1hlsl.gatherRGBA.offset.dx10.frag
2Shader version: 500
3gl_FragCoord origin is upper left
4using depth_any
50:? Sequence
60:39  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
70:39    Function Parameters:
80:?     Sequence
90:46      Sequence
100:46        move second child to first child ( temp 4-component vector of float)
110:46          'txval001' ( temp 4-component vector of float)
120:46          textureGatherOffset ( temp 4-component vector of float)
130:46            Construct combined texture-sampler ( temp sampler2D)
140:46              'g_tTex2df4' ( uniform texture2D)
150:46              'g_sSamp' (layout( binding=0) uniform sampler)
160:46            c2: direct index for structure ( uniform 2-component vector of float)
170:46              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
180:46              Constant:
190:46                1 (const uint)
200:46            o2: direct index for structure ( uniform 2-component vector of int)
210:46              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
220:46              Constant:
230:46                5 (const uint)
240:46            Constant:
250:46              0 (const int)
260:47      Sequence
270:47        move second child to first child ( temp 4-component vector of int)
280:47          'txval011' ( temp 4-component vector of int)
290:47          textureGatherOffset ( temp 4-component vector of int)
300:47            Construct combined texture-sampler ( temp isampler2D)
310:47              'g_tTex2di4' ( uniform itexture2D)
320:47              'g_sSamp' (layout( binding=0) uniform sampler)
330:47            c2: direct index for structure ( uniform 2-component vector of float)
340:47              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
350:47              Constant:
360:47                1 (const uint)
370:47            o2: direct index for structure ( uniform 2-component vector of int)
380:47              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
390:47              Constant:
400:47                5 (const uint)
410:47            Constant:
420:47              0 (const int)
430:48      Sequence
440:48        move second child to first child ( temp 4-component vector of uint)
450:48          'txval021' ( temp 4-component vector of uint)
460:48          textureGatherOffset ( temp 4-component vector of uint)
470:48            Construct combined texture-sampler ( temp usampler2D)
480:48              'g_tTex2du4' ( uniform utexture2D)
490:48              'g_sSamp' (layout( binding=0) uniform sampler)
500:48            c2: direct index for structure ( uniform 2-component vector of float)
510:48              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
520:48              Constant:
530:48                1 (const uint)
540:48            o2: direct index for structure ( uniform 2-component vector of int)
550:48              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
560:48              Constant:
570:48                5 (const uint)
580:48            Constant:
590:48              0 (const int)
600:50      Sequence
610:50        move second child to first child ( temp 4-component vector of float)
620:50          'txval004' ( temp 4-component vector of float)
630:50          textureGatherOffsets ( temp 4-component vector of float)
640:50            Construct combined texture-sampler ( temp sampler2D)
650:50              'g_tTex2df4' ( uniform texture2D)
660:50              'g_sSamp' (layout( binding=0) uniform sampler)
670:50            c2: direct index for structure ( uniform 2-component vector of float)
680:50              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
690:50              Constant:
700:50                1 (const uint)
710:50            Construct ivec2 ( temp 4-element array of 2-component vector of int)
720:50              o2: direct index for structure ( uniform 2-component vector of int)
730:50                'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
740:50                Constant:
750:50                  5 (const uint)
760:50              o2: direct index for structure ( uniform 2-component vector of int)
770:50                'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
780:50                Constant:
790:50                  5 (const uint)
800:50              o2: direct index for structure ( uniform 2-component vector of int)
810:50                'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
820:50                Constant:
830:50                  5 (const uint)
840:50              o2: direct index for structure ( uniform 2-component vector of int)
850:50                'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
860:50                Constant:
870:50                  5 (const uint)
880:50            Constant:
890:50              0 (const int)
900:51      Sequence
910:51        move second child to first child ( temp 4-component vector of int)
920:51          'txval014' ( temp 4-component vector of int)
930:51          textureGatherOffsets ( temp 4-component vector of int)
940:51            Construct combined texture-sampler ( temp isampler2D)
950:51              'g_tTex2di4' ( uniform itexture2D)
960:51              'g_sSamp' (layout( binding=0) uniform sampler)
970:51            c2: direct index for structure ( uniform 2-component vector of float)
980:51              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
990:51              Constant:
1000:51                1 (const uint)
1010:51            Construct ivec2 ( temp 4-element array of 2-component vector of int)
1020:51              o2: direct index for structure ( uniform 2-component vector of int)
1030:51                'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
1040:51                Constant:
1050:51                  5 (const uint)
1060:51              o2: direct index for structure ( uniform 2-component vector of int)
1070:51                'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
1080:51                Constant:
1090:51                  5 (const uint)
1100:51              o2: direct index for structure ( uniform 2-component vector of int)
1110:51                'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
1120:51                Constant:
1130:51                  5 (const uint)
1140:51              o2: direct index for structure ( uniform 2-component vector of int)
1150:51                'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
1160:51                Constant:
1170:51                  5 (const uint)
1180:51            Constant:
1190:51              0 (const int)
1200:52      Sequence
1210:52        move second child to first child ( temp 4-component vector of uint)
1220:52          'txval024' ( temp 4-component vector of uint)
1230:52          textureGatherOffsets ( temp 4-component vector of uint)
1240:52            Construct combined texture-sampler ( temp usampler2D)
1250:52              'g_tTex2du4' ( uniform utexture2D)
1260:52              'g_sSamp' (layout( binding=0) uniform sampler)
1270:52            c2: direct index for structure ( uniform 2-component vector of float)
1280:52              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
1290:52              Constant:
1300:52                1 (const uint)
1310:52            Construct ivec2 ( temp 4-element array of 2-component vector of int)
1320:52              o2: direct index for structure ( uniform 2-component vector of int)
1330:52                'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
1340:52                Constant:
1350:52                  5 (const uint)
1360:52              o2: direct index for structure ( uniform 2-component vector of int)
1370:52                'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
1380:52                Constant:
1390:52                  5 (const uint)
1400:52              o2: direct index for structure ( uniform 2-component vector of int)
1410:52                'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
1420:52                Constant:
1430:52                  5 (const uint)
1440:52              o2: direct index for structure ( uniform 2-component vector of int)
1450:52                'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
1460:52                Constant:
1470:52                  5 (const uint)
1480:52            Constant:
1490:52              0 (const int)
1500:62      Sequence
1510:62        move second child to first child ( temp 4-component vector of float)
1520:62          'txval101' ( temp 4-component vector of float)
1530:62          textureGatherOffset ( temp 4-component vector of float)
1540:62            Construct combined texture-sampler ( temp sampler2D)
1550:62              'g_tTex2df4' ( uniform texture2D)
1560:62              'g_sSamp' (layout( binding=0) uniform sampler)
1570:62            c2: direct index for structure ( uniform 2-component vector of float)
1580:62              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
1590:62              Constant:
1600:62                1 (const uint)
1610:62            o2: direct index for structure ( uniform 2-component vector of int)
1620:62              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
1630:62              Constant:
1640:62                5 (const uint)
1650:62            Constant:
1660:62              1 (const int)
1670:63      Sequence
1680:63        move second child to first child ( temp 4-component vector of int)
1690:63          'txval111' ( temp 4-component vector of int)
1700:63          textureGatherOffset ( temp 4-component vector of int)
1710:63            Construct combined texture-sampler ( temp isampler2D)
1720:63              'g_tTex2di4' ( uniform itexture2D)
1730:63              'g_sSamp' (layout( binding=0) uniform sampler)
1740:63            c2: direct index for structure ( uniform 2-component vector of float)
1750:63              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
1760:63              Constant:
1770:63                1 (const uint)
1780:63            o2: direct index for structure ( uniform 2-component vector of int)
1790:63              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
1800:63              Constant:
1810:63                5 (const uint)
1820:63            Constant:
1830:63              1 (const int)
1840:64      Sequence
1850:64        move second child to first child ( temp 4-component vector of uint)
1860:64          'txval121' ( temp 4-component vector of uint)
1870:64          textureGatherOffset ( temp 4-component vector of uint)
1880:64            Construct combined texture-sampler ( temp usampler2D)
1890:64              'g_tTex2du4' ( uniform utexture2D)
1900:64              'g_sSamp' (layout( binding=0) uniform sampler)
1910:64            c2: direct index for structure ( uniform 2-component vector of float)
1920:64              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
1930:64              Constant:
1940:64                1 (const uint)
1950:64            o2: direct index for structure ( uniform 2-component vector of int)
1960:64              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
1970:64              Constant:
1980:64                5 (const uint)
1990:64            Constant:
2000:64              1 (const int)
2010:66      Sequence
2020:66        move second child to first child ( temp 4-component vector of float)
2030:66          'txval104' ( temp 4-component vector of float)
2040:66          textureGatherOffsets ( temp 4-component vector of float)
2050:66            Construct combined texture-sampler ( temp sampler2D)
2060:66              'g_tTex2df4' ( uniform texture2D)
2070:66              'g_sSamp' (layout( binding=0) uniform sampler)
2080:66            c2: direct index for structure ( uniform 2-component vector of float)
2090:66              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
2100:66              Constant:
2110:66                1 (const uint)
2120:66            Construct ivec2 ( temp 4-element array of 2-component vector of int)
2130:66              o2: direct index for structure ( uniform 2-component vector of int)
2140:66                'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
2150:66                Constant:
2160:66                  5 (const uint)
2170:66              o2: direct index for structure ( uniform 2-component vector of int)
2180:66                'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
2190:66                Constant:
2200:66                  5 (const uint)
2210:66              o2: direct index for structure ( uniform 2-component vector of int)
2220:66                'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
2230:66                Constant:
2240:66                  5 (const uint)
2250:66              o2: direct index for structure ( uniform 2-component vector of int)
2260:66                'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
2270:66                Constant:
2280:66                  5 (const uint)
2290:66            Constant:
2300:66              1 (const int)
2310:67      Sequence
2320:67        move second child to first child ( temp 4-component vector of int)
2330:67          'txval114' ( temp 4-component vector of int)
2340:67          textureGatherOffsets ( temp 4-component vector of int)
2350:67            Construct combined texture-sampler ( temp isampler2D)
2360:67              'g_tTex2di4' ( uniform itexture2D)
2370:67              'g_sSamp' (layout( binding=0) uniform sampler)
2380:67            c2: direct index for structure ( uniform 2-component vector of float)
2390:67              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
2400:67              Constant:
2410:67                1 (const uint)
2420:67            Construct ivec2 ( temp 4-element array of 2-component vector of int)
2430:67              o2: direct index for structure ( uniform 2-component vector of int)
2440:67                'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
2450:67                Constant:
2460:67                  5 (const uint)
2470:67              o2: direct index for structure ( uniform 2-component vector of int)
2480:67                'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
2490:67                Constant:
2500:67                  5 (const uint)
2510:67              o2: direct index for structure ( uniform 2-component vector of int)
2520:67                'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
2530:67                Constant:
2540:67                  5 (const uint)
2550:67              o2: direct index for structure ( uniform 2-component vector of int)
2560:67                'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
2570:67                Constant:
2580:67                  5 (const uint)
2590:67            Constant:
2600:67              1 (const int)
2610:68      Sequence
2620:68        move second child to first child ( temp 4-component vector of uint)
2630:68          'txval124' ( temp 4-component vector of uint)
2640:68          textureGatherOffsets ( temp 4-component vector of uint)
2650:68            Construct combined texture-sampler ( temp usampler2D)
2660:68              'g_tTex2du4' ( uniform utexture2D)
2670:68              'g_sSamp' (layout( binding=0) uniform sampler)
2680:68            c2: direct index for structure ( uniform 2-component vector of float)
2690:68              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
2700:68              Constant:
2710:68                1 (const uint)
2720:68            Construct ivec2 ( temp 4-element array of 2-component vector of int)
2730:68              o2: direct index for structure ( uniform 2-component vector of int)
2740:68                'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
2750:68                Constant:
2760:68                  5 (const uint)
2770:68              o2: direct index for structure ( uniform 2-component vector of int)
2780:68                'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
2790:68                Constant:
2800:68                  5 (const uint)
2810:68              o2: direct index for structure ( uniform 2-component vector of int)
2820:68                'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
2830:68                Constant:
2840:68                  5 (const uint)
2850:68              o2: direct index for structure ( uniform 2-component vector of int)
2860:68                'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
2870:68                Constant:
2880:68                  5 (const uint)
2890:68            Constant:
2900:68              1 (const int)
2910:78      Sequence
2920:78        move second child to first child ( temp 4-component vector of float)
2930:78          'txval201' ( temp 4-component vector of float)
2940:78          textureGatherOffset ( temp 4-component vector of float)
2950:78            Construct combined texture-sampler ( temp sampler2D)
2960:78              'g_tTex2df4' ( uniform texture2D)
2970:78              'g_sSamp' (layout( binding=0) uniform sampler)
2980:78            c2: direct index for structure ( uniform 2-component vector of float)
2990:78              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
3000:78              Constant:
3010:78                1 (const uint)
3020:78            o2: direct index for structure ( uniform 2-component vector of int)
3030:78              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
3040:78              Constant:
3050:78                5 (const uint)
3060:78            Constant:
3070:78              2 (const int)
3080:79      Sequence
3090:79        move second child to first child ( temp 4-component vector of int)
3100:79          'txval211' ( temp 4-component vector of int)
3110:79          textureGatherOffset ( temp 4-component vector of int)
3120:79            Construct combined texture-sampler ( temp isampler2D)
3130:79              'g_tTex2di4' ( uniform itexture2D)
3140:79              'g_sSamp' (layout( binding=0) uniform sampler)
3150:79            c2: direct index for structure ( uniform 2-component vector of float)
3160:79              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
3170:79              Constant:
3180:79                1 (const uint)
3190:79            o2: direct index for structure ( uniform 2-component vector of int)
3200:79              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
3210:79              Constant:
3220:79                5 (const uint)
3230:79            Constant:
3240:79              2 (const int)
3250:80      Sequence
3260:80        move second child to first child ( temp 4-component vector of uint)
3270:80          'txval221' ( temp 4-component vector of uint)
3280:80          textureGatherOffset ( temp 4-component vector of uint)
3290:80            Construct combined texture-sampler ( temp usampler2D)
3300:80              'g_tTex2du4' ( uniform utexture2D)
3310:80              'g_sSamp' (layout( binding=0) uniform sampler)
3320:80            c2: direct index for structure ( uniform 2-component vector of float)
3330:80              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
3340:80              Constant:
3350:80                1 (const uint)
3360:80            o2: direct index for structure ( uniform 2-component vector of int)
3370:80              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
3380:80              Constant:
3390:80                5 (const uint)
3400:80            Constant:
3410:80              2 (const int)
3420:82      Sequence
3430:82        move second child to first child ( temp 4-component vector of float)
3440:82          'txval204' ( temp 4-component vector of float)
3450:82          textureGatherOffsets ( temp 4-component vector of float)
3460:82            Construct combined texture-sampler ( temp sampler2D)
3470:82              'g_tTex2df4' ( uniform texture2D)
3480:82              'g_sSamp' (layout( binding=0) uniform sampler)
3490:82            c2: direct index for structure ( uniform 2-component vector of float)
3500:82              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
3510:82              Constant:
3520:82                1 (const uint)
3530:82            Construct ivec2 ( temp 4-element array of 2-component vector of int)
3540:82              o2: direct index for structure ( uniform 2-component vector of int)
3550:82                'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
3560:82                Constant:
3570:82                  5 (const uint)
3580:82              o2: direct index for structure ( uniform 2-component vector of int)
3590:82                'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
3600:82                Constant:
3610:82                  5 (const uint)
3620:82              o2: direct index for structure ( uniform 2-component vector of int)
3630:82                'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
3640:82                Constant:
3650:82                  5 (const uint)
3660:82              o2: direct index for structure ( uniform 2-component vector of int)
3670:82                'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
3680:82                Constant:
3690:82                  5 (const uint)
3700:82            Constant:
3710:82              2 (const int)
3720:83      Sequence
3730:83        move second child to first child ( temp 4-component vector of int)
3740:83          'txval214' ( temp 4-component vector of int)
3750:83          textureGatherOffsets ( temp 4-component vector of int)
3760:83            Construct combined texture-sampler ( temp isampler2D)
3770:83              'g_tTex2di4' ( uniform itexture2D)
3780:83              'g_sSamp' (layout( binding=0) uniform sampler)
3790:83            c2: direct index for structure ( uniform 2-component vector of float)
3800:83              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
3810:83              Constant:
3820:83                1 (const uint)
3830:83            Construct ivec2 ( temp 4-element array of 2-component vector of int)
3840:83              o2: direct index for structure ( uniform 2-component vector of int)
3850:83                'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
3860:83                Constant:
3870:83                  5 (const uint)
3880:83              o2: direct index for structure ( uniform 2-component vector of int)
3890:83                'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
3900:83                Constant:
3910:83                  5 (const uint)
3920:83              o2: direct index for structure ( uniform 2-component vector of int)
3930:83                'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
3940:83                Constant:
3950:83                  5 (const uint)
3960:83              o2: direct index for structure ( uniform 2-component vector of int)
3970:83                'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
3980:83                Constant:
3990:83                  5 (const uint)
4000:83            Constant:
4010:83              2 (const int)
4020:84      Sequence
4030:84        move second child to first child ( temp 4-component vector of uint)
4040:84          'txval224' ( temp 4-component vector of uint)
4050:84          textureGatherOffsets ( temp 4-component vector of uint)
4060:84            Construct combined texture-sampler ( temp usampler2D)
4070:84              'g_tTex2du4' ( uniform utexture2D)
4080:84              'g_sSamp' (layout( binding=0) uniform sampler)
4090:84            c2: direct index for structure ( uniform 2-component vector of float)
4100:84              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
4110:84              Constant:
4120:84                1 (const uint)
4130:84            Construct ivec2 ( temp 4-element array of 2-component vector of int)
4140:84              o2: direct index for structure ( uniform 2-component vector of int)
4150:84                'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
4160:84                Constant:
4170:84                  5 (const uint)
4180:84              o2: direct index for structure ( uniform 2-component vector of int)
4190:84                'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
4200:84                Constant:
4210:84                  5 (const uint)
4220:84              o2: direct index for structure ( uniform 2-component vector of int)
4230:84                'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
4240:84                Constant:
4250:84                  5 (const uint)
4260:84              o2: direct index for structure ( uniform 2-component vector of int)
4270:84                'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
4280:84                Constant:
4290:84                  5 (const uint)
4300:84            Constant:
4310:84              2 (const int)
4320:94      Sequence
4330:94        move second child to first child ( temp 4-component vector of float)
4340:94          'txval301' ( temp 4-component vector of float)
4350:94          textureGatherOffset ( temp 4-component vector of float)
4360:94            Construct combined texture-sampler ( temp sampler2D)
4370:94              'g_tTex2df4' ( uniform texture2D)
4380:94              'g_sSamp' (layout( binding=0) uniform sampler)
4390:94            c2: direct index for structure ( uniform 2-component vector of float)
4400:94              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
4410:94              Constant:
4420:94                1 (const uint)
4430:94            o2: direct index for structure ( uniform 2-component vector of int)
4440:94              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
4450:94              Constant:
4460:94                5 (const uint)
4470:94            Constant:
4480:94              3 (const int)
4490:95      Sequence
4500:95        move second child to first child ( temp 4-component vector of int)
4510:95          'txval311' ( temp 4-component vector of int)
4520:95          textureGatherOffset ( temp 4-component vector of int)
4530:95            Construct combined texture-sampler ( temp isampler2D)
4540:95              'g_tTex2di4' ( uniform itexture2D)
4550:95              'g_sSamp' (layout( binding=0) uniform sampler)
4560:95            c2: direct index for structure ( uniform 2-component vector of float)
4570:95              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
4580:95              Constant:
4590:95                1 (const uint)
4600:95            o2: direct index for structure ( uniform 2-component vector of int)
4610:95              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
4620:95              Constant:
4630:95                5 (const uint)
4640:95            Constant:
4650:95              3 (const int)
4660:96      Sequence
4670:96        move second child to first child ( temp 4-component vector of uint)
4680:96          'txval321' ( temp 4-component vector of uint)
4690:96          textureGatherOffset ( temp 4-component vector of uint)
4700:96            Construct combined texture-sampler ( temp usampler2D)
4710:96              'g_tTex2du4' ( uniform utexture2D)
4720:96              'g_sSamp' (layout( binding=0) uniform sampler)
4730:96            c2: direct index for structure ( uniform 2-component vector of float)
4740:96              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
4750:96              Constant:
4760:96                1 (const uint)
4770:96            o2: direct index for structure ( uniform 2-component vector of int)
4780:96              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
4790:96              Constant:
4800:96                5 (const uint)
4810:96            Constant:
4820:96              3 (const int)
4830:98      Sequence
4840:98        move second child to first child ( temp 4-component vector of float)
4850:98          'txval304' ( temp 4-component vector of float)
4860:98          textureGatherOffsets ( temp 4-component vector of float)
4870:98            Construct combined texture-sampler ( temp sampler2D)
4880:98              'g_tTex2df4' ( uniform texture2D)
4890:98              'g_sSamp' (layout( binding=0) uniform sampler)
4900:98            c2: direct index for structure ( uniform 2-component vector of float)
4910:98              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
4920:98              Constant:
4930:98                1 (const uint)
4940:98            Construct ivec2 ( temp 4-element array of 2-component vector of int)
4950:98              o2: direct index for structure ( uniform 2-component vector of int)
4960:98                'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
4970:98                Constant:
4980:98                  5 (const uint)
4990:98              o2: direct index for structure ( uniform 2-component vector of int)
5000:98                'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
5010:98                Constant:
5020:98                  5 (const uint)
5030:98              o2: direct index for structure ( uniform 2-component vector of int)
5040:98                'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
5050:98                Constant:
5060:98                  5 (const uint)
5070:98              o2: direct index for structure ( uniform 2-component vector of int)
5080:98                'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
5090:98                Constant:
5100:98                  5 (const uint)
5110:98            Constant:
5120:98              3 (const int)
5130:99      Sequence
5140:99        move second child to first child ( temp 4-component vector of int)
5150:99          'txval314' ( temp 4-component vector of int)
5160:99          textureGatherOffsets ( temp 4-component vector of int)
5170:99            Construct combined texture-sampler ( temp isampler2D)
5180:99              'g_tTex2di4' ( uniform itexture2D)
5190:99              'g_sSamp' (layout( binding=0) uniform sampler)
5200:99            c2: direct index for structure ( uniform 2-component vector of float)
5210:99              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
5220:99              Constant:
5230:99                1 (const uint)
5240:99            Construct ivec2 ( temp 4-element array of 2-component vector of int)
5250:99              o2: direct index for structure ( uniform 2-component vector of int)
5260:99                'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
5270:99                Constant:
5280:99                  5 (const uint)
5290:99              o2: direct index for structure ( uniform 2-component vector of int)
5300:99                'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
5310:99                Constant:
5320:99                  5 (const uint)
5330:99              o2: direct index for structure ( uniform 2-component vector of int)
5340:99                'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
5350:99                Constant:
5360:99                  5 (const uint)
5370:99              o2: direct index for structure ( uniform 2-component vector of int)
5380:99                'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
5390:99                Constant:
5400:99                  5 (const uint)
5410:99            Constant:
5420:99              3 (const int)
5430:100      Sequence
5440:100        move second child to first child ( temp 4-component vector of uint)
5450:100          'txval324' ( temp 4-component vector of uint)
5460:100          textureGatherOffsets ( temp 4-component vector of uint)
5470:100            Construct combined texture-sampler ( temp usampler2D)
5480:100              'g_tTex2du4' ( uniform utexture2D)
5490:100              'g_sSamp' (layout( binding=0) uniform sampler)
5500:100            c2: direct index for structure ( uniform 2-component vector of float)
5510:100              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
5520:100              Constant:
5530:100                1 (const uint)
5540:100            Construct ivec2 ( temp 4-element array of 2-component vector of int)
5550:100              o2: direct index for structure ( uniform 2-component vector of int)
5560:100                'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
5570:100                Constant:
5580:100                  5 (const uint)
5590:100              o2: direct index for structure ( uniform 2-component vector of int)
5600:100                'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
5610:100                Constant:
5620:100                  5 (const uint)
5630:100              o2: direct index for structure ( uniform 2-component vector of int)
5640:100                'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
5650:100                Constant:
5660:100                  5 (const uint)
5670:100              o2: direct index for structure ( uniform 2-component vector of int)
5680:100                'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
5690:100                Constant:
5700:100                  5 (const uint)
5710:100            Constant:
5720:100              3 (const int)
5730:112      move second child to first child ( temp 4-component vector of float)
5740:112        Color: direct index for structure ( temp 4-component vector of float)
5750:112          'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
5760:112          Constant:
5770:112            0 (const int)
5780:112        Constant:
5790:112          1.000000
5800:112          1.000000
5810:112          1.000000
5820:112          1.000000
5830:113      move second child to first child ( temp float)
5840:113        Depth: direct index for structure ( temp float)
5850:113          'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
5860:113          Constant:
5870:113            1 (const int)
5880:113        Constant:
5890:113          1.000000
5900:115      Branch: Return with expression
5910:115        'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
5920:39  Function Definition: main( ( temp void)
5930:39    Function Parameters:
5940:?     Sequence
5950:39      Sequence
5960:39        move second child to first child ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
5970:39          'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
5980:39          Function Call: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
5990:39        move second child to first child ( temp 4-component vector of float)
6000:?           '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
6010:39          Color: direct index for structure ( temp 4-component vector of float)
6020:39            'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
6030:39            Constant:
6040:39              0 (const int)
6050:39        move second child to first child ( temp float)
6060:?           '@entryPointOutput.Depth' ( out float FragDepth)
6070:39          Depth: direct index for structure ( temp float)
6080:39            'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
6090:39            Constant:
6100:39              1 (const int)
6110:?   Linker Objects
6120:?     'g_sSamp' (layout( binding=0) uniform sampler)
6130:?     'g_sSamp2d' ( uniform sampler)
6140:?     'g_tTex1df4a' (layout( binding=1) uniform texture1D)
6150:?     'g_tTex1df4' (layout( binding=0) uniform texture1D)
6160:?     'g_tTex1di4' ( uniform itexture1D)
6170:?     'g_tTex1du4' ( uniform utexture1D)
6180:?     'g_tTex2df4' ( uniform texture2D)
6190:?     'g_tTex2di4' ( uniform itexture2D)
6200:?     'g_tTex2du4' ( uniform utexture2D)
6210:?     'g_tTex3df4' ( uniform texture3D)
6220:?     'g_tTex3di4' ( uniform itexture3D)
6230:?     'g_tTex3du4' ( uniform utexture3D)
6240:?     'g_tTexcdf4' ( uniform textureCube)
6250:?     'g_tTexcdi4' ( uniform itextureCube)
6260:?     'g_tTexcdu4' ( uniform utextureCube)
6270:?     'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
6280:?     '@entryPointOutput.Depth' ( out float FragDepth)
6290:?     '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
630
631
632Linked fragment stage:
633
634
635Shader version: 500
636gl_FragCoord origin is upper left
637using depth_any
6380:? Sequence
6390:39  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
6400:39    Function Parameters:
6410:?     Sequence
6420:46      Sequence
6430:46        move second child to first child ( temp 4-component vector of float)
6440:46          'txval001' ( temp 4-component vector of float)
6450:46          textureGatherOffset ( temp 4-component vector of float)
6460:46            Construct combined texture-sampler ( temp sampler2D)
6470:46              'g_tTex2df4' ( uniform texture2D)
6480:46              'g_sSamp' (layout( binding=0) uniform sampler)
6490:46            c2: direct index for structure ( uniform 2-component vector of float)
6500:46              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
6510:46              Constant:
6520:46                1 (const uint)
6530:46            o2: direct index for structure ( uniform 2-component vector of int)
6540:46              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
6550:46              Constant:
6560:46                5 (const uint)
6570:46            Constant:
6580:46              0 (const int)
6590:47      Sequence
6600:47        move second child to first child ( temp 4-component vector of int)
6610:47          'txval011' ( temp 4-component vector of int)
6620:47          textureGatherOffset ( temp 4-component vector of int)
6630:47            Construct combined texture-sampler ( temp isampler2D)
6640:47              'g_tTex2di4' ( uniform itexture2D)
6650:47              'g_sSamp' (layout( binding=0) uniform sampler)
6660:47            c2: direct index for structure ( uniform 2-component vector of float)
6670:47              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
6680:47              Constant:
6690:47                1 (const uint)
6700:47            o2: direct index for structure ( uniform 2-component vector of int)
6710:47              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
6720:47              Constant:
6730:47                5 (const uint)
6740:47            Constant:
6750:47              0 (const int)
6760:48      Sequence
6770:48        move second child to first child ( temp 4-component vector of uint)
6780:48          'txval021' ( temp 4-component vector of uint)
6790:48          textureGatherOffset ( temp 4-component vector of uint)
6800:48            Construct combined texture-sampler ( temp usampler2D)
6810:48              'g_tTex2du4' ( uniform utexture2D)
6820:48              'g_sSamp' (layout( binding=0) uniform sampler)
6830:48            c2: direct index for structure ( uniform 2-component vector of float)
6840:48              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
6850:48              Constant:
6860:48                1 (const uint)
6870:48            o2: direct index for structure ( uniform 2-component vector of int)
6880:48              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
6890:48              Constant:
6900:48                5 (const uint)
6910:48            Constant:
6920:48              0 (const int)
6930:50      Sequence
6940:50        move second child to first child ( temp 4-component vector of float)
6950:50          'txval004' ( temp 4-component vector of float)
6960:50          textureGatherOffsets ( temp 4-component vector of float)
6970:50            Construct combined texture-sampler ( temp sampler2D)
6980:50              'g_tTex2df4' ( uniform texture2D)
6990:50              'g_sSamp' (layout( binding=0) uniform sampler)
7000:50            c2: direct index for structure ( uniform 2-component vector of float)
7010:50              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
7020:50              Constant:
7030:50                1 (const uint)
7040:50            Construct ivec2 ( temp 4-element array of 2-component vector of int)
7050:50              o2: direct index for structure ( uniform 2-component vector of int)
7060:50                'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
7070:50                Constant:
7080:50                  5 (const uint)
7090:50              o2: direct index for structure ( uniform 2-component vector of int)
7100:50                'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
7110:50                Constant:
7120:50                  5 (const uint)
7130:50              o2: direct index for structure ( uniform 2-component vector of int)
7140:50                'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
7150:50                Constant:
7160:50                  5 (const uint)
7170:50              o2: direct index for structure ( uniform 2-component vector of int)
7180:50                'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
7190:50                Constant:
7200:50                  5 (const uint)
7210:50            Constant:
7220:50              0 (const int)
7230:51      Sequence
7240:51        move second child to first child ( temp 4-component vector of int)
7250:51          'txval014' ( temp 4-component vector of int)
7260:51          textureGatherOffsets ( temp 4-component vector of int)
7270:51            Construct combined texture-sampler ( temp isampler2D)
7280:51              'g_tTex2di4' ( uniform itexture2D)
7290:51              'g_sSamp' (layout( binding=0) uniform sampler)
7300:51            c2: direct index for structure ( uniform 2-component vector of float)
7310:51              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
7320:51              Constant:
7330:51                1 (const uint)
7340:51            Construct ivec2 ( temp 4-element array of 2-component vector of int)
7350:51              o2: direct index for structure ( uniform 2-component vector of int)
7360:51                'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
7370:51                Constant:
7380:51                  5 (const uint)
7390:51              o2: direct index for structure ( uniform 2-component vector of int)
7400:51                'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
7410:51                Constant:
7420:51                  5 (const uint)
7430:51              o2: direct index for structure ( uniform 2-component vector of int)
7440:51                'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
7450:51                Constant:
7460:51                  5 (const uint)
7470:51              o2: direct index for structure ( uniform 2-component vector of int)
7480:51                'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
7490:51                Constant:
7500:51                  5 (const uint)
7510:51            Constant:
7520:51              0 (const int)
7530:52      Sequence
7540:52        move second child to first child ( temp 4-component vector of uint)
7550:52          'txval024' ( temp 4-component vector of uint)
7560:52          textureGatherOffsets ( temp 4-component vector of uint)
7570:52            Construct combined texture-sampler ( temp usampler2D)
7580:52              'g_tTex2du4' ( uniform utexture2D)
7590:52              'g_sSamp' (layout( binding=0) uniform sampler)
7600:52            c2: direct index for structure ( uniform 2-component vector of float)
7610:52              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
7620:52              Constant:
7630:52                1 (const uint)
7640:52            Construct ivec2 ( temp 4-element array of 2-component vector of int)
7650:52              o2: direct index for structure ( uniform 2-component vector of int)
7660:52                'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
7670:52                Constant:
7680:52                  5 (const uint)
7690:52              o2: direct index for structure ( uniform 2-component vector of int)
7700:52                'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
7710:52                Constant:
7720:52                  5 (const uint)
7730:52              o2: direct index for structure ( uniform 2-component vector of int)
7740:52                'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
7750:52                Constant:
7760:52                  5 (const uint)
7770:52              o2: direct index for structure ( uniform 2-component vector of int)
7780:52                'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
7790:52                Constant:
7800:52                  5 (const uint)
7810:52            Constant:
7820:52              0 (const int)
7830:62      Sequence
7840:62        move second child to first child ( temp 4-component vector of float)
7850:62          'txval101' ( temp 4-component vector of float)
7860:62          textureGatherOffset ( temp 4-component vector of float)
7870:62            Construct combined texture-sampler ( temp sampler2D)
7880:62              'g_tTex2df4' ( uniform texture2D)
7890:62              'g_sSamp' (layout( binding=0) uniform sampler)
7900:62            c2: direct index for structure ( uniform 2-component vector of float)
7910:62              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
7920:62              Constant:
7930:62                1 (const uint)
7940:62            o2: direct index for structure ( uniform 2-component vector of int)
7950:62              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
7960:62              Constant:
7970:62                5 (const uint)
7980:62            Constant:
7990:62              1 (const int)
8000:63      Sequence
8010:63        move second child to first child ( temp 4-component vector of int)
8020:63          'txval111' ( temp 4-component vector of int)
8030:63          textureGatherOffset ( temp 4-component vector of int)
8040:63            Construct combined texture-sampler ( temp isampler2D)
8050:63              'g_tTex2di4' ( uniform itexture2D)
8060:63              'g_sSamp' (layout( binding=0) uniform sampler)
8070:63            c2: direct index for structure ( uniform 2-component vector of float)
8080:63              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
8090:63              Constant:
8100:63                1 (const uint)
8110:63            o2: direct index for structure ( uniform 2-component vector of int)
8120:63              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
8130:63              Constant:
8140:63                5 (const uint)
8150:63            Constant:
8160:63              1 (const int)
8170:64      Sequence
8180:64        move second child to first child ( temp 4-component vector of uint)
8190:64          'txval121' ( temp 4-component vector of uint)
8200:64          textureGatherOffset ( temp 4-component vector of uint)
8210:64            Construct combined texture-sampler ( temp usampler2D)
8220:64              'g_tTex2du4' ( uniform utexture2D)
8230:64              'g_sSamp' (layout( binding=0) uniform sampler)
8240:64            c2: direct index for structure ( uniform 2-component vector of float)
8250:64              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
8260:64              Constant:
8270:64                1 (const uint)
8280:64            o2: direct index for structure ( uniform 2-component vector of int)
8290:64              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
8300:64              Constant:
8310:64                5 (const uint)
8320:64            Constant:
8330:64              1 (const int)
8340:66      Sequence
8350:66        move second child to first child ( temp 4-component vector of float)
8360:66          'txval104' ( temp 4-component vector of float)
8370:66          textureGatherOffsets ( temp 4-component vector of float)
8380:66            Construct combined texture-sampler ( temp sampler2D)
8390:66              'g_tTex2df4' ( uniform texture2D)
8400:66              'g_sSamp' (layout( binding=0) uniform sampler)
8410:66            c2: direct index for structure ( uniform 2-component vector of float)
8420:66              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
8430:66              Constant:
8440:66                1 (const uint)
8450:66            Construct ivec2 ( temp 4-element array of 2-component vector of int)
8460:66              o2: direct index for structure ( uniform 2-component vector of int)
8470:66                'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
8480:66                Constant:
8490:66                  5 (const uint)
8500:66              o2: direct index for structure ( uniform 2-component vector of int)
8510:66                'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
8520:66                Constant:
8530:66                  5 (const uint)
8540:66              o2: direct index for structure ( uniform 2-component vector of int)
8550:66                'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
8560:66                Constant:
8570:66                  5 (const uint)
8580:66              o2: direct index for structure ( uniform 2-component vector of int)
8590:66                'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
8600:66                Constant:
8610:66                  5 (const uint)
8620:66            Constant:
8630:66              1 (const int)
8640:67      Sequence
8650:67        move second child to first child ( temp 4-component vector of int)
8660:67          'txval114' ( temp 4-component vector of int)
8670:67          textureGatherOffsets ( temp 4-component vector of int)
8680:67            Construct combined texture-sampler ( temp isampler2D)
8690:67              'g_tTex2di4' ( uniform itexture2D)
8700:67              'g_sSamp' (layout( binding=0) uniform sampler)
8710:67            c2: direct index for structure ( uniform 2-component vector of float)
8720:67              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
8730:67              Constant:
8740:67                1 (const uint)
8750:67            Construct ivec2 ( temp 4-element array of 2-component vector of int)
8760:67              o2: direct index for structure ( uniform 2-component vector of int)
8770:67                'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
8780:67                Constant:
8790:67                  5 (const uint)
8800:67              o2: direct index for structure ( uniform 2-component vector of int)
8810:67                'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
8820:67                Constant:
8830:67                  5 (const uint)
8840:67              o2: direct index for structure ( uniform 2-component vector of int)
8850:67                'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
8860:67                Constant:
8870:67                  5 (const uint)
8880:67              o2: direct index for structure ( uniform 2-component vector of int)
8890:67                'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
8900:67                Constant:
8910:67                  5 (const uint)
8920:67            Constant:
8930:67              1 (const int)
8940:68      Sequence
8950:68        move second child to first child ( temp 4-component vector of uint)
8960:68          'txval124' ( temp 4-component vector of uint)
8970:68          textureGatherOffsets ( temp 4-component vector of uint)
8980:68            Construct combined texture-sampler ( temp usampler2D)
8990:68              'g_tTex2du4' ( uniform utexture2D)
9000:68              'g_sSamp' (layout( binding=0) uniform sampler)
9010:68            c2: direct index for structure ( uniform 2-component vector of float)
9020:68              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
9030:68              Constant:
9040:68                1 (const uint)
9050:68            Construct ivec2 ( temp 4-element array of 2-component vector of int)
9060:68              o2: direct index for structure ( uniform 2-component vector of int)
9070:68                'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
9080:68                Constant:
9090:68                  5 (const uint)
9100:68              o2: direct index for structure ( uniform 2-component vector of int)
9110:68                'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
9120:68                Constant:
9130:68                  5 (const uint)
9140:68              o2: direct index for structure ( uniform 2-component vector of int)
9150:68                'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
9160:68                Constant:
9170:68                  5 (const uint)
9180:68              o2: direct index for structure ( uniform 2-component vector of int)
9190:68                'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
9200:68                Constant:
9210:68                  5 (const uint)
9220:68            Constant:
9230:68              1 (const int)
9240:78      Sequence
9250:78        move second child to first child ( temp 4-component vector of float)
9260:78          'txval201' ( temp 4-component vector of float)
9270:78          textureGatherOffset ( temp 4-component vector of float)
9280:78            Construct combined texture-sampler ( temp sampler2D)
9290:78              'g_tTex2df4' ( uniform texture2D)
9300:78              'g_sSamp' (layout( binding=0) uniform sampler)
9310:78            c2: direct index for structure ( uniform 2-component vector of float)
9320:78              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
9330:78              Constant:
9340:78                1 (const uint)
9350:78            o2: direct index for structure ( uniform 2-component vector of int)
9360:78              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
9370:78              Constant:
9380:78                5 (const uint)
9390:78            Constant:
9400:78              2 (const int)
9410:79      Sequence
9420:79        move second child to first child ( temp 4-component vector of int)
9430:79          'txval211' ( temp 4-component vector of int)
9440:79          textureGatherOffset ( temp 4-component vector of int)
9450:79            Construct combined texture-sampler ( temp isampler2D)
9460:79              'g_tTex2di4' ( uniform itexture2D)
9470:79              'g_sSamp' (layout( binding=0) uniform sampler)
9480:79            c2: direct index for structure ( uniform 2-component vector of float)
9490:79              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
9500:79              Constant:
9510:79                1 (const uint)
9520:79            o2: direct index for structure ( uniform 2-component vector of int)
9530:79              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
9540:79              Constant:
9550:79                5 (const uint)
9560:79            Constant:
9570:79              2 (const int)
9580:80      Sequence
9590:80        move second child to first child ( temp 4-component vector of uint)
9600:80          'txval221' ( temp 4-component vector of uint)
9610:80          textureGatherOffset ( temp 4-component vector of uint)
9620:80            Construct combined texture-sampler ( temp usampler2D)
9630:80              'g_tTex2du4' ( uniform utexture2D)
9640:80              'g_sSamp' (layout( binding=0) uniform sampler)
9650:80            c2: direct index for structure ( uniform 2-component vector of float)
9660:80              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
9670:80              Constant:
9680:80                1 (const uint)
9690:80            o2: direct index for structure ( uniform 2-component vector of int)
9700:80              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
9710:80              Constant:
9720:80                5 (const uint)
9730:80            Constant:
9740:80              2 (const int)
9750:82      Sequence
9760:82        move second child to first child ( temp 4-component vector of float)
9770:82          'txval204' ( temp 4-component vector of float)
9780:82          textureGatherOffsets ( temp 4-component vector of float)
9790:82            Construct combined texture-sampler ( temp sampler2D)
9800:82              'g_tTex2df4' ( uniform texture2D)
9810:82              'g_sSamp' (layout( binding=0) uniform sampler)
9820:82            c2: direct index for structure ( uniform 2-component vector of float)
9830:82              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
9840:82              Constant:
9850:82                1 (const uint)
9860:82            Construct ivec2 ( temp 4-element array of 2-component vector of int)
9870:82              o2: direct index for structure ( uniform 2-component vector of int)
9880:82                'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
9890:82                Constant:
9900:82                  5 (const uint)
9910:82              o2: direct index for structure ( uniform 2-component vector of int)
9920:82                'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
9930:82                Constant:
9940:82                  5 (const uint)
9950:82              o2: direct index for structure ( uniform 2-component vector of int)
9960:82                'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
9970:82                Constant:
9980:82                  5 (const uint)
9990:82              o2: direct index for structure ( uniform 2-component vector of int)
10000:82                'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
10010:82                Constant:
10020:82                  5 (const uint)
10030:82            Constant:
10040:82              2 (const int)
10050:83      Sequence
10060:83        move second child to first child ( temp 4-component vector of int)
10070:83          'txval214' ( temp 4-component vector of int)
10080:83          textureGatherOffsets ( temp 4-component vector of int)
10090:83            Construct combined texture-sampler ( temp isampler2D)
10100:83              'g_tTex2di4' ( uniform itexture2D)
10110:83              'g_sSamp' (layout( binding=0) uniform sampler)
10120:83            c2: direct index for structure ( uniform 2-component vector of float)
10130:83              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
10140:83              Constant:
10150:83                1 (const uint)
10160:83            Construct ivec2 ( temp 4-element array of 2-component vector of int)
10170:83              o2: direct index for structure ( uniform 2-component vector of int)
10180:83                'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
10190:83                Constant:
10200:83                  5 (const uint)
10210:83              o2: direct index for structure ( uniform 2-component vector of int)
10220:83                'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
10230:83                Constant:
10240:83                  5 (const uint)
10250:83              o2: direct index for structure ( uniform 2-component vector of int)
10260:83                'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
10270:83                Constant:
10280:83                  5 (const uint)
10290:83              o2: direct index for structure ( uniform 2-component vector of int)
10300:83                'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
10310:83                Constant:
10320:83                  5 (const uint)
10330:83            Constant:
10340:83              2 (const int)
10350:84      Sequence
10360:84        move second child to first child ( temp 4-component vector of uint)
10370:84          'txval224' ( temp 4-component vector of uint)
10380:84          textureGatherOffsets ( temp 4-component vector of uint)
10390:84            Construct combined texture-sampler ( temp usampler2D)
10400:84              'g_tTex2du4' ( uniform utexture2D)
10410:84              'g_sSamp' (layout( binding=0) uniform sampler)
10420:84            c2: direct index for structure ( uniform 2-component vector of float)
10430:84              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
10440:84              Constant:
10450:84                1 (const uint)
10460:84            Construct ivec2 ( temp 4-element array of 2-component vector of int)
10470:84              o2: direct index for structure ( uniform 2-component vector of int)
10480:84                'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
10490:84                Constant:
10500:84                  5 (const uint)
10510:84              o2: direct index for structure ( uniform 2-component vector of int)
10520:84                'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
10530:84                Constant:
10540:84                  5 (const uint)
10550:84              o2: direct index for structure ( uniform 2-component vector of int)
10560:84                'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
10570:84                Constant:
10580:84                  5 (const uint)
10590:84              o2: direct index for structure ( uniform 2-component vector of int)
10600:84                'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
10610:84                Constant:
10620:84                  5 (const uint)
10630:84            Constant:
10640:84              2 (const int)
10650:94      Sequence
10660:94        move second child to first child ( temp 4-component vector of float)
10670:94          'txval301' ( temp 4-component vector of float)
10680:94          textureGatherOffset ( temp 4-component vector of float)
10690:94            Construct combined texture-sampler ( temp sampler2D)
10700:94              'g_tTex2df4' ( uniform texture2D)
10710:94              'g_sSamp' (layout( binding=0) uniform sampler)
10720:94            c2: direct index for structure ( uniform 2-component vector of float)
10730:94              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
10740:94              Constant:
10750:94                1 (const uint)
10760:94            o2: direct index for structure ( uniform 2-component vector of int)
10770:94              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
10780:94              Constant:
10790:94                5 (const uint)
10800:94            Constant:
10810:94              3 (const int)
10820:95      Sequence
10830:95        move second child to first child ( temp 4-component vector of int)
10840:95          'txval311' ( temp 4-component vector of int)
10850:95          textureGatherOffset ( temp 4-component vector of int)
10860:95            Construct combined texture-sampler ( temp isampler2D)
10870:95              'g_tTex2di4' ( uniform itexture2D)
10880:95              'g_sSamp' (layout( binding=0) uniform sampler)
10890:95            c2: direct index for structure ( uniform 2-component vector of float)
10900:95              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
10910:95              Constant:
10920:95                1 (const uint)
10930:95            o2: direct index for structure ( uniform 2-component vector of int)
10940:95              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
10950:95              Constant:
10960:95                5 (const uint)
10970:95            Constant:
10980:95              3 (const int)
10990:96      Sequence
11000:96        move second child to first child ( temp 4-component vector of uint)
11010:96          'txval321' ( temp 4-component vector of uint)
11020:96          textureGatherOffset ( temp 4-component vector of uint)
11030:96            Construct combined texture-sampler ( temp usampler2D)
11040:96              'g_tTex2du4' ( uniform utexture2D)
11050:96              'g_sSamp' (layout( binding=0) uniform sampler)
11060:96            c2: direct index for structure ( uniform 2-component vector of float)
11070:96              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
11080:96              Constant:
11090:96                1 (const uint)
11100:96            o2: direct index for structure ( uniform 2-component vector of int)
11110:96              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
11120:96              Constant:
11130:96                5 (const uint)
11140:96            Constant:
11150:96              3 (const int)
11160:98      Sequence
11170:98        move second child to first child ( temp 4-component vector of float)
11180:98          'txval304' ( temp 4-component vector of float)
11190:98          textureGatherOffsets ( temp 4-component vector of float)
11200:98            Construct combined texture-sampler ( temp sampler2D)
11210:98              'g_tTex2df4' ( uniform texture2D)
11220:98              'g_sSamp' (layout( binding=0) uniform sampler)
11230:98            c2: direct index for structure ( uniform 2-component vector of float)
11240:98              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
11250:98              Constant:
11260:98                1 (const uint)
11270:98            Construct ivec2 ( temp 4-element array of 2-component vector of int)
11280:98              o2: direct index for structure ( uniform 2-component vector of int)
11290:98                'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
11300:98                Constant:
11310:98                  5 (const uint)
11320:98              o2: direct index for structure ( uniform 2-component vector of int)
11330:98                'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
11340:98                Constant:
11350:98                  5 (const uint)
11360:98              o2: direct index for structure ( uniform 2-component vector of int)
11370:98                'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
11380:98                Constant:
11390:98                  5 (const uint)
11400:98              o2: direct index for structure ( uniform 2-component vector of int)
11410:98                'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
11420:98                Constant:
11430:98                  5 (const uint)
11440:98            Constant:
11450:98              3 (const int)
11460:99      Sequence
11470:99        move second child to first child ( temp 4-component vector of int)
11480:99          'txval314' ( temp 4-component vector of int)
11490:99          textureGatherOffsets ( temp 4-component vector of int)
11500:99            Construct combined texture-sampler ( temp isampler2D)
11510:99              'g_tTex2di4' ( uniform itexture2D)
11520:99              'g_sSamp' (layout( binding=0) uniform sampler)
11530:99            c2: direct index for structure ( uniform 2-component vector of float)
11540:99              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
11550:99              Constant:
11560:99                1 (const uint)
11570:99            Construct ivec2 ( temp 4-element array of 2-component vector of int)
11580:99              o2: direct index for structure ( uniform 2-component vector of int)
11590:99                'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
11600:99                Constant:
11610:99                  5 (const uint)
11620:99              o2: direct index for structure ( uniform 2-component vector of int)
11630:99                'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
11640:99                Constant:
11650:99                  5 (const uint)
11660:99              o2: direct index for structure ( uniform 2-component vector of int)
11670:99                'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
11680:99                Constant:
11690:99                  5 (const uint)
11700:99              o2: direct index for structure ( uniform 2-component vector of int)
11710:99                'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
11720:99                Constant:
11730:99                  5 (const uint)
11740:99            Constant:
11750:99              3 (const int)
11760:100      Sequence
11770:100        move second child to first child ( temp 4-component vector of uint)
11780:100          'txval324' ( temp 4-component vector of uint)
11790:100          textureGatherOffsets ( temp 4-component vector of uint)
11800:100            Construct combined texture-sampler ( temp usampler2D)
11810:100              'g_tTex2du4' ( uniform utexture2D)
11820:100              'g_sSamp' (layout( binding=0) uniform sampler)
11830:100            c2: direct index for structure ( uniform 2-component vector of float)
11840:100              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
11850:100              Constant:
11860:100                1 (const uint)
11870:100            Construct ivec2 ( temp 4-element array of 2-component vector of int)
11880:100              o2: direct index for structure ( uniform 2-component vector of int)
11890:100                'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
11900:100                Constant:
11910:100                  5 (const uint)
11920:100              o2: direct index for structure ( uniform 2-component vector of int)
11930:100                'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
11940:100                Constant:
11950:100                  5 (const uint)
11960:100              o2: direct index for structure ( uniform 2-component vector of int)
11970:100                'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
11980:100                Constant:
11990:100                  5 (const uint)
12000:100              o2: direct index for structure ( uniform 2-component vector of int)
12010:100                'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
12020:100                Constant:
12030:100                  5 (const uint)
12040:100            Constant:
12050:100              3 (const int)
12060:112      move second child to first child ( temp 4-component vector of float)
12070:112        Color: direct index for structure ( temp 4-component vector of float)
12080:112          'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
12090:112          Constant:
12100:112            0 (const int)
12110:112        Constant:
12120:112          1.000000
12130:112          1.000000
12140:112          1.000000
12150:112          1.000000
12160:113      move second child to first child ( temp float)
12170:113        Depth: direct index for structure ( temp float)
12180:113          'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
12190:113          Constant:
12200:113            1 (const int)
12210:113        Constant:
12220:113          1.000000
12230:115      Branch: Return with expression
12240:115        'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
12250:39  Function Definition: main( ( temp void)
12260:39    Function Parameters:
12270:?     Sequence
12280:39      Sequence
12290:39        move second child to first child ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
12300:39          'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
12310:39          Function Call: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
12320:39        move second child to first child ( temp 4-component vector of float)
12330:?           '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
12340:39          Color: direct index for structure ( temp 4-component vector of float)
12350:39            'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
12360:39            Constant:
12370:39              0 (const int)
12380:39        move second child to first child ( temp float)
12390:?           '@entryPointOutput.Depth' ( out float FragDepth)
12400:39          Depth: direct index for structure ( temp float)
12410:39            'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
12420:39            Constant:
12430:39              1 (const int)
12440:?   Linker Objects
12450:?     'g_sSamp' (layout( binding=0) uniform sampler)
12460:?     'g_sSamp2d' ( uniform sampler)
12470:?     'g_tTex1df4a' (layout( binding=1) uniform texture1D)
12480:?     'g_tTex1df4' (layout( binding=0) uniform texture1D)
12490:?     'g_tTex1di4' ( uniform itexture1D)
12500:?     'g_tTex1du4' ( uniform utexture1D)
12510:?     'g_tTex2df4' ( uniform texture2D)
12520:?     'g_tTex2di4' ( uniform itexture2D)
12530:?     'g_tTex2du4' ( uniform utexture2D)
12540:?     'g_tTex3df4' ( uniform texture3D)
12550:?     'g_tTex3di4' ( uniform itexture3D)
12560:?     'g_tTex3du4' ( uniform utexture3D)
12570:?     'g_tTexcdf4' ( uniform textureCube)
12580:?     'g_tTexcdi4' ( uniform itextureCube)
12590:?     'g_tTexcdu4' ( uniform utextureCube)
12600:?     'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
12610:?     '@entryPointOutput.Depth' ( out float FragDepth)
12620:?     '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
1263
1264// Module Version 10000
1265// Generated by (magic number): 80007
1266// Id's are bound by 399
1267
1268                              Capability Shader
1269                              Capability ImageGatherExtended
1270                              Capability Sampled1D
1271               1:             ExtInstImport  "GLSL.std.450"
1272                              MemoryModel Logical GLSL450
1273                              EntryPoint Fragment 4  "main" 363 367
1274                              ExecutionMode 4 OriginUpperLeft
1275                              ExecutionMode 4 DepthReplacing
1276                              Source HLSL 500
1277                              Name 4  "main"
1278                              Name 8  "PS_OUTPUT"
1279                              MemberName 8(PS_OUTPUT) 0  "Color"
1280                              MemberName 8(PS_OUTPUT) 1  "Depth"
1281                              Name 10  "@main("
1282                              Name 13  "txval001"
1283                              Name 16  "g_tTex2df4"
1284                              Name 20  "g_sSamp"
1285                              Name 30  "$Global"
1286                              MemberName 30($Global) 0  "c1"
1287                              MemberName 30($Global) 1  "c2"
1288                              MemberName 30($Global) 2  "c3"
1289                              MemberName 30($Global) 3  "c4"
1290                              MemberName 30($Global) 4  "o1"
1291                              MemberName 30($Global) 5  "o2"
1292                              MemberName 30($Global) 6  "o3"
1293                              MemberName 30($Global) 7  "o4"
1294                              Name 32  ""
1295                              Name 44  "txval011"
1296                              Name 47  "g_tTex2di4"
1297                              Name 60  "txval021"
1298                              Name 63  "g_tTex2du4"
1299                              Name 73  "txval004"
1300                              Name 91  "txval014"
1301                              Name 107  "txval024"
1302                              Name 123  "txval101"
1303                              Name 132  "txval111"
1304                              Name 141  "txval121"
1305                              Name 150  "txval104"
1306                              Name 166  "txval114"
1307                              Name 182  "txval124"
1308                              Name 198  "txval201"
1309                              Name 208  "txval211"
1310                              Name 217  "txval221"
1311                              Name 226  "txval204"
1312                              Name 242  "txval214"
1313                              Name 258  "txval224"
1314                              Name 274  "txval301"
1315                              Name 284  "txval311"
1316                              Name 293  "txval321"
1317                              Name 302  "txval304"
1318                              Name 318  "txval314"
1319                              Name 334  "txval324"
1320                              Name 351  "psout"
1321                              Name 360  "flattenTemp"
1322                              Name 363  "@entryPointOutput.Color"
1323                              Name 367  "@entryPointOutput.Depth"
1324                              Name 370  "g_sSamp2d"
1325                              Name 373  "g_tTex1df4a"
1326                              Name 374  "g_tTex1df4"
1327                              Name 377  "g_tTex1di4"
1328                              Name 380  "g_tTex1du4"
1329                              Name 383  "g_tTex3df4"
1330                              Name 386  "g_tTex3di4"
1331                              Name 389  "g_tTex3du4"
1332                              Name 392  "g_tTexcdf4"
1333                              Name 395  "g_tTexcdi4"
1334                              Name 398  "g_tTexcdu4"
1335                              Decorate 16(g_tTex2df4) DescriptorSet 0
1336                              Decorate 20(g_sSamp) DescriptorSet 0
1337                              Decorate 20(g_sSamp) Binding 0
1338                              MemberDecorate 30($Global) 0 Offset 0
1339                              MemberDecorate 30($Global) 1 Offset 8
1340                              MemberDecorate 30($Global) 2 Offset 16
1341                              MemberDecorate 30($Global) 3 Offset 32
1342                              MemberDecorate 30($Global) 4 Offset 48
1343                              MemberDecorate 30($Global) 5 Offset 56
1344                              MemberDecorate 30($Global) 6 Offset 64
1345                              MemberDecorate 30($Global) 7 Offset 80
1346                              Decorate 30($Global) Block
1347                              Decorate 32 DescriptorSet 0
1348                              Decorate 47(g_tTex2di4) DescriptorSet 0
1349                              Decorate 63(g_tTex2du4) DescriptorSet 0
1350                              Decorate 363(@entryPointOutput.Color) Location 0
1351                              Decorate 367(@entryPointOutput.Depth) BuiltIn FragDepth
1352                              Decorate 370(g_sSamp2d) DescriptorSet 0
1353                              Decorate 373(g_tTex1df4a) DescriptorSet 0
1354                              Decorate 373(g_tTex1df4a) Binding 1
1355                              Decorate 374(g_tTex1df4) DescriptorSet 0
1356                              Decorate 374(g_tTex1df4) Binding 0
1357                              Decorate 377(g_tTex1di4) DescriptorSet 0
1358                              Decorate 380(g_tTex1du4) DescriptorSet 0
1359                              Decorate 383(g_tTex3df4) DescriptorSet 0
1360                              Decorate 386(g_tTex3di4) DescriptorSet 0
1361                              Decorate 389(g_tTex3du4) DescriptorSet 0
1362                              Decorate 392(g_tTexcdf4) DescriptorSet 0
1363                              Decorate 395(g_tTexcdi4) DescriptorSet 0
1364                              Decorate 398(g_tTexcdu4) DescriptorSet 0
1365               2:             TypeVoid
1366               3:             TypeFunction 2
1367               6:             TypeFloat 32
1368               7:             TypeVector 6(float) 4
1369    8(PS_OUTPUT):             TypeStruct 7(fvec4) 6(float)
1370               9:             TypeFunction 8(PS_OUTPUT)
1371              12:             TypePointer Function 7(fvec4)
1372              14:             TypeImage 6(float) 2D sampled format:Unknown
1373              15:             TypePointer UniformConstant 14
1374  16(g_tTex2df4):     15(ptr) Variable UniformConstant
1375              18:             TypeSampler
1376              19:             TypePointer UniformConstant 18
1377     20(g_sSamp):     19(ptr) Variable UniformConstant
1378              22:             TypeSampledImage 14
1379              24:             TypeVector 6(float) 2
1380              25:             TypeVector 6(float) 3
1381              26:             TypeInt 32 1
1382              27:             TypeVector 26(int) 2
1383              28:             TypeVector 26(int) 3
1384              29:             TypeVector 26(int) 4
1385     30($Global):             TypeStruct 6(float) 24(fvec2) 25(fvec3) 7(fvec4) 26(int) 27(ivec2) 28(ivec3) 29(ivec4)
1386              31:             TypePointer Uniform 30($Global)
1387              32:     31(ptr) Variable Uniform
1388              33:     26(int) Constant 1
1389              34:             TypePointer Uniform 24(fvec2)
1390              37:     26(int) Constant 5
1391              38:             TypePointer Uniform 27(ivec2)
1392              41:     26(int) Constant 0
1393              43:             TypePointer Function 29(ivec4)
1394              45:             TypeImage 26(int) 2D sampled format:Unknown
1395              46:             TypePointer UniformConstant 45
1396  47(g_tTex2di4):     46(ptr) Variable UniformConstant
1397              50:             TypeSampledImage 45
1398              57:             TypeInt 32 0
1399              58:             TypeVector 57(int) 4
1400              59:             TypePointer Function 58(ivec4)
1401              61:             TypeImage 57(int) 2D sampled format:Unknown
1402              62:             TypePointer UniformConstant 61
1403  63(g_tTex2du4):     62(ptr) Variable UniformConstant
1404              66:             TypeSampledImage 61
1405              87:     57(int) Constant 4
1406              88:             TypeArray 27(ivec2) 87
1407             206:     26(int) Constant 2
1408             282:     26(int) Constant 3
1409             350:             TypePointer Function 8(PS_OUTPUT)
1410             352:    6(float) Constant 1065353216
1411             353:    7(fvec4) ConstantComposite 352 352 352 352
1412             355:             TypePointer Function 6(float)
1413             362:             TypePointer Output 7(fvec4)
1414363(@entryPointOutput.Color):    362(ptr) Variable Output
1415             366:             TypePointer Output 6(float)
1416367(@entryPointOutput.Depth):    366(ptr) Variable Output
1417  370(g_sSamp2d):     19(ptr) Variable UniformConstant
1418             371:             TypeImage 6(float) 1D sampled format:Unknown
1419             372:             TypePointer UniformConstant 371
1420373(g_tTex1df4a):    372(ptr) Variable UniformConstant
1421 374(g_tTex1df4):    372(ptr) Variable UniformConstant
1422             375:             TypeImage 26(int) 1D sampled format:Unknown
1423             376:             TypePointer UniformConstant 375
1424 377(g_tTex1di4):    376(ptr) Variable UniformConstant
1425             378:             TypeImage 57(int) 1D sampled format:Unknown
1426             379:             TypePointer UniformConstant 378
1427 380(g_tTex1du4):    379(ptr) Variable UniformConstant
1428             381:             TypeImage 6(float) 3D sampled format:Unknown
1429             382:             TypePointer UniformConstant 381
1430 383(g_tTex3df4):    382(ptr) Variable UniformConstant
1431             384:             TypeImage 26(int) 3D sampled format:Unknown
1432             385:             TypePointer UniformConstant 384
1433 386(g_tTex3di4):    385(ptr) Variable UniformConstant
1434             387:             TypeImage 57(int) 3D sampled format:Unknown
1435             388:             TypePointer UniformConstant 387
1436 389(g_tTex3du4):    388(ptr) Variable UniformConstant
1437             390:             TypeImage 6(float) Cube sampled format:Unknown
1438             391:             TypePointer UniformConstant 390
1439 392(g_tTexcdf4):    391(ptr) Variable UniformConstant
1440             393:             TypeImage 26(int) Cube sampled format:Unknown
1441             394:             TypePointer UniformConstant 393
1442 395(g_tTexcdi4):    394(ptr) Variable UniformConstant
1443             396:             TypeImage 57(int) Cube sampled format:Unknown
1444             397:             TypePointer UniformConstant 396
1445 398(g_tTexcdu4):    397(ptr) Variable UniformConstant
1446         4(main):           2 Function None 3
1447               5:             Label
1448360(flattenTemp):    350(ptr) Variable Function
1449             361:8(PS_OUTPUT) FunctionCall 10(@main()
1450                              Store 360(flattenTemp) 361
1451             364:     12(ptr) AccessChain 360(flattenTemp) 41
1452             365:    7(fvec4) Load 364
1453                              Store 363(@entryPointOutput.Color) 365
1454             368:    355(ptr) AccessChain 360(flattenTemp) 33
1455             369:    6(float) Load 368
1456                              Store 367(@entryPointOutput.Depth) 369
1457                              Return
1458                              FunctionEnd
1459      10(@main():8(PS_OUTPUT) Function None 9
1460              11:             Label
1461    13(txval001):     12(ptr) Variable Function
1462    44(txval011):     43(ptr) Variable Function
1463    60(txval021):     59(ptr) Variable Function
1464    73(txval004):     12(ptr) Variable Function
1465    91(txval014):     43(ptr) Variable Function
1466   107(txval024):     59(ptr) Variable Function
1467   123(txval101):     12(ptr) Variable Function
1468   132(txval111):     43(ptr) Variable Function
1469   141(txval121):     59(ptr) Variable Function
1470   150(txval104):     12(ptr) Variable Function
1471   166(txval114):     43(ptr) Variable Function
1472   182(txval124):     59(ptr) Variable Function
1473   198(txval201):     12(ptr) Variable Function
1474   208(txval211):     43(ptr) Variable Function
1475   217(txval221):     59(ptr) Variable Function
1476   226(txval204):     12(ptr) Variable Function
1477   242(txval214):     43(ptr) Variable Function
1478   258(txval224):     59(ptr) Variable Function
1479   274(txval301):     12(ptr) Variable Function
1480   284(txval311):     43(ptr) Variable Function
1481   293(txval321):     59(ptr) Variable Function
1482   302(txval304):     12(ptr) Variable Function
1483   318(txval314):     43(ptr) Variable Function
1484   334(txval324):     59(ptr) Variable Function
1485      351(psout):    350(ptr) Variable Function
1486              17:          14 Load 16(g_tTex2df4)
1487              21:          18 Load 20(g_sSamp)
1488              23:          22 SampledImage 17 21
1489              35:     34(ptr) AccessChain 32 33
1490              36:   24(fvec2) Load 35
1491              39:     38(ptr) AccessChain 32 37
1492              40:   27(ivec2) Load 39
1493              42:    7(fvec4) ImageGather 23 36 41 Offset 40
1494                              Store 13(txval001) 42
1495              48:          45 Load 47(g_tTex2di4)
1496              49:          18 Load 20(g_sSamp)
1497              51:          50 SampledImage 48 49
1498              52:     34(ptr) AccessChain 32 33
1499              53:   24(fvec2) Load 52
1500              54:     38(ptr) AccessChain 32 37
1501              55:   27(ivec2) Load 54
1502              56:   29(ivec4) ImageGather 51 53 41 Offset 55
1503                              Store 44(txval011) 56
1504              64:          61 Load 63(g_tTex2du4)
1505              65:          18 Load 20(g_sSamp)
1506              67:          66 SampledImage 64 65
1507              68:     34(ptr) AccessChain 32 33
1508              69:   24(fvec2) Load 68
1509              70:     38(ptr) AccessChain 32 37
1510              71:   27(ivec2) Load 70
1511              72:   58(ivec4) ImageGather 67 69 41 Offset 71
1512                              Store 60(txval021) 72
1513              74:          14 Load 16(g_tTex2df4)
1514              75:          18 Load 20(g_sSamp)
1515              76:          22 SampledImage 74 75
1516              77:     34(ptr) AccessChain 32 33
1517              78:   24(fvec2) Load 77
1518              79:     38(ptr) AccessChain 32 37
1519              80:   27(ivec2) Load 79
1520              81:     38(ptr) AccessChain 32 37
1521              82:   27(ivec2) Load 81
1522              83:     38(ptr) AccessChain 32 37
1523              84:   27(ivec2) Load 83
1524              85:     38(ptr) AccessChain 32 37
1525              86:   27(ivec2) Load 85
1526              89:          88 CompositeConstruct 80 82 84 86
1527              90:    7(fvec4) ImageGather 76 78 41 ConstOffsets 89
1528                              Store 73(txval004) 90
1529              92:          45 Load 47(g_tTex2di4)
1530              93:          18 Load 20(g_sSamp)
1531              94:          50 SampledImage 92 93
1532              95:     34(ptr) AccessChain 32 33
1533              96:   24(fvec2) Load 95
1534              97:     38(ptr) AccessChain 32 37
1535              98:   27(ivec2) Load 97
1536              99:     38(ptr) AccessChain 32 37
1537             100:   27(ivec2) Load 99
1538             101:     38(ptr) AccessChain 32 37
1539             102:   27(ivec2) Load 101
1540             103:     38(ptr) AccessChain 32 37
1541             104:   27(ivec2) Load 103
1542             105:          88 CompositeConstruct 98 100 102 104
1543             106:   29(ivec4) ImageGather 94 96 41 ConstOffsets 105
1544                              Store 91(txval014) 106
1545             108:          61 Load 63(g_tTex2du4)
1546             109:          18 Load 20(g_sSamp)
1547             110:          66 SampledImage 108 109
1548             111:     34(ptr) AccessChain 32 33
1549             112:   24(fvec2) Load 111
1550             113:     38(ptr) AccessChain 32 37
1551             114:   27(ivec2) Load 113
1552             115:     38(ptr) AccessChain 32 37
1553             116:   27(ivec2) Load 115
1554             117:     38(ptr) AccessChain 32 37
1555             118:   27(ivec2) Load 117
1556             119:     38(ptr) AccessChain 32 37
1557             120:   27(ivec2) Load 119
1558             121:          88 CompositeConstruct 114 116 118 120
1559             122:   58(ivec4) ImageGather 110 112 41 ConstOffsets 121
1560                              Store 107(txval024) 122
1561             124:          14 Load 16(g_tTex2df4)
1562             125:          18 Load 20(g_sSamp)
1563             126:          22 SampledImage 124 125
1564             127:     34(ptr) AccessChain 32 33
1565             128:   24(fvec2) Load 127
1566             129:     38(ptr) AccessChain 32 37
1567             130:   27(ivec2) Load 129
1568             131:    7(fvec4) ImageGather 126 128 33 Offset 130
1569                              Store 123(txval101) 131
1570             133:          45 Load 47(g_tTex2di4)
1571             134:          18 Load 20(g_sSamp)
1572             135:          50 SampledImage 133 134
1573             136:     34(ptr) AccessChain 32 33
1574             137:   24(fvec2) Load 136
1575             138:     38(ptr) AccessChain 32 37
1576             139:   27(ivec2) Load 138
1577             140:   29(ivec4) ImageGather 135 137 33 Offset 139
1578                              Store 132(txval111) 140
1579             142:          61 Load 63(g_tTex2du4)
1580             143:          18 Load 20(g_sSamp)
1581             144:          66 SampledImage 142 143
1582             145:     34(ptr) AccessChain 32 33
1583             146:   24(fvec2) Load 145
1584             147:     38(ptr) AccessChain 32 37
1585             148:   27(ivec2) Load 147
1586             149:   58(ivec4) ImageGather 144 146 33 Offset 148
1587                              Store 141(txval121) 149
1588             151:          14 Load 16(g_tTex2df4)
1589             152:          18 Load 20(g_sSamp)
1590             153:          22 SampledImage 151 152
1591             154:     34(ptr) AccessChain 32 33
1592             155:   24(fvec2) Load 154
1593             156:     38(ptr) AccessChain 32 37
1594             157:   27(ivec2) Load 156
1595             158:     38(ptr) AccessChain 32 37
1596             159:   27(ivec2) Load 158
1597             160:     38(ptr) AccessChain 32 37
1598             161:   27(ivec2) Load 160
1599             162:     38(ptr) AccessChain 32 37
1600             163:   27(ivec2) Load 162
1601             164:          88 CompositeConstruct 157 159 161 163
1602             165:    7(fvec4) ImageGather 153 155 33 ConstOffsets 164
1603                              Store 150(txval104) 165
1604             167:          45 Load 47(g_tTex2di4)
1605             168:          18 Load 20(g_sSamp)
1606             169:          50 SampledImage 167 168
1607             170:     34(ptr) AccessChain 32 33
1608             171:   24(fvec2) Load 170
1609             172:     38(ptr) AccessChain 32 37
1610             173:   27(ivec2) Load 172
1611             174:     38(ptr) AccessChain 32 37
1612             175:   27(ivec2) Load 174
1613             176:     38(ptr) AccessChain 32 37
1614             177:   27(ivec2) Load 176
1615             178:     38(ptr) AccessChain 32 37
1616             179:   27(ivec2) Load 178
1617             180:          88 CompositeConstruct 173 175 177 179
1618             181:   29(ivec4) ImageGather 169 171 33 ConstOffsets 180
1619                              Store 166(txval114) 181
1620             183:          61 Load 63(g_tTex2du4)
1621             184:          18 Load 20(g_sSamp)
1622             185:          66 SampledImage 183 184
1623             186:     34(ptr) AccessChain 32 33
1624             187:   24(fvec2) Load 186
1625             188:     38(ptr) AccessChain 32 37
1626             189:   27(ivec2) Load 188
1627             190:     38(ptr) AccessChain 32 37
1628             191:   27(ivec2) Load 190
1629             192:     38(ptr) AccessChain 32 37
1630             193:   27(ivec2) Load 192
1631             194:     38(ptr) AccessChain 32 37
1632             195:   27(ivec2) Load 194
1633             196:          88 CompositeConstruct 189 191 193 195
1634             197:   58(ivec4) ImageGather 185 187 33 ConstOffsets 196
1635                              Store 182(txval124) 197
1636             199:          14 Load 16(g_tTex2df4)
1637             200:          18 Load 20(g_sSamp)
1638             201:          22 SampledImage 199 200
1639             202:     34(ptr) AccessChain 32 33
1640             203:   24(fvec2) Load 202
1641             204:     38(ptr) AccessChain 32 37
1642             205:   27(ivec2) Load 204
1643             207:    7(fvec4) ImageGather 201 203 206 Offset 205
1644                              Store 198(txval201) 207
1645             209:          45 Load 47(g_tTex2di4)
1646             210:          18 Load 20(g_sSamp)
1647             211:          50 SampledImage 209 210
1648             212:     34(ptr) AccessChain 32 33
1649             213:   24(fvec2) Load 212
1650             214:     38(ptr) AccessChain 32 37
1651             215:   27(ivec2) Load 214
1652             216:   29(ivec4) ImageGather 211 213 206 Offset 215
1653                              Store 208(txval211) 216
1654             218:          61 Load 63(g_tTex2du4)
1655             219:          18 Load 20(g_sSamp)
1656             220:          66 SampledImage 218 219
1657             221:     34(ptr) AccessChain 32 33
1658             222:   24(fvec2) Load 221
1659             223:     38(ptr) AccessChain 32 37
1660             224:   27(ivec2) Load 223
1661             225:   58(ivec4) ImageGather 220 222 206 Offset 224
1662                              Store 217(txval221) 225
1663             227:          14 Load 16(g_tTex2df4)
1664             228:          18 Load 20(g_sSamp)
1665             229:          22 SampledImage 227 228
1666             230:     34(ptr) AccessChain 32 33
1667             231:   24(fvec2) Load 230
1668             232:     38(ptr) AccessChain 32 37
1669             233:   27(ivec2) Load 232
1670             234:     38(ptr) AccessChain 32 37
1671             235:   27(ivec2) Load 234
1672             236:     38(ptr) AccessChain 32 37
1673             237:   27(ivec2) Load 236
1674             238:     38(ptr) AccessChain 32 37
1675             239:   27(ivec2) Load 238
1676             240:          88 CompositeConstruct 233 235 237 239
1677             241:    7(fvec4) ImageGather 229 231 206 ConstOffsets 240
1678                              Store 226(txval204) 241
1679             243:          45 Load 47(g_tTex2di4)
1680             244:          18 Load 20(g_sSamp)
1681             245:          50 SampledImage 243 244
1682             246:     34(ptr) AccessChain 32 33
1683             247:   24(fvec2) Load 246
1684             248:     38(ptr) AccessChain 32 37
1685             249:   27(ivec2) Load 248
1686             250:     38(ptr) AccessChain 32 37
1687             251:   27(ivec2) Load 250
1688             252:     38(ptr) AccessChain 32 37
1689             253:   27(ivec2) Load 252
1690             254:     38(ptr) AccessChain 32 37
1691             255:   27(ivec2) Load 254
1692             256:          88 CompositeConstruct 249 251 253 255
1693             257:   29(ivec4) ImageGather 245 247 206 ConstOffsets 256
1694                              Store 242(txval214) 257
1695             259:          61 Load 63(g_tTex2du4)
1696             260:          18 Load 20(g_sSamp)
1697             261:          66 SampledImage 259 260
1698             262:     34(ptr) AccessChain 32 33
1699             263:   24(fvec2) Load 262
1700             264:     38(ptr) AccessChain 32 37
1701             265:   27(ivec2) Load 264
1702             266:     38(ptr) AccessChain 32 37
1703             267:   27(ivec2) Load 266
1704             268:     38(ptr) AccessChain 32 37
1705             269:   27(ivec2) Load 268
1706             270:     38(ptr) AccessChain 32 37
1707             271:   27(ivec2) Load 270
1708             272:          88 CompositeConstruct 265 267 269 271
1709             273:   58(ivec4) ImageGather 261 263 206 ConstOffsets 272
1710                              Store 258(txval224) 273
1711             275:          14 Load 16(g_tTex2df4)
1712             276:          18 Load 20(g_sSamp)
1713             277:          22 SampledImage 275 276
1714             278:     34(ptr) AccessChain 32 33
1715             279:   24(fvec2) Load 278
1716             280:     38(ptr) AccessChain 32 37
1717             281:   27(ivec2) Load 280
1718             283:    7(fvec4) ImageGather 277 279 282 Offset 281
1719                              Store 274(txval301) 283
1720             285:          45 Load 47(g_tTex2di4)
1721             286:          18 Load 20(g_sSamp)
1722             287:          50 SampledImage 285 286
1723             288:     34(ptr) AccessChain 32 33
1724             289:   24(fvec2) Load 288
1725             290:     38(ptr) AccessChain 32 37
1726             291:   27(ivec2) Load 290
1727             292:   29(ivec4) ImageGather 287 289 282 Offset 291
1728                              Store 284(txval311) 292
1729             294:          61 Load 63(g_tTex2du4)
1730             295:          18 Load 20(g_sSamp)
1731             296:          66 SampledImage 294 295
1732             297:     34(ptr) AccessChain 32 33
1733             298:   24(fvec2) Load 297
1734             299:     38(ptr) AccessChain 32 37
1735             300:   27(ivec2) Load 299
1736             301:   58(ivec4) ImageGather 296 298 282 Offset 300
1737                              Store 293(txval321) 301
1738             303:          14 Load 16(g_tTex2df4)
1739             304:          18 Load 20(g_sSamp)
1740             305:          22 SampledImage 303 304
1741             306:     34(ptr) AccessChain 32 33
1742             307:   24(fvec2) Load 306
1743             308:     38(ptr) AccessChain 32 37
1744             309:   27(ivec2) Load 308
1745             310:     38(ptr) AccessChain 32 37
1746             311:   27(ivec2) Load 310
1747             312:     38(ptr) AccessChain 32 37
1748             313:   27(ivec2) Load 312
1749             314:     38(ptr) AccessChain 32 37
1750             315:   27(ivec2) Load 314
1751             316:          88 CompositeConstruct 309 311 313 315
1752             317:    7(fvec4) ImageGather 305 307 282 ConstOffsets 316
1753                              Store 302(txval304) 317
1754             319:          45 Load 47(g_tTex2di4)
1755             320:          18 Load 20(g_sSamp)
1756             321:          50 SampledImage 319 320
1757             322:     34(ptr) AccessChain 32 33
1758             323:   24(fvec2) Load 322
1759             324:     38(ptr) AccessChain 32 37
1760             325:   27(ivec2) Load 324
1761             326:     38(ptr) AccessChain 32 37
1762             327:   27(ivec2) Load 326
1763             328:     38(ptr) AccessChain 32 37
1764             329:   27(ivec2) Load 328
1765             330:     38(ptr) AccessChain 32 37
1766             331:   27(ivec2) Load 330
1767             332:          88 CompositeConstruct 325 327 329 331
1768             333:   29(ivec4) ImageGather 321 323 282 ConstOffsets 332
1769                              Store 318(txval314) 333
1770             335:          61 Load 63(g_tTex2du4)
1771             336:          18 Load 20(g_sSamp)
1772             337:          66 SampledImage 335 336
1773             338:     34(ptr) AccessChain 32 33
1774             339:   24(fvec2) Load 338
1775             340:     38(ptr) AccessChain 32 37
1776             341:   27(ivec2) Load 340
1777             342:     38(ptr) AccessChain 32 37
1778             343:   27(ivec2) Load 342
1779             344:     38(ptr) AccessChain 32 37
1780             345:   27(ivec2) Load 344
1781             346:     38(ptr) AccessChain 32 37
1782             347:   27(ivec2) Load 346
1783             348:          88 CompositeConstruct 341 343 345 347
1784             349:   58(ivec4) ImageGather 337 339 282 ConstOffsets 348
1785                              Store 334(txval324) 349
1786             354:     12(ptr) AccessChain 351(psout) 41
1787                              Store 354 353
1788             356:    355(ptr) AccessChain 351(psout) 33
1789                              Store 356 352
1790             357:8(PS_OUTPUT) Load 351(psout)
1791                              ReturnValue 357
1792                              FunctionEnd
1793