1hlsl.gather.offsetarray.dx10.frag
2Shader version: 500
3gl_FragCoord origin is upper left
4using depth_any
50:? Sequence
60:20  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
70:20    Function Parameters:
80:?     Sequence
90:25      Sequence
100:25        move second child to first child ( temp 4-component vector of float)
110:25          'txval20' ( temp 4-component vector of float)
120:25          textureGatherOffset ( temp 4-component vector of float)
130:25            Construct combined texture-sampler ( temp sampler2DArray)
140:25              'g_tTex2df4' ( uniform texture2DArray)
150:25              'g_sSamp' (layout( binding=0) uniform sampler)
160:?             Constant:
170:?               0.100000
180:?               0.200000
190:?               0.300000
200:?             Constant:
210:?               1 (const int)
220:?               0 (const int)
230:26      Sequence
240:26        move second child to first child ( temp 4-component vector of int)
250:26          'txval21' ( temp 4-component vector of int)
260:26          textureGatherOffset ( temp 4-component vector of int)
270:26            Construct combined texture-sampler ( temp isampler2DArray)
280:26              'g_tTex2di4' ( uniform itexture2DArray)
290:26              'g_sSamp' (layout( binding=0) uniform sampler)
300:?             Constant:
310:?               0.300000
320:?               0.400000
330:?               0.400000
340:?             Constant:
350:?               1 (const int)
360:?               1 (const int)
370:27      Sequence
380:27        move second child to first child ( temp 4-component vector of uint)
390:27          'txval22' ( temp 4-component vector of uint)
400:27          textureGatherOffset ( temp 4-component vector of uint)
410:27            Construct combined texture-sampler ( temp usampler2DArray)
420:27              'g_tTex2du4' ( uniform utexture2DArray)
430:27              'g_sSamp' (layout( binding=0) uniform sampler)
440:?             Constant:
450:?               0.500000
460:?               0.600000
470:?               0.700000
480:?             Constant:
490:?               1 (const int)
500:?               -1 (const int)
510:32      move second child to first child ( temp 4-component vector of float)
520:32        Color: direct index for structure ( temp 4-component vector of float)
530:32          'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
540:32          Constant:
550:32            0 (const int)
560:32        Constant:
570:32          1.000000
580:32          1.000000
590:32          1.000000
600:32          1.000000
610:33      move second child to first child ( temp float)
620:33        Depth: direct index for structure ( temp float)
630:33          'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
640:33          Constant:
650:33            1 (const int)
660:33        Constant:
670:33          1.000000
680:35      Branch: Return with expression
690:35        'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
700:20  Function Definition: main( ( temp void)
710:20    Function Parameters:
720:?     Sequence
730:20      Sequence
740:20        move second child to first child ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
750:20          'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
760:20          Function Call: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
770:20        move second child to first child ( temp 4-component vector of float)
780:?           '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
790:20          Color: direct index for structure ( temp 4-component vector of float)
800:20            'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
810:20            Constant:
820:20              0 (const int)
830:20        move second child to first child ( temp float)
840:?           '@entryPointOutput.Depth' ( out float FragDepth)
850:20          Depth: direct index for structure ( temp float)
860:20            'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
870:20            Constant:
880:20              1 (const int)
890:?   Linker Objects
900:?     'g_sSamp' (layout( binding=0) uniform sampler)
910:?     'g_tTex1df4a' (layout( binding=1) uniform texture1DArray)
920:?     'g_tTex1df4' (layout( binding=0) uniform texture1DArray)
930:?     'g_tTex1di4' ( uniform itexture1DArray)
940:?     'g_tTex1du4' ( uniform utexture1DArray)
950:?     'g_tTex2df4' ( uniform texture2DArray)
960:?     'g_tTex2di4' ( uniform itexture2DArray)
970:?     'g_tTex2du4' ( uniform utexture2DArray)
980:?     '@entryPointOutput.Depth' ( out float FragDepth)
990:?     '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
100
101
102Linked fragment stage:
103
104
105Shader version: 500
106gl_FragCoord origin is upper left
107using depth_any
1080:? Sequence
1090:20  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
1100:20    Function Parameters:
1110:?     Sequence
1120:25      Sequence
1130:25        move second child to first child ( temp 4-component vector of float)
1140:25          'txval20' ( temp 4-component vector of float)
1150:25          textureGatherOffset ( temp 4-component vector of float)
1160:25            Construct combined texture-sampler ( temp sampler2DArray)
1170:25              'g_tTex2df4' ( uniform texture2DArray)
1180:25              'g_sSamp' (layout( binding=0) uniform sampler)
1190:?             Constant:
1200:?               0.100000
1210:?               0.200000
1220:?               0.300000
1230:?             Constant:
1240:?               1 (const int)
1250:?               0 (const int)
1260:26      Sequence
1270:26        move second child to first child ( temp 4-component vector of int)
1280:26          'txval21' ( temp 4-component vector of int)
1290:26          textureGatherOffset ( temp 4-component vector of int)
1300:26            Construct combined texture-sampler ( temp isampler2DArray)
1310:26              'g_tTex2di4' ( uniform itexture2DArray)
1320:26              'g_sSamp' (layout( binding=0) uniform sampler)
1330:?             Constant:
1340:?               0.300000
1350:?               0.400000
1360:?               0.400000
1370:?             Constant:
1380:?               1 (const int)
1390:?               1 (const int)
1400:27      Sequence
1410:27        move second child to first child ( temp 4-component vector of uint)
1420:27          'txval22' ( temp 4-component vector of uint)
1430:27          textureGatherOffset ( temp 4-component vector of uint)
1440:27            Construct combined texture-sampler ( temp usampler2DArray)
1450:27              'g_tTex2du4' ( uniform utexture2DArray)
1460:27              'g_sSamp' (layout( binding=0) uniform sampler)
1470:?             Constant:
1480:?               0.500000
1490:?               0.600000
1500:?               0.700000
1510:?             Constant:
1520:?               1 (const int)
1530:?               -1 (const int)
1540:32      move second child to first child ( temp 4-component vector of float)
1550:32        Color: direct index for structure ( temp 4-component vector of float)
1560:32          'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
1570:32          Constant:
1580:32            0 (const int)
1590:32        Constant:
1600:32          1.000000
1610:32          1.000000
1620:32          1.000000
1630:32          1.000000
1640:33      move second child to first child ( temp float)
1650:33        Depth: direct index for structure ( temp float)
1660:33          'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
1670:33          Constant:
1680:33            1 (const int)
1690:33        Constant:
1700:33          1.000000
1710:35      Branch: Return with expression
1720:35        'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
1730:20  Function Definition: main( ( temp void)
1740:20    Function Parameters:
1750:?     Sequence
1760:20      Sequence
1770:20        move second child to first child ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
1780:20          'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
1790:20          Function Call: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
1800:20        move second child to first child ( temp 4-component vector of float)
1810:?           '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
1820:20          Color: direct index for structure ( temp 4-component vector of float)
1830:20            'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
1840:20            Constant:
1850:20              0 (const int)
1860:20        move second child to first child ( temp float)
1870:?           '@entryPointOutput.Depth' ( out float FragDepth)
1880:20          Depth: direct index for structure ( temp float)
1890:20            'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
1900:20            Constant:
1910:20              1 (const int)
1920:?   Linker Objects
1930:?     'g_sSamp' (layout( binding=0) uniform sampler)
1940:?     'g_tTex1df4a' (layout( binding=1) uniform texture1DArray)
1950:?     'g_tTex1df4' (layout( binding=0) uniform texture1DArray)
1960:?     'g_tTex1di4' ( uniform itexture1DArray)
1970:?     'g_tTex1du4' ( uniform utexture1DArray)
1980:?     'g_tTex2df4' ( uniform texture2DArray)
1990:?     'g_tTex2di4' ( uniform itexture2DArray)
2000:?     'g_tTex2du4' ( uniform utexture2DArray)
2010:?     '@entryPointOutput.Depth' ( out float FragDepth)
2020:?     '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
203
204// Module Version 10000
205// Generated by (magic number): 80007
206// Id's are bound by 97
207
208                              Capability Shader
209                              Capability Sampled1D
210               1:             ExtInstImport  "GLSL.std.450"
211                              MemoryModel Logical GLSL450
212                              EntryPoint Fragment 4  "main" 80 84
213                              ExecutionMode 4 OriginUpperLeft
214                              ExecutionMode 4 DepthReplacing
215                              Source HLSL 500
216                              Name 4  "main"
217                              Name 8  "PS_OUTPUT"
218                              MemberName 8(PS_OUTPUT) 0  "Color"
219                              MemberName 8(PS_OUTPUT) 1  "Depth"
220                              Name 10  "@main("
221                              Name 13  "txval20"
222                              Name 16  "g_tTex2df4"
223                              Name 20  "g_sSamp"
224                              Name 37  "txval21"
225                              Name 40  "g_tTex2di4"
226                              Name 52  "txval22"
227                              Name 55  "g_tTex2du4"
228                              Name 68  "psout"
229                              Name 77  "flattenTemp"
230                              Name 80  "@entryPointOutput.Color"
231                              Name 84  "@entryPointOutput.Depth"
232                              Name 89  "g_tTex1df4a"
233                              Name 90  "g_tTex1df4"
234                              Name 93  "g_tTex1di4"
235                              Name 96  "g_tTex1du4"
236                              Decorate 16(g_tTex2df4) DescriptorSet 0
237                              Decorate 20(g_sSamp) DescriptorSet 0
238                              Decorate 20(g_sSamp) Binding 0
239                              Decorate 40(g_tTex2di4) DescriptorSet 0
240                              Decorate 55(g_tTex2du4) DescriptorSet 0
241                              Decorate 80(@entryPointOutput.Color) Location 0
242                              Decorate 84(@entryPointOutput.Depth) BuiltIn FragDepth
243                              Decorate 89(g_tTex1df4a) DescriptorSet 0
244                              Decorate 89(g_tTex1df4a) Binding 1
245                              Decorate 90(g_tTex1df4) DescriptorSet 0
246                              Decorate 90(g_tTex1df4) Binding 0
247                              Decorate 93(g_tTex1di4) DescriptorSet 0
248                              Decorate 96(g_tTex1du4) DescriptorSet 0
249               2:             TypeVoid
250               3:             TypeFunction 2
251               6:             TypeFloat 32
252               7:             TypeVector 6(float) 4
253    8(PS_OUTPUT):             TypeStruct 7(fvec4) 6(float)
254               9:             TypeFunction 8(PS_OUTPUT)
255              12:             TypePointer Function 7(fvec4)
256              14:             TypeImage 6(float) 2D array sampled format:Unknown
257              15:             TypePointer UniformConstant 14
258  16(g_tTex2df4):     15(ptr) Variable UniformConstant
259              18:             TypeSampler
260              19:             TypePointer UniformConstant 18
261     20(g_sSamp):     19(ptr) Variable UniformConstant
262              22:             TypeSampledImage 14
263              24:             TypeVector 6(float) 3
264              25:    6(float) Constant 1036831949
265              26:    6(float) Constant 1045220557
266              27:    6(float) Constant 1050253722
267              28:   24(fvec3) ConstantComposite 25 26 27
268              29:             TypeInt 32 1
269              30:             TypeVector 29(int) 2
270              31:     29(int) Constant 1
271              32:     29(int) Constant 0
272              33:   30(ivec2) ConstantComposite 31 32
273              35:             TypeVector 29(int) 4
274              36:             TypePointer Function 35(ivec4)
275              38:             TypeImage 29(int) 2D array sampled format:Unknown
276              39:             TypePointer UniformConstant 38
277  40(g_tTex2di4):     39(ptr) Variable UniformConstant
278              43:             TypeSampledImage 38
279              45:    6(float) Constant 1053609165
280              46:   24(fvec3) ConstantComposite 27 45 45
281              47:   30(ivec2) ConstantComposite 31 31
282              49:             TypeInt 32 0
283              50:             TypeVector 49(int) 4
284              51:             TypePointer Function 50(ivec4)
285              53:             TypeImage 49(int) 2D array sampled format:Unknown
286              54:             TypePointer UniformConstant 53
287  55(g_tTex2du4):     54(ptr) Variable UniformConstant
288              58:             TypeSampledImage 53
289              60:    6(float) Constant 1056964608
290              61:    6(float) Constant 1058642330
291              62:    6(float) Constant 1060320051
292              63:   24(fvec3) ConstantComposite 60 61 62
293              64:     29(int) Constant 4294967295
294              65:   30(ivec2) ConstantComposite 31 64
295              67:             TypePointer Function 8(PS_OUTPUT)
296              69:    6(float) Constant 1065353216
297              70:    7(fvec4) ConstantComposite 69 69 69 69
298              72:             TypePointer Function 6(float)
299              79:             TypePointer Output 7(fvec4)
30080(@entryPointOutput.Color):     79(ptr) Variable Output
301              83:             TypePointer Output 6(float)
30284(@entryPointOutput.Depth):     83(ptr) Variable Output
303              87:             TypeImage 6(float) 1D array sampled format:Unknown
304              88:             TypePointer UniformConstant 87
305 89(g_tTex1df4a):     88(ptr) Variable UniformConstant
306  90(g_tTex1df4):     88(ptr) Variable UniformConstant
307              91:             TypeImage 29(int) 1D array sampled format:Unknown
308              92:             TypePointer UniformConstant 91
309  93(g_tTex1di4):     92(ptr) Variable UniformConstant
310              94:             TypeImage 49(int) 1D array sampled format:Unknown
311              95:             TypePointer UniformConstant 94
312  96(g_tTex1du4):     95(ptr) Variable UniformConstant
313         4(main):           2 Function None 3
314               5:             Label
315 77(flattenTemp):     67(ptr) Variable Function
316              78:8(PS_OUTPUT) FunctionCall 10(@main()
317                              Store 77(flattenTemp) 78
318              81:     12(ptr) AccessChain 77(flattenTemp) 32
319              82:    7(fvec4) Load 81
320                              Store 80(@entryPointOutput.Color) 82
321              85:     72(ptr) AccessChain 77(flattenTemp) 31
322              86:    6(float) Load 85
323                              Store 84(@entryPointOutput.Depth) 86
324                              Return
325                              FunctionEnd
326      10(@main():8(PS_OUTPUT) Function None 9
327              11:             Label
328     13(txval20):     12(ptr) Variable Function
329     37(txval21):     36(ptr) Variable Function
330     52(txval22):     51(ptr) Variable Function
331       68(psout):     67(ptr) Variable Function
332              17:          14 Load 16(g_tTex2df4)
333              21:          18 Load 20(g_sSamp)
334              23:          22 SampledImage 17 21
335              34:    7(fvec4) ImageGather 23 28 32 ConstOffset 33
336                              Store 13(txval20) 34
337              41:          38 Load 40(g_tTex2di4)
338              42:          18 Load 20(g_sSamp)
339              44:          43 SampledImage 41 42
340              48:   35(ivec4) ImageGather 44 46 32 ConstOffset 47
341                              Store 37(txval21) 48
342              56:          53 Load 55(g_tTex2du4)
343              57:          18 Load 20(g_sSamp)
344              59:          58 SampledImage 56 57
345              66:   50(ivec4) ImageGather 59 63 32 ConstOffset 65
346                              Store 52(txval22) 66
347              71:     12(ptr) AccessChain 68(psout) 32
348                              Store 71 70
349              73:     72(ptr) AccessChain 68(psout) 31
350                              Store 73 69
351              74:8(PS_OUTPUT) Load 68(psout)
352                              ReturnValue 74
353                              FunctionEnd
354