1hlsl.matType.bool.frag 2Shader version: 500 3gl_FragCoord origin is upper left 40:? Sequence 50:3 Function Definition: TestBoolMatTypes( ( temp void) 60:3 Function Parameters: 70:? Sequence 80:25 Sequence 90:25 move second child to first child ( temp 1X1 matrix of bool) 100:25 'r00' ( temp 1X1 matrix of bool) 110:25 transpose ( temp 1X1 matrix of bool) 120:25 'b1x1' ( temp 1X1 matrix of bool) 130:26 Sequence 140:26 move second child to first child ( temp 1X2 matrix of bool) 150:26 'r01' ( temp 1X2 matrix of bool) 160:26 transpose ( temp 1X2 matrix of bool) 170:26 'b2x1' ( temp 2X1 matrix of bool) 180:27 Sequence 190:27 move second child to first child ( temp 1X3 matrix of bool) 200:27 'r02' ( temp 1X3 matrix of bool) 210:27 transpose ( temp 1X3 matrix of bool) 220:27 'b3x1' ( temp 3X1 matrix of bool) 230:28 Sequence 240:28 move second child to first child ( temp 1X4 matrix of bool) 250:28 'r03' ( temp 1X4 matrix of bool) 260:28 transpose ( temp 1X4 matrix of bool) 270:28 'b4x1' ( temp 4X1 matrix of bool) 280:30 Sequence 290:30 move second child to first child ( temp 2X1 matrix of bool) 300:30 'r10' ( temp 2X1 matrix of bool) 310:30 transpose ( temp 2X1 matrix of bool) 320:30 'b1x2' ( temp 1X2 matrix of bool) 330:31 Sequence 340:31 move second child to first child ( temp 2X2 matrix of bool) 350:31 'r11' ( temp 2X2 matrix of bool) 360:31 transpose ( temp 2X2 matrix of bool) 370:31 'b2x2' ( temp 2X2 matrix of bool) 380:32 Sequence 390:32 move second child to first child ( temp 2X3 matrix of bool) 400:32 'r12' ( temp 2X3 matrix of bool) 410:32 transpose ( temp 2X3 matrix of bool) 420:32 'b3x2' ( temp 3X2 matrix of bool) 430:33 Sequence 440:33 move second child to first child ( temp 2X4 matrix of bool) 450:33 'r13' ( temp 2X4 matrix of bool) 460:33 transpose ( temp 2X4 matrix of bool) 470:33 'b4x2' ( temp 4X2 matrix of bool) 480:35 Sequence 490:35 move second child to first child ( temp 3X1 matrix of bool) 500:35 'r20' ( temp 3X1 matrix of bool) 510:35 transpose ( temp 3X1 matrix of bool) 520:35 'b1x3' ( temp 1X3 matrix of bool) 530:36 Sequence 540:36 move second child to first child ( temp 3X2 matrix of bool) 550:36 'r21' ( temp 3X2 matrix of bool) 560:36 transpose ( temp 3X2 matrix of bool) 570:36 'b2x3' ( temp 2X3 matrix of bool) 580:37 Sequence 590:37 move second child to first child ( temp 3X3 matrix of bool) 600:37 'r22' ( temp 3X3 matrix of bool) 610:37 transpose ( temp 3X3 matrix of bool) 620:37 'b3x3' ( temp 3X3 matrix of bool) 630:38 Sequence 640:38 move second child to first child ( temp 3X4 matrix of bool) 650:38 'r23' ( temp 3X4 matrix of bool) 660:38 transpose ( temp 3X4 matrix of bool) 670:38 'b4x3' ( temp 4X3 matrix of bool) 680:40 Sequence 690:40 move second child to first child ( temp 4X1 matrix of bool) 700:40 'r30' ( temp 4X1 matrix of bool) 710:40 transpose ( temp 4X1 matrix of bool) 720:40 'b1x4' ( temp 1X4 matrix of bool) 730:41 Sequence 740:41 move second child to first child ( temp 4X2 matrix of bool) 750:41 'r31' ( temp 4X2 matrix of bool) 760:41 transpose ( temp 4X2 matrix of bool) 770:41 'b2x4' ( temp 2X4 matrix of bool) 780:42 Sequence 790:42 move second child to first child ( temp 4X3 matrix of bool) 800:42 'r32' ( temp 4X3 matrix of bool) 810:42 transpose ( temp 4X3 matrix of bool) 820:42 'b3x4' ( temp 3X4 matrix of bool) 830:43 Sequence 840:43 move second child to first child ( temp 4X4 matrix of bool) 850:43 'r33' ( temp 4X4 matrix of bool) 860:43 transpose ( temp 4X4 matrix of bool) 870:43 'b4x4' ( temp 4X4 matrix of bool) 880:49 Function Definition: @main( ( temp structure{ temp 4-component vector of float color}) 890:49 Function Parameters: 900:? Sequence 910:51 move second child to first child ( temp 4-component vector of float) 920:51 color: direct index for structure ( temp 4-component vector of float) 930:51 'ps_output' ( temp structure{ temp 4-component vector of float color}) 940:51 Constant: 950:51 0 (const int) 960:? Constant: 970:? 0.000000 980:? 0.000000 990:? 0.000000 1000:? 0.000000 1010:52 Branch: Return with expression 1020:52 'ps_output' ( temp structure{ temp 4-component vector of float color}) 1030:49 Function Definition: main( ( temp void) 1040:49 Function Parameters: 1050:? Sequence 1060:49 Sequence 1070:49 move second child to first child ( temp 4-component vector of float) 1080:? '@entryPointOutput.color' (layout( location=0) out 4-component vector of float) 1090:49 color: direct index for structure ( temp 4-component vector of float) 1100:49 Function Call: @main( ( temp structure{ temp 4-component vector of float color}) 1110:49 Constant: 1120:49 0 (const int) 1130:? Linker Objects 1140:? '@entryPointOutput.color' (layout( location=0) out 4-component vector of float) 115 116 117Linked fragment stage: 118 119 120Shader version: 500 121gl_FragCoord origin is upper left 1220:? Sequence 1230:3 Function Definition: TestBoolMatTypes( ( temp void) 1240:3 Function Parameters: 1250:? Sequence 1260:25 Sequence 1270:25 move second child to first child ( temp 1X1 matrix of bool) 1280:25 'r00' ( temp 1X1 matrix of bool) 1290:25 transpose ( temp 1X1 matrix of bool) 1300:25 'b1x1' ( temp 1X1 matrix of bool) 1310:26 Sequence 1320:26 move second child to first child ( temp 1X2 matrix of bool) 1330:26 'r01' ( temp 1X2 matrix of bool) 1340:26 transpose ( temp 1X2 matrix of bool) 1350:26 'b2x1' ( temp 2X1 matrix of bool) 1360:27 Sequence 1370:27 move second child to first child ( temp 1X3 matrix of bool) 1380:27 'r02' ( temp 1X3 matrix of bool) 1390:27 transpose ( temp 1X3 matrix of bool) 1400:27 'b3x1' ( temp 3X1 matrix of bool) 1410:28 Sequence 1420:28 move second child to first child ( temp 1X4 matrix of bool) 1430:28 'r03' ( temp 1X4 matrix of bool) 1440:28 transpose ( temp 1X4 matrix of bool) 1450:28 'b4x1' ( temp 4X1 matrix of bool) 1460:30 Sequence 1470:30 move second child to first child ( temp 2X1 matrix of bool) 1480:30 'r10' ( temp 2X1 matrix of bool) 1490:30 transpose ( temp 2X1 matrix of bool) 1500:30 'b1x2' ( temp 1X2 matrix of bool) 1510:31 Sequence 1520:31 move second child to first child ( temp 2X2 matrix of bool) 1530:31 'r11' ( temp 2X2 matrix of bool) 1540:31 transpose ( temp 2X2 matrix of bool) 1550:31 'b2x2' ( temp 2X2 matrix of bool) 1560:32 Sequence 1570:32 move second child to first child ( temp 2X3 matrix of bool) 1580:32 'r12' ( temp 2X3 matrix of bool) 1590:32 transpose ( temp 2X3 matrix of bool) 1600:32 'b3x2' ( temp 3X2 matrix of bool) 1610:33 Sequence 1620:33 move second child to first child ( temp 2X4 matrix of bool) 1630:33 'r13' ( temp 2X4 matrix of bool) 1640:33 transpose ( temp 2X4 matrix of bool) 1650:33 'b4x2' ( temp 4X2 matrix of bool) 1660:35 Sequence 1670:35 move second child to first child ( temp 3X1 matrix of bool) 1680:35 'r20' ( temp 3X1 matrix of bool) 1690:35 transpose ( temp 3X1 matrix of bool) 1700:35 'b1x3' ( temp 1X3 matrix of bool) 1710:36 Sequence 1720:36 move second child to first child ( temp 3X2 matrix of bool) 1730:36 'r21' ( temp 3X2 matrix of bool) 1740:36 transpose ( temp 3X2 matrix of bool) 1750:36 'b2x3' ( temp 2X3 matrix of bool) 1760:37 Sequence 1770:37 move second child to first child ( temp 3X3 matrix of bool) 1780:37 'r22' ( temp 3X3 matrix of bool) 1790:37 transpose ( temp 3X3 matrix of bool) 1800:37 'b3x3' ( temp 3X3 matrix of bool) 1810:38 Sequence 1820:38 move second child to first child ( temp 3X4 matrix of bool) 1830:38 'r23' ( temp 3X4 matrix of bool) 1840:38 transpose ( temp 3X4 matrix of bool) 1850:38 'b4x3' ( temp 4X3 matrix of bool) 1860:40 Sequence 1870:40 move second child to first child ( temp 4X1 matrix of bool) 1880:40 'r30' ( temp 4X1 matrix of bool) 1890:40 transpose ( temp 4X1 matrix of bool) 1900:40 'b1x4' ( temp 1X4 matrix of bool) 1910:41 Sequence 1920:41 move second child to first child ( temp 4X2 matrix of bool) 1930:41 'r31' ( temp 4X2 matrix of bool) 1940:41 transpose ( temp 4X2 matrix of bool) 1950:41 'b2x4' ( temp 2X4 matrix of bool) 1960:42 Sequence 1970:42 move second child to first child ( temp 4X3 matrix of bool) 1980:42 'r32' ( temp 4X3 matrix of bool) 1990:42 transpose ( temp 4X3 matrix of bool) 2000:42 'b3x4' ( temp 3X4 matrix of bool) 2010:43 Sequence 2020:43 move second child to first child ( temp 4X4 matrix of bool) 2030:43 'r33' ( temp 4X4 matrix of bool) 2040:43 transpose ( temp 4X4 matrix of bool) 2050:43 'b4x4' ( temp 4X4 matrix of bool) 2060:49 Function Definition: @main( ( temp structure{ temp 4-component vector of float color}) 2070:49 Function Parameters: 2080:? Sequence 2090:51 move second child to first child ( temp 4-component vector of float) 2100:51 color: direct index for structure ( temp 4-component vector of float) 2110:51 'ps_output' ( temp structure{ temp 4-component vector of float color}) 2120:51 Constant: 2130:51 0 (const int) 2140:? Constant: 2150:? 0.000000 2160:? 0.000000 2170:? 0.000000 2180:? 0.000000 2190:52 Branch: Return with expression 2200:52 'ps_output' ( temp structure{ temp 4-component vector of float color}) 2210:49 Function Definition: main( ( temp void) 2220:49 Function Parameters: 2230:? Sequence 2240:49 Sequence 2250:49 move second child to first child ( temp 4-component vector of float) 2260:? '@entryPointOutput.color' (layout( location=0) out 4-component vector of float) 2270:49 color: direct index for structure ( temp 4-component vector of float) 2280:49 Function Call: @main( ( temp structure{ temp 4-component vector of float color}) 2290:49 Constant: 2300:49 0 (const int) 2310:? Linker Objects 2320:? '@entryPointOutput.color' (layout( location=0) out 4-component vector of float) 233 234// Module Version 10000 235// Generated by (magic number): 80007 236// Id's are bound by 130 237 238 Capability Shader 239 1: ExtInstImport "GLSL.std.450" 240 MemoryModel Logical GLSL450 241 EntryPoint Fragment 4 "main" 127 242 ExecutionMode 4 OriginUpperLeft 243 Source HLSL 500 244 Name 4 "main" 245 Name 6 "TestBoolMatTypes(" 246 Name 10 "PS_OUTPUT" 247 MemberName 10(PS_OUTPUT) 0 "color" 248 Name 12 "@main(" 249 Name 18 "r00" 250 Name 19 "b1x1" 251 Name 25 "r01" 252 Name 28 "b2x1" 253 Name 34 "r02" 254 Name 37 "b3x1" 255 Name 43 "r03" 256 Name 46 "b4x1" 257 Name 49 "r10" 258 Name 50 "b1x2" 259 Name 55 "r11" 260 Name 56 "b2x2" 261 Name 61 "r12" 262 Name 64 "b3x2" 263 Name 69 "r13" 264 Name 72 "b4x2" 265 Name 75 "r20" 266 Name 76 "b1x3" 267 Name 79 "r21" 268 Name 80 "b2x3" 269 Name 85 "r22" 270 Name 86 "b3x3" 271 Name 91 "r23" 272 Name 94 "b4x3" 273 Name 97 "r30" 274 Name 98 "b1x4" 275 Name 101 "r31" 276 Name 102 "b2x4" 277 Name 105 "r32" 278 Name 106 "b3x4" 279 Name 111 "r33" 280 Name 112 "b4x4" 281 Name 116 "ps_output" 282 Name 127 "@entryPointOutput.color" 283 Decorate 127(@entryPointOutput.color) Location 0 284 2: TypeVoid 285 3: TypeFunction 2 286 8: TypeFloat 32 287 9: TypeVector 8(float) 4 288 10(PS_OUTPUT): TypeStruct 9(fvec4) 289 11: TypeFunction 10(PS_OUTPUT) 290 14: TypeBool 291 15: TypeVector 14(bool) 1 292 16: TypeMatrix 15(bvec) 1 293 17: TypePointer Function 16 294 22: TypeVector 14(bool) 2 295 23: TypeMatrix 22(bvec2) 1 296 24: TypePointer Function 23 297 26: TypeMatrix 15(bvec) 2 298 27: TypePointer Function 26 299 31: TypeVector 14(bool) 3 300 32: TypeMatrix 31(bvec3) 1 301 33: TypePointer Function 32 302 35: TypeMatrix 15(bvec) 3 303 36: TypePointer Function 35 304 40: TypeVector 14(bool) 4 305 41: TypeMatrix 40(bvec4) 1 306 42: TypePointer Function 41 307 44: TypeMatrix 15(bvec) 4 308 45: TypePointer Function 44 309 53: TypeMatrix 22(bvec2) 2 310 54: TypePointer Function 53 311 59: TypeMatrix 31(bvec3) 2 312 60: TypePointer Function 59 313 62: TypeMatrix 22(bvec2) 3 314 63: TypePointer Function 62 315 67: TypeMatrix 40(bvec4) 2 316 68: TypePointer Function 67 317 70: TypeMatrix 22(bvec2) 4 318 71: TypePointer Function 70 319 83: TypeMatrix 31(bvec3) 3 320 84: TypePointer Function 83 321 89: TypeMatrix 40(bvec4) 3 322 90: TypePointer Function 89 323 92: TypeMatrix 31(bvec3) 4 324 93: TypePointer Function 92 325 109: TypeMatrix 40(bvec4) 4 326 110: TypePointer Function 109 327 115: TypePointer Function 10(PS_OUTPUT) 328 117: TypeInt 32 1 329 118: 117(int) Constant 0 330 119: 8(float) Constant 0 331 120: 9(fvec4) ConstantComposite 119 119 119 119 332 121: TypePointer Function 9(fvec4) 333 126: TypePointer Output 9(fvec4) 334127(@entryPointOutput.color): 126(ptr) Variable Output 335 4(main): 2 Function None 3 336 5: Label 337 128:10(PS_OUTPUT) FunctionCall 12(@main() 338 129: 9(fvec4) CompositeExtract 128 0 339 Store 127(@entryPointOutput.color) 129 340 Return 341 FunctionEnd 3426(TestBoolMatTypes(): 2 Function None 3 343 7: Label 344 18(r00): 17(ptr) Variable Function 345 19(b1x1): 17(ptr) Variable Function 346 25(r01): 24(ptr) Variable Function 347 28(b2x1): 27(ptr) Variable Function 348 34(r02): 33(ptr) Variable Function 349 37(b3x1): 36(ptr) Variable Function 350 43(r03): 42(ptr) Variable Function 351 46(b4x1): 45(ptr) Variable Function 352 49(r10): 27(ptr) Variable Function 353 50(b1x2): 24(ptr) Variable Function 354 55(r11): 54(ptr) Variable Function 355 56(b2x2): 54(ptr) Variable Function 356 61(r12): 60(ptr) Variable Function 357 64(b3x2): 63(ptr) Variable Function 358 69(r13): 68(ptr) Variable Function 359 72(b4x2): 71(ptr) Variable Function 360 75(r20): 36(ptr) Variable Function 361 76(b1x3): 33(ptr) Variable Function 362 79(r21): 63(ptr) Variable Function 363 80(b2x3): 60(ptr) Variable Function 364 85(r22): 84(ptr) Variable Function 365 86(b3x3): 84(ptr) Variable Function 366 91(r23): 90(ptr) Variable Function 367 94(b4x3): 93(ptr) Variable Function 368 97(r30): 45(ptr) Variable Function 369 98(b1x4): 42(ptr) Variable Function 370 101(r31): 71(ptr) Variable Function 371 102(b2x4): 68(ptr) Variable Function 372 105(r32): 93(ptr) Variable Function 373 106(b3x4): 90(ptr) Variable Function 374 111(r33): 110(ptr) Variable Function 375 112(b4x4): 110(ptr) Variable Function 376 20: 16 Load 19(b1x1) 377 21: 16 Transpose 20 378 Store 18(r00) 21 379 29: 26 Load 28(b2x1) 380 30: 23 Transpose 29 381 Store 25(r01) 30 382 38: 35 Load 37(b3x1) 383 39: 32 Transpose 38 384 Store 34(r02) 39 385 47: 44 Load 46(b4x1) 386 48: 41 Transpose 47 387 Store 43(r03) 48 388 51: 23 Load 50(b1x2) 389 52: 26 Transpose 51 390 Store 49(r10) 52 391 57: 53 Load 56(b2x2) 392 58: 53 Transpose 57 393 Store 55(r11) 58 394 65: 62 Load 64(b3x2) 395 66: 59 Transpose 65 396 Store 61(r12) 66 397 73: 70 Load 72(b4x2) 398 74: 67 Transpose 73 399 Store 69(r13) 74 400 77: 32 Load 76(b1x3) 401 78: 35 Transpose 77 402 Store 75(r20) 78 403 81: 59 Load 80(b2x3) 404 82: 62 Transpose 81 405 Store 79(r21) 82 406 87: 83 Load 86(b3x3) 407 88: 83 Transpose 87 408 Store 85(r22) 88 409 95: 92 Load 94(b4x3) 410 96: 89 Transpose 95 411 Store 91(r23) 96 412 99: 41 Load 98(b1x4) 413 100: 44 Transpose 99 414 Store 97(r30) 100 415 103: 67 Load 102(b2x4) 416 104: 70 Transpose 103 417 Store 101(r31) 104 418 107: 89 Load 106(b3x4) 419 108: 92 Transpose 107 420 Store 105(r32) 108 421 113: 109 Load 112(b4x4) 422 114: 109 Transpose 113 423 Store 111(r33) 114 424 Return 425 FunctionEnd 426 12(@main():10(PS_OUTPUT) Function None 11 427 13: Label 428 116(ps_output): 115(ptr) Variable Function 429 122: 121(ptr) AccessChain 116(ps_output) 118 430 Store 122 120 431 123:10(PS_OUTPUT) Load 116(ps_output) 432 ReturnValue 123 433 FunctionEnd 434