1hlsl.samplebias.offset.dx10.frag 2Shader version: 500 3gl_FragCoord origin is upper left 4using depth_any 50:? Sequence 60:28 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 70:28 Function Parameters: 80:? Sequence 90:31 Sequence 100:31 move second child to first child ( temp 4-component vector of float) 110:31 'txval10' ( temp 4-component vector of float) 120:31 textureOffset ( temp 4-component vector of float) 130:31 Construct combined texture-sampler ( temp sampler1D) 140:31 'g_tTex1df4' (layout( binding=0) uniform texture1D) 150:31 'g_sSamp' (layout( binding=0) uniform sampler) 160:31 Constant: 170:31 0.100000 180:31 Constant: 190:31 0.500000 200:31 Constant: 210:31 1 (const int) 220:32 Sequence 230:32 move second child to first child ( temp 4-component vector of int) 240:32 'txval11' ( temp 4-component vector of int) 250:32 textureOffset ( temp 4-component vector of int) 260:32 Construct combined texture-sampler ( temp isampler1D) 270:32 'g_tTex1di4' ( uniform itexture1D) 280:32 'g_sSamp' (layout( binding=0) uniform sampler) 290:32 Constant: 300:32 0.200000 310:32 Constant: 320:32 0.500000 330:32 Constant: 340:32 1 (const int) 350:33 Sequence 360:33 move second child to first child ( temp 4-component vector of uint) 370:33 'txval12' ( temp 4-component vector of uint) 380:33 textureOffset ( temp 4-component vector of uint) 390:33 Construct combined texture-sampler ( temp usampler1D) 400:33 'g_tTex1du4' ( uniform utexture1D) 410:33 'g_sSamp' (layout( binding=0) uniform sampler) 420:33 Constant: 430:33 0.300000 440:33 Constant: 450:33 0.500000 460:33 Constant: 470:33 1 (const int) 480:35 Sequence 490:35 move second child to first child ( temp 4-component vector of float) 500:35 'txval20' ( temp 4-component vector of float) 510:35 textureOffset ( temp 4-component vector of float) 520:35 Construct combined texture-sampler ( temp sampler2D) 530:35 'g_tTex2df4' ( uniform texture2D) 540:35 'g_sSamp' (layout( binding=0) uniform sampler) 550:? Constant: 560:? 0.100000 570:? 0.200000 580:35 Constant: 590:35 0.500000 600:? Constant: 610:? 1 (const int) 620:? 0 (const int) 630:36 Sequence 640:36 move second child to first child ( temp 4-component vector of int) 650:36 'txval21' ( temp 4-component vector of int) 660:36 textureOffset ( temp 4-component vector of int) 670:36 Construct combined texture-sampler ( temp isampler2D) 680:36 'g_tTex2di4' ( uniform itexture2D) 690:36 'g_sSamp' (layout( binding=0) uniform sampler) 700:? Constant: 710:? 0.300000 720:? 0.400000 730:36 Constant: 740:36 0.500000 750:? Constant: 760:? 1 (const int) 770:? 1 (const int) 780:37 Sequence 790:37 move second child to first child ( temp 4-component vector of uint) 800:37 'txval22' ( temp 4-component vector of uint) 810:37 textureOffset ( temp 4-component vector of uint) 820:37 Construct combined texture-sampler ( temp usampler2D) 830:37 'g_tTex2du4' ( uniform utexture2D) 840:37 'g_sSamp' (layout( binding=0) uniform sampler) 850:? Constant: 860:? 0.500000 870:? 0.600000 880:37 Constant: 890:37 0.500000 900:? Constant: 910:? 1 (const int) 920:? -1 (const int) 930:39 Sequence 940:39 move second child to first child ( temp 4-component vector of float) 950:39 'txval30' ( temp 4-component vector of float) 960:39 textureOffset ( temp 4-component vector of float) 970:39 Construct combined texture-sampler ( temp sampler3D) 980:39 'g_tTex3df4' ( uniform texture3D) 990:39 'g_sSamp' (layout( binding=0) uniform sampler) 1000:? Constant: 1010:? 0.100000 1020:? 0.200000 1030:? 0.300000 1040:39 Constant: 1050:39 0.500000 1060:? Constant: 1070:? 1 (const int) 1080:? 0 (const int) 1090:? 1 (const int) 1100:40 Sequence 1110:40 move second child to first child ( temp 4-component vector of int) 1120:40 'txval31' ( temp 4-component vector of int) 1130:40 textureOffset ( temp 4-component vector of int) 1140:40 Construct combined texture-sampler ( temp isampler3D) 1150:40 'g_tTex3di4' ( uniform itexture3D) 1160:40 'g_sSamp' (layout( binding=0) uniform sampler) 1170:? Constant: 1180:? 0.400000 1190:? 0.500000 1200:? 0.600000 1210:40 Constant: 1220:40 0.500000 1230:? Constant: 1240:? 1 (const int) 1250:? 1 (const int) 1260:? 1 (const int) 1270:41 Sequence 1280:41 move second child to first child ( temp 4-component vector of uint) 1290:41 'txval32' ( temp 4-component vector of uint) 1300:41 textureOffset ( temp 4-component vector of uint) 1310:41 Construct combined texture-sampler ( temp usampler3D) 1320:41 'g_tTex3du4' ( uniform utexture3D) 1330:41 'g_sSamp' (layout( binding=0) uniform sampler) 1340:? Constant: 1350:? 0.700000 1360:? 0.800000 1370:? 0.900000 1380:41 Constant: 1390:41 0.500000 1400:? Constant: 1410:? 1 (const int) 1420:? 0 (const int) 1430:? -1 (const int) 1440:45 move second child to first child ( temp 4-component vector of float) 1450:45 Color: direct index for structure ( temp 4-component vector of float) 1460:45 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 1470:45 Constant: 1480:45 0 (const int) 1490:45 Constant: 1500:45 1.000000 1510:45 1.000000 1520:45 1.000000 1530:45 1.000000 1540:46 move second child to first child ( temp float) 1550:46 Depth: direct index for structure ( temp float) 1560:46 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 1570:46 Constant: 1580:46 1 (const int) 1590:46 Constant: 1600:46 1.000000 1610:48 Branch: Return with expression 1620:48 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 1630:28 Function Definition: main( ( temp void) 1640:28 Function Parameters: 1650:? Sequence 1660:28 Sequence 1670:28 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 1680:28 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 1690:28 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 1700:28 move second child to first child ( temp 4-component vector of float) 1710:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) 1720:28 Color: direct index for structure ( temp 4-component vector of float) 1730:28 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 1740:28 Constant: 1750:28 0 (const int) 1760:28 move second child to first child ( temp float) 1770:? '@entryPointOutput.Depth' ( out float FragDepth) 1780:28 Depth: direct index for structure ( temp float) 1790:28 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 1800:28 Constant: 1810:28 1 (const int) 1820:? Linker Objects 1830:? 'g_sSamp' (layout( binding=0) uniform sampler) 1840:? 'g_tTex1df4a' (layout( binding=1) uniform texture1D) 1850:? 'g_tTex1df4' (layout( binding=0) uniform texture1D) 1860:? 'g_tTex1di4' ( uniform itexture1D) 1870:? 'g_tTex1du4' ( uniform utexture1D) 1880:? 'g_tTex2df4' ( uniform texture2D) 1890:? 'g_tTex2di4' ( uniform itexture2D) 1900:? 'g_tTex2du4' ( uniform utexture2D) 1910:? 'g_tTex3df4' ( uniform texture3D) 1920:? 'g_tTex3di4' ( uniform itexture3D) 1930:? 'g_tTex3du4' ( uniform utexture3D) 1940:? 'g_tTexcdf4' ( uniform textureCube) 1950:? 'g_tTexcdi4' ( uniform itextureCube) 1960:? 'g_tTexcdu4' ( uniform utextureCube) 1970:? '@entryPointOutput.Depth' ( out float FragDepth) 1980:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) 199 200 201Linked fragment stage: 202 203 204Shader version: 500 205gl_FragCoord origin is upper left 206using depth_any 2070:? Sequence 2080:28 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 2090:28 Function Parameters: 2100:? Sequence 2110:31 Sequence 2120:31 move second child to first child ( temp 4-component vector of float) 2130:31 'txval10' ( temp 4-component vector of float) 2140:31 textureOffset ( temp 4-component vector of float) 2150:31 Construct combined texture-sampler ( temp sampler1D) 2160:31 'g_tTex1df4' (layout( binding=0) uniform texture1D) 2170:31 'g_sSamp' (layout( binding=0) uniform sampler) 2180:31 Constant: 2190:31 0.100000 2200:31 Constant: 2210:31 0.500000 2220:31 Constant: 2230:31 1 (const int) 2240:32 Sequence 2250:32 move second child to first child ( temp 4-component vector of int) 2260:32 'txval11' ( temp 4-component vector of int) 2270:32 textureOffset ( temp 4-component vector of int) 2280:32 Construct combined texture-sampler ( temp isampler1D) 2290:32 'g_tTex1di4' ( uniform itexture1D) 2300:32 'g_sSamp' (layout( binding=0) uniform sampler) 2310:32 Constant: 2320:32 0.200000 2330:32 Constant: 2340:32 0.500000 2350:32 Constant: 2360:32 1 (const int) 2370:33 Sequence 2380:33 move second child to first child ( temp 4-component vector of uint) 2390:33 'txval12' ( temp 4-component vector of uint) 2400:33 textureOffset ( temp 4-component vector of uint) 2410:33 Construct combined texture-sampler ( temp usampler1D) 2420:33 'g_tTex1du4' ( uniform utexture1D) 2430:33 'g_sSamp' (layout( binding=0) uniform sampler) 2440:33 Constant: 2450:33 0.300000 2460:33 Constant: 2470:33 0.500000 2480:33 Constant: 2490:33 1 (const int) 2500:35 Sequence 2510:35 move second child to first child ( temp 4-component vector of float) 2520:35 'txval20' ( temp 4-component vector of float) 2530:35 textureOffset ( temp 4-component vector of float) 2540:35 Construct combined texture-sampler ( temp sampler2D) 2550:35 'g_tTex2df4' ( uniform texture2D) 2560:35 'g_sSamp' (layout( binding=0) uniform sampler) 2570:? Constant: 2580:? 0.100000 2590:? 0.200000 2600:35 Constant: 2610:35 0.500000 2620:? Constant: 2630:? 1 (const int) 2640:? 0 (const int) 2650:36 Sequence 2660:36 move second child to first child ( temp 4-component vector of int) 2670:36 'txval21' ( temp 4-component vector of int) 2680:36 textureOffset ( temp 4-component vector of int) 2690:36 Construct combined texture-sampler ( temp isampler2D) 2700:36 'g_tTex2di4' ( uniform itexture2D) 2710:36 'g_sSamp' (layout( binding=0) uniform sampler) 2720:? Constant: 2730:? 0.300000 2740:? 0.400000 2750:36 Constant: 2760:36 0.500000 2770:? Constant: 2780:? 1 (const int) 2790:? 1 (const int) 2800:37 Sequence 2810:37 move second child to first child ( temp 4-component vector of uint) 2820:37 'txval22' ( temp 4-component vector of uint) 2830:37 textureOffset ( temp 4-component vector of uint) 2840:37 Construct combined texture-sampler ( temp usampler2D) 2850:37 'g_tTex2du4' ( uniform utexture2D) 2860:37 'g_sSamp' (layout( binding=0) uniform sampler) 2870:? Constant: 2880:? 0.500000 2890:? 0.600000 2900:37 Constant: 2910:37 0.500000 2920:? Constant: 2930:? 1 (const int) 2940:? -1 (const int) 2950:39 Sequence 2960:39 move second child to first child ( temp 4-component vector of float) 2970:39 'txval30' ( temp 4-component vector of float) 2980:39 textureOffset ( temp 4-component vector of float) 2990:39 Construct combined texture-sampler ( temp sampler3D) 3000:39 'g_tTex3df4' ( uniform texture3D) 3010:39 'g_sSamp' (layout( binding=0) uniform sampler) 3020:? Constant: 3030:? 0.100000 3040:? 0.200000 3050:? 0.300000 3060:39 Constant: 3070:39 0.500000 3080:? Constant: 3090:? 1 (const int) 3100:? 0 (const int) 3110:? 1 (const int) 3120:40 Sequence 3130:40 move second child to first child ( temp 4-component vector of int) 3140:40 'txval31' ( temp 4-component vector of int) 3150:40 textureOffset ( temp 4-component vector of int) 3160:40 Construct combined texture-sampler ( temp isampler3D) 3170:40 'g_tTex3di4' ( uniform itexture3D) 3180:40 'g_sSamp' (layout( binding=0) uniform sampler) 3190:? Constant: 3200:? 0.400000 3210:? 0.500000 3220:? 0.600000 3230:40 Constant: 3240:40 0.500000 3250:? Constant: 3260:? 1 (const int) 3270:? 1 (const int) 3280:? 1 (const int) 3290:41 Sequence 3300:41 move second child to first child ( temp 4-component vector of uint) 3310:41 'txval32' ( temp 4-component vector of uint) 3320:41 textureOffset ( temp 4-component vector of uint) 3330:41 Construct combined texture-sampler ( temp usampler3D) 3340:41 'g_tTex3du4' ( uniform utexture3D) 3350:41 'g_sSamp' (layout( binding=0) uniform sampler) 3360:? Constant: 3370:? 0.700000 3380:? 0.800000 3390:? 0.900000 3400:41 Constant: 3410:41 0.500000 3420:? Constant: 3430:? 1 (const int) 3440:? 0 (const int) 3450:? -1 (const int) 3460:45 move second child to first child ( temp 4-component vector of float) 3470:45 Color: direct index for structure ( temp 4-component vector of float) 3480:45 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 3490:45 Constant: 3500:45 0 (const int) 3510:45 Constant: 3520:45 1.000000 3530:45 1.000000 3540:45 1.000000 3550:45 1.000000 3560:46 move second child to first child ( temp float) 3570:46 Depth: direct index for structure ( temp float) 3580:46 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 3590:46 Constant: 3600:46 1 (const int) 3610:46 Constant: 3620:46 1.000000 3630:48 Branch: Return with expression 3640:48 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 3650:28 Function Definition: main( ( temp void) 3660:28 Function Parameters: 3670:? Sequence 3680:28 Sequence 3690:28 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 3700:28 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 3710:28 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 3720:28 move second child to first child ( temp 4-component vector of float) 3730:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) 3740:28 Color: direct index for structure ( temp 4-component vector of float) 3750:28 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 3760:28 Constant: 3770:28 0 (const int) 3780:28 move second child to first child ( temp float) 3790:? '@entryPointOutput.Depth' ( out float FragDepth) 3800:28 Depth: direct index for structure ( temp float) 3810:28 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 3820:28 Constant: 3830:28 1 (const int) 3840:? Linker Objects 3850:? 'g_sSamp' (layout( binding=0) uniform sampler) 3860:? 'g_tTex1df4a' (layout( binding=1) uniform texture1D) 3870:? 'g_tTex1df4' (layout( binding=0) uniform texture1D) 3880:? 'g_tTex1di4' ( uniform itexture1D) 3890:? 'g_tTex1du4' ( uniform utexture1D) 3900:? 'g_tTex2df4' ( uniform texture2D) 3910:? 'g_tTex2di4' ( uniform itexture2D) 3920:? 'g_tTex2du4' ( uniform utexture2D) 3930:? 'g_tTex3df4' ( uniform texture3D) 3940:? 'g_tTex3di4' ( uniform itexture3D) 3950:? 'g_tTex3du4' ( uniform utexture3D) 3960:? 'g_tTexcdf4' ( uniform textureCube) 3970:? 'g_tTexcdi4' ( uniform itextureCube) 3980:? 'g_tTexcdu4' ( uniform utextureCube) 3990:? '@entryPointOutput.Depth' ( out float FragDepth) 4000:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) 401 402// Module Version 10000 403// Generated by (magic number): 80007 404// Id's are bound by 161 405 406 Capability Shader 407 Capability Sampled1D 408 1: ExtInstImport "GLSL.std.450" 409 MemoryModel Logical GLSL450 410 EntryPoint Fragment 4 "main" 144 148 411 ExecutionMode 4 OriginUpperLeft 412 ExecutionMode 4 DepthReplacing 413 Source HLSL 500 414 Name 4 "main" 415 Name 8 "PS_OUTPUT" 416 MemberName 8(PS_OUTPUT) 0 "Color" 417 MemberName 8(PS_OUTPUT) 1 "Depth" 418 Name 10 "@main(" 419 Name 13 "txval10" 420 Name 16 "g_tTex1df4" 421 Name 20 "g_sSamp" 422 Name 31 "txval11" 423 Name 34 "g_tTex1di4" 424 Name 44 "txval12" 425 Name 47 "g_tTex1du4" 426 Name 54 "txval20" 427 Name 57 "g_tTex2df4" 428 Name 68 "txval21" 429 Name 71 "g_tTex2di4" 430 Name 80 "txval22" 431 Name 83 "g_tTex2du4" 432 Name 93 "txval30" 433 Name 96 "g_tTex3df4" 434 Name 106 "txval31" 435 Name 109 "g_tTex3di4" 436 Name 117 "txval32" 437 Name 120 "g_tTex3du4" 438 Name 132 "psout" 439 Name 141 "flattenTemp" 440 Name 144 "@entryPointOutput.Color" 441 Name 148 "@entryPointOutput.Depth" 442 Name 151 "g_tTex1df4a" 443 Name 154 "g_tTexcdf4" 444 Name 157 "g_tTexcdi4" 445 Name 160 "g_tTexcdu4" 446 Decorate 16(g_tTex1df4) DescriptorSet 0 447 Decorate 16(g_tTex1df4) Binding 0 448 Decorate 20(g_sSamp) DescriptorSet 0 449 Decorate 20(g_sSamp) Binding 0 450 Decorate 34(g_tTex1di4) DescriptorSet 0 451 Decorate 47(g_tTex1du4) DescriptorSet 0 452 Decorate 57(g_tTex2df4) DescriptorSet 0 453 Decorate 71(g_tTex2di4) DescriptorSet 0 454 Decorate 83(g_tTex2du4) DescriptorSet 0 455 Decorate 96(g_tTex3df4) DescriptorSet 0 456 Decorate 109(g_tTex3di4) DescriptorSet 0 457 Decorate 120(g_tTex3du4) DescriptorSet 0 458 Decorate 144(@entryPointOutput.Color) Location 0 459 Decorate 148(@entryPointOutput.Depth) BuiltIn FragDepth 460 Decorate 151(g_tTex1df4a) DescriptorSet 0 461 Decorate 151(g_tTex1df4a) Binding 1 462 Decorate 154(g_tTexcdf4) DescriptorSet 0 463 Decorate 157(g_tTexcdi4) DescriptorSet 0 464 Decorate 160(g_tTexcdu4) DescriptorSet 0 465 2: TypeVoid 466 3: TypeFunction 2 467 6: TypeFloat 32 468 7: TypeVector 6(float) 4 469 8(PS_OUTPUT): TypeStruct 7(fvec4) 6(float) 470 9: TypeFunction 8(PS_OUTPUT) 471 12: TypePointer Function 7(fvec4) 472 14: TypeImage 6(float) 1D sampled format:Unknown 473 15: TypePointer UniformConstant 14 474 16(g_tTex1df4): 15(ptr) Variable UniformConstant 475 18: TypeSampler 476 19: TypePointer UniformConstant 18 477 20(g_sSamp): 19(ptr) Variable UniformConstant 478 22: TypeSampledImage 14 479 24: 6(float) Constant 1036831949 480 25: 6(float) Constant 1056964608 481 26: TypeInt 32 1 482 27: 26(int) Constant 1 483 29: TypeVector 26(int) 4 484 30: TypePointer Function 29(ivec4) 485 32: TypeImage 26(int) 1D sampled format:Unknown 486 33: TypePointer UniformConstant 32 487 34(g_tTex1di4): 33(ptr) Variable UniformConstant 488 37: TypeSampledImage 32 489 39: 6(float) Constant 1045220557 490 41: TypeInt 32 0 491 42: TypeVector 41(int) 4 492 43: TypePointer Function 42(ivec4) 493 45: TypeImage 41(int) 1D sampled format:Unknown 494 46: TypePointer UniformConstant 45 495 47(g_tTex1du4): 46(ptr) Variable UniformConstant 496 50: TypeSampledImage 45 497 52: 6(float) Constant 1050253722 498 55: TypeImage 6(float) 2D sampled format:Unknown 499 56: TypePointer UniformConstant 55 500 57(g_tTex2df4): 56(ptr) Variable UniformConstant 501 60: TypeSampledImage 55 502 62: TypeVector 6(float) 2 503 63: 62(fvec2) ConstantComposite 24 39 504 64: TypeVector 26(int) 2 505 65: 26(int) Constant 0 506 66: 64(ivec2) ConstantComposite 27 65 507 69: TypeImage 26(int) 2D sampled format:Unknown 508 70: TypePointer UniformConstant 69 509 71(g_tTex2di4): 70(ptr) Variable UniformConstant 510 74: TypeSampledImage 69 511 76: 6(float) Constant 1053609165 512 77: 62(fvec2) ConstantComposite 52 76 513 78: 64(ivec2) ConstantComposite 27 27 514 81: TypeImage 41(int) 2D sampled format:Unknown 515 82: TypePointer UniformConstant 81 516 83(g_tTex2du4): 82(ptr) Variable UniformConstant 517 86: TypeSampledImage 81 518 88: 6(float) Constant 1058642330 519 89: 62(fvec2) ConstantComposite 25 88 520 90: 26(int) Constant 4294967295 521 91: 64(ivec2) ConstantComposite 27 90 522 94: TypeImage 6(float) 3D sampled format:Unknown 523 95: TypePointer UniformConstant 94 524 96(g_tTex3df4): 95(ptr) Variable UniformConstant 525 99: TypeSampledImage 94 526 101: TypeVector 6(float) 3 527 102: 101(fvec3) ConstantComposite 24 39 52 528 103: TypeVector 26(int) 3 529 104: 103(ivec3) ConstantComposite 27 65 27 530 107: TypeImage 26(int) 3D sampled format:Unknown 531 108: TypePointer UniformConstant 107 532 109(g_tTex3di4): 108(ptr) Variable UniformConstant 533 112: TypeSampledImage 107 534 114: 101(fvec3) ConstantComposite 76 25 88 535 115: 103(ivec3) ConstantComposite 27 27 27 536 118: TypeImage 41(int) 3D sampled format:Unknown 537 119: TypePointer UniformConstant 118 538 120(g_tTex3du4): 119(ptr) Variable UniformConstant 539 123: TypeSampledImage 118 540 125: 6(float) Constant 1060320051 541 126: 6(float) Constant 1061997773 542 127: 6(float) Constant 1063675494 543 128: 101(fvec3) ConstantComposite 125 126 127 544 129: 103(ivec3) ConstantComposite 27 65 90 545 131: TypePointer Function 8(PS_OUTPUT) 546 133: 6(float) Constant 1065353216 547 134: 7(fvec4) ConstantComposite 133 133 133 133 548 136: TypePointer Function 6(float) 549 143: TypePointer Output 7(fvec4) 550144(@entryPointOutput.Color): 143(ptr) Variable Output 551 147: TypePointer Output 6(float) 552148(@entryPointOutput.Depth): 147(ptr) Variable Output 553151(g_tTex1df4a): 15(ptr) Variable UniformConstant 554 152: TypeImage 6(float) Cube sampled format:Unknown 555 153: TypePointer UniformConstant 152 556 154(g_tTexcdf4): 153(ptr) Variable UniformConstant 557 155: TypeImage 26(int) Cube sampled format:Unknown 558 156: TypePointer UniformConstant 155 559 157(g_tTexcdi4): 156(ptr) Variable UniformConstant 560 158: TypeImage 41(int) Cube sampled format:Unknown 561 159: TypePointer UniformConstant 158 562 160(g_tTexcdu4): 159(ptr) Variable UniformConstant 563 4(main): 2 Function None 3 564 5: Label 565141(flattenTemp): 131(ptr) Variable Function 566 142:8(PS_OUTPUT) FunctionCall 10(@main() 567 Store 141(flattenTemp) 142 568 145: 12(ptr) AccessChain 141(flattenTemp) 65 569 146: 7(fvec4) Load 145 570 Store 144(@entryPointOutput.Color) 146 571 149: 136(ptr) AccessChain 141(flattenTemp) 27 572 150: 6(float) Load 149 573 Store 148(@entryPointOutput.Depth) 150 574 Return 575 FunctionEnd 576 10(@main():8(PS_OUTPUT) Function None 9 577 11: Label 578 13(txval10): 12(ptr) Variable Function 579 31(txval11): 30(ptr) Variable Function 580 44(txval12): 43(ptr) Variable Function 581 54(txval20): 12(ptr) Variable Function 582 68(txval21): 30(ptr) Variable Function 583 80(txval22): 43(ptr) Variable Function 584 93(txval30): 12(ptr) Variable Function 585 106(txval31): 30(ptr) Variable Function 586 117(txval32): 43(ptr) Variable Function 587 132(psout): 131(ptr) Variable Function 588 17: 14 Load 16(g_tTex1df4) 589 21: 18 Load 20(g_sSamp) 590 23: 22 SampledImage 17 21 591 28: 7(fvec4) ImageSampleImplicitLod 23 24 Bias ConstOffset 27 25 592 Store 13(txval10) 28 593 35: 32 Load 34(g_tTex1di4) 594 36: 18 Load 20(g_sSamp) 595 38: 37 SampledImage 35 36 596 40: 29(ivec4) ImageSampleImplicitLod 38 39 Bias ConstOffset 27 25 597 Store 31(txval11) 40 598 48: 45 Load 47(g_tTex1du4) 599 49: 18 Load 20(g_sSamp) 600 51: 50 SampledImage 48 49 601 53: 42(ivec4) ImageSampleImplicitLod 51 52 Bias ConstOffset 27 25 602 Store 44(txval12) 53 603 58: 55 Load 57(g_tTex2df4) 604 59: 18 Load 20(g_sSamp) 605 61: 60 SampledImage 58 59 606 67: 7(fvec4) ImageSampleImplicitLod 61 63 Bias ConstOffset 66 25 607 Store 54(txval20) 67 608 72: 69 Load 71(g_tTex2di4) 609 73: 18 Load 20(g_sSamp) 610 75: 74 SampledImage 72 73 611 79: 29(ivec4) ImageSampleImplicitLod 75 77 Bias ConstOffset 78 25 612 Store 68(txval21) 79 613 84: 81 Load 83(g_tTex2du4) 614 85: 18 Load 20(g_sSamp) 615 87: 86 SampledImage 84 85 616 92: 42(ivec4) ImageSampleImplicitLod 87 89 Bias ConstOffset 91 25 617 Store 80(txval22) 92 618 97: 94 Load 96(g_tTex3df4) 619 98: 18 Load 20(g_sSamp) 620 100: 99 SampledImage 97 98 621 105: 7(fvec4) ImageSampleImplicitLod 100 102 Bias ConstOffset 104 25 622 Store 93(txval30) 105 623 110: 107 Load 109(g_tTex3di4) 624 111: 18 Load 20(g_sSamp) 625 113: 112 SampledImage 110 111 626 116: 29(ivec4) ImageSampleImplicitLod 113 114 Bias ConstOffset 115 25 627 Store 106(txval31) 116 628 121: 118 Load 120(g_tTex3du4) 629 122: 18 Load 20(g_sSamp) 630 124: 123 SampledImage 121 122 631 130: 42(ivec4) ImageSampleImplicitLod 124 128 Bias ConstOffset 129 25 632 Store 117(txval32) 130 633 135: 12(ptr) AccessChain 132(psout) 65 634 Store 135 134 635 137: 136(ptr) AccessChain 132(psout) 27 636 Store 137 133 637 138:8(PS_OUTPUT) Load 132(psout) 638 ReturnValue 138 639 FunctionEnd 640