1hlsl.load.array.dx10.frag
2Shader version: 500
3gl_FragCoord origin is upper left
4using depth_any
50:? Sequence
60:48  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
70:48    Function Parameters:
80:?     Sequence
90:52      textureFetch ( temp 4-component vector of float)
100:52        'g_tTex1df4a' ( uniform texture1DArray)
110:52        vector swizzle ( temp 2-component vector of int)
120:52          c3: direct index for structure ( uniform 3-component vector of int)
130:52            'anon@0' (layout( row_major std140) uniform block{ uniform int c1,  uniform 2-component vector of int c2,  uniform 3-component vector of int c3,  uniform 4-component vector of int c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
140:52            Constant:
150:52              2 (const uint)
160:52          Sequence
170:52            Constant:
180:52              0 (const int)
190:52            Constant:
200:52              1 (const int)
210:52        direct index ( temp int)
220:52          c3: direct index for structure ( uniform 3-component vector of int)
230:52            'anon@0' (layout( row_major std140) uniform block{ uniform int c1,  uniform 2-component vector of int c2,  uniform 3-component vector of int c3,  uniform 4-component vector of int c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
240:52            Constant:
250:52              2 (const uint)
260:52          Constant:
270:52            2 (const int)
280:53      textureFetch ( temp 4-component vector of int)
290:53        'g_tTex1di4a' ( uniform itexture1DArray)
300:53        vector swizzle ( temp 2-component vector of int)
310:53          c3: direct index for structure ( uniform 3-component vector of int)
320:53            'anon@0' (layout( row_major std140) uniform block{ uniform int c1,  uniform 2-component vector of int c2,  uniform 3-component vector of int c3,  uniform 4-component vector of int c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
330:53            Constant:
340:53              2 (const uint)
350:53          Sequence
360:53            Constant:
370:53              0 (const int)
380:53            Constant:
390:53              1 (const int)
400:53        direct index ( temp int)
410:53          c3: direct index for structure ( uniform 3-component vector of int)
420:53            'anon@0' (layout( row_major std140) uniform block{ uniform int c1,  uniform 2-component vector of int c2,  uniform 3-component vector of int c3,  uniform 4-component vector of int c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
430:53            Constant:
440:53              2 (const uint)
450:53          Constant:
460:53            2 (const int)
470:54      textureFetch ( temp 4-component vector of uint)
480:54        'g_tTex1du4a' ( uniform utexture1DArray)
490:54        vector swizzle ( temp 2-component vector of int)
500:54          c3: direct index for structure ( uniform 3-component vector of int)
510:54            'anon@0' (layout( row_major std140) uniform block{ uniform int c1,  uniform 2-component vector of int c2,  uniform 3-component vector of int c3,  uniform 4-component vector of int c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
520:54            Constant:
530:54              2 (const uint)
540:54          Sequence
550:54            Constant:
560:54              0 (const int)
570:54            Constant:
580:54              1 (const int)
590:54        direct index ( temp int)
600:54          c3: direct index for structure ( uniform 3-component vector of int)
610:54            'anon@0' (layout( row_major std140) uniform block{ uniform int c1,  uniform 2-component vector of int c2,  uniform 3-component vector of int c3,  uniform 4-component vector of int c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
620:54            Constant:
630:54              2 (const uint)
640:54          Constant:
650:54            2 (const int)
660:57      textureFetch ( temp 4-component vector of float)
670:57        'g_tTex2df4a' ( uniform texture2DArray)
680:57        vector swizzle ( temp 3-component vector of int)
690:57          c4: direct index for structure ( uniform 4-component vector of int)
700:57            'anon@0' (layout( row_major std140) uniform block{ uniform int c1,  uniform 2-component vector of int c2,  uniform 3-component vector of int c3,  uniform 4-component vector of int c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
710:57            Constant:
720:57              3 (const uint)
730:57          Sequence
740:57            Constant:
750:57              0 (const int)
760:57            Constant:
770:57              1 (const int)
780:57            Constant:
790:57              2 (const int)
800:57        direct index ( temp int)
810:57          c4: direct index for structure ( uniform 4-component vector of int)
820:57            'anon@0' (layout( row_major std140) uniform block{ uniform int c1,  uniform 2-component vector of int c2,  uniform 3-component vector of int c3,  uniform 4-component vector of int c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
830:57            Constant:
840:57              3 (const uint)
850:57          Constant:
860:57            3 (const int)
870:58      textureFetch ( temp 4-component vector of int)
880:58        'g_tTex2di4a' ( uniform itexture2DArray)
890:58        vector swizzle ( temp 3-component vector of int)
900:58          c4: direct index for structure ( uniform 4-component vector of int)
910:58            'anon@0' (layout( row_major std140) uniform block{ uniform int c1,  uniform 2-component vector of int c2,  uniform 3-component vector of int c3,  uniform 4-component vector of int c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
920:58            Constant:
930:58              3 (const uint)
940:58          Sequence
950:58            Constant:
960:58              0 (const int)
970:58            Constant:
980:58              1 (const int)
990:58            Constant:
1000:58              2 (const int)
1010:58        direct index ( temp int)
1020:58          c4: direct index for structure ( uniform 4-component vector of int)
1030:58            'anon@0' (layout( row_major std140) uniform block{ uniform int c1,  uniform 2-component vector of int c2,  uniform 3-component vector of int c3,  uniform 4-component vector of int c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
1040:58            Constant:
1050:58              3 (const uint)
1060:58          Constant:
1070:58            3 (const int)
1080:59      textureFetch ( temp 4-component vector of uint)
1090:59        'g_tTex2du4a' ( uniform utexture2DArray)
1100:59        vector swizzle ( temp 3-component vector of int)
1110:59          c4: direct index for structure ( uniform 4-component vector of int)
1120:59            'anon@0' (layout( row_major std140) uniform block{ uniform int c1,  uniform 2-component vector of int c2,  uniform 3-component vector of int c3,  uniform 4-component vector of int c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
1130:59            Constant:
1140:59              3 (const uint)
1150:59          Sequence
1160:59            Constant:
1170:59              0 (const int)
1180:59            Constant:
1190:59              1 (const int)
1200:59            Constant:
1210:59              2 (const int)
1220:59        direct index ( temp int)
1230:59          c4: direct index for structure ( uniform 4-component vector of int)
1240:59            'anon@0' (layout( row_major std140) uniform block{ uniform int c1,  uniform 2-component vector of int c2,  uniform 3-component vector of int c3,  uniform 4-component vector of int c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
1250:59            Constant:
1260:59              3 (const uint)
1270:59          Constant:
1280:59            3 (const int)
1290:67      move second child to first child ( temp 4-component vector of float)
1300:67        Color: direct index for structure ( temp 4-component vector of float)
1310:67          'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
1320:67          Constant:
1330:67            0 (const int)
1340:67        Constant:
1350:67          1.000000
1360:67          1.000000
1370:67          1.000000
1380:67          1.000000
1390:68      move second child to first child ( temp float)
1400:68        Depth: direct index for structure ( temp float)
1410:68          'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
1420:68          Constant:
1430:68            1 (const int)
1440:68        Constant:
1450:68          1.000000
1460:70      Branch: Return with expression
1470:70        'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
1480:48  Function Definition: main( ( temp void)
1490:48    Function Parameters:
1500:?     Sequence
1510:48      Sequence
1520:48        move second child to first child ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
1530:48          'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
1540:48          Function Call: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
1550:48        move second child to first child ( temp 4-component vector of float)
1560:?           '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
1570:48          Color: direct index for structure ( temp 4-component vector of float)
1580:48            'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
1590:48            Constant:
1600:48              0 (const int)
1610:48        move second child to first child ( temp float)
1620:?           '@entryPointOutput.Depth' ( out float FragDepth)
1630:48          Depth: direct index for structure ( temp float)
1640:48            'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
1650:48            Constant:
1660:48              1 (const int)
1670:?   Linker Objects
1680:?     'g_sSamp' (layout( binding=0) uniform sampler)
1690:?     'g_tTex1df4' (layout( binding=0) uniform texture1D)
1700:?     'g_tTex1di4' ( uniform itexture1D)
1710:?     'g_tTex1du4' ( uniform utexture1D)
1720:?     'g_tTex2df4' ( uniform texture2D)
1730:?     'g_tTex2di4' ( uniform itexture2D)
1740:?     'g_tTex2du4' ( uniform utexture2D)
1750:?     'g_tTex3df4' ( uniform texture3D)
1760:?     'g_tTex3di4' ( uniform itexture3D)
1770:?     'g_tTex3du4' ( uniform utexture3D)
1780:?     'g_tTexcdf4' ( uniform textureCube)
1790:?     'g_tTexcdi4' ( uniform itextureCube)
1800:?     'g_tTexcdu4' ( uniform utextureCube)
1810:?     'g_tTex1df4a' ( uniform texture1DArray)
1820:?     'g_tTex1di4a' ( uniform itexture1DArray)
1830:?     'g_tTex1du4a' ( uniform utexture1DArray)
1840:?     'g_tTex2df4a' ( uniform texture2DArray)
1850:?     'g_tTex2di4a' ( uniform itexture2DArray)
1860:?     'g_tTex2du4a' ( uniform utexture2DArray)
1870:?     'g_tTexcdf4a' ( uniform textureCubeArray)
1880:?     'g_tTexcdi4a' ( uniform itextureCubeArray)
1890:?     'g_tTexcdu4a' ( uniform utextureCubeArray)
1900:?     'anon@0' (layout( row_major std140) uniform block{ uniform int c1,  uniform 2-component vector of int c2,  uniform 3-component vector of int c3,  uniform 4-component vector of int c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
1910:?     '@entryPointOutput.Depth' ( out float FragDepth)
1920:?     '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
193
194
195Linked fragment stage:
196
197
198Shader version: 500
199gl_FragCoord origin is upper left
200using depth_any
2010:? Sequence
2020:48  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
2030:48    Function Parameters:
2040:?     Sequence
2050:52      textureFetch ( temp 4-component vector of float)
2060:52        'g_tTex1df4a' ( uniform texture1DArray)
2070:52        vector swizzle ( temp 2-component vector of int)
2080:52          c3: direct index for structure ( uniform 3-component vector of int)
2090:52            'anon@0' (layout( row_major std140) uniform block{ uniform int c1,  uniform 2-component vector of int c2,  uniform 3-component vector of int c3,  uniform 4-component vector of int c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
2100:52            Constant:
2110:52              2 (const uint)
2120:52          Sequence
2130:52            Constant:
2140:52              0 (const int)
2150:52            Constant:
2160:52              1 (const int)
2170:52        direct index ( temp int)
2180:52          c3: direct index for structure ( uniform 3-component vector of int)
2190:52            'anon@0' (layout( row_major std140) uniform block{ uniform int c1,  uniform 2-component vector of int c2,  uniform 3-component vector of int c3,  uniform 4-component vector of int c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
2200:52            Constant:
2210:52              2 (const uint)
2220:52          Constant:
2230:52            2 (const int)
2240:53      textureFetch ( temp 4-component vector of int)
2250:53        'g_tTex1di4a' ( uniform itexture1DArray)
2260:53        vector swizzle ( temp 2-component vector of int)
2270:53          c3: direct index for structure ( uniform 3-component vector of int)
2280:53            'anon@0' (layout( row_major std140) uniform block{ uniform int c1,  uniform 2-component vector of int c2,  uniform 3-component vector of int c3,  uniform 4-component vector of int c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
2290:53            Constant:
2300:53              2 (const uint)
2310:53          Sequence
2320:53            Constant:
2330:53              0 (const int)
2340:53            Constant:
2350:53              1 (const int)
2360:53        direct index ( temp int)
2370:53          c3: direct index for structure ( uniform 3-component vector of int)
2380:53            'anon@0' (layout( row_major std140) uniform block{ uniform int c1,  uniform 2-component vector of int c2,  uniform 3-component vector of int c3,  uniform 4-component vector of int c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
2390:53            Constant:
2400:53              2 (const uint)
2410:53          Constant:
2420:53            2 (const int)
2430:54      textureFetch ( temp 4-component vector of uint)
2440:54        'g_tTex1du4a' ( uniform utexture1DArray)
2450:54        vector swizzle ( temp 2-component vector of int)
2460:54          c3: direct index for structure ( uniform 3-component vector of int)
2470:54            'anon@0' (layout( row_major std140) uniform block{ uniform int c1,  uniform 2-component vector of int c2,  uniform 3-component vector of int c3,  uniform 4-component vector of int c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
2480:54            Constant:
2490:54              2 (const uint)
2500:54          Sequence
2510:54            Constant:
2520:54              0 (const int)
2530:54            Constant:
2540:54              1 (const int)
2550:54        direct index ( temp int)
2560:54          c3: direct index for structure ( uniform 3-component vector of int)
2570:54            'anon@0' (layout( row_major std140) uniform block{ uniform int c1,  uniform 2-component vector of int c2,  uniform 3-component vector of int c3,  uniform 4-component vector of int c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
2580:54            Constant:
2590:54              2 (const uint)
2600:54          Constant:
2610:54            2 (const int)
2620:57      textureFetch ( temp 4-component vector of float)
2630:57        'g_tTex2df4a' ( uniform texture2DArray)
2640:57        vector swizzle ( temp 3-component vector of int)
2650:57          c4: direct index for structure ( uniform 4-component vector of int)
2660:57            'anon@0' (layout( row_major std140) uniform block{ uniform int c1,  uniform 2-component vector of int c2,  uniform 3-component vector of int c3,  uniform 4-component vector of int c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
2670:57            Constant:
2680:57              3 (const uint)
2690:57          Sequence
2700:57            Constant:
2710:57              0 (const int)
2720:57            Constant:
2730:57              1 (const int)
2740:57            Constant:
2750:57              2 (const int)
2760:57        direct index ( temp int)
2770:57          c4: direct index for structure ( uniform 4-component vector of int)
2780:57            'anon@0' (layout( row_major std140) uniform block{ uniform int c1,  uniform 2-component vector of int c2,  uniform 3-component vector of int c3,  uniform 4-component vector of int c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
2790:57            Constant:
2800:57              3 (const uint)
2810:57          Constant:
2820:57            3 (const int)
2830:58      textureFetch ( temp 4-component vector of int)
2840:58        'g_tTex2di4a' ( uniform itexture2DArray)
2850:58        vector swizzle ( temp 3-component vector of int)
2860:58          c4: direct index for structure ( uniform 4-component vector of int)
2870:58            'anon@0' (layout( row_major std140) uniform block{ uniform int c1,  uniform 2-component vector of int c2,  uniform 3-component vector of int c3,  uniform 4-component vector of int c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
2880:58            Constant:
2890:58              3 (const uint)
2900:58          Sequence
2910:58            Constant:
2920:58              0 (const int)
2930:58            Constant:
2940:58              1 (const int)
2950:58            Constant:
2960:58              2 (const int)
2970:58        direct index ( temp int)
2980:58          c4: direct index for structure ( uniform 4-component vector of int)
2990:58            'anon@0' (layout( row_major std140) uniform block{ uniform int c1,  uniform 2-component vector of int c2,  uniform 3-component vector of int c3,  uniform 4-component vector of int c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
3000:58            Constant:
3010:58              3 (const uint)
3020:58          Constant:
3030:58            3 (const int)
3040:59      textureFetch ( temp 4-component vector of uint)
3050:59        'g_tTex2du4a' ( uniform utexture2DArray)
3060:59        vector swizzle ( temp 3-component vector of int)
3070:59          c4: direct index for structure ( uniform 4-component vector of int)
3080:59            'anon@0' (layout( row_major std140) uniform block{ uniform int c1,  uniform 2-component vector of int c2,  uniform 3-component vector of int c3,  uniform 4-component vector of int c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
3090:59            Constant:
3100:59              3 (const uint)
3110:59          Sequence
3120:59            Constant:
3130:59              0 (const int)
3140:59            Constant:
3150:59              1 (const int)
3160:59            Constant:
3170:59              2 (const int)
3180:59        direct index ( temp int)
3190:59          c4: direct index for structure ( uniform 4-component vector of int)
3200:59            'anon@0' (layout( row_major std140) uniform block{ uniform int c1,  uniform 2-component vector of int c2,  uniform 3-component vector of int c3,  uniform 4-component vector of int c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
3210:59            Constant:
3220:59              3 (const uint)
3230:59          Constant:
3240:59            3 (const int)
3250:67      move second child to first child ( temp 4-component vector of float)
3260:67        Color: direct index for structure ( temp 4-component vector of float)
3270:67          'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
3280:67          Constant:
3290:67            0 (const int)
3300:67        Constant:
3310:67          1.000000
3320:67          1.000000
3330:67          1.000000
3340:67          1.000000
3350:68      move second child to first child ( temp float)
3360:68        Depth: direct index for structure ( temp float)
3370:68          'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
3380:68          Constant:
3390:68            1 (const int)
3400:68        Constant:
3410:68          1.000000
3420:70      Branch: Return with expression
3430:70        'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
3440:48  Function Definition: main( ( temp void)
3450:48    Function Parameters:
3460:?     Sequence
3470:48      Sequence
3480:48        move second child to first child ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
3490:48          'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
3500:48          Function Call: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
3510:48        move second child to first child ( temp 4-component vector of float)
3520:?           '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
3530:48          Color: direct index for structure ( temp 4-component vector of float)
3540:48            'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
3550:48            Constant:
3560:48              0 (const int)
3570:48        move second child to first child ( temp float)
3580:?           '@entryPointOutput.Depth' ( out float FragDepth)
3590:48          Depth: direct index for structure ( temp float)
3600:48            'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
3610:48            Constant:
3620:48              1 (const int)
3630:?   Linker Objects
3640:?     'g_sSamp' (layout( binding=0) uniform sampler)
3650:?     'g_tTex1df4' (layout( binding=0) uniform texture1D)
3660:?     'g_tTex1di4' ( uniform itexture1D)
3670:?     'g_tTex1du4' ( uniform utexture1D)
3680:?     'g_tTex2df4' ( uniform texture2D)
3690:?     'g_tTex2di4' ( uniform itexture2D)
3700:?     'g_tTex2du4' ( uniform utexture2D)
3710:?     'g_tTex3df4' ( uniform texture3D)
3720:?     'g_tTex3di4' ( uniform itexture3D)
3730:?     'g_tTex3du4' ( uniform utexture3D)
3740:?     'g_tTexcdf4' ( uniform textureCube)
3750:?     'g_tTexcdi4' ( uniform itextureCube)
3760:?     'g_tTexcdu4' ( uniform utextureCube)
3770:?     'g_tTex1df4a' ( uniform texture1DArray)
3780:?     'g_tTex1di4a' ( uniform itexture1DArray)
3790:?     'g_tTex1du4a' ( uniform utexture1DArray)
3800:?     'g_tTex2df4a' ( uniform texture2DArray)
3810:?     'g_tTex2di4a' ( uniform itexture2DArray)
3820:?     'g_tTex2du4a' ( uniform utexture2DArray)
3830:?     'g_tTexcdf4a' ( uniform textureCubeArray)
3840:?     'g_tTexcdi4a' ( uniform itextureCubeArray)
3850:?     'g_tTexcdu4a' ( uniform utextureCubeArray)
3860:?     'anon@0' (layout( row_major std140) uniform block{ uniform int c1,  uniform 2-component vector of int c2,  uniform 3-component vector of int c3,  uniform 4-component vector of int c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
3870:?     '@entryPointOutput.Depth' ( out float FragDepth)
3880:?     '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
389
390// Module Version 10000
391// Generated by (magic number): 80007
392// Id's are bound by 159
393
394                              Capability Shader
395                              Capability Sampled1D
396                              Capability SampledCubeArray
397               1:             ExtInstImport  "GLSL.std.450"
398                              MemoryModel Logical GLSL450
399                              EntryPoint Fragment 4  "main" 104 108
400                              ExecutionMode 4 OriginUpperLeft
401                              ExecutionMode 4 DepthReplacing
402                              Source HLSL 500
403                              Name 4  "main"
404                              Name 8  "PS_OUTPUT"
405                              MemberName 8(PS_OUTPUT) 0  "Color"
406                              MemberName 8(PS_OUTPUT) 1  "Depth"
407                              Name 10  "@main("
408                              Name 14  "g_tTex1df4a"
409                              Name 20  "$Global"
410                              MemberName 20($Global) 0  "c1"
411                              MemberName 20($Global) 1  "c2"
412                              MemberName 20($Global) 2  "c3"
413                              MemberName 20($Global) 3  "c4"
414                              MemberName 20($Global) 4  "o1"
415                              MemberName 20($Global) 5  "o2"
416                              MemberName 20($Global) 6  "o3"
417                              MemberName 20($Global) 7  "o4"
418                              Name 22  ""
419                              Name 36  "g_tTex1di4a"
420                              Name 46  "g_tTex1du4a"
421                              Name 57  "g_tTex2df4a"
422                              Name 70  "g_tTex2di4a"
423                              Name 80  "g_tTex2du4a"
424                              Name 89  "psout"
425                              Name 101  "flattenTemp"
426                              Name 104  "@entryPointOutput.Color"
427                              Name 108  "@entryPointOutput.Depth"
428                              Name 113  "g_sSamp"
429                              Name 116  "g_tTex1df4"
430                              Name 119  "g_tTex1di4"
431                              Name 122  "g_tTex1du4"
432                              Name 125  "g_tTex2df4"
433                              Name 128  "g_tTex2di4"
434                              Name 131  "g_tTex2du4"
435                              Name 134  "g_tTex3df4"
436                              Name 137  "g_tTex3di4"
437                              Name 140  "g_tTex3du4"
438                              Name 143  "g_tTexcdf4"
439                              Name 146  "g_tTexcdi4"
440                              Name 149  "g_tTexcdu4"
441                              Name 152  "g_tTexcdf4a"
442                              Name 155  "g_tTexcdi4a"
443                              Name 158  "g_tTexcdu4a"
444                              Decorate 14(g_tTex1df4a) DescriptorSet 0
445                              MemberDecorate 20($Global) 0 Offset 0
446                              MemberDecorate 20($Global) 1 Offset 8
447                              MemberDecorate 20($Global) 2 Offset 16
448                              MemberDecorate 20($Global) 3 Offset 32
449                              MemberDecorate 20($Global) 4 Offset 48
450                              MemberDecorate 20($Global) 5 Offset 56
451                              MemberDecorate 20($Global) 6 Offset 64
452                              MemberDecorate 20($Global) 7 Offset 80
453                              Decorate 20($Global) Block
454                              Decorate 22 DescriptorSet 0
455                              Decorate 36(g_tTex1di4a) DescriptorSet 0
456                              Decorate 46(g_tTex1du4a) DescriptorSet 0
457                              Decorate 57(g_tTex2df4a) DescriptorSet 0
458                              Decorate 70(g_tTex2di4a) DescriptorSet 0
459                              Decorate 80(g_tTex2du4a) DescriptorSet 0
460                              Decorate 104(@entryPointOutput.Color) Location 0
461                              Decorate 108(@entryPointOutput.Depth) BuiltIn FragDepth
462                              Decorate 113(g_sSamp) DescriptorSet 0
463                              Decorate 113(g_sSamp) Binding 0
464                              Decorate 116(g_tTex1df4) DescriptorSet 0
465                              Decorate 116(g_tTex1df4) Binding 0
466                              Decorate 119(g_tTex1di4) DescriptorSet 0
467                              Decorate 122(g_tTex1du4) DescriptorSet 0
468                              Decorate 125(g_tTex2df4) DescriptorSet 0
469                              Decorate 128(g_tTex2di4) DescriptorSet 0
470                              Decorate 131(g_tTex2du4) DescriptorSet 0
471                              Decorate 134(g_tTex3df4) DescriptorSet 0
472                              Decorate 137(g_tTex3di4) DescriptorSet 0
473                              Decorate 140(g_tTex3du4) DescriptorSet 0
474                              Decorate 143(g_tTexcdf4) DescriptorSet 0
475                              Decorate 146(g_tTexcdi4) DescriptorSet 0
476                              Decorate 149(g_tTexcdu4) DescriptorSet 0
477                              Decorate 152(g_tTexcdf4a) DescriptorSet 0
478                              Decorate 155(g_tTexcdi4a) DescriptorSet 0
479                              Decorate 158(g_tTexcdu4a) DescriptorSet 0
480               2:             TypeVoid
481               3:             TypeFunction 2
482               6:             TypeFloat 32
483               7:             TypeVector 6(float) 4
484    8(PS_OUTPUT):             TypeStruct 7(fvec4) 6(float)
485               9:             TypeFunction 8(PS_OUTPUT)
486              12:             TypeImage 6(float) 1D array sampled format:Unknown
487              13:             TypePointer UniformConstant 12
488 14(g_tTex1df4a):     13(ptr) Variable UniformConstant
489              16:             TypeInt 32 1
490              17:             TypeVector 16(int) 2
491              18:             TypeVector 16(int) 3
492              19:             TypeVector 16(int) 4
493     20($Global):             TypeStruct 16(int) 17(ivec2) 18(ivec3) 19(ivec4) 16(int) 17(ivec2) 18(ivec3) 19(ivec4)
494              21:             TypePointer Uniform 20($Global)
495              22:     21(ptr) Variable Uniform
496              23:     16(int) Constant 2
497              24:             TypePointer Uniform 18(ivec3)
498              28:             TypeInt 32 0
499              29:     28(int) Constant 2
500              30:             TypePointer Uniform 16(int)
501              34:             TypeImage 16(int) 1D array sampled format:Unknown
502              35:             TypePointer UniformConstant 34
503 36(g_tTex1di4a):     35(ptr) Variable UniformConstant
504              44:             TypeImage 28(int) 1D array sampled format:Unknown
505              45:             TypePointer UniformConstant 44
506 46(g_tTex1du4a):     45(ptr) Variable UniformConstant
507              53:             TypeVector 28(int) 4
508              55:             TypeImage 6(float) 2D array sampled format:Unknown
509              56:             TypePointer UniformConstant 55
510 57(g_tTex2df4a):     56(ptr) Variable UniformConstant
511              59:     16(int) Constant 3
512              60:             TypePointer Uniform 19(ivec4)
513              64:     28(int) Constant 3
514              68:             TypeImage 16(int) 2D array sampled format:Unknown
515              69:             TypePointer UniformConstant 68
516 70(g_tTex2di4a):     69(ptr) Variable UniformConstant
517              78:             TypeImage 28(int) 2D array sampled format:Unknown
518              79:             TypePointer UniformConstant 78
519 80(g_tTex2du4a):     79(ptr) Variable UniformConstant
520              88:             TypePointer Function 8(PS_OUTPUT)
521              90:     16(int) Constant 0
522              91:    6(float) Constant 1065353216
523              92:    7(fvec4) ConstantComposite 91 91 91 91
524              93:             TypePointer Function 7(fvec4)
525              95:     16(int) Constant 1
526              96:             TypePointer Function 6(float)
527             103:             TypePointer Output 7(fvec4)
528104(@entryPointOutput.Color):    103(ptr) Variable Output
529             107:             TypePointer Output 6(float)
530108(@entryPointOutput.Depth):    107(ptr) Variable Output
531             111:             TypeSampler
532             112:             TypePointer UniformConstant 111
533    113(g_sSamp):    112(ptr) Variable UniformConstant
534             114:             TypeImage 6(float) 1D sampled format:Unknown
535             115:             TypePointer UniformConstant 114
536 116(g_tTex1df4):    115(ptr) Variable UniformConstant
537             117:             TypeImage 16(int) 1D sampled format:Unknown
538             118:             TypePointer UniformConstant 117
539 119(g_tTex1di4):    118(ptr) Variable UniformConstant
540             120:             TypeImage 28(int) 1D sampled format:Unknown
541             121:             TypePointer UniformConstant 120
542 122(g_tTex1du4):    121(ptr) Variable UniformConstant
543             123:             TypeImage 6(float) 2D sampled format:Unknown
544             124:             TypePointer UniformConstant 123
545 125(g_tTex2df4):    124(ptr) Variable UniformConstant
546             126:             TypeImage 16(int) 2D sampled format:Unknown
547             127:             TypePointer UniformConstant 126
548 128(g_tTex2di4):    127(ptr) Variable UniformConstant
549             129:             TypeImage 28(int) 2D sampled format:Unknown
550             130:             TypePointer UniformConstant 129
551 131(g_tTex2du4):    130(ptr) Variable UniformConstant
552             132:             TypeImage 6(float) 3D sampled format:Unknown
553             133:             TypePointer UniformConstant 132
554 134(g_tTex3df4):    133(ptr) Variable UniformConstant
555             135:             TypeImage 16(int) 3D sampled format:Unknown
556             136:             TypePointer UniformConstant 135
557 137(g_tTex3di4):    136(ptr) Variable UniformConstant
558             138:             TypeImage 28(int) 3D sampled format:Unknown
559             139:             TypePointer UniformConstant 138
560 140(g_tTex3du4):    139(ptr) Variable UniformConstant
561             141:             TypeImage 6(float) Cube sampled format:Unknown
562             142:             TypePointer UniformConstant 141
563 143(g_tTexcdf4):    142(ptr) Variable UniformConstant
564             144:             TypeImage 16(int) Cube sampled format:Unknown
565             145:             TypePointer UniformConstant 144
566 146(g_tTexcdi4):    145(ptr) Variable UniformConstant
567             147:             TypeImage 28(int) Cube sampled format:Unknown
568             148:             TypePointer UniformConstant 147
569 149(g_tTexcdu4):    148(ptr) Variable UniformConstant
570             150:             TypeImage 6(float) Cube array sampled format:Unknown
571             151:             TypePointer UniformConstant 150
572152(g_tTexcdf4a):    151(ptr) Variable UniformConstant
573             153:             TypeImage 16(int) Cube array sampled format:Unknown
574             154:             TypePointer UniformConstant 153
575155(g_tTexcdi4a):    154(ptr) Variable UniformConstant
576             156:             TypeImage 28(int) Cube array sampled format:Unknown
577             157:             TypePointer UniformConstant 156
578158(g_tTexcdu4a):    157(ptr) Variable UniformConstant
579         4(main):           2 Function None 3
580               5:             Label
581101(flattenTemp):     88(ptr) Variable Function
582             102:8(PS_OUTPUT) FunctionCall 10(@main()
583                              Store 101(flattenTemp) 102
584             105:     93(ptr) AccessChain 101(flattenTemp) 90
585             106:    7(fvec4) Load 105
586                              Store 104(@entryPointOutput.Color) 106
587             109:     96(ptr) AccessChain 101(flattenTemp) 95
588             110:    6(float) Load 109
589                              Store 108(@entryPointOutput.Depth) 110
590                              Return
591                              FunctionEnd
592      10(@main():8(PS_OUTPUT) Function None 9
593              11:             Label
594       89(psout):     88(ptr) Variable Function
595              15:          12 Load 14(g_tTex1df4a)
596              25:     24(ptr) AccessChain 22 23
597              26:   18(ivec3) Load 25
598              27:   17(ivec2) VectorShuffle 26 26 0 1
599              31:     30(ptr) AccessChain 22 23 29
600              32:     16(int) Load 31
601              33:    7(fvec4) ImageFetch 15 27 Lod 32
602              37:          34 Load 36(g_tTex1di4a)
603              38:     24(ptr) AccessChain 22 23
604              39:   18(ivec3) Load 38
605              40:   17(ivec2) VectorShuffle 39 39 0 1
606              41:     30(ptr) AccessChain 22 23 29
607              42:     16(int) Load 41
608              43:   19(ivec4) ImageFetch 37 40 Lod 42
609              47:          44 Load 46(g_tTex1du4a)
610              48:     24(ptr) AccessChain 22 23
611              49:   18(ivec3) Load 48
612              50:   17(ivec2) VectorShuffle 49 49 0 1
613              51:     30(ptr) AccessChain 22 23 29
614              52:     16(int) Load 51
615              54:   53(ivec4) ImageFetch 47 50 Lod 52
616              58:          55 Load 57(g_tTex2df4a)
617              61:     60(ptr) AccessChain 22 59
618              62:   19(ivec4) Load 61
619              63:   18(ivec3) VectorShuffle 62 62 0 1 2
620              65:     30(ptr) AccessChain 22 59 64
621              66:     16(int) Load 65
622              67:    7(fvec4) ImageFetch 58 63 Lod 66
623              71:          68 Load 70(g_tTex2di4a)
624              72:     60(ptr) AccessChain 22 59
625              73:   19(ivec4) Load 72
626              74:   18(ivec3) VectorShuffle 73 73 0 1 2
627              75:     30(ptr) AccessChain 22 59 64
628              76:     16(int) Load 75
629              77:   19(ivec4) ImageFetch 71 74 Lod 76
630              81:          78 Load 80(g_tTex2du4a)
631              82:     60(ptr) AccessChain 22 59
632              83:   19(ivec4) Load 82
633              84:   18(ivec3) VectorShuffle 83 83 0 1 2
634              85:     30(ptr) AccessChain 22 59 64
635              86:     16(int) Load 85
636              87:   53(ivec4) ImageFetch 81 84 Lod 86
637              94:     93(ptr) AccessChain 89(psout) 90
638                              Store 94 92
639              97:     96(ptr) AccessChain 89(psout) 95
640                              Store 97 91
641              98:8(PS_OUTPUT) Load 89(psout)
642                              ReturnValue 98
643                              FunctionEnd
644