeSampledImage 14
433              24:    6(float) Constant 1036831949
434              25:             TypeVector 6(float) 2
435              27:             TypeInt 32 1
436              28:     27(int) Constant 0
437              31:             TypeImage 27(int) 1D array sampled format:Unknown
438              32:             TypePointer UniformConstant 31
439 33(g_tTex1di4a):     32(ptr) Variable UniformConstant
440              36:             TypeSampledImage 31
441              38:    6(float) Constant 1045220557
442              42:             TypeInt 32 0
443              43:             TypeImage 42(int) 1D array sampled format:Unknown
444              44:             TypePointer UniformConstant 43
445 45(g_tTex1du4a):     44(ptr) Variable UniformConstant
446              48:             TypeSampledImage 43
447              50:    6(float) Constant 1050253722
448              54:             TypeImage 6(float) 2D array sampled format:Unknown
449              55:             TypePointer UniformConstant 54
450 56(g_tTex2df4a):     55(ptr) Variable UniformConstant
451              59:             TypeSampledImage 54
452              61:   25(fvec2) ConstantComposite 24 38
453              65:             TypeImage 27(int) 2D array sampled format:Unknown
454              66:             TypePointer UniformConstant 65
455 67(g_tTex2di4a):     66(ptr) Variable UniformConstant
456              70:             TypeSampledImage 65
457              72:    6(float) Constant 1053609165
458              73:   25(fvec2) ConstantComposite 50 72
459              77:             TypeImage 42(int) 2D array sampled format:Unknown
460              78:             TypePointer UniformConstant 77
461 79(g_tTex2du4a):     78(ptr) Variable UniformConstant
462              82:             TypeSampledImage 77
463              84:    6(float) Constant 1056964608
464              85:    6(float) Constant 1058642330
465              86:   25(fvec2) ConstantComposite 84 85
466              90:             TypeImage 6(float) Cube array sampled format:Unknown
467              91:             TypePointer UniformConstant 90
468 92(g_tTexcdf4a):     91(ptr) Variable UniformConstant
469              95:             TypeSampledImage 90
470              97:             TypeVector 6(float) 3
471              98:   97(fvec3) ConstantComposite 24 38 50
472             102:             TypeImage 27(int) Cube array sampled format:Unknown
473             103:             TypePointer UniformConstant 102
474104(g_tTexcdi4a):    103(ptr) Variable UniformConstant
475             107:             TypeSampledImage 102
476             109:   97(fvec3) ConstantComposite 72 84 85
477             113:             TypeImage 42(int) Cube array sampled format:Unknown
478             114:             TypePointer UniformConstant 113
479115(g_tTexcdu4a):    114(ptr) Variable UniformConstant
480             118:             TypeSampledImage 113
481             120:    6(float) Constant 1060320051
482             121:    6(float) Constant 1061997773
483             122:    6(float) Constant 1063675494
484             123:   97(fvec3) ConstantComposite 120 121 122
485             126:             TypePointer Function 8(PS_OUTPUT)
486             128:    6(float) Constant 1065353216
487             129:    7(fvec4) ConstantComposite 128 128 128 128
488             130:             TypePointer Function 7(fvec4)
489             132:     27(int) Constant 1
490             139:             TypePointer Output 7(fvec4)
491140(@entryPointOutput.Color):    139(ptr) Variable Output
492             143:             TypePointer Output 6(float)
493144(@entryPointOutput.Depth):    143(ptr) Variable Output
494 147(g_tTex1df4):     15(ptr) Variable UniformConstant
495         4(main):           2 Function None 3
496               5:             Label
497137(flattenTemp):    126(ptr) Variable Function
498             138:8(PS_OUTPUT) FunctionCall 10(@main()
499                              Store 137(flattenTemp) 138
500             141:    130(ptr) AccessChain 137(flattenTemp) 28
501             142:    7(fvec4) Load 141
502                              Store 140(@entryPointOutput.Color) 142
503             145:     12(ptr) AccessChain 137(flattenTemp) 132
504             146:    6(float) Load 145
505                              Store 144(@entryPointOutput.Depth) 146
506                              Return
507                              FunctionEnd
508      10(@main():8(PS_OUTPUT) Function None 9
509              11:             Label
510     13(txval10):     12(ptr) Variable Function
511     30(txval11):     12(ptr) Variable Function
512     41(txval12):     12(ptr) Variable Function
513     53(txval20):     12(ptr) Variable Function
514     64(txval21):     12(ptr) Variable Function
515     76(txval22):     12(ptr) Variable Function
516     89(txval40):     12(ptr) Variable Function
517    101(txval41):     12(ptr) Variable Function
518    112(txval42):     12(ptr) Variable Function
519      127(psout):    126(ptr) Variable Function
520              17:          14 Load 16(g_tTex1df4a)
521              21:          18 Load 20(g_sSamp)
522              23:          22 SampledImage 17 21
523              26:   25(fvec2) ImageQueryLod 23 24
524              29:    6(float) CompositeExtract 26 0
525                              Store 13(txval10) 29
526              34:          31 Load 33(g_tTex1di4a)
527              35:          18 Load 20(g_sSamp)
528              37:          36 SampledImage 34 35
529              39:   25(fvec2) ImageQueryLod 37 38
530              40:    6(float) CompositeExtract 39 0
531                              Store 30(txval11) 40
532              46:          43 Load 45(g_tTex1du4a)
533              47:          18 Load 20(g_sSamp)
534              49:          48 SampledImage 46 47
535              51:   25(fvec2) ImageQueryLod 49 50
536              52:    6(float) CompositeExtract 51 0
537                              Store 41(txval12) 52
538              57:          54 Load 56(g_tTex2df4a)
539              58:          18 Load 20(g_sSamp)
540              60:          59 SampledImage 57 58
541              62:   25(fvec2) ImageQueryLod 60 61
542              63:    6(float) CompositeExtract 62 0
543                              Store 53(txval20) 63
544              68:          65 Load 67(g_tTex2di4a)
545              69:          18 Load 20(g_sSamp)
546              71:          70 SampledImage 68 69
547              74:   25(fvec2) ImageQueryLod 71 73
548              75:    6(float) CompositeExtract 74 0
549                              Store 64(txval21) 75
550              80:          77 Load 79(g_tTex2du4a)
551              81:          18 Load 20(g_sSamp)
552              83:          82 SampledImage 80 81
553              87:   25(fvec2) ImageQueryLod 83 86
554              88:    6(float) CompositeExtract 87 0
555                              Store 76(txval22) 88
556              93:          90 Load 92(g_tTexcdf4a)
557              94:          18 Load 20(g_sSamp)
558              96:          95 SampledImage 93 94
559              99:   25(fvec2) ImageQueryLod 96 98
560             100:    6(float) CompositeExtract 99 0
561                              Store 89(txval40) 100
562             105:         102 Load 104(g_tTexcdi4a)
563             106:          18 Load 20(g_sSamp)
564             108:         107 SampledImage 105 106
565             110:   25(fvec2) ImageQueryLod 108 109
566             111:    6(float) CompositeExtract 110 0
567                              Store 101(txval41) 111
568             116:         113 Load 115(g_tTexcdu4a)
569             117:          18 Load 20(g_sSamp)
570             119:         118 SampledImage 116 117
571             124:   25(fvec2) ImageQueryLod 119 123
572             125:    6(float) CompositeExtract 124 0
573                              Store 112(txval42) 125
574             131:    130(ptr) AccessChain 127(psout) 28
575                              Store 131 129
576             133:     12(ptr) AccessChain 127(psout) 132
577                              Store 133 128
578             134:8(PS_OUTPUT) Load 127(psout)
579                              ReturnValue 134
580                              FunctionEnd
581