1hlsl.calculatelodunclamped.dx10.frag 2ERROR: 0:28: '' : unimplemented: CalculateLevelOfDetailUnclamped 3ERROR: 0:29: '' : unimplemented: CalculateLevelOfDetailUnclamped 4ERROR: 0:30: '' : unimplemented: CalculateLevelOfDetailUnclamped 5ERROR: 0:32: '' : unimplemented: CalculateLevelOfDetailUnclamped 6ERROR: 0:33: '' : unimplemented: CalculateLevelOfDetailUnclamped 7ERROR: 0:34: '' : unimplemented: CalculateLevelOfDetailUnclamped 8ERROR: 0:36: '' : unimplemented: CalculateLevelOfDetailUnclamped 9ERROR: 0:37: '' : unimplemented: CalculateLevelOfDetailUnclamped 10ERROR: 0:38: '' : unimplemented: CalculateLevelOfDetailUnclamped 11ERROR: 9 compilation errors. No code generated. 12 13 14Shader version: 500 15gl_FragCoord origin is upper left 16using depth_any 17ERROR: node is still EOpNull! 180:24 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 190:24 Function Parameters: 200:? Sequence 210:28 Sequence 220:28 move second child to first child ( temp float) 230:28 'txval10' ( temp float) 240:28 direct index ( temp float) 250:? textureQueryLod ( temp float) 260:28 Construct combined texture-sampler ( temp sampler1DArray) 270:28 'g_tTex1df4a' (layout( binding=1) uniform texture1DArray) 280:28 'g_sSamp' (layout( binding=0) uniform sampler) 290:28 Constant: 300:28 0.100000 310:28 Constant: 320:28 0 (const int) 330:29 Sequence 340:29 move second child to first child ( temp float) 350:29 'txval11' ( temp float) 360:29 direct index ( temp float) 370:? textureQueryLod ( temp float) 380:29 Construct combined texture-sampler ( temp isampler1DArray) 390:29 'g_tTex1di4a' ( uniform itexture1DArray) 400:29 'g_sSamp' (layout( binding=0) uniform sampler) 410:29 Constant: 420:29 0.200000 430:29 Constant: 440:29 0 (const int) 450:30 Sequence 460:30 move second child to first child ( temp float) 470:30 'txval12' ( temp float) 480:30 direct index ( temp float) 490:? textureQueryLod ( temp float) 500:30 Construct combined texture-sampler ( temp usampler1DArray) 510:30 'g_tTex1du4a' ( uniform utexture1DArray) 520:30 'g_sSamp' (layout( binding=0) uniform sampler) 530:30 Constant: 540:30 0.300000 550:30 Constant: 560:30 0 (const int) 570:32 Sequence 580:32 move second child to first child ( temp float) 590:32 'txval20' ( temp float) 600:32 direct index ( temp float) 610:? textureQueryLod ( temp float) 620:32 Construct combined texture-sampler ( temp sampler2DArray) 630:32 'g_tTex2df4a' ( uniform texture2DArray) 640:32 'g_sSamp' (layout( binding=0) uniform sampler) 650:? Constant: 660:? 0.100000 670:? 0.200000 680:32 Constant: 690:32 0 (const int) 700:33 Sequence 710:33 move second child to first child ( temp float) 720:33 'txval21' ( temp float) 730:33 direct index ( temp float) 740:? textureQueryLod ( temp float) 750:33 Construct combined texture-sampler ( temp isampler2DArray) 760:33 'g_tTex2di4a' ( uniform itexture2DArray) 770:33 'g_sSamp' (layout( binding=0) uniform sampler) 780:? Constant: 790:? 0.300000 800:? 0.400000 810:33 Constant: 820:33 0 (const int) 830:34 Sequence 840:34 move second child to first child ( temp float) 850:34 'txval22' ( temp float) 860:34 direct index ( temp float) 870:? textureQueryLod ( temp float) 880:34 Construct combined texture-sampler ( temp usampler2DArray) 890:34 'g_tTex2du4a' ( uniform utexture2DArray) 900:34 'g_sSamp' (layout( binding=0) uniform sampler) 910:? Constant: 920:? 0.500000 930:? 0.600000 940:34 Constant: 950:34 0 (const int) 960:36 Sequence 970:36 move second child to first child ( temp float) 980:36 'txval40' ( temp float) 990:36 direct index ( temp float) 1000:? textureQueryLod ( temp float) 1010:36 Construct combined texture-sampler ( temp samplerCubeArray) 1020:36 'g_tTexcdf4a' ( uniform textureCubeArray) 1030:36 'g_sSamp' (layout( binding=0) uniform sampler) 1040:? Constant: 1050:? 0.100000 1060:? 0.200000 1070:? 0.300000 1080:36 Constant: 1090:36 0 (const int) 1100:37 Sequence 1110:37 move second child to first child ( temp float) 1120:37 'txval41' ( temp float) 1130:37 direct index ( temp float) 1140:? textureQueryLod ( temp float) 1150:37 Construct combined texture-sampler ( temp isamplerCubeArray) 1160:37 'g_tTexcdi4a' ( uniform itextureCubeArray) 1170:37 'g_sSamp' (layout( binding=0) uniform sampler) 1180:? Constant: 1190:? 0.400000 1200:? 0.500000 1210:? 0.600000 1220:37 Constant: 1230:37 0 (const int) 1240:38 Sequence 1250:38 move second child to first child ( temp float) 1260:38 'txval42' ( temp float) 1270:38 direct index ( temp float) 1280:? textureQueryLod ( temp float) 1290:38 Construct combined texture-sampler ( temp usamplerCubeArray) 1300:38 'g_tTexcdu4a' ( uniform utextureCubeArray) 1310:38 'g_sSamp' (layout( binding=0) uniform sampler) 1320:? Constant: 1330:? 0.700000 1340:? 0.800000 1350:? 0.900000 1360:38 Constant: 1370:38 0 (const int) 1380:40 move second child to first child ( temp 4-component vector of float) 1390:40 Color: direct index for structure ( temp 4-component vector of float) 1400:40 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 1410:40 Constant: 1420:40 0 (const int) 1430:40 Constant: 1440:40 1.000000 1450:40 1.000000 1460:40 1.000000 1470:40 1.000000 1480:41 move second child to first child ( temp float) 1490:41 Depth: direct index for structure ( temp float) 1500:41 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 1510:41 Constant: 1520:41 1 (const int) 1530:41 Constant: 1540:41 1.000000 1550:43 Branch: Return with expression 1560:43 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 1570:24 Function Definition: main( ( temp void) 1580:24 Function Parameters: 1590:? Sequence 1600:24 Sequence 1610:24 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 1620:24 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 1630:24 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 1640:24 move second child to first child ( temp 4-component vector of float) 1650:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) 1660:24 Color: direct index for structure ( temp 4-component vector of float) 1670:24 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 1680:24 Constant: 1690:24 0 (const int) 1700:24 move second child to first child ( temp float) 1710:? '@entryPointOutput.Depth' ( out float FragDepth) 1720:24 Depth: direct index for structure ( temp float) 1730:24 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 1740:24 Constant: 1750:24 1 (const int) 1760:? Linker Objects 1770:? 'g_sSamp' (layout( binding=0) uniform sampler) 1780:? 'g_tTex1df4a' (layout( binding=1) uniform texture1DArray) 1790:? 'g_tTex1df4' (layout( binding=0) uniform texture1DArray) 1800:? 'g_tTex1di4a' ( uniform itexture1DArray) 1810:? 'g_tTex1du4a' ( uniform utexture1DArray) 1820:? 'g_tTex2df4a' ( uniform texture2DArray) 1830:? 'g_tTex2di4a' ( uniform itexture2DArray) 1840:? 'g_tTex2du4a' ( uniform utexture2DArray) 1850:? 'g_tTexcdf4a' ( uniform textureCubeArray) 1860:? 'g_tTexcdi4a' ( uniform itextureCubeArray) 1870:? 'g_tTexcdu4a' ( uniform utextureCubeArray) 1880:? '@entryPointOutput.Depth' ( out float FragDepth) 1890:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) 190 191 192Linked fragment stage: 193 194 195Shader version: 500 196gl_FragCoord origin is upper left 197using depth_any 198ERROR: node is still EOpNull! 1990:24 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 2000:24 Function Parameters: 2010:? Sequence 2020:28 Sequence 2030:28 move second child to first child ( temp float) 2040:28 'txval10' ( temp float) 2050:28 direct index ( temp float) 2060:? textureQueryLod ( temp float) 2070:28 Construct combined texture-sampler ( temp sampler1DArray) 2080:28 'g_tTex1df4a' (layout( binding=1) uniform texture1DArray) 2090:28 'g_sSamp' (layout( binding=0) uniform sampler) 2100:28 Constant: 2110:28 0.100000 2120:28 Constant: 2130:28 0 (const int) 2140:29 Sequence 2150:29 move second child to first child ( temp float) 2160:29 'txval11' ( temp float) 2170:29 direct index ( temp float) 2180:? textureQueryLod ( temp float) 2190:29 Construct combined texture-sampler ( temp isampler1DArray) 2200:29 'g_tTex1di4a' ( uniform itexture1DArray) 2210:29 'g_sSamp' (layout( binding=0) uniform sampler) 2220:29 Constant: 2230:29 0.200000 2240:29 Constant: 2250:29 0 (const int) 2260:30 Sequence 2270:30 move second child to first child ( temp float) 2280:30 'txval12' ( temp float) 2290:30 direct index ( temp float) 2300:? textureQueryLod ( temp float) 2310:30 Construct combined texture-sampler ( temp usampler1DArray) 2320:30 'g_tTex1du4a' ( uniform utexture1DArray) 2330:30 'g_sSamp' (layout( binding=0) uniform sampler) 2340:30 Constant: 2350:30 0.300000 2360:30 Constant: 2370:30 0 (const int) 2380:32 Sequence 2390:32 move second child to first child ( temp float) 2400:32 'txval20' ( temp float) 2410:32 direct index ( temp float) 2420:? textureQueryLod ( temp float) 2430:32 Construct combined texture-sampler ( temp sampler2DArray) 2440:32 'g_tTex2df4a' ( uniform texture2DArray) 2450:32 'g_sSamp' (layout( binding=0) uniform sampler) 2460:? Constant: 2470:? 0.100000 2480:? 0.200000 2490:32 Constant: 2500:32 0 (const int) 2510:33 Sequence 2520:33 move second child to first child ( temp float) 2530:33 'txval21' ( temp float) 2540:33 direct index ( temp float) 2550:? textureQueryLod ( temp float) 2560:33 Construct combined texture-sampler ( temp isampler2DArray) 2570:33 'g_tTex2di4a' ( uniform itexture2DArray) 2580:33 'g_sSamp' (layout( binding=0) uniform sampler) 2590:? Constant: 2600:? 0.300000 2610:? 0.400000 2620:33 Constant: 2630:33 0 (const int) 2640:34 Sequence 2650:34 move second child to first child ( temp float) 2660:34 'txval22' ( temp float) 2670:34 direct index ( temp float) 2680:? textureQueryLod ( temp float) 2690:34 Construct combined texture-sampler ( temp usampler2DArray) 2700:34 'g_tTex2du4a' ( uniform utexture2DArray) 2710:34 'g_sSamp' (layout( binding=0) uniform sampler) 2720:? Constant: 2730:? 0.500000 2740:? 0.600000 2750:34 Constant: 2760:34 0 (const int) 2770:36 Sequence 2780:36 move second child to first child ( temp float) 2790:36 'txval40' ( temp float) 2800:36 direct index ( temp float) 2810:? textureQueryLod ( temp float) 2820:36 Construct combined texture-sampler ( temp samplerCubeArray) 2830:36 'g_tTexcdf4a' ( uniform textureCubeArray) 2840:36 'g_sSamp' (layout( binding=0) uniform sampler) 2850:? Constant: 2860:? 0.100000 2870:? 0.200000 2880:? 0.300000 2890:36 Constant: 2900:36 0 (const int) 2910:37 Sequence 2920:37 move second child to first child ( temp float) 2930:37 'txval41' ( temp float) 2940:37 direct index ( temp float) 2950:? textureQueryLod ( temp float) 2960:37 Construct combined texture-sampler ( temp isamplerCubeArray) 2970:37 'g_tTexcdi4a' ( uniform itextureCubeArray) 2980:37 'g_sSamp' (layout( binding=0) uniform sampler) 2990:? Constant: 3000:? 0.400000 3010:? 0.500000 3020:? 0.600000 3030:37 Constant: 3040:37 0 (const int) 3050:38 Sequence 3060:38 move second child to first child ( temp float) 3070:38 'txval42' ( temp float) 3080:38 direct index ( temp float) 3090:? textureQueryLod ( temp float) 3100:38 Construct combined texture-sampler ( temp usamplerCubeArray) 3110:38 'g_tTexcdu4a' ( uniform utextureCubeArray) 3120:38 'g_sSamp' (layout( binding=0) uniform sampler) 3130:? Constant: 3140:? 0.700000 3150:? 0.800000 3160:? 0.900000 3170:38 Constant: 3180:38 0 (const int) 3190:40 move second child to first child ( temp 4-component vector of float) 3200:40 Color: direct index for structure ( temp 4-component vector of float) 3210:40 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 3220:40 Constant: 3230:40 0 (const int) 3240:40 Constant: 3250:40 1.000000 3260:40 1.000000 3270:40 1.000000 3280:40 1.000000 3290:41 move second child to first child ( temp float) 3300:41 Depth: direct index for structure ( temp float) 3310:41 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 3320:41 Constant: 3330:41 1 (const int) 3340:41 Constant: 3350:41 1.000000 3360:43 Branch: Return with expression 3370:43 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 3380:24 Function Definition: main( ( temp void) 3390:24 Function Parameters: 3400:? Sequence 3410:24 Sequence 3420:24 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 3430:24 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 3440:24 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 3450:24 move second child to first child ( temp 4-component vector of float) 3460:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) 3470:24 Color: direct index for structure ( temp 4-component vector of float) 3480:24 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 3490:24 Constant: 3500:24 0 (const int) 3510:24 move second child to first child ( temp float) 3520:? '@entryPointOutput.Depth' ( out float FragDepth) 3530:24 Depth: direct index for structure ( temp float) 3540:24 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 3550:24 Constant: 3560:24 1 (const int) 3570:? Linker Objects 3580:? 'g_sSamp' (layout( binding=0) uniform sampler) 3590:? 'g_tTex1df4a' (layout( binding=1) uniform texture1DArray) 3600:? 'g_tTex1df4' (layout( binding=0) uniform texture1DArray) 3610:? 'g_tTex1di4a' ( uniform itexture1DArray) 3620:? 'g_tTex1du4a' ( uniform utexture1DArray) 3630:? 'g_tTex2df4a' ( uniform texture2DArray) 3640:? 'g_tTex2di4a' ( uniform itexture2DArray) 3650:? 'g_tTex2du4a' ( uniform utexture2DArray) 3660:? 'g_tTexcdf4a' ( uniform textureCubeArray) 3670:? 'g_tTexcdi4a' ( uniform itextureCubeArray) 3680:? 'g_tTexcdu4a' ( uniform utextureCubeArray) 3690:? '@entryPointOutput.Depth' ( out float FragDepth) 3700:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) 371 372SPIR-V is not generated for failed compile or link 373