1hlsl.gatherRGBA.offsetarray.dx10.frag
2Shader version: 500
3gl_FragCoord origin is upper left
4using depth_any
50:? Sequence
60:33  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
70:33    Function Parameters:
80:?     Sequence
90:40      Sequence
100:40        move second child to first child ( temp 4-component vector of float)
110:40          'txval001' ( temp 4-component vector of float)
120:40          textureGatherOffset ( temp 4-component vector of float)
130:40            Construct combined texture-sampler ( temp sampler2DArray)
140:40              'g_tTex2df4a' ( uniform texture2DArray)
150:40              'g_sSamp' (layout( binding=0) uniform sampler)
160:40            c3: direct index for structure ( uniform 3-component vector of float)
170:40              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
180:40              Constant:
190:40                2 (const uint)
200:40            o2: direct index for structure ( uniform 2-component vector of int)
210:40              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
220:40              Constant:
230:40                5 (const uint)
240:40            Constant:
250:40              0 (const int)
260:41      Sequence
270:41        move second child to first child ( temp 4-component vector of int)
280:41          'txval011' ( temp 4-component vector of int)
290:41          textureGatherOffset ( temp 4-component vector of int)
300:41            Construct combined texture-sampler ( temp isampler2DArray)
310:41              'g_tTex2di4a' ( uniform itexture2DArray)
320:41              'g_sSamp' (layout( binding=0) uniform sampler)
330:41            c3: direct index for structure ( uniform 3-component vector of float)
340:41              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
350:41              Constant:
360:41                2 (const uint)
370:41            o2: direct index for structure ( uniform 2-component vector of int)
380:41              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
390:41              Constant:
400:41                5 (const uint)
410:41            Constant:
420:41              0 (const int)
430:42      Sequence
440:42        move second child to first child ( temp 4-component vector of uint)
450:42          'txval021' ( temp 4-component vector of uint)
460:42          textureGatherOffset ( temp 4-component vector of uint)
470:42            Construct combined texture-sampler ( temp usampler2DArray)
480:42              'g_tTex2du4a' ( uniform utexture2DArray)
490:42              'g_sSamp' (layout( binding=0) uniform sampler)
500:42            c3: direct index for structure ( uniform 3-component vector of float)
510:42              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
520:42              Constant:
530:42                2 (const uint)
540:42            o2: direct index for structure ( uniform 2-component vector of int)
550:42              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
560:42              Constant:
570:42                5 (const uint)
580:42            Constant:
590:42              0 (const int)
600:44      Sequence
610:44        move second child to first child ( temp 4-component vector of float)
620:44          'txval004' ( temp 4-component vector of float)
630:44          textureGatherOffsets ( temp 4-component vector of float)
640:44            Construct combined texture-sampler ( temp sampler2DArray)
650:44              'g_tTex2df4a' ( uniform texture2DArray)
660:44              'g_sSamp' (layout( binding=0) uniform sampler)
670:44            c3: direct index for structure ( uniform 3-component vector of float)
680:44              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
690:44              Constant:
700:44                2 (const uint)
710:44            Construct ivec2 ( temp 4-element array of 2-component vector of int)
720:44              o2: direct index for structure ( uniform 2-component vector of int)
730:44                'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
740:44                Constant:
750:44                  5 (const uint)
760:44              o2: direct index for structure ( uniform 2-component vector of int)
770:44                'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
780:44                Constant:
790:44                  5 (const uint)
800:44              o2: direct index for structure ( uniform 2-component vector of int)
810:44                'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
820:44                Constant:
830:44                  5 (const uint)
840:44              o2: direct index for structure ( uniform 2-component vector of int)
850:44                'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
860:44                Constant:
870:44                  5 (const uint)
880:44            Constant:
890:44              0 (const int)
900:45      Sequence
910:45        move second child to first child ( temp 4-component vector of int)
920:45          'txval014' ( temp 4-component vector of int)
930:45          textureGatherOffsets ( temp 4-component vector of int)
940:45            Construct combined texture-sampler ( temp isampler2DArray)
950:45              'g_tTex2di4a' ( uniform itexture2DArray)
960:45              'g_sSamp' (layout( binding=0) uniform sampler)
970:45            c3: direct index for structure ( uniform 3-component vector of float)
980:45              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
990:45              Constant:
1000:45                2 (const uint)
1010:45            Construct ivec2 ( temp 4-element array of 2-component vector of int)
1020:45              o2: direct index for structure ( uniform 2-component vector of int)
1030:45                'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
1040:45                Constant:
1050:45                  5 (const uint)
1060:45              o2: direct index for structure ( uniform 2-component vector of int)
1070:45                'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
1080:45                Constant:
1090:45                  5 (const uint)
1100:45              o2: direct index for structure ( uniform 2-component vector of int)
1110:45                'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
1120:45                Constant:
1130:45                  5 (const uint)
1140:45              o2: direct index for structure ( uniform 2-component vector of int)
1150:45                'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
1160:45                Constant:
1170:45                  5 (const uint)
1180:45            Constant:
1190:45              0 (const int)
1200:46      Sequence
1210:46        move second child to first child ( temp 4-component vector of uint)
1220:46          'txval024' ( temp 4-component vector of uint)
1230:46          textureGatherOffsets ( temp 4-component vector of uint)
1240:46            Construct combined texture-sampler ( temp usampler2DArray)
1250:46              'g_tTex2du4a' ( uniform utexture2DArray)
1260:46              'g_sSamp' (layout( binding=0) uniform sampler)
1270:46            c3: direct index for structure ( uniform 3-component vector of float)
1280:46              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
1290:46              Constant:
1300:46                2 (const uint)
1310:46            Construct ivec2 ( temp 4-element array of 2-component vector of int)
1320:46              o2: direct index for structure ( uniform 2-component vector of int)
1330:46                'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
1340:46                Constant:
1350:46                  5 (const uint)
1360:46              o2: direct index for structure ( uniform 2-component vector of int)
1370:46                'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
1380:46                Constant:
1390:46                  5 (const uint)
1400:46              o2: direct index for structure ( uniform 2-component vector of int)
1410:46                'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
1420:46                Constant:
1430:46                  5 (const uint)
1440:46              o2: direct index for structure ( uniform 2-component vector of int)
1450:46                'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
1460:46                Constant:
1470:46                  5 (const uint)
1480:46            Constant:
1490:46              0 (const int)
1500:56      Sequence
1510:56        move second child to first child ( temp 4-component vector of float)
1520:56          'txval101' ( temp 4-component vector of float)
1530:56          textureGatherOffset ( temp 4-component vector of float)
1540:56            Construct combined texture-sampler ( temp sampler2DArray)
1550:56              'g_tTex2df4a' ( uniform texture2DArray)
1560:56              'g_sSamp' (layout( binding=0) uniform sampler)
1570:56            c3: direct index for structure ( uniform 3-component vector of float)
1580:56              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
1590:56              Constant:
1600:56                2 (const uint)
1610:56            o2: direct index for structure ( uniform 2-component vector of int)
1620:56              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
1630:56              Constant:
1640:56                5 (const uint)
1650:56            Constant:
1660:56              1 (const int)
1670:57      Sequence
1680:57        move second child to first child ( temp 4-component vector of int)
1690:57          'txval111' ( temp 4-component vector of int)
1700:57          textureGatherOffset ( temp 4-component vector of int)
1710:57            Construct combined texture-sampler ( temp isampler2DArray)
1720:57              'g_tTex2di4a' ( uniform itexture2DArray)
1730:57              'g_sSamp' (layout( binding=0) uniform sampler)
1740:57            c3: direct index for structure ( uniform 3-component vector of float)
1750:57              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
1760:57              Constant:
1770:57                2 (const uint)
1780:57            o2: direct index for structure ( uniform 2-component vector of int)
1790:57              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
1800:57              Constant:
1810:57                5 (const uint)
1820:57            Constant:
1830:57              1 (const int)
1840:58      Sequence
1850:58        move second child to first child ( temp 4-component vector of uint)
1860:58          'txval121' ( temp 4-component vector of uint)
1870:58          textureGatherOffset ( temp 4-component vector of uint)
1880:58            Construct combined texture-sampler ( temp usampler2DArray)
1890:58              'g_tTex2du4a' ( uniform utexture2DArray)
1900:58              'g_sSamp' (layout( binding=0) uniform sampler)
1910:58            c3: direct index for structure ( uniform 3-component vector of float)
1920:58              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
1930:58              Constant:
1940:58                2 (const uint)
1950:58            o2: direct index for structure ( uniform 2-component vector of int)
1960:58              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
1970:58              Constant:
1980:58                5 (const uint)
1990:58            Constant:
2000:58              1 (const int)
2010:60      Sequence
2020:60        move second child to first child ( temp 4-component vector of float)
2030:60          'txval104' ( temp 4-component vector of float)
2040:60          textureGatherOffsets ( temp 4-component vector of float)
2050:60            Construct combined texture-sampler ( temp sampler2DArray)
2060:60              'g_tTex2df4a' ( uniform texture2DArray)
2070:60              'g_sSamp' (layout( binding=0) uniform sampler)
2080:60            c3: direct index for structure ( uniform 3-component vector of float)
2090:60              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
2100:60              Constant:
2110:60                2 (const uint)
2120:60            Construct ivec2 ( temp 4-element array of 2-component vector of int)
2130:60              o2: direct index for structure ( uniform 2-component vector of int)
2140:60                'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
2150:60                Constant:
2160:60                  5 (const uint)
2170:60              o2: direct index for structure ( uniform 2-component vector of int)
2180:60                'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
2190:60                Constant:
2200:60                  5 (const uint)
2210:60              o2: direct index for structure ( uniform 2-component vector of int)
2220:60                'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
2230:60                Constant:
2240:60                  5 (const uint)
2250:60              o2: direct index for structure ( uniform 2-component vector of int)
2260:60                'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
2270:60                Constant:
2280:60                  5 (const uint)
2290:60            Constant:
2300:60              1 (const int)
2310:61      Sequence
2320:61        move second child to first child ( temp 4-component vector of int)
2330:61          'txval114' ( temp 4-component vector of int)
2340:61          textureGatherOffsets ( temp 4-component vector of int)
2350:61            Construct combined texture-sampler ( temp isampler2DArray)
2360:61              'g_tTex2di4a' ( uniform itexture2DArray)
2370:61              'g_sSamp' (layout( binding=0) uniform sampler)
2380:61            c3: direct index for structure ( uniform 3-component vector of float)
2390:61              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
2400:61              Constant:
2410:61                2 (const uint)
2420:61            Construct ivec2 ( temp 4-element array of 2-component vector of int)
2430:61              o2: direct index for structure ( uniform 2-component vector of int)
2440:61                'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
2450:61                Constant:
2460:61                  5 (const uint)
2470:61              o2: direct index for structure ( uniform 2-component vector of int)
2480:61                'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
2490:61                Constant:
2500:61                  5 (const uint)
2510:61              o2: direct index for structure ( uniform 2-component vector of int)
2520:61                'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
2530:61                Constant:
2540:61                  5 (const uint)
2550:61              o2: direct index for structure ( uniform 2-component vector of int)
2560:61                'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
2570:61                Constant:
2580:61                  5 (const uint)
2590:61            Constant:
2600:61              1 (const int)
2610:62      Sequence
2620:62        move second child to first child ( temp 4-component vector of uint)
2630:62          'txval124' ( temp 4-component vector of uint)
2640:62          textureGatherOffsets ( temp 4-component vector of uint)
2650:62            Construct combined texture-sampler ( temp usampler2DArray)
2660:62              'g_tTex2du4a' ( uniform utexture2DArray)
2670:62              'g_sSamp' (layout( binding=0) uniform sampler)
2680:62            c3: direct index for structure ( uniform 3-component vector of float)
2690:62              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
2700:62              Constant:
2710:62                2 (const uint)
2720:62            Construct ivec2 ( temp 4-element array of 2-component vector of int)
2730:62              o2: direct index for structure ( uniform 2-component vector of int)
2740:62                'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
2750:62                Constant:
2760:62                  5 (const uint)
2770:62              o2: direct index for structure ( uniform 2-component vector of int)
2780:62                'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
2790:62                Constant:
2800:62                  5 (const uint)
2810:62              o2: direct index for structure ( uniform 2-component vector of int)
2820:62                'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
2830:62                Constant:
2840:62                  5 (const uint)
2850:62              o2: direct index for structure ( uniform 2-component vector of int)
2860:62                'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
2870:62                Constant:
2880:62                  5 (const uint)
2890:62            Constant:
2900:62              1 (const int)
2910:72      Sequence
2920:72        move second child to first child ( temp 4-component vector of float)
2930:72          'txval201' ( temp 4-component vector of float)
2940:72          textureGatherOffset ( temp 4-component vector of float)
2950:72            Construct combined texture-sampler ( temp sampler2DArray)
2960:72              'g_tTex2df4a' ( uniform texture2DArray)
2970:72              'g_sSamp' (layout( binding=0) uniform sampler)
2980:72            c3: direct index for structure ( uniform 3-component vector of float)
2990:72              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
3000:72              Constant:
3010:72                2 (const uint)
3020:72            o2: direct index for structure ( uniform 2-component vector of int)
3030:72              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
3040:72              Constant:
3050:72                5 (const uint)
3060:72            Constant:
3070:72              2 (const int)
3080:73      Sequence
3090:73        move second child to first child ( temp 4-component vector of int)
3100:73          'txval211' ( temp 4-component vector of int)
3110:73          textureGatherOffset ( temp 4-component vector of int)
3120:73            Construct combined texture-sampler ( temp isampler2DArray)
3130:73              'g_tTex2di4a' ( uniform itexture2DArray)
3140:73              'g_sSamp' (layout( binding=0) uniform sampler)
3150:73            c3: direct index for structure ( uniform 3-component vector of float)
3160:73              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
3170:73              Constant:
3180:73                2 (const uint)
3190:73            o2: direct index for structure ( uniform 2-component vector of int)
3200:73              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
3210:73              Constant:
3220:73                5 (const uint)
3230:73            Constant:
3240:73              2 (const int)
3250:74      Sequence
3260:74        move second child to first child ( temp 4-component vector of uint)
3270:74          'txval221' ( temp 4-component vector of uint)
3280:74          textureGatherOffset ( temp 4-component vector of uint)
3290:74            Construct combined texture-sampler ( temp usampler2DArray)
3300:74              'g_tTex2du4a' ( uniform utexture2DArray)
3310:74              'g_sSamp' (layout( binding=0) uniform sampler)
3320:74            c3: direct index for structure ( uniform 3-component vector of float)
3330:74              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
3340:74              Constant:
3350:74                2 (const uint)
3360:74            o2: direct index for structure ( uniform 2-component vector of int)
3370:74              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
3380:74              Constant:
3390:74                5 (const uint)
3400:74            Constant:
3410:74              2 (const int)
3420:76      Sequence
3430:76        move second child to first child ( temp 4-component vector of float)
3440:76          'txval204' ( temp 4-component vector of float)
3450:76          textureGatherOffsets ( temp 4-component vector of float)
3460:76            Construct combined texture-sampler ( temp sampler2DArray)
3470:76              'g_tTex2df4a' ( uniform texture2DArray)
3480:76              'g_sSamp' (layout( binding=0) uniform sampler)
3490:76            c3: direct index for structure ( uniform 3-component vector of float)
3500:76              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
3510:76              Constant:
3520:76                2 (const uint)
3530:76            Construct ivec2 ( temp 4-element array of 2-component vector of int)
3540:76              o2: direct index for structure ( uniform 2-component vector of int)
3550:76                'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
3560:76                Constant:
3570:76                  5 (const uint)
3580:76              o2: direct index for structure ( uniform 2-component vector of int)
3590:76                'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
3600:76                Constant:
3610:76                  5 (const uint)
3620:76              o2: direct index for structure ( uniform 2-component vector of int)
3630:76                'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
3640:76                Constant:
3650:76                  5 (const uint)
3660:76              o2: direct index for structure ( uniform 2-component vector of int)
3670:76                'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
3680:76                Constant:
3690:76                  5 (const uint)
3700:76            Constant:
3710:76              2 (const int)
3720:77      Sequence
3730:77        move second child to first child ( temp 4-component vector of int)
3740:77          'txval214' ( temp 4-component vector of int)
3750:77          textureGatherOffsets ( temp 4-component vector of int)
3760:77            Construct combined texture-sampler ( temp isampler2DArray)
3770:77              'g_tTex2di4a' ( uniform itexture2DArray)
3780:77              'g_sSamp' (layout( binding=0) uniform sampler)
3790:77            c3: direct index for structure ( uniform 3-component vector of float)
3800:77              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
3810:77              Constant:
3820:77                2 (const uint)
3830:77            Construct ivec2 ( temp 4-element array of 2-component vector of int)
3840:77              o2: direct index for structure ( uniform 2-component vector of int)
3850:77                'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
3860:77                Constant:
3870:77                  5 (const uint)
3880:77              o2: direct index for structure ( uniform 2-component vector of int)
3890:77                'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
3900:77                Constant:
3910:77                  5 (const uint)
3920:77              o2: direct index for structure ( uniform 2-component vector of int)
3930:77                'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
3940:77                Constant:
3950:77                  5 (const uint)
3960:77              o2: direct index for structure ( uniform 2-component vector of int)
3970:77                'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
3980:77                Constant:
3990:77                  5 (const uint)
4000:77            Constant:
4010:77              2 (const int)
4020:78      Sequence
4030:78        move second child to first child ( temp 4-component vector of uint)
4040:78          'txval224' ( temp 4-component vector of uint)
4050:78          textureGatherOffsets ( temp 4-component vector of uint)
4060:78            Construct combined texture-sampler ( temp usampler2DArray)
4070:78              'g_tTex2du4a' ( uniform utexture2DArray)
4080:78              'g_sSamp' (layout( binding=0) uniform sampler)
4090:78            c3: direct index for structure ( uniform 3-component vector of float)
4100:78              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
4110:78              Constant:
4120:78                2 (const uint)
4130:78            Construct ivec2 ( temp 4-element array of 2-component vector of int)
4140:78              o2: direct index for structure ( uniform 2-component vector of int)
4150:78                'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
4160:78                Constant:
4170:78                  5 (const uint)
4180:78              o2: direct index for structure ( uniform 2-component vector of int)
4190:78                'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
4200:78                Constant:
4210:78                  5 (const uint)
4220:78              o2: direct index for structure ( uniform 2-component vector of int)
4230:78                'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
4240:78                Constant:
4250:78                  5 (const uint)
4260:78              o2: direct index for structure ( uniform 2-component vector of int)
4270:78                'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
4280:78                Constant:
4290:78                  5 (const uint)
4300:78            Constant:
4310:78              2 (const int)
4320:88      Sequence
4330:88        move second child to first child ( temp 4-component vector of float)
4340:88          'txval301' ( temp 4-component vector of float)
4350:88          textureGatherOffset ( temp 4-component vector of float)
4360:88            Construct combined texture-sampler ( temp sampler2DArray)
4370:88              'g_tTex2df4a' ( uniform texture2DArray)
4380:88              'g_sSamp' (layout( binding=0) uniform sampler)
4390:88            c3: direct index for structure ( uniform 3-component vector of float)
4400:88              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
4410:88              Constant:
4420:88                2 (const uint)
4430:88            o2: direct index for structure ( uniform 2-component vector of int)
4440:88              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
4450:88              Constant:
4460:88                5 (const uint)
4470:88            Constant:
4480:88              3 (const int)
4490:89      Sequence
4500:89        move second child to first child ( temp 4-component vector of int)
4510:89          'txval311' ( temp 4-component vector of int)
4520:89          textureGatherOffset ( temp 4-component vector of int)
4530:89            Construct combined texture-sampler ( temp isampler2DArray)
4540:89              'g_tTex2di4a' ( uniform itexture2DArray)
4550:89              'g_sSamp' (layout( binding=0) uniform sampler)
4560:89            c3: direct index for structure ( uniform 3-component vector of float)
4570:89              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
4580:89              Constant:
4590:89                2 (const uint)
4600:89            o2: direct index for structure ( uniform 2-component vector of int)
4610:89              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
4620:89              Constant:
4630:89                5 (const uint)
4640:89            Constant:
4650:89              3 (const int)
4660:90      Sequence
4670:90        move second child to first child ( temp 4-component vector of uint)
4680:90          'txval321' ( temp 4-component vector of uint)
4690:90          textureGatherOffset ( temp 4-component vector of uint)
4700:90            Construct combined texture-sampler ( temp usampler2DArray)
4710:90              'g_tTex2du4a' ( uniform utexture2DArray)
4720:90              'g_sSamp' (layout( binding=0) uniform sampler)
4730:90            c3: direct index for structure ( uniform 3-component vector of float)
4740:90              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
4750:90              Constant:
4760:90                2 (const uint)
4770:90            o2: direct index for structure ( uniform 2-component vector of int)
4780:90              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
4790:90              Constant:
4800:90                5 (const uint)
4810:90            Constant:
4820:90              3 (const int)
4830:92      Sequence
4840:92        move second child to first child ( temp 4-component vector of float)
4850:92          'txval304' ( temp 4-component vector of float)
4860:92          textureGatherOffsets ( temp 4-component vector of float)
4870:92            Construct combined texture-sampler ( temp sampler2DArray)
4880:92              'g_tTex2df4a' ( uniform texture2DArray)
4890:92              'g_sSamp' (layout( binding=0) uniform sampler)
4900:92            c3: direct index for structure ( uniform 3-component vector of float)
4910:92              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
4920:92              Constant:
4930:92                2 (const uint)
4940:92            Construct ivec2 ( temp 4-element array of 2-component vector of int)
4950:92              o2: direct index for structure ( uniform 2-component vector of int)
4960:92                'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
4970:92                Constant:
4980:92                  5 (const uint)
4990:92              o2: direct index for structure ( uniform 2-component vector of int)
5000:92                'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
5010:92                Constant:
5020:92                  5 (const uint)
5030:92              o2: direct index for structure ( uniform 2-component vector of int)
5040:92                'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
5050:92                Constant:
5060:92                  5 (const uint)
5070:92              o2: direct index for structure ( uniform 2-component vector of int)
5080:92                'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
5090:92                Constant:
5100:92                  5 (const uint)
5110:92            Constant:
5120:92              3 (const int)
5130:93      Sequence
5140:93        move second child to first child ( temp 4-component vector of int)
5150:93          'txval314' ( temp 4-component vector of int)
5160:93          textureGatherOffsets ( temp 4-component vector of int)
5170:93            Construct combined texture-sampler ( temp isampler2DArray)
5180:93              'g_tTex2di4a' ( uniform itexture2DArray)
5190:93              'g_sSamp' (layout( binding=0) uniform sampler)
5200:93            c3: direct index for structure ( uniform 3-component vector of float)
5210:93              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
5220:93              Constant:
5230:93                2 (const uint)
5240:93            Construct ivec2 ( temp 4-element array of 2-component vector of int)
5250:93              o2: direct index for structure ( uniform 2-component vector of int)
5260:93                'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
5270:93                Constant:
5280:93                  5 (const uint)
5290:93              o2: direct index for structure ( uniform 2-component vector of int)
5300:93                'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
5310:93                Constant:
5320:93                  5 (const uint)
5330:93              o2: direct index for structure ( uniform 2-component vector of int)
5340:93                'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
5350:93                Constant:
5360:93                  5 (const uint)
5370:93              o2: direct index for structure ( uniform 2-component vector of int)
5380:93                'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
5390:93                Constant:
5400:93                  5 (const uint)
5410:93            Constant:
5420:93              3 (const int)
5430:94      Sequence
5440:94        move second child to first child ( temp 4-component vector of uint)
5450:94          'txval324' ( temp 4-component vector of uint)
5460:94          textureGatherOffsets ( temp 4-component vector of uint)
5470:94            Construct combined texture-sampler ( temp usampler2DArray)
5480:94              'g_tTex2du4a' ( uniform utexture2DArray)
5490:94              'g_sSamp' (layout( binding=0) uniform sampler)
5500:94            c3: direct index for structure ( uniform 3-component vector of float)
5510:94              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
5520:94              Constant:
5530:94                2 (const uint)
5540:94            Construct ivec2 ( temp 4-element array of 2-component vector of int)
5550:94              o2: direct index for structure ( uniform 2-component vector of int)
5560:94                'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
5570:94                Constant:
5580:94                  5 (const uint)
5590:94              o2: direct index for structure ( uniform 2-component vector of int)
5600:94                'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
5610:94                Constant:
5620:94                  5 (const uint)
5630:94              o2: direct index for structure ( uniform 2-component vector of int)
5640:94                'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
5650:94                Constant:
5660:94                  5 (const uint)
5670:94              o2: direct index for structure ( uniform 2-component vector of int)
5680:94                'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
5690:94                Constant:
5700:94                  5 (const uint)
5710:94            Constant:
5720:94              3 (const int)
5730:106      move second child to first child ( temp 4-component vector of float)
5740:106        Color: direct index for structure ( temp 4-component vector of float)
5750:106          'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
5760:106          Constant:
5770:106            0 (const int)
5780:106        Constant:
5790:106          1.000000
5800:106          1.000000
5810:106          1.000000
5820:106          1.000000
5830:107      move second child to first child ( temp float)
5840:107        Depth: direct index for structure ( temp float)
5850:107          'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
5860:107          Constant:
5870:107            1 (const int)
5880:107        Constant:
5890:107          1.000000
5900:109      Branch: Return with expression
5910:109        'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
5920:33  Function Definition: main( ( temp void)
5930:33    Function Parameters:
5940:?     Sequence
5950:33      Sequence
5960:33        move second child to first child ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
5970:33          'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
5980:33          Function Call: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
5990:33        move second child to first child ( temp 4-component vector of float)
6000:?           '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
6010:33          Color: direct index for structure ( temp 4-component vector of float)
6020:33            'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
6030:33            Constant:
6040:33              0 (const int)
6050:33        move second child to first child ( temp float)
6060:?           '@entryPointOutput.Depth' ( out float FragDepth)
6070:33          Depth: direct index for structure ( temp float)
6080:33            'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
6090:33            Constant:
6100:33              1 (const int)
6110:?   Linker Objects
6120:?     'g_sSamp' (layout( binding=0) uniform sampler)
6130:?     'g_sSamp2d' ( uniform sampler)
6140:?     'g_tTex1df4a' (layout( binding=0) uniform texture1DArray)
6150:?     'g_tTex1di4a' ( uniform itexture1DArray)
6160:?     'g_tTex1du4a' ( uniform utexture1DArray)
6170:?     'g_tTex2df4a' ( uniform texture2DArray)
6180:?     'g_tTex2di4a' ( uniform itexture2DArray)
6190:?     'g_tTex2du4a' ( uniform utexture2DArray)
6200:?     'g_tTexcdf4a' ( uniform textureCubeArray)
6210:?     'g_tTexcdi4a' ( uniform itextureCubeArray)
6220:?     'g_tTexcdu4a' ( uniform utextureCubeArray)
6230:?     'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
6240:?     '@entryPointOutput.Depth' ( out float FragDepth)
6250:?     '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
626
627
628Linked fragment stage:
629
630
631Shader version: 500
632gl_FragCoord origin is upper left
633using depth_any
6340:? Sequence
6350:33  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
6360:33    Function Parameters:
6370:?     Sequence
6380:40      Sequence
6390:40        move second child to first child ( temp 4-component vector of float)
6400:40          'txval001' ( temp 4-component vector of float)
6410:40          textureGatherOffset ( temp 4-component vector of float)
6420:40            Construct combined texture-sampler ( temp sampler2DArray)
6430:40              'g_tTex2df4a' ( uniform texture2DArray)
6440:40              'g_sSamp' (layout( binding=0) uniform sampler)
6450:40            c3: direct index for structure ( uniform 3-component vector of float)
6460:40              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
6470:40              Constant:
6480:40                2 (const uint)
6490:40            o2: direct index for structure ( uniform 2-component vector of int)
6500:40              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
6510:40              Constant:
6520:40                5 (const uint)
6530:40            Constant:
6540:40              0 (const int)
6550:41      Sequence
6560:41        move second child to first child ( temp 4-component vector of int)
6570:41          'txval011' ( temp 4-component vector of int)
6580:41          textureGatherOffset ( temp 4-component vector of int)
6590:41            Construct combined texture-sampler ( temp isampler2DArray)
6600:41              'g_tTex2di4a' ( uniform itexture2DArray)
6610:41              'g_sSamp' (layout( binding=0) uniform sampler)
6620:41            c3: direct index for structure ( uniform 3-component vector of float)
6630:41              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
6640:41              Constant:
6650:41                2 (const uint)
6660:41            o2: direct index for structure ( uniform 2-component vector of int)
6670:41              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
6680:41              Constant:
6690:41                5 (const uint)
6700:41            Constant:
6710:41              0 (const int)
6720:42      Sequence
6730:42        move second child to first child ( temp 4-component vector of uint)
6740:42          'txval021' ( temp 4-component vector of uint)
6750:42          textureGatherOffset ( temp 4-component vector of uint)
6760:42            Construct combined texture-sampler ( temp usampler2DArray)
6770:42              'g_tTex2du4a' ( uniform utexture2DArray)
6780:42              'g_sSamp' (layout( binding=0) uniform sampler)
6790:42            c3: direct index for structure ( uniform 3-component vector of float)
6800:42              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
6810:42              Constant:
6820:42                2 (const uint)
6830:42            o2: direct index for structure ( uniform 2-component vector of int)
6840:42              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
6850:42              Constant:
6860:42                5 (const uint)
6870:42            Constant:
6880:42              0 (const int)
6890:44      Sequence
6900:44        move second child to first child ( temp 4-component vector of float)
6910:44          'txval004' ( temp 4-component vector of float)
6920:44          textureGatherOffsets ( temp 4-component vector of float)
6930:44            Construct combined texture-sampler ( temp sampler2DArray)
6940:44              'g_tTex2df4a' ( uniform texture2DArray)
6950:44              'g_sSamp' (layout( binding=0) uniform sampler)
6960:44            c3: direct index for structure ( uniform 3-component vector of float)
6970:44              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
6980:44              Constant:
6990:44                2 (const uint)
7000:44            Construct ivec2 ( temp 4-element array of 2-component vector of int)
7010:44              o2: direct index for structure ( uniform 2-component vector of int)
7020:44                'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
7030:44                Constant:
7040:44                  5 (const uint)
7050:44              o2: direct index for structure ( uniform 2-component vector of int)
7060:44                'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
7070:44                Constant:
7080:44                  5 (const uint)
7090:44              o2: direct index for structure ( uniform 2-component vector of int)
7100:44                'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
7110:44                Constant:
7120:44                  5 (const uint)
7130:44              o2: direct index for structure ( uniform 2-component vector of int)
7140:44                'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
7150:44                Constant:
7160:44                  5 (const uint)
7170:44            Constant:
7180:44              0 (const int)
7190:45      Sequence
7200:45        move second child to first child ( temp 4-component vector of int)
7210:45          'txval014' ( temp 4-component vector of int)
7220:45          textureGatherOffsets ( temp 4-component vector of int)
7230:45            Construct combined texture-sampler ( temp isampler2DArray)
7240:45              'g_tTex2di4a' ( uniform itexture2DArray)
7250:45              'g_sSamp' (layout( binding=0) uniform sampler)
7260:45            c3: direct index for structure ( uniform 3-component vector of float)
7270:45              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
7280:45              Constant:
7290:45                2 (const uint)
7300:45            Construct ivec2 ( temp 4-element array of 2-component vector of int)
7310:45              o2: direct index for structure ( uniform 2-component vector of int)
7320:45                'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
7330:45                Constant:
7340:45                  5 (const uint)
7350:45              o2: direct index for structure ( uniform 2-component vector of int)
7360:45                'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
7370:45                Constant:
7380:45                  5 (const uint)
7390:45              o2: direct index for structure ( uniform 2-component vector of int)
7400:45                'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
7410:45                Constant:
7420:45                  5 (const uint)
7430:45              o2: direct index for structure ( uniform 2-component vector of int)
7440:45                'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
7450:45                Constant:
7460:45                  5 (const uint)
7470:45            Constant:
7480:45              0 (const int)
7490:46      Sequence
7500:46        move second child to first child ( temp 4-component vector of uint)
7510:46          'txval024' ( temp 4-component vector of uint)
7520:46          textureGatherOffsets ( temp 4-component vector of uint)
7530:46            Construct combined texture-sampler ( temp usampler2DArray)
7540:46              'g_tTex2du4a' ( uniform utexture2DArray)
7550:46              'g_sSamp' (layout( binding=0) uniform sampler)
7560:46            c3: direct index for structure ( uniform 3-component vector of float)
7570:46              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
7580:46              Constant:
7590:46                2 (const uint)
7600:46            Construct ivec2 ( temp 4-element array of 2-component vector of int)
7610:46              o2: direct index for structure ( uniform 2-component vector of int)
7620:46                'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
7630:46                Constant:
7640:46                  5 (const uint)
7650:46              o2: direct index for structure ( uniform 2-component vector of int)
7660:46                'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
7670:46                Constant:
7680:46                  5 (const uint)
7690:46              o2: direct index for structure ( uniform 2-component vector of int)
7700:46                'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
7710:46                Constant:
7720:46                  5 (const uint)
7730:46              o2: direct index for structure ( uniform 2-component vector of int)
7740:46                'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
7750:46                Constant:
7760:46                  5 (const uint)
7770:46            Constant:
7780:46              0 (const int)
7790:56      Sequence
7800:56        move second child to first child ( temp 4-component vector of float)
7810:56          'txval101' ( temp 4-component vector of float)
7820:56          textureGatherOffset ( temp 4-component vector of float)
7830:56            Construct combined texture-sampler ( temp sampler2DArray)
7840:56              'g_tTex2df4a' ( uniform texture2DArray)
7850:56              'g_sSamp' (layout( binding=0) uniform sampler)
7860:56            c3: direct index for structure ( uniform 3-component vector of float)
7870:56              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
7880:56              Constant:
7890:56                2 (const uint)
7900:56            o2: direct index for structure ( uniform 2-component vector of int)
7910:56              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
7920:56              Constant:
7930:56                5 (const uint)
7940:56            Constant:
7950:56              1 (const int)
7960:57      Sequence
7970:57        move second child to first child ( temp 4-component vector of int)
7980:57          'txval111' ( temp 4-component vector of int)
7990:57          textureGatherOffset ( temp 4-component vector of int)
8000:57            Construct combined texture-sampler ( temp isampler2DArray)
8010:57              'g_tTex2di4a' ( uniform itexture2DArray)
8020:57              'g_sSamp' (layout( binding=0) uniform sampler)
8030:57            c3: direct index for structure ( uniform 3-component vector of float)
8040:57              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
8050:57              Constant:
8060:57                2 (const uint)
8070:57            o2: direct index for structure ( uniform 2-component vector of int)
8080:57              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
8090:57              Constant:
8100:57                5 (const uint)
8110:57            Constant:
8120:57              1 (const int)
8130:58      Sequence
8140:58        move second child to first child ( temp 4-component vector of uint)
8150:58          'txval121' ( temp 4-component vector of uint)
8160:58          textureGatherOffset ( temp 4-component vector of uint)
8170:58            Construct combined texture-sampler ( temp usampler2DArray)
8180:58              'g_tTex2du4a' ( uniform utexture2DArray)
8190:58              'g_sSamp' (layout( binding=0) uniform sampler)
8200:58            c3: direct index for structure ( uniform 3-component vector of float)
8210:58              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
8220:58              Constant:
8230:58                2 (const uint)
8240:58            o2: direct index for structure ( uniform 2-component vector of int)
8250:58              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
8260:58              Constant:
8270:58                5 (const uint)
8280:58            Constant:
8290:58              1 (const int)
8300:60      Sequence
8310:60        move second child to first child ( temp 4-component vector of float)
8320:60          'txval104' ( temp 4-component vector of float)
8330:60          textureGatherOffsets ( temp 4-component vector of float)
8340:60            Construct combined texture-sampler ( temp sampler2DArray)
8350:60              'g_tTex2df4a' ( uniform texture2DArray)
8360:60              'g_sSamp' (layout( binding=0) uniform sampler)
8370:60            c3: direct index for structure ( uniform 3-component vector of float)
8380:60              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
8390:60              Constant:
8400:60                2 (const uint)
8410:60            Construct ivec2 ( temp 4-element array of 2-component vector of int)
8420:60              o2: direct index for structure ( uniform 2-component vector of int)
8430:60                'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
8440:60                Constant:
8450:60                  5 (const uint)
8460:60              o2: direct index for structure ( uniform 2-component vector of int)
8470:60                'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
8480:60                Constant:
8490:60                  5 (const uint)
8500:60              o2: direct index for structure ( uniform 2-component vector of int)
8510:60                'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
8520:60                Constant:
8530:60                  5 (const uint)
8540:60              o2: direct index for structure ( uniform 2-component vector of int)
8550:60                'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
8560:60                Constant:
8570:60                  5 (const uint)
8580:60            Constant:
8590:60              1 (const int)
8600:61      Sequence
8610:61        move second child to first child ( temp 4-component vector of int)
8620:61          'txval114' ( temp 4-component vector of int)
8630:61          textureGatherOffsets ( temp 4-component vector of int)
8640:61            Construct combined texture-sampler ( temp isampler2DArray)
8650:61              'g_tTex2di4a' ( uniform itexture2DArray)
8660:61              'g_sSamp' (layout( binding=0) uniform sampler)
8670:61            c3: direct index for structure ( uniform 3-component vector of float)
8680:61              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
8690:61              Constant:
8700:61                2 (const uint)
8710:61            Construct ivec2 ( temp 4-element array of 2-component vector of int)
8720:61              o2: direct index for structure ( uniform 2-component vector of int)
8730:61                'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
8740:61                Constant:
8750:61                  5 (const uint)
8760:61              o2: direct index for structure ( uniform 2-component vector of int)
8770:61                'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
8780:61                Constant:
8790:61                  5 (const uint)
8800:61              o2: direct index for structure ( uniform 2-component vector of int)
8810:61                'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
8820:61                Constant:
8830:61                  5 (const uint)
8840:61              o2: direct index for structure ( uniform 2-component vector of int)
8850:61                'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
8860:61                Constant:
8870:61                  5 (const uint)
8880:61            Constant:
8890:61              1 (const int)
8900:62      Sequence
8910:62        move second child to first child ( temp 4-component vector of uint)
8920:62          'txval124' ( temp 4-component vector of uint)
8930:62          textureGatherOffsets ( temp 4-component vector of uint)
8940:62            Construct combined texture-sampler ( temp usampler2DArray)
8950:62              'g_tTex2du4a' ( uniform utexture2DArray)
8960:62              'g_sSamp' (layout( binding=0) uniform sampler)
8970:62            c3: direct index for structure ( uniform 3-component vector of float)
8980:62              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
8990:62              Constant:
9000:62                2 (const uint)
9010:62            Construct ivec2 ( temp 4-element array of 2-component vector of int)
9020:62              o2: direct index for structure ( uniform 2-component vector of int)
9030:62                'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
9040:62                Constant:
9050:62                  5 (const uint)
9060:62              o2: direct index for structure ( uniform 2-component vector of int)
9070:62                'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
9080:62                Constant:
9090:62                  5 (const uint)
9100:62              o2: direct index for structure ( uniform 2-component vector of int)
9110:62                'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
9120:62                Constant:
9130:62                  5 (const uint)
9140:62              o2: direct index for structure ( uniform 2-component vector of int)
9150:62                'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
9160:62                Constant:
9170:62                  5 (const uint)
9180:62            Constant:
9190:62              1 (const int)
9200:72      Sequence
9210:72        move second child to first child ( temp 4-component vector of float)
9220:72          'txval201' ( temp 4-component vector of float)
9230:72          textureGatherOffset ( temp 4-component vector of float)
9240:72            Construct combined texture-sampler ( temp sampler2DArray)
9250:72              'g_tTex2df4a' ( uniform texture2DArray)
9260:72              'g_sSamp' (layout( binding=0) uniform sampler)
9270:72            c3: direct index for structure ( uniform 3-component vector of float)
9280:72              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
9290:72              Constant:
9300:72                2 (const uint)
9310:72            o2: direct index for structure ( uniform 2-component vector of int)
9320:72              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
9330:72              Constant:
9340:72                5 (const uint)
9350:72            Constant:
9360:72              2 (const int)
9370:73      Sequence
9380:73        move second child to first child ( temp 4-component vector of int)
9390:73          'txval211' ( temp 4-component vector of int)
9400:73          textureGatherOffset ( temp 4-component vector of int)
9410:73            Construct combined texture-sampler ( temp isampler2DArray)
9420:73              'g_tTex2di4a' ( uniform itexture2DArray)
9430:73              'g_sSamp' (layout( binding=0) uniform sampler)
9440:73            c3: direct index for structure ( uniform 3-component vector of float)
9450:73              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
9460:73              Constant:
9470:73                2 (const uint)
9480:73            o2: direct index for structure ( uniform 2-component vector of int)
9490:73              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
9500:73              Constant:
9510:73                5 (const uint)
9520:73            Constant:
9530:73              2 (const int)
9540:74      Sequence
9550:74        move second child to first child ( temp 4-component vector of uint)
9560:74          'txval221' ( temp 4-component vector of uint)
9570:74          textureGatherOffset ( temp 4-component vector of uint)
9580:74            Construct combined texture-sampler ( temp usampler2DArray)
9590:74              'g_tTex2du4a' ( uniform utexture2DArray)
9600:74              'g_sSamp' (layout( binding=0) uniform sampler)
9610:74            c3: direct index for structure ( uniform 3-component vector of float)
9620:74              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
9630:74              Constant:
9640:74                2 (const uint)
9650:74            o2: direct index for structure ( uniform 2-component vector of int)
9660:74              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
9670:74              Constant:
9680:74                5 (const uint)
9690:74            Constant:
9700:74              2 (const int)
9710:76      Sequence
9720:76        move second child to first child ( temp 4-component vector of float)
9730:76          'txval204' ( temp 4-component vector of float)
9740:76          textureGatherOffsets ( temp 4-component vector of float)
9750:76            Construct combined texture-sampler ( temp sampler2DArray)
9760:76              'g_tTex2df4a' ( uniform texture2DArray)
9770:76              'g_sSamp' (layout( binding=0) uniform sampler)
9780:76            c3: direct index for structure ( uniform 3-component vector of float)
9790:76              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
9800:76              Constant:
9810:76                2 (const uint)
9820:76            Construct ivec2 ( temp 4-element array of 2-component vector of int)
9830:76              o2: direct index for structure ( uniform 2-component vector of int)
9840:76                'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
9850:76                Constant:
9860:76                  5 (const uint)
9870:76              o2: direct index for structure ( uniform 2-component vector of int)
9880:76                'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
9890:76                Constant:
9900:76                  5 (const uint)
9910:76              o2: direct index for structure ( uniform 2-component vector of int)
9920:76                'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
9930:76                Constant:
9940:76                  5 (const uint)
9950:76              o2: direct index for structure ( uniform 2-component vector of int)
9960:76                'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
9970:76                Constant:
9980:76                  5 (const uint)
9990:76            Constant:
10000:76              2 (const int)
10010:77      Sequence
10020:77        move second child to first child ( temp 4-component vector of int)
10030:77          'txval214' ( temp 4-component vector of int)
10040:77          textureGatherOffsets ( temp 4-component vector of int)
10050:77            Construct combined texture-sampler ( temp isampler2DArray)
10060:77              'g_tTex2di4a' ( uniform itexture2DArray)
10070:77              'g_sSamp' (layout( binding=0) uniform sampler)
10080:77            c3: direct index for structure ( uniform 3-component vector of float)
10090:77              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
10100:77              Constant:
10110:77                2 (const uint)
10120:77            Construct ivec2 ( temp 4-element array of 2-component vector of int)
10130:77              o2: direct index for structure ( uniform 2-component vector of int)
10140:77                'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
10150:77                Constant:
10160:77                  5 (const uint)
10170:77              o2: direct index for structure ( uniform 2-component vector of int)
10180:77                'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
10190:77                Constant:
10200:77                  5 (const uint)
10210:77              o2: direct index for structure ( uniform 2-component vector of int)
10220:77                'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
10230:77                Constant:
10240:77                  5 (const uint)
10250:77              o2: direct index for structure ( uniform 2-component vector of int)
10260:77                'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
10270:77                Constant:
10280:77                  5 (const uint)
10290:77            Constant:
10300:77              2 (const int)
10310:78      Sequence
10320:78        move second child to first child ( temp 4-component vector of uint)
10330:78          'txval224' ( temp 4-component vector of uint)
10340:78          textureGatherOffsets ( temp 4-component vector of uint)
10350:78            Construct combined texture-sampler ( temp usampler2DArray)
10360:78              'g_tTex2du4a' ( uniform utexture2DArray)
10370:78              'g_sSamp' (layout( binding=0) uniform sampler)
10380:78            c3: direct index for structure ( uniform 3-component vector of float)
10390:78              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
10400:78              Constant:
10410:78                2 (const uint)
10420:78            Construct ivec2 ( temp 4-element array of 2-component vector of int)
10430:78              o2: direct index for structure ( uniform 2-component vector of int)
10440:78                'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
10450:78                Constant:
10460:78                  5 (const uint)
10470:78              o2: direct index for structure ( uniform 2-component vector of int)
10480:78                'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
10490:78                Constant:
10500:78                  5 (const uint)
10510:78              o2: direct index for structure ( uniform 2-component vector of int)
10520:78                'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
10530:78                Constant:
10540:78                  5 (const uint)
10550:78              o2: direct index for structure ( uniform 2-component vector of int)
10560:78                'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
10570:78                Constant:
10580:78                  5 (const uint)
10590:78            Constant:
10600:78              2 (const int)
10610:88      Sequence
10620:88        move second child to first child ( temp 4-component vector of float)
10630:88          'txval301' ( temp 4-component vector of float)
10640:88          textureGatherOffset ( temp 4-component vector of float)
10650:88            Construct combined texture-sampler ( temp sampler2DArray)
10660:88              'g_tTex2df4a' ( uniform texture2DArray)
10670:88              'g_sSamp' (layout( binding=0) uniform sampler)
10680:88            c3: direct index for structure ( uniform 3-component vector of float)
10690:88              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
10700:88              Constant:
10710:88                2 (const uint)
10720:88            o2: direct index for structure ( uniform 2-component vector of int)
10730:88              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
10740:88              Constant:
10750:88                5 (const uint)
10760:88            Constant:
10770:88              3 (const int)
10780:89      Sequence
10790:89        move second child to first child ( temp 4-component vector of int)
10800:89          'txval311' ( temp 4-component vector of int)
10810:89          textureGatherOffset ( temp 4-component vector of int)
10820:89            Construct combined texture-sampler ( temp isampler2DArray)
10830:89              'g_tTex2di4a' ( uniform itexture2DArray)
10840:89              'g_sSamp' (layout( binding=0) uniform sampler)
10850:89            c3: direct index for structure ( uniform 3-component vector of float)
10860:89              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
10870:89              Constant:
10880:89                2 (const uint)
10890:89            o2: direct index for structure ( uniform 2-component vector of int)
10900:89              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
10910:89              Constant:
10920:89                5 (const uint)
10930:89            Constant:
10940:89              3 (const int)
10950:90      Sequence
10960:90        move second child to first child ( temp 4-component vector of uint)
10970:90          'txval321' ( temp 4-component vector of uint)
10980:90          textureGatherOffset ( temp 4-component vector of uint)
10990:90            Construct combined texture-sampler ( temp usampler2DArray)
11000:90              'g_tTex2du4a' ( uniform utexture2DArray)
11010:90              'g_sSamp' (layout( binding=0) uniform sampler)
11020:90            c3: direct index for structure ( uniform 3-component vector of float)
11030:90              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
11040:90              Constant:
11050:90                2 (const uint)
11060:90            o2: direct index for structure ( uniform 2-component vector of int)
11070:90              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
11080:90              Constant:
11090:90                5 (const uint)
11100:90            Constant:
11110:90              3 (const int)
11120:92      Sequence
11130:92        move second child to first child ( temp 4-component vector of float)
11140:92          'txval304' ( temp 4-component vector of float)
11150:92          textureGatherOffsets ( temp 4-component vector of float)
11160:92            Construct combined texture-sampler ( temp sampler2DArray)
11170:92              'g_tTex2df4a' ( uniform texture2DArray)
11180:92              'g_sSamp' (layout( binding=0) uniform sampler)
11190:92            c3: direct index for structure ( uniform 3-component vector of float)
11200:92              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
11210:92              Constant:
11220:92                2 (const uint)
11230:92            Construct ivec2 ( temp 4-element array of 2-component vector of int)
11240:92              o2: direct index for structure ( uniform 2-component vector of int)
11250:92                'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
11260:92                Constant:
11270:92                  5 (const uint)
11280:92              o2: direct index for structure ( uniform 2-component vector of int)
11290:92                'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
11300:92                Constant:
11310:92                  5 (const uint)
11320:92              o2: direct index for structure ( uniform 2-component vector of int)
11330:92                'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
11340:92                Constant:
11350:92                  5 (const uint)
11360:92              o2: direct index for structure ( uniform 2-component vector of int)
11370:92                'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
11380:92                Constant:
11390:92                  5 (const uint)
11400:92            Constant:
11410:92              3 (const int)
11420:93      Sequence
11430:93        move second child to first child ( temp 4-component vector of int)
11440:93          'txval314' ( temp 4-component vector of int)
11450:93          textureGatherOffsets ( temp 4-component vector of int)
11460:93            Construct combined texture-sampler ( temp isampler2DArray)
11470:93              'g_tTex2di4a' ( uniform itexture2DArray)
11480:93              'g_sSamp' (layout( binding=0) uniform sampler)
11490:93            c3: direct index for structure ( uniform 3-component vector of float)
11500:93              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
11510:93              Constant:
11520:93                2 (const uint)
11530:93            Construct ivec2 ( temp 4-element array of 2-component vector of int)
11540:93              o2: direct index for structure ( uniform 2-component vector of int)
11550:93                'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
11560:93                Constant:
11570:93                  5 (const uint)
11580:93              o2: direct index for structure ( uniform 2-component vector of int)
11590:93                'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
11600:93                Constant:
11610:93                  5 (const uint)
11620:93              o2: direct index for structure ( uniform 2-component vector of int)
11630:93                'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
11640:93                Constant:
11650:93                  5 (const uint)
11660:93              o2: direct index for structure ( uniform 2-component vector of int)
11670:93                'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
11680:93                Constant:
11690:93                  5 (const uint)
11700:93            Constant:
11710:93              3 (const int)
11720:94      Sequence
11730:94        move second child to first child ( temp 4-component vector of uint)
11740:94          'txval324' ( temp 4-component vector of uint)
11750:94          textureGatherOffsets ( temp 4-component vector of uint)
11760:94            Construct combined texture-sampler ( temp usampler2DArray)
11770:94              'g_tTex2du4a' ( uniform utexture2DArray)
11780:94              'g_sSamp' (layout( binding=0) uniform sampler)
11790:94            c3: direct index for structure ( uniform 3-component vector of float)
11800:94              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
11810:94              Constant:
11820:94                2 (const uint)
11830:94            Construct ivec2 ( temp 4-element array of 2-component vector of int)
11840:94              o2: direct index for structure ( uniform 2-component vector of int)
11850:94                'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
11860:94                Constant:
11870:94                  5 (const uint)
11880:94              o2: direct index for structure ( uniform 2-component vector of int)
11890:94                'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
11900:94                Constant:
11910:94                  5 (const uint)
11920:94              o2: direct index for structure ( uniform 2-component vector of int)
11930:94                'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
11940:94                Constant:
11950:94                  5 (const uint)
11960:94              o2: direct index for structure ( uniform 2-component vector of int)
11970:94                'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
11980:94                Constant:
11990:94                  5 (const uint)
12000:94            Constant:
12010:94              3 (const int)
12020:106      move second child to first child ( temp 4-component vector of float)
12030:106        Color: direct index for structure ( temp 4-component vector of float)
12040:106          'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
12050:106          Constant:
12060:106            0 (const int)
12070:106        Constant:
12080:106          1.000000
12090:106          1.000000
12100:106          1.000000
12110:106          1.000000
12120:107      move second child to first child ( temp float)
12130:107        Depth: direct index for structure ( temp float)
12140:107          'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
12150:107          Constant:
12160:107            1 (const int)
12170:107        Constant:
12180:107          1.000000
12190:109      Branch: Return with expression
12200:109        'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
12210:33  Function Definition: main( ( temp void)
12220:33    Function Parameters:
12230:?     Sequence
12240:33      Sequence
12250:33        move second child to first child ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
12260:33          'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
12270:33          Function Call: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
12280:33        move second child to first child ( temp 4-component vector of float)
12290:?           '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
12300:33          Color: direct index for structure ( temp 4-component vector of float)
12310:33            'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
12320:33            Constant:
12330:33              0 (const int)
12340:33        move second child to first child ( temp float)
12350:?           '@entryPointOutput.Depth' ( out float FragDepth)
12360:33          Depth: direct index for structure ( temp float)
12370:33            'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
12380:33            Constant:
12390:33              1 (const int)
12400:?   Linker Objects
12410:?     'g_sSamp' (layout( binding=0) uniform sampler)
12420:?     'g_sSamp2d' ( uniform sampler)
12430:?     'g_tTex1df4a' (layout( binding=0) uniform texture1DArray)
12440:?     'g_tTex1di4a' ( uniform itexture1DArray)
12450:?     'g_tTex1du4a' ( uniform utexture1DArray)
12460:?     'g_tTex2df4a' ( uniform texture2DArray)
12470:?     'g_tTex2di4a' ( uniform itexture2DArray)
12480:?     'g_tTex2du4a' ( uniform utexture2DArray)
12490:?     'g_tTexcdf4a' ( uniform textureCubeArray)
12500:?     'g_tTexcdi4a' ( uniform itextureCubeArray)
12510:?     'g_tTexcdu4a' ( uniform utextureCubeArray)
12520:?     'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
12530:?     '@entryPointOutput.Depth' ( out float FragDepth)
12540:?     '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
1255
1256// Module Version 10000
1257// Generated by (magic number): 80007
1258// Id's are bound by 389
1259
1260                              Capability Shader
1261                              Capability ImageGatherExtended
1262                              Capability Sampled1D
1263                              Capability SampledCubeArray
1264               1:             ExtInstImport  "GLSL.std.450"
1265                              MemoryModel Logical GLSL450
1266                              EntryPoint Fragment 4  "main" 363 367
1267                              ExecutionMode 4 OriginUpperLeft
1268                              ExecutionMode 4 DepthReplacing
1269                              Source HLSL 500
1270                              Name 4  "main"
1271                              Name 8  "PS_OUTPUT"
1272                              MemberName 8(PS_OUTPUT) 0  "Color"
1273                              MemberName 8(PS_OUTPUT) 1  "Depth"
1274                              Name 10  "@main("
1275                              Name 13  "txval001"
1276                              Name 16  "g_tTex2df4a"
1277                              Name 20  "g_sSamp"
1278                              Name 30  "$Global"
1279                              MemberName 30($Global) 0  "c1"
1280                              MemberName 30($Global) 1  "c2"
1281                              MemberName 30($Global) 2  "c3"
1282                              MemberName 30($Global) 3  "c4"
1283                              MemberName 30($Global) 4  "o1"
1284                              MemberName 30($Global) 5  "o2"
1285                              MemberName 30($Global) 6  "o3"
1286                              MemberName 30($Global) 7  "o4"
1287                              Name 32  ""
1288                              Name 44  "txval011"
1289                              Name 47  "g_tTex2di4a"
1290                              Name 60  "txval021"
1291                              Name 63  "g_tTex2du4a"
1292                              Name 73  "txval004"
1293                              Name 91  "txval014"
1294                              Name 107  "txval024"
1295                              Name 123  "txval101"
1296                              Name 133  "txval111"
1297                              Name 142  "txval121"
1298                              Name 151  "txval104"
1299                              Name 167  "txval114"
1300                              Name 183  "txval124"
1301                              Name 199  "txval201"
1302                              Name 208  "txval211"
1303                              Name 217  "txval221"
1304                              Name 226  "txval204"
1305                              Name 242  "txval214"
1306                              Name 258  "txval224"
1307                              Name 274  "txval301"
1308                              Name 284  "txval311"
1309                              Name 293  "txval321"
1310                              Name 302  "txval304"
1311                              Name 318  "txval314"
1312                              Name 334  "txval324"
1313                              Name 351  "psout"
1314                              Name 360  "flattenTemp"
1315                              Name 363  "@entryPointOutput.Color"
1316                              Name 367  "@entryPointOutput.Depth"
1317                              Name 370  "g_sSamp2d"
1318                              Name 373  "g_tTex1df4a"
1319                              Name 376  "g_tTex1di4a"
1320                              Name 379  "g_tTex1du4a"
1321                              Name 382  "g_tTexcdf4a"
1322                              Name 385  "g_tTexcdi4a"
1323                              Name 388  "g_tTexcdu4a"
1324                              Decorate 16(g_tTex2df4a) DescriptorSet 0
1325                              Decorate 20(g_sSamp) DescriptorSet 0
1326                              Decorate 20(g_sSamp) Binding 0
1327                              MemberDecorate 30($Global) 0 Offset 0
1328                              MemberDecorate 30($Global) 1 Offset 8
1329                              MemberDecorate 30($Global) 2 Offset 16
1330                              MemberDecorate 30($Global) 3 Offset 32
1331                              MemberDecorate 30($Global) 4 Offset 48
1332                              MemberDecorate 30($Global) 5 Offset 56
1333                              MemberDecorate 30($Global) 6 Offset 64
1334                              MemberDecorate 30($Global) 7 Offset 80
1335                              Decorate 30($Global) Block
1336                              Decorate 32 DescriptorSet 0
1337                              Decorate 47(g_tTex2di4a) DescriptorSet 0
1338                              Decorate 63(g_tTex2du4a) DescriptorSet 0
1339                              Decorate 363(@entryPointOutput.Color) Location 0
1340                              Decorate 367(@entryPointOutput.Depth) BuiltIn FragDepth
1341                              Decorate 370(g_sSamp2d) DescriptorSet 0
1342                              Decorate 373(g_tTex1df4a) DescriptorSet 0
1343                              Decorate 373(g_tTex1df4a) Binding 0
1344                              Decorate 376(g_tTex1di4a) DescriptorSet 0
1345                              Decorate 379(g_tTex1du4a) DescriptorSet 0
1346                              Decorate 382(g_tTexcdf4a) DescriptorSet 0
1347                              Decorate 385(g_tTexcdi4a) DescriptorSet 0
1348                              Decorate 388(g_tTexcdu4a) DescriptorSet 0
1349               2:             TypeVoid
1350               3:             TypeFunction 2
1351               6:             TypeFloat 32
1352               7:             TypeVector 6(float) 4
1353    8(PS_OUTPUT):             TypeStruct 7(fvec4) 6(float)
1354               9:             TypeFunction 8(PS_OUTPUT)
1355              12:             TypePointer Function 7(fvec4)
1356              14:             TypeImage 6(float) 2D array sampled format:Unknown
1357              15:             TypePointer UniformConstant 14
1358 16(g_tTex2df4a):     15(ptr) Variable UniformConstant
1359              18:             TypeSampler
1360              19:             TypePointer UniformConstant 18
1361     20(g_sSamp):     19(ptr) Variable UniformConstant
1362              22:             TypeSampledImage 14
1363              24:             TypeVector 6(float) 2
1364              25:             TypeVector 6(float) 3
1365              26:             TypeInt 32 1
1366              27:             TypeVector 26(int) 2
1367              28:             TypeVector 26(int) 3
1368              29:             TypeVector 26(int) 4
1369     30($Global):             TypeStruct 6(float) 24(fvec2) 25(fvec3) 7(fvec4) 26(int) 27(ivec2) 28(ivec3) 29(ivec4)
1370              31:             TypePointer Uniform 30($Global)
1371              32:     31(ptr) Variable Uniform
1372              33:     26(int) Constant 2
1373              34:             TypePointer Uniform 25(fvec3)
1374              37:     26(int) Constant 5
1375              38:             TypePointer Uniform 27(ivec2)
1376              41:     26(int) Constant 0
1377              43:             TypePointer Function 29(ivec4)
1378              45:             TypeImage 26(int) 2D array sampled format:Unknown
1379              46:             TypePointer UniformConstant 45
1380 47(g_tTex2di4a):     46(ptr) Variable UniformConstant
1381              50:             TypeSampledImage 45
1382              57:             TypeInt 32 0
1383              58:             TypeVector 57(int) 4
1384              59:             TypePointer Function 58(ivec4)
1385              61:             TypeImage 57(int) 2D array sampled format:Unknown
1386              62:             TypePointer UniformConstant 61
1387 63(g_tTex2du4a):     62(ptr) Variable UniformConstant
1388              66:             TypeSampledImage 61
1389              87:     57(int) Constant 4
1390              88:             TypeArray 27(ivec2) 87
1391             131:     26(int) Constant 1
1392             282:     26(int) Constant 3
1393             350:             TypePointer Function 8(PS_OUTPUT)
1394             352:    6(float) Constant 1065353216
1395             353:    7(fvec4) ConstantComposite 352 352 352 352
1396             355:             TypePointer Function 6(float)
1397             362:             TypePointer Output 7(fvec4)
1398363(@entryPointOutput.Color):    362(ptr) Variable Output
1399             366:             TypePointer Output 6(float)
1400367(@entryPointOutput.Depth):    366(ptr) Variable Output
1401  370(g_sSamp2d):     19(ptr) Variable UniformConstant
1402             371:             TypeImage 6(float) 1D array sampled format:Unknown
1403             372:             TypePointer UniformConstant 371
1404373(g_tTex1df4a):    372(ptr) Variable UniformConstant
1405             374:             TypeImage 26(int) 1D array sampled format:Unknown
1406             375:             TypePointer UniformConstant 374
1407376(g_tTex1di4a):    375(ptr) Variable UniformConstant
1408             377:             TypeImage 57(int) 1D array sampled format:Unknown
1409             378:             TypePointer UniformConstant 377
1410379(g_tTex1du4a):    378(ptr) Variable UniformConstant
1411             380:             TypeImage 6(float) Cube array sampled format:Unknown
1412             381:             TypePointer UniformConstant 380
1413382(g_tTexcdf4a):    381(ptr) Variable UniformConstant
1414             383:             TypeImage 26(int) Cube array sampled format:Unknown
1415             384:             TypePointer UniformConstant 383
1416385(g_tTexcdi4a):    384(ptr) Variable UniformConstant
1417             386:             TypeImage 57(int) Cube array sampled format:Unknown
1418             387:             TypePointer UniformConstant 386
1419388(g_tTexcdu4a):    387(ptr) Variable UniformConstant
1420         4(main):           2 Function None 3
1421               5:             Label
1422360(flattenTemp):    350(ptr) Variable Function
1423             361:8(PS_OUTPUT) FunctionCall 10(@main()
1424                              Store 360(flattenTemp) 361
1425             364:     12(ptr) AccessChain 360(flattenTemp) 41
1426             365:    7(fvec4) Load 364
1427                              Store 363(@entryPointOutput.Color) 365
1428             368:    355(ptr) AccessChain 360(flattenTemp) 131
1429             369:    6(float) Load 368
1430                              Store 367(@entryPointOutput.Depth) 369
1431                              Return
1432                              FunctionEnd
1433      10(@main():8(PS_OUTPUT) Function None 9
1434              11:             Label
1435    13(txval001):     12(ptr) Variable Function
1436    44(txval011):     43(ptr) Variable Function
1437    60(txval021):     59(ptr) Variable Function
1438    73(txval004):     12(ptr) Variable Function
1439    91(txval014):     43(ptr) Variable Function
1440   107(txval024):     59(ptr) Variable Function
1441   123(txval101):     12(ptr) Variable Function
1442   133(txval111):     43(ptr) Variable Function
1443   142(txval121):     59(ptr) Variable Function
1444   151(txval104):     12(ptr) Variable Function
1445   167(txval114):     43(ptr) Variable Function
1446   183(txval124):     59(ptr) Variable Function
1447   199(txval201):     12(ptr) Variable Function
1448   208(txval211):     43(ptr) Variable Function
1449   217(txval221):     59(ptr) Variable Function
1450   226(txval204):     12(ptr) Variable Function
1451   242(txval214):     43(ptr) Variable Function
1452   258(txval224):     59(ptr) Variable Function
1453   274(txval301):     12(ptr) Variable Function
1454   284(txval311):     43(ptr) Variable Function
1455   293(txval321):     59(ptr) Variable Function
1456   302(txval304):     12(ptr) Variable Function
1457   318(txval314):     43(ptr) Variable Function
1458   334(txval324):     59(ptr) Variable Function
1459      351(psout):    350(ptr) Variable Function
1460              17:          14 Load 16(g_tTex2df4a)
1461              21:          18 Load 20(g_sSamp)
1462              23:          22 SampledImage 17 21
1463              35:     34(ptr) AccessChain 32 33
1464              36:   25(fvec3) Load 35
1465              39:     38(ptr) AccessChain 32 37
1466              40:   27(ivec2) Load 39
1467              42:    7(fvec4) ImageGather 23 36 41 Offset 40
1468                              Store 13(txval001) 42
1469              48:          45 Load 47(g_tTex2di4a)
1470              49:          18 Load 20(g_sSamp)
1471              51:          50 SampledImage 48 49
1472              52:     34(ptr) AccessChain 32 33
1473              53:   25(fvec3) Load 52
1474              54:     38(ptr) AccessChain 32 37
1475              55:   27(ivec2) Load 54
1476              56:   29(ivec4) ImageGather 51 53 41 Offset 55
1477                              Store 44(txval011) 56
1478              64:          61 Load 63(g_tTex2du4a)
1479              65:          18 Load 20(g_sSamp)
1480              67:          66 SampledImage 64 65
1481              68:     34(ptr) AccessChain 32 33
1482              69:   25(fvec3) Load 68
1483              70:     38(ptr) AccessChain 32 37
1484              71:   27(ivec2) Load 70
1485              72:   58(ivec4) ImageGather 67 69 41 Offset 71
1486                              Store 60(txval021) 72
1487              74:          14 Load 16(g_tTex2df4a)
1488              75:          18 Load 20(g_sSamp)
1489              76:          22 SampledImage 74 75
1490              77:     34(ptr) AccessChain 32 33
1491              78:   25(fvec3) Load 77
1492              79:     38(ptr) AccessChain 32 37
1493              80:   27(ivec2) Load 79
1494              81:     38(ptr) AccessChain 32 37
1495              82:   27(ivec2) Load 81
1496              83:     38(ptr) AccessChain 32 37
1497              84:   27(ivec2) Load 83
1498              85:     38(ptr) AccessChain 32 37
1499              86:   27(ivec2) Load 85
1500              89:          88 CompositeConstruct 80 82 84 86
1501              90:    7(fvec4) ImageGather 76 78 41 ConstOffsets 89
1502                              Store 73(txval004) 90
1503              92:          45 Load 47(g_tTex2di4a)
1504              93:          18 Load 20(g_sSamp)
1505              94:          50 SampledImage 92 93
1506              95:     34(ptr) AccessChain 32 33
1507              96:   25(fvec3) Load 95
1508              97:     38(ptr) AccessChain 32 37
1509              98:   27(ivec2) Load 97
1510              99:     38(ptr) AccessChain 32 37
1511             100:   27(ivec2) Load 99
1512             101:     38(ptr) AccessChain 32 37
1513             102:   27(ivec2) Load 101
1514             103:     38(ptr) AccessChain 32 37
1515             104:   27(ivec2) Load 103
1516             105:          88 CompositeConstruct 98 100 102 104
1517             106:   29(ivec4) ImageGather 94 96 41 ConstOffsets 105
1518                              Store 91(txval014) 106
1519             108:          61 Load 63(g_tTex2du4a)
1520             109:          18 Load 20(g_sSamp)
1521             110:          66 SampledImage 108 109
1522             111:     34(ptr) AccessChain 32 33
1523             112:   25(fvec3) Load 111
1524             113:     38(ptr) AccessChain 32 37
1525             114:   27(ivec2) Load 113
1526             115:     38(ptr) AccessChain 32 37
1527             116:   27(ivec2) Load 115
1528             117:     38(ptr) AccessChain 32 37
1529             118:   27(ivec2) Load 117
1530             119:     38(ptr) AccessChain 32 37
1531             120:   27(ivec2) Load 119
1532             121:          88 CompositeConstruct 114 116 118 120
1533             122:   58(ivec4) ImageGather 110 112 41 ConstOffsets 121
1534                              Store 107(txval024) 122
1535             124:          14 Load 16(g_tTex2df4a)
1536             125:          18 Load 20(g_sSamp)
1537             126:          22 SampledImage 124 125
1538             127:     34(ptr) AccessChain 32 33
1539             128:   25(fvec3) Load 127
1540             129:     38(ptr) AccessChain 32 37
1541             130:   27(ivec2) Load 129
1542             132:    7(fvec4) ImageGather 126 128 131 Offset 130
1543                              Store 123(txval101) 132
1544             134:          45 Load 47(g_tTex2di4a)
1545             135:          18 Load 20(g_sSamp)
1546             136:          50 SampledImage 134 135
1547             137:     34(ptr) AccessChain 32 33
1548             138:   25(fvec3) Load 137
1549             139:     38(ptr) AccessChain 32 37
1550             140:   27(ivec2) Load 139
1551             141:   29(ivec4) ImageGather 136 138 131 Offset 140
1552                              Store 133(txval111) 141
1553             143:          61 Load 63(g_tTex2du4a)
1554             144:          18 Load 20(g_sSamp)
1555             145:          66 SampledImage 143 144
1556             146:     34(ptr) AccessChain 32 33
1557             147:   25(fvec3) Load 146
1558             148:     38(ptr) AccessChain 32 37
1559             149:   27(ivec2) Load 148
1560             150:   58(ivec4) ImageGather 145 147 131 Offset 149
1561                              Store 142(txval121) 150
1562             152:          14 Load 16(g_tTex2df4a)
1563             153:          18 Load 20(g_sSamp)
1564             154:          22 SampledImage 152 153
1565             155:     34(ptr) AccessChain 32 33
1566             156:   25(fvec3) Load 155
1567             157:     38(ptr) AccessChain 32 37
1568             158:   27(ivec2) Load 157
1569             159:     38(ptr) AccessChain 32 37
1570             160:   27(ivec2) Load 159
1571             161:     38(ptr) AccessChain 32 37
1572             162:   27(ivec2) Load 161
1573             163:     38(ptr) AccessChain 32 37
1574             164:   27(ivec2) Load 163
1575             165:          88 CompositeConstruct 158 160 162 164
1576             166:    7(fvec4) ImageGather 154 156 131 ConstOffsets 165
1577                              Store 151(txval104) 166
1578             168:          45 Load 47(g_tTex2di4a)
1579             169:          18 Load 20(g_sSamp)
1580             170:          50 SampledImage 168 169
1581             171:     34(ptr) AccessChain 32 33
1582             172:   25(fvec3) Load 171
1583             173:     38(ptr) AccessChain 32 37
1584             174:   27(ivec2) Load 173
1585             175:     38(ptr) AccessChain 32 37
1586             176:   27(ivec2) Load 175
1587             177:     38(ptr) AccessChain 32 37
1588             178:   27(ivec2) Load 177
1589             179:     38(ptr) AccessChain 32 37
1590             180:   27(ivec2) Load 179
1591             181:          88 CompositeConstruct 174 176 178 180
1592             182:   29(ivec4) ImageGather 170 172 131 ConstOffsets 181
1593                              Store 167(txval114) 182
1594             184:          61 Load 63(g_tTex2du4a)
1595             185:          18 Load 20(g_sSamp)
1596             186:          66 SampledImage 184 185
1597             187:     34(ptr) AccessChain 32 33
1598             188:   25(fvec3) Load 187
1599             189:     38(ptr) AccessChain 32 37
1600             190:   27(ivec2) Load 189
1601             191:     38(ptr) AccessChain 32 37
1602             192:   27(ivec2) Load 191
1603             193:     38(ptr) AccessChain 32 37
1604             194:   27(ivec2) Load 193
1605             195:     38(ptr) AccessChain 32 37
1606             196:   27(ivec2) Load 195
1607             197:          88 CompositeConstruct 190 192 194 196
1608             198:   58(ivec4) ImageGather 186 188 131 ConstOffsets 197
1609                              Store 183(txval124) 198
1610             200:          14 Load 16(g_tTex2df4a)
1611             201:          18 Load 20(g_sSamp)
1612             202:          22 SampledImage 200 201
1613             203:     34(ptr) AccessChain 32 33
1614             204:   25(fvec3) Load 203
1615             205:     38(ptr) AccessChain 32 37
1616             206:   27(ivec2) Load 205
1617             207:    7(fvec4) ImageGather 202 204 33 Offset 206
1618                              Store 199(txval201) 207
1619             209:          45 Load 47(g_tTex2di4a)
1620             210:          18 Load 20(g_sSamp)
1621             211:          50 SampledImage 209 210
1622             212:     34(ptr) AccessChain 32 33
1623             213:   25(fvec3) Load 212
1624             214:     38(ptr) AccessChain 32 37
1625             215:   27(ivec2) Load 214
1626             216:   29(ivec4) ImageGather 211 213 33 Offset 215
1627                              Store 208(txval211) 216
1628             218:          61 Load 63(g_tTex2du4a)
1629             219:          18 Load 20(g_sSamp)
1630             220:          66 SampledImage 218 219
1631             221:     34(ptr) AccessChain 32 33
1632             222:   25(fvec3) Load 221
1633             223:     38(ptr) AccessChain 32 37
1634             224:   27(ivec2) Load 223
1635             225:   58(ivec4) ImageGather 220 222 33 Offset 224
1636                              Store 217(txval221) 225
1637             227:          14 Load 16(g_tTex2df4a)
1638             228:          18 Load 20(g_sSamp)
1639             229:          22 SampledImage 227 228
1640             230:     34(ptr) AccessChain 32 33
1641             231:   25(fvec3) Load 230
1642             232:     38(ptr) AccessChain 32 37
1643             233:   27(ivec2) Load 232
1644             234:     38(ptr) AccessChain 32 37
1645             235:   27(ivec2) Load 234
1646             236:     38(ptr) AccessChain 32 37
1647             237:   27(ivec2) Load 236
1648             238:     38(ptr) AccessChain 32 37
1649             239:   27(ivec2) Load 238
1650             240:          88 CompositeConstruct 233 235 237 239
1651             241:    7(fvec4) ImageGather 229 231 33 ConstOffsets 240
1652                              Store 226(txval204) 241
1653             243:          45 Load 47(g_tTex2di4a)
1654             244:          18 Load 20(g_sSamp)
1655             245:          50 SampledImage 243 244
1656             246:     34(ptr) AccessChain 32 33
1657             247:   25(fvec3) Load 246
1658             248:     38(ptr) AccessChain 32 37
1659             249:   27(ivec2) Load 248
1660             250:     38(ptr) AccessChain 32 37
1661             251:   27(ivec2) Load 250
1662             252:     38(ptr) AccessChain 32 37
1663             253:   27(ivec2) Load 252
1664             254:     38(ptr) AccessChain 32 37
1665             255:   27(ivec2) Load 254
1666             256:          88 CompositeConstruct 249 251 253 255
1667             257:   29(ivec4) ImageGather 245 247 33 ConstOffsets 256
1668                              Store 242(txval214) 257
1669             259:          61 Load 63(g_tTex2du4a)
1670             260:          18 Load 20(g_sSamp)
1671             261:          66 SampledImage 259 260
1672             262:     34(ptr) AccessChain 32 33
1673             263:   25(fvec3) Load 262
1674             264:     38(ptr) AccessChain 32 37
1675             265:   27(ivec2) Load 264
1676             266:     38(ptr) AccessChain 32 37
1677             267:   27(ivec2) Load 266
1678             268:     38(ptr) AccessChain 32 37
1679             269:   27(ivec2) Load 268
1680             270:     38(ptr) AccessChain 32 37
1681             271:   27(ivec2) Load 270
1682             272:          88 CompositeConstruct 265 267 269 271
1683             273:   58(ivec4) ImageGather 261 263 33 ConstOffsets 272
1684                              Store 258(txval224) 273
1685             275:          14 Load 16(g_tTex2df4a)
1686             276:          18 Load 20(g_sSamp)
1687             277:          22 SampledImage 275 276
1688             278:     34(ptr) AccessChain 32 33
1689             279:   25(fvec3) Load 278
1690             280:     38(ptr) AccessChain 32 37
1691             281:   27(ivec2) Load 280
1692             283:    7(fvec4) ImageGather 277 279 282 Offset 281
1693                              Store 274(txval301) 283
1694             285:          45 Load 47(g_tTex2di4a)
1695             286:          18 Load 20(g_sSamp)
1696             287:          50 SampledImage 285 286
1697             288:     34(ptr) AccessChain 32 33
1698             289:   25(fvec3) Load 288
1699             290:     38(ptr) AccessChain 32 37
1700             291:   27(ivec2) Load 290
1701             292:   29(ivec4) ImageGather 287 289 282 Offset 291
1702                              Store 284(txval311) 292
1703             294:          61 Load 63(g_tTex2du4a)
1704             295:          18 Load 20(g_sSamp)
1705             296:          66 SampledImage 294 295
1706             297:     34(ptr) AccessChain 32 33
1707             298:   25(fvec3) Load 297
1708             299:     38(ptr) AccessChain 32 37
1709             300:   27(ivec2) Load 299
1710             301:   58(ivec4) ImageGather 296 298 282 Offset 300
1711                              Store 293(txval321) 301
1712             303:          14 Load 16(g_tTex2df4a)
1713             304:          18 Load 20(g_sSamp)
1714             305:          22 SampledImage 303 304
1715             306:     34(ptr) AccessChain 32 33
1716             307:   25(fvec3) Load 306
1717             308:     38(ptr) AccessChain 32 37
1718             309:   27(ivec2) Load 308
1719             310:     38(ptr) AccessChain 32 37
1720             311:   27(ivec2) Load 310
1721             312:     38(ptr) AccessChain 32 37
1722             313:   27(ivec2) Load 312
1723             314:     38(ptr) AccessChain 32 37
1724             315:   27(ivec2) Load 314
1725             316:          88 CompositeConstruct 309 311 313 315
1726             317:    7(fvec4) ImageGather 305 307 282 ConstOffsets 316
1727                              Store 302(txval304) 317
1728             319:          45 Load 47(g_tTex2di4a)
1729             320:          18 Load 20(g_sSamp)
1730             321:          50 SampledImage 319 320
1731             322:     34(ptr) AccessChain 32 33
1732             323:   25(fvec3) Load 322
1733             324:     38(ptr) AccessChain 32 37
1734             325:   27(ivec2) Load 324
1735             326:     38(ptr) AccessChain 32 37
1736             327:   27(ivec2) Load 326
1737             328:     38(ptr) AccessChain 32 37
1738             329:   27(ivec2) Load 328
1739             330:     38(ptr) AccessChain 32 37
1740             331:   27(ivec2) Load 330
1741             332:          88 CompositeConstruct 325 327 329 331
1742             333:   29(ivec4) ImageGather 321 323 282 ConstOffsets 332
1743                              Store 318(txval314) 333
1744             335:          61 Load 63(g_tTex2du4a)
1745             336:          18 Load 20(g_sSamp)
1746             337:          66 SampledImage 335 336
1747             338:     34(ptr) AccessChain 32 33
1748             339:   25(fvec3) Load 338
1749             340:     38(ptr) AccessChain 32 37
1750             341:   27(ivec2) Load 340
1751             342:     38(ptr) AccessChain 32 37
1752             343:   27(ivec2) Load 342
1753             344:     38(ptr) AccessChain 32 37
1754             345:   27(ivec2) Load 344
1755             346:     38(ptr) AccessChain 32 37
1756             347:   27(ivec2) Load 346
1757             348:          88 CompositeConstruct 341 343 345 347
1758             349:   58(ivec4) ImageGather 337 339 282 ConstOffsets 348
1759                              Store 334(txval324) 349
1760             354:     12(ptr) AccessChain 351(psout) 41
1761                              Store 354 353
1762             356:    355(ptr) AccessChain 351(psout) 131
1763                              Store 356 352
1764             357:8(PS_OUTPUT) Load 351(psout)
1765                              ReturnValue 357
1766                              FunctionEnd
1767