1hlsl.promote.binary.frag 2Shader version: 500 3gl_FragCoord origin is upper left 40:? Sequence 50:14 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color}) 60:14 Function Parameters: 70:? Sequence 80:15 mod ( temp float) 90:15 Convert int to float ( temp float) 100:15 ival: direct index for structure ( uniform int) 110:15 'anon@0' (layout( row_major std140) uniform block{ uniform bool bval, uniform 4-component vector of bool bval4, uniform int ival, uniform 4-component vector of int ival4, uniform float fval, uniform 4-component vector of float fval4}) 120:15 Constant: 130:15 2 (const uint) 140:15 fval: direct index for structure ( uniform float) 150:15 'anon@0' (layout( row_major std140) uniform block{ uniform bool bval, uniform 4-component vector of bool bval4, uniform int ival, uniform 4-component vector of int ival4, uniform float fval, uniform 4-component vector of float fval4}) 160:15 Constant: 170:15 4 (const uint) 180:16 mod ( temp 4-component vector of float) 190:16 Convert int to float ( temp 4-component vector of float) 200:16 ival4: direct index for structure ( uniform 4-component vector of int) 210:16 'anon@0' (layout( row_major std140) uniform block{ uniform bool bval, uniform 4-component vector of bool bval4, uniform int ival, uniform 4-component vector of int ival4, uniform float fval, uniform 4-component vector of float fval4}) 220:16 Constant: 230:16 3 (const uint) 240:16 fval4: direct index for structure ( uniform 4-component vector of float) 250:16 'anon@0' (layout( row_major std140) uniform block{ uniform bool bval, uniform 4-component vector of bool bval4, uniform int ival, uniform 4-component vector of int ival4, uniform float fval, uniform 4-component vector of float fval4}) 260:16 Constant: 270:16 5 (const uint) 280:18 mod ( temp float) 290:18 Convert bool to float ( temp float) 300:18 bval: direct index for structure ( uniform bool) 310:18 'anon@0' (layout( row_major std140) uniform block{ uniform bool bval, uniform 4-component vector of bool bval4, uniform int ival, uniform 4-component vector of int ival4, uniform float fval, uniform 4-component vector of float fval4}) 320:18 Constant: 330:18 0 (const uint) 340:18 fval: direct index for structure ( uniform float) 350:18 'anon@0' (layout( row_major std140) uniform block{ uniform bool bval, uniform 4-component vector of bool bval4, uniform int ival, uniform 4-component vector of int ival4, uniform float fval, uniform 4-component vector of float fval4}) 360:18 Constant: 370:18 4 (const uint) 380:19 mod ( temp 4-component vector of float) 390:19 Convert bool to float ( temp 4-component vector of float) 400:19 bval4: direct index for structure ( uniform 4-component vector of bool) 410:19 'anon@0' (layout( row_major std140) uniform block{ uniform bool bval, uniform 4-component vector of bool bval4, uniform int ival, uniform 4-component vector of int ival4, uniform float fval, uniform 4-component vector of float fval4}) 420:19 Constant: 430:19 1 (const uint) 440:19 fval4: direct index for structure ( uniform 4-component vector of float) 450:19 'anon@0' (layout( row_major std140) uniform block{ uniform bool bval, uniform 4-component vector of bool bval4, uniform int ival, uniform 4-component vector of int ival4, uniform float fval, uniform 4-component vector of float fval4}) 460:19 Constant: 470:19 5 (const uint) 480:21 Sequence 490:21 move second child to first child ( temp int) 500:21 'l_int' ( temp int) 510:21 Constant: 520:21 1 (const int) 530:22 mod second child into first child ( temp int) 540:22 'l_int' ( temp int) 550:22 Convert float to int ( temp int) 560:22 fval: direct index for structure ( uniform float) 570:22 'anon@0' (layout( row_major std140) uniform block{ uniform bool bval, uniform 4-component vector of bool bval4, uniform int ival, uniform 4-component vector of int ival4, uniform float fval, uniform 4-component vector of float fval4}) 580:22 Constant: 590:22 4 (const uint) 600:25 move second child to first child ( temp 4-component vector of float) 610:25 Color: direct index for structure ( temp 4-component vector of float) 620:25 'psout' ( temp structure{ temp 4-component vector of float Color}) 630:25 Constant: 640:25 0 (const int) 650:25 Constant: 660:25 0.000000 670:25 0.000000 680:25 0.000000 690:25 0.000000 700:26 Branch: Return with expression 710:26 'psout' ( temp structure{ temp 4-component vector of float Color}) 720:14 Function Definition: main( ( temp void) 730:14 Function Parameters: 740:? Sequence 750:14 Sequence 760:14 move second child to first child ( temp 4-component vector of float) 770:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) 780:14 Color: direct index for structure ( temp 4-component vector of float) 790:14 Function Call: @main( ( temp structure{ temp 4-component vector of float Color}) 800:14 Constant: 810:14 0 (const int) 820:? Linker Objects 830:? 'anon@0' (layout( row_major std140) uniform block{ uniform bool bval, uniform 4-component vector of bool bval4, uniform int ival, uniform 4-component vector of int ival4, uniform float fval, uniform 4-component vector of float fval4}) 840:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) 85 86 87Linked fragment stage: 88 89 90Shader version: 500 91gl_FragCoord origin is upper left 920:? Sequence 930:14 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color}) 940:14 Function Parameters: 950:? Sequence 960:15 mod ( temp float) 970:15 Convert int to float ( temp float) 980:15 ival: direct index for structure ( uniform int) 990:15 'anon@0' (layout( row_major std140) uniform block{ uniform bool bval, uniform 4-component vector of bool bval4, uniform int ival, uniform 4-component vector of int ival4, uniform float fval, uniform 4-component vector of float fval4}) 1000:15 Constant: 1010:15 2 (const uint) 1020:15 fval: direct index for structure ( uniform float) 1030:15 'anon@0' (layout( row_major std140) uniform block{ uniform bool bval, uniform 4-component vector of bool bval4, uniform int ival, uniform 4-component vector of int ival4, uniform float fval, uniform 4-component vector of float fval4}) 1040:15 Constant: 1050:15 4 (const uint) 1060:16 mod ( temp 4-component vector of float) 1070:16 Convert int to float ( temp 4-component vector of float) 1080:16 ival4: direct index for structure ( uniform 4-component vector of int) 1090:16 'anon@0' (layout( row_major std140) uniform block{ uniform bool bval, uniform 4-component vector of bool bval4, uniform int ival, uniform 4-component vector of int ival4, uniform float fval, uniform 4-component vector of float fval4}) 1100:16 Constant: 1110:16 3 (const uint) 1120:16 fval4: direct index for structure ( uniform 4-component vector of float) 1130:16 'anon@0' (layout( row_major std140) uniform block{ uniform bool bval, uniform 4-component vector of bool bval4, uniform int ival, uniform 4-component vector of int ival4, uniform float fval, uniform 4-component vector of float fval4}) 1140:16 Constant: 1150:16 5 (const uint) 1160:18 mod ( temp float) 1170:18 Convert bool to float ( temp float) 1180:18 bval: direct index for structure ( uniform bool) 1190:18 'anon@0' (layout( row_major std140) uniform block{ uniform bool bval, uniform 4-component vector of bool bval4, uniform int ival, uniform 4-component vector of int ival4, uniform float fval, uniform 4-component vector of float fval4}) 1200:18 Constant: 1210:18 0 (const uint) 1220:18 fval: direct index for structure ( uniform float) 1230:18 'anon@0' (layout( row_major std140) uniform block{ uniform bool bval, uniform 4-component vector of bool bval4, uniform int ival, uniform 4-component vector of int ival4, uniform float fval, uniform 4-component vector of float fval4}) 1240:18 Constant: 1250:18 4 (const uint) 1260:19 mod ( temp 4-component vector of float) 1270:19 Convert bool to float ( temp 4-component vector of float) 1280:19 bval4: direct index for structure ( uniform 4-component vector of bool) 1290:19 'anon@0' (layout( row_major std140) uniform block{ uniform bool bval, uniform 4-component vector of bool bval4, uniform int ival, uniform 4-component vector of int ival4, uniform float fval, uniform 4-component vector of float fval4}) 1300:19 Constant: 1310:19 1 (const uint) 1320:19 fval4: direct index for structure ( uniform 4-component vector of float) 1330:19 'anon@0' (layout( row_major std140) uniform block{ uniform bool bval, uniform 4-component vector of bool bval4, uniform int ival, uniform 4-component vector of int ival4, uniform float fval, uniform 4-component vector of float fval4}) 1340:19 Constant: 1350:19 5 (const uint) 1360:21 Sequence 1370:21 move second child to first child ( temp int) 1380:21 'l_int' ( temp int) 1390:21 Constant: 1400:21 1 (const int) 1410:22 mod second child into first child ( temp int) 1420:22 'l_int' ( temp int) 1430:22 Convert float to int ( temp int) 1440:22 fval: direct index for structure ( uniform float) 1450:22 'anon@0' (layout( row_major std140) uniform block{ uniform bool bval, uniform 4-component vector of bool bval4, uniform int ival, uniform 4-component vector of int ival4, uniform float fval, uniform 4-component vector of float fval4}) 1460:22 Constant: 1470:22 4 (const uint) 1480:25 move second child to first child ( temp 4-component vector of float) 1490:25 Color: direct index for structure ( temp 4-component vector of float) 1500:25 'psout' ( temp structure{ temp 4-component vector of float Color}) 1510:25 Constant: 1520:25 0 (const int) 1530:25 Constant: 1540:25 0.000000 1550:25 0.000000 1560:25 0.000000 1570:25 0.000000 1580:26 Branch: Return with expression 1590:26 'psout' ( temp structure{ temp 4-component vector of float Color}) 1600:14 Function Definition: main( ( temp void) 1610:14 Function Parameters: 1620:? Sequence 1630:14 Sequence 1640:14 move second child to first child ( temp 4-component vector of float) 1650:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) 1660:14 Color: direct index for structure ( temp 4-component vector of float) 1670:14 Function Call: @main( ( temp structure{ temp 4-component vector of float Color}) 1680:14 Constant: 1690:14 0 (const int) 1700:? Linker Objects 1710:? 'anon@0' (layout( row_major std140) uniform block{ uniform bool bval, uniform 4-component vector of bool bval4, uniform int ival, uniform 4-component vector of int ival4, uniform float fval, uniform 4-component vector of float fval4}) 1720:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) 173 174// Module Version 10000 175// Generated by (magic number): 80007 176// Id's are bound by 83 177 178 Capability Shader 179 1: ExtInstImport "GLSL.std.450" 180 MemoryModel Logical GLSL450 181 EntryPoint Fragment 4 "main" 80 182 ExecutionMode 4 OriginUpperLeft 183 Source HLSL 500 184 Name 4 "main" 185 Name 8 "PS_OUTPUT" 186 MemberName 8(PS_OUTPUT) 0 "Color" 187 Name 10 "@main(" 188 Name 16 "$Global" 189 MemberName 16($Global) 0 "bval" 190 MemberName 16($Global) 1 "bval4" 191 MemberName 16($Global) 2 "ival" 192 MemberName 16($Global) 3 "ival4" 193 MemberName 16($Global) 4 "fval" 194 MemberName 16($Global) 5 "fval4" 195 Name 18 "" 196 Name 66 "l_int" 197 Name 73 "psout" 198 Name 80 "@entryPointOutput.Color" 199 MemberDecorate 16($Global) 0 Offset 0 200 MemberDecorate 16($Global) 1 Offset 16 201 MemberDecorate 16($Global) 2 Offset 32 202 MemberDecorate 16($Global) 3 Offset 48 203 MemberDecorate 16($Global) 4 Offset 64 204 MemberDecorate 16($Global) 5 Offset 80 205 Decorate 16($Global) Block 206 Decorate 18 DescriptorSet 0 207 Decorate 80(@entryPointOutput.Color) Location 0 208 2: TypeVoid 209 3: TypeFunction 2 210 6: TypeFloat 32 211 7: TypeVector 6(float) 4 212 8(PS_OUTPUT): TypeStruct 7(fvec4) 213 9: TypeFunction 8(PS_OUTPUT) 214 12: TypeInt 32 0 215 13: TypeVector 12(int) 4 216 14: TypeInt 32 1 217 15: TypeVector 14(int) 4 218 16($Global): TypeStruct 12(int) 13(ivec4) 14(int) 15(ivec4) 6(float) 7(fvec4) 219 17: TypePointer Uniform 16($Global) 220 18: 17(ptr) Variable Uniform 221 19: 14(int) Constant 2 222 20: TypePointer Uniform 14(int) 223 24: 14(int) Constant 4 224 25: TypePointer Uniform 6(float) 225 29: 14(int) Constant 3 226 30: TypePointer Uniform 15(ivec4) 227 34: 14(int) Constant 5 228 35: TypePointer Uniform 7(fvec4) 229 39: 14(int) Constant 0 230 40: TypePointer Uniform 12(int) 231 43: TypeBool 232 44: 12(int) Constant 0 233 46: 6(float) Constant 0 234 47: 6(float) Constant 1065353216 235 52: 14(int) Constant 1 236 53: TypePointer Uniform 13(ivec4) 237 56: TypeVector 43(bool) 4 238 57: 13(ivec4) ConstantComposite 44 44 44 44 239 59: 7(fvec4) ConstantComposite 46 46 46 46 240 60: 7(fvec4) ConstantComposite 47 47 47 47 241 65: TypePointer Function 14(int) 242 72: TypePointer Function 8(PS_OUTPUT) 243 74: TypePointer Function 7(fvec4) 244 79: TypePointer Output 7(fvec4) 24580(@entryPointOutput.Color): 79(ptr) Variable Output 246 4(main): 2 Function None 3 247 5: Label 248 81:8(PS_OUTPUT) FunctionCall 10(@main() 249 82: 7(fvec4) CompositeExtract 81 0 250 Store 80(@entryPointOutput.Color) 82 251 Return 252 FunctionEnd 253 10(@main():8(PS_OUTPUT) Function None 9 254 11: Label 255 66(l_int): 65(ptr) Variable Function 256 73(psout): 72(ptr) Variable Function 257 21: 20(ptr) AccessChain 18 19 258 22: 14(int) Load 21 259 23: 6(float) ConvertSToF 22 260 26: 25(ptr) AccessChain 18 24 261 27: 6(float) Load 26 262 28: 6(float) FMod 23 27 263 31: 30(ptr) AccessChain 18 29 264 32: 15(ivec4) Load 31 265 33: 7(fvec4) ConvertSToF 32 266 36: 35(ptr) AccessChain 18 34 267 37: 7(fvec4) Load 36 268 38: 7(fvec4) FMod 33 37 269 41: 40(ptr) AccessChain 18 39 270 42: 12(int) Load 41 271 45: 43(bool) INotEqual 42 44 272 48: 6(float) Select 45 47 46 273 49: 25(ptr) AccessChain 18 24 274 50: 6(float) Load 49 275 51: 6(float) FMod 48 50 276 54: 53(ptr) AccessChain 18 52 277 55: 13(ivec4) Load 54 278 58: 56(bvec4) INotEqual 55 57 279 61: 7(fvec4) Select 58 60 59 280 62: 35(ptr) AccessChain 18 34 281 63: 7(fvec4) Load 62 282 64: 7(fvec4) FMod 61 63 283 Store 66(l_int) 52 284 67: 25(ptr) AccessChain 18 24 285 68: 6(float) Load 67 286 69: 14(int) ConvertFToS 68 287 70: 14(int) Load 66(l_int) 288 71: 14(int) SMod 70 69 289 Store 66(l_int) 71 290 75: 74(ptr) AccessChain 73(psout) 39 291 Store 75 59 292 76:8(PS_OUTPUT) Load 73(psout) 293 ReturnValue 76 294 FunctionEnd 295