1hlsl.partialFlattenLocal.vert 2WARNING: AST will form illegal SPIR-V; need to transform to legalize 3Shader version: 500 40:? Sequence 50:12 Function Definition: @main(vf4; ( temp 4-component vector of float) 60:12 Function Parameters: 70:12 'pos' ( in 4-component vector of float) 80:? Sequence 90:14 move second child to first child ( temp texture2D) 100:14 tex: direct index for structure ( temp texture2D) 110:14 'packed' ( temp structure{ temp texture2D tex, temp 3-element array of 3-component vector of float pos, temp 2-element array of 2-component vector of float uv, temp float x, temp int n}) 120:14 Constant: 130:14 0 (const int) 140:14 'tex' ( uniform texture2D) 150:15 move second child to first child ( temp 3-component vector of float) 160:15 direct index ( temp 3-component vector of float) 170:15 pos: direct index for structure ( temp 3-element array of 3-component vector of float) 180:15 'packed' ( temp structure{ temp texture2D tex, temp 3-element array of 3-component vector of float pos, temp 2-element array of 2-component vector of float uv, temp float x, temp int n}) 190:15 Constant: 200:15 1 (const int) 210:15 Constant: 220:15 0 (const int) 230:? Constant: 240:? 0.000000 250:? 0.000000 260:? 0.000000 270:16 move second child to first child ( temp 2-component vector of float) 280:16 direct index ( temp 2-component vector of float) 290:16 uv: direct index for structure ( temp 2-element array of 2-component vector of float) 300:16 'packed' ( temp structure{ temp texture2D tex, temp 3-element array of 3-component vector of float pos, temp 2-element array of 2-component vector of float uv, temp float x, temp int n}) 310:16 Constant: 320:16 2 (const int) 330:16 Constant: 340:16 0 (const int) 350:? Constant: 360:? 0.000000 370:? 1.000000 380:17 move second child to first child ( temp float) 390:17 x: direct index for structure ( temp float) 400:17 'packed' ( temp structure{ temp texture2D tex, temp 3-element array of 3-component vector of float pos, temp 2-element array of 2-component vector of float uv, temp float x, temp int n}) 410:17 Constant: 420:17 3 (const int) 430:17 Constant: 440:17 1.000000 450:18 move second child to first child ( temp int) 460:18 n: direct index for structure ( temp int) 470:18 'packed' ( temp structure{ temp texture2D tex, temp 3-element array of 3-component vector of float pos, temp 2-element array of 2-component vector of float uv, temp float x, temp int n}) 480:18 Constant: 490:18 4 (const int) 500:18 Constant: 510:18 3 (const int) 520:20 Sequence 530:20 move second child to first child ( temp int) 540:20 'i' ( temp int) 550:20 Constant: 560:20 0 (const int) 570:20 Loop with condition tested first 580:20 Loop Condition 590:20 Compare Less Than ( temp bool) 600:20 'i' ( temp int) 610:20 Constant: 620:20 1 (const int) 630:20 Loop Body 640:? Sequence 650:21 add second child into first child ( temp 2-component vector of float) 660:21 vector swizzle ( temp 2-component vector of float) 670:21 indirect index ( temp 3-component vector of float) 680:21 pos: direct index for structure ( temp 3-element array of 3-component vector of float) 690:21 'packed' ( temp structure{ temp texture2D tex, temp 3-element array of 3-component vector of float pos, temp 2-element array of 2-component vector of float uv, temp float x, temp int n}) 700:21 Constant: 710:21 1 (const int) 720:21 'i' ( temp int) 730:21 Sequence 740:21 Constant: 750:21 0 (const int) 760:21 Constant: 770:21 1 (const int) 780:21 indirect index ( temp 2-component vector of float) 790:21 uv: direct index for structure ( temp 2-element array of 2-component vector of float) 800:21 'packed' ( temp structure{ temp texture2D tex, temp 3-element array of 3-component vector of float pos, temp 2-element array of 2-component vector of float uv, temp float x, temp int n}) 810:21 Constant: 820:21 2 (const int) 830:21 'i' ( temp int) 840:20 Loop Terminal Expression 850:20 Pre-Increment ( temp int) 860:20 'i' ( temp int) 870:24 Sequence 880:24 move second child to first child ( temp structure{ temp texture2D tex, temp 3-element array of 3-component vector of float pos, temp 2-element array of 2-component vector of float uv, temp float x, temp int n}) 890:24 'packed2' ( temp structure{ temp texture2D tex, temp 3-element array of 3-component vector of float pos, temp 2-element array of 2-component vector of float uv, temp float x, temp int n}) 900:24 'packed' ( temp structure{ temp texture2D tex, temp 3-element array of 3-component vector of float pos, temp 2-element array of 2-component vector of float uv, temp float x, temp int n}) 910:26 Branch: Return with expression 920:26 add ( temp 4-component vector of float) 930:26 'pos' ( in 4-component vector of float) 940:? Construct vec4 ( temp 4-component vector of float) 950:26 direct index ( temp 3-component vector of float) 960:26 pos: direct index for structure ( temp 3-element array of 3-component vector of float) 970:26 'packed2' ( temp structure{ temp texture2D tex, temp 3-element array of 3-component vector of float pos, temp 2-element array of 2-component vector of float uv, temp float x, temp int n}) 980:26 Constant: 990:26 1 (const int) 1000:26 Constant: 1010:26 0 (const int) 1020:26 Constant: 1030:26 0.000000 1040:12 Function Definition: main( ( temp void) 1050:12 Function Parameters: 1060:? Sequence 1070:12 move second child to first child ( temp 4-component vector of float) 1080:? 'pos' ( temp 4-component vector of float) 1090:? 'pos' (layout( location=0) in 4-component vector of float) 1100:12 move second child to first child ( temp 4-component vector of float) 1110:? '@entryPointOutput' ( out 4-component vector of float Position) 1120:12 Function Call: @main(vf4; ( temp 4-component vector of float) 1130:? 'pos' ( temp 4-component vector of float) 1140:? Linker Objects 1150:? 'tex' ( uniform texture2D) 1160:? '@entryPointOutput' ( out 4-component vector of float Position) 1170:? 'pos' (layout( location=0) in 4-component vector of float) 118 119 120Linked vertex stage: 121 122 123Shader version: 500 1240:? Sequence 1250:12 Function Definition: @main(vf4; ( temp 4-component vector of float) 1260:12 Function Parameters: 1270:12 'pos' ( in 4-component vector of float) 1280:? Sequence 1290:14 move second child to first child ( temp texture2D) 1300:14 tex: direct index for structure ( temp texture2D) 1310:14 'packed' ( temp structure{ temp texture2D tex, temp 3-element array of 3-component vector of float pos, temp 2-element array of 2-component vector of float uv, temp float x, temp int n}) 1320:14 Constant: 1330:14 0 (const int) 1340:14 'tex' ( uniform texture2D) 1350:15 move second child to first child ( temp 3-component vector of float) 1360:15 direct index ( temp 3-component vector of float) 1370:15 pos: direct index for structure ( temp 3-element array of 3-component vector of float) 1380:15 'packed' ( temp structure{ temp texture2D tex, temp 3-element array of 3-component vector of float pos, temp 2-element array of 2-component vector of float uv, temp float x, temp int n}) 1390:15 Constant: 1400:15 1 (const int) 1410:15 Constant: 1420:15 0 (const int) 1430:? Constant: 1440:? 0.000000 1450:? 0.000000 1460:? 0.000000 1470:16 move second child to first child ( temp 2-component vector of float) 1480:16 direct index ( temp 2-component vector of float) 1490:16 uv: direct index for structure ( temp 2-element array of 2-component vector of float) 1500:16 'packed' ( temp structure{ temp texture2D tex, temp 3-element array of 3-component vector of float pos, temp 2-element array of 2-component vector of float uv, temp float x, temp int n}) 1510:16 Constant: 1520:16 2 (const int) 1530:16 Constant: 1540:16 0 (const int) 1550:? Constant: 1560:? 0.000000 1570:? 1.000000 1580:17 move second child to first child ( temp float) 1590:17 x: direct index for structure ( temp float) 1600:17 'packed' ( temp structure{ temp texture2D tex, temp 3-element array of 3-component vector of float pos, temp 2-element array of 2-component vector of float uv, temp float x, temp int n}) 1610:17 Constant: 1620:17 3 (const int) 1630:17 Constant: 1640:17 1.000000 1650:18 move second child to first child ( temp int) 1660:18 n: direct index for structure ( temp int) 1670:18 'packed' ( temp structure{ temp texture2D tex, temp 3-element array of 3-component vector of float pos, temp 2-element array of 2-component vector of float uv, temp float x, temp int n}) 1680:18 Constant: 1690:18 4 (const int) 1700:18 Constant: 1710:18 3 (const int) 1720:20 Sequence 1730:20 move second child to first child ( temp int) 1740:20 'i' ( temp int) 1750:20 Constant: 1760:20 0 (const int) 1770:20 Loop with condition tested first 1780:20 Loop Condition 1790:20 Compare Less Than ( temp bool) 1800:20 'i' ( temp int) 1810:20 Constant: 1820:20 1 (const int) 1830:20 Loop Body 1840:? Sequence 1850:21 add second child into first child ( temp 2-component vector of float) 1860:21 vector swizzle ( temp 2-component vector of float) 1870:21 indirect index ( temp 3-component vector of float) 1880:21 pos: direct index for structure ( temp 3-element array of 3-component vector of float) 1890:21 'packed' ( temp structure{ temp texture2D tex, temp 3-element array of 3-component vector of float pos, temp 2-element array of 2-component vector of float uv, temp float x, temp int n}) 1900:21 Constant: 1910:21 1 (const int) 1920:21 'i' ( temp int) 1930:21 Sequence 1940:21 Constant: 1950:21 0 (const int) 1960:21 Constant: 1970:21 1 (const int) 1980:21 indirect index ( temp 2-component vector of float) 1990:21 uv: direct index for structure ( temp 2-element array of 2-component vector of float) 2000:21 'packed' ( temp structure{ temp texture2D tex, temp 3-element array of 3-component vector of float pos, temp 2-element array of 2-component vector of float uv, temp float x, temp int n}) 2010:21 Constant: 2020:21 2 (const int) 2030:21 'i' ( temp int) 2040:20 Loop Terminal Expression 2050:20 Pre-Increment ( temp int) 2060:20 'i' ( temp int) 2070:24 Sequence 2080:24 move second child to first child ( temp structure{ temp texture2D tex, temp 3-element array of 3-component vector of float pos, temp 2-element array of 2-component vector of float uv, temp float x, temp int n}) 2090:24 'packed2' ( temp structure{ temp texture2D tex, temp 3-element array of 3-component vector of float pos, temp 2-element array of 2-component vector of float uv, temp float x, temp int n}) 2100:24 'packed' ( temp structure{ temp texture2D tex, temp 3-element array of 3-component vector of float pos, temp 2-element array of 2-component vector of float uv, temp float x, temp int n}) 2110:26 Branch: Return with expression 2120:26 add ( temp 4-component vector of float) 2130:26 'pos' ( in 4-component vector of float) 2140:? Construct vec4 ( temp 4-component vector of float) 2150:26 direct index ( temp 3-component vector of float) 2160:26 pos: direct index for structure ( temp 3-element array of 3-component vector of float) 2170:26 'packed2' ( temp structure{ temp texture2D tex, temp 3-element array of 3-component vector of float pos, temp 2-element array of 2-component vector of float uv, temp float x, temp int n}) 2180:26 Constant: 2190:26 1 (const int) 2200:26 Constant: 2210:26 0 (const int) 2220:26 Constant: 2230:26 0.000000 2240:12 Function Definition: main( ( temp void) 2250:12 Function Parameters: 2260:? Sequence 2270:12 move second child to first child ( temp 4-component vector of float) 2280:? 'pos' ( temp 4-component vector of float) 2290:? 'pos' (layout( location=0) in 4-component vector of float) 2300:12 move second child to first child ( temp 4-component vector of float) 2310:? '@entryPointOutput' ( out 4-component vector of float Position) 2320:12 Function Call: @main(vf4; ( temp 4-component vector of float) 2330:? 'pos' ( temp 4-component vector of float) 2340:? Linker Objects 2350:? 'tex' ( uniform texture2D) 2360:? '@entryPointOutput' ( out 4-component vector of float Position) 2370:? 'pos' (layout( location=0) in 4-component vector of float) 238 239// Module Version 10000 240// Generated by (magic number): 80007 241// Id's are bound by 90 242 243 Capability Shader 244 1: ExtInstImport "GLSL.std.450" 245 MemoryModel Logical GLSL450 246 EntryPoint Vertex 4 "main" 83 86 247 Source HLSL 500 248 Name 4 "main" 249 Name 11 "@main(vf4;" 250 Name 10 "pos" 251 Name 22 "Packed" 252 MemberName 22(Packed) 0 "tex" 253 MemberName 22(Packed) 1 "pos" 254 MemberName 22(Packed) 2 "uv" 255 MemberName 22(Packed) 3 "x" 256 MemberName 22(Packed) 4 "n" 257 Name 24 "packed" 258 Name 27 "tex" 259 Name 47 "i" 260 Name 69 "packed2" 261 Name 81 "pos" 262 Name 83 "pos" 263 Name 86 "@entryPointOutput" 264 Name 87 "param" 265 Decorate 27(tex) DescriptorSet 0 266 Decorate 83(pos) Location 0 267 Decorate 86(@entryPointOutput) BuiltIn Position 268 2: TypeVoid 269 3: TypeFunction 2 270 6: TypeFloat 32 271 7: TypeVector 6(float) 4 272 8: TypePointer Function 7(fvec4) 273 9: TypeFunction 7(fvec4) 8(ptr) 274 13: TypeImage 6(float) 2D sampled format:Unknown 275 14: TypeVector 6(float) 3 276 15: TypeInt 32 0 277 16: 15(int) Constant 3 278 17: TypeArray 14(fvec3) 16 279 18: TypeVector 6(float) 2 280 19: 15(int) Constant 2 281 20: TypeArray 18(fvec2) 19 282 21: TypeInt 32 1 283 22(Packed): TypeStruct 13 17 20 6(float) 21(int) 284 23: TypePointer Function 22(Packed) 285 25: 21(int) Constant 0 286 26: TypePointer UniformConstant 13 287 27(tex): 26(ptr) Variable UniformConstant 288 29: TypePointer Function 13 289 31: 21(int) Constant 1 290 32: 6(float) Constant 0 291 33: 14(fvec3) ConstantComposite 32 32 32 292 34: TypePointer Function 14(fvec3) 293 36: 21(int) Constant 2 294 37: 6(float) Constant 1065353216 295 38: 18(fvec2) ConstantComposite 32 37 296 39: TypePointer Function 18(fvec2) 297 41: 21(int) Constant 3 298 42: TypePointer Function 6(float) 299 44: 21(int) Constant 4 300 45: TypePointer Function 21(int) 301 54: TypeBool 302 82: TypePointer Input 7(fvec4) 303 83(pos): 82(ptr) Variable Input 304 85: TypePointer Output 7(fvec4) 30586(@entryPointOutput): 85(ptr) Variable Output 306 4(main): 2 Function None 3 307 5: Label 308 81(pos): 8(ptr) Variable Function 309 87(param): 8(ptr) Variable Function 310 84: 7(fvec4) Load 83(pos) 311 Store 81(pos) 84 312 88: 7(fvec4) Load 81(pos) 313 Store 87(param) 88 314 89: 7(fvec4) FunctionCall 11(@main(vf4;) 87(param) 315 Store 86(@entryPointOutput) 89 316 Return 317 FunctionEnd 318 11(@main(vf4;): 7(fvec4) Function None 9 319 10(pos): 8(ptr) FunctionParameter 320 12: Label 321 24(packed): 23(ptr) Variable Function 322 47(i): 45(ptr) Variable Function 323 69(packed2): 23(ptr) Variable Function 324 28: 13 Load 27(tex) 325 30: 29(ptr) AccessChain 24(packed) 25 326 Store 30 28 327 35: 34(ptr) AccessChain 24(packed) 31 25 328 Store 35 33 329 40: 39(ptr) AccessChain 24(packed) 36 25 330 Store 40 38 331 43: 42(ptr) AccessChain 24(packed) 41 332 Store 43 37 333 46: 45(ptr) AccessChain 24(packed) 44 334 Store 46 41 335 Store 47(i) 25 336 Branch 48 337 48: Label 338 LoopMerge 50 51 None 339 Branch 52 340 52: Label 341 53: 21(int) Load 47(i) 342 55: 54(bool) SLessThan 53 31 343 BranchConditional 55 49 50 344 49: Label 345 56: 21(int) Load 47(i) 346 57: 21(int) Load 47(i) 347 58: 39(ptr) AccessChain 24(packed) 36 57 348 59: 18(fvec2) Load 58 349 60: 34(ptr) AccessChain 24(packed) 31 56 350 61: 14(fvec3) Load 60 351 62: 18(fvec2) VectorShuffle 61 61 0 1 352 63: 18(fvec2) FAdd 62 59 353 64: 34(ptr) AccessChain 24(packed) 31 56 354 65: 14(fvec3) Load 64 355 66: 14(fvec3) VectorShuffle 65 63 3 4 2 356 Store 64 66 357 Branch 51 358 51: Label 359 67: 21(int) Load 47(i) 360 68: 21(int) IAdd 67 31 361 Store 47(i) 68 362 Branch 48 363 50: Label 364 70: 22(Packed) Load 24(packed) 365 Store 69(packed2) 70 366 71: 7(fvec4) Load 10(pos) 367 72: 34(ptr) AccessChain 69(packed2) 31 25 368 73: 14(fvec3) Load 72 369 74: 6(float) CompositeExtract 73 0 370 75: 6(float) CompositeExtract 73 1 371 76: 6(float) CompositeExtract 73 2 372 77: 7(fvec4) CompositeConstruct 74 75 76 32 373 78: 7(fvec4) FAdd 71 77 374 ReturnValue 78 375 FunctionEnd 376